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Legaran:
A reclusive race of gastropods. They generally require a viscous organic fluid environment for movement and nourishment. Because of this, they rarely travel off planet. They are highly advanced in the arts and science, particularly genetic engineering. They finally signed a treaty with the Federation in 2368 after nearly a century of negotiations.
Lenarian:
Humanoids found throughout the Federation. They are often found as miners, or other menial professions. Their homeworld has been lost to antiquity, as they have had spaceflight for millennia. In their exodus from a polluted homeworld they lost the records of the pre-exodus times including the coordinates of their homeworld. All that survived were isolated stories and legends. Their technological progress has been very slow since achieving warp flight however, and they hold a resentment against the Federation because of it's rapid progress and meticulous record keeping.
Leyron:
Humanoids from Malkus IX. They have barely achieved warp flight and are just beginning to explore the Galaxy. They are of note to linguists that one of their major subcultures developed a written language significantly before spoken or sign languages.
Ligonian:
Dark skinned humanoids from Ligon II. They lack advanced technology but possess significant agricultural abilities. They hold ritual honor highly and have a strong and stable social structure. In Ligonian culture the females possess the land and property but allow the males to rule in their name. Thus giving women a certain degree of equality in an otherwise patriarchal society. They have several treaties with the Federation for supplies of rare vaccines and antibiotics.
Lissepian:
A famous humanoid race of traders from Cardassian space. Characteristically burly and yellow/green skinned, Lissepians also have a large aft lobe of the brain with an aft ridge vaguely reminiscent of Dopterians. Lissepians have modern interstellar spaceflight technology and operate many independent trading and shipping ships. Lissepians trade in anything legal (usually) of any value, including holographic equipment, building equipment, and foodstuffs.
Lurian:
A race of large semi-humanoids from deep space. Burly and large with no necks, a large chin, and a slightly apelike appearance. Few Lurians have been found in Federation space but those who are known exist mainly as gamblers or barkeeps. Unfortunately we have seen no examples of Lurian ships or technology, but is estimated to be somewhat behind the Federation. Lurians have strong voices but generally do not speak for reasons unknown.
Medusan:
Highly intelligent non-corporeal life forms with highly ordered minds. Members of the Federation, they cannot be viewed by humanoids because optical and electromagnetic patterns emitted by their physiology causes violent psychosis in humanoid neurophysiology. Some races such as Vulcans can view them with special protective optic visors. As long as they are kept in special shielded containers, they can coexist with humanoids. They are highly skilled navigators and programmers.
Megarite:
Vaguely humanoid race from Megganon I. The Megarites are not members of the Federation, but maintain open diplomatic relations. They do not resemble most humanoids and have yellow-brown skin with numerous cartilage plates and ridges across the face, most notably two triangular plates on the forehead and three horizontal flaps over the mouth. Megarite society is generally based on heavy industry. Megganon has hundreds of industrial replication plants and dozens of heavy factory complexes. While Megarites almost never travel off-world, their products go to every part of the known Galaxy.
Melkotian:
Powerful non-humanoid race the Melkot system. Preferring to remain secluded, their homeworld is surrounded by a series of warning buoys. Intruders are subjected to an elaborate telepathic execution involving illusion and the victims' own memory. Diplomatic relations were opened in 2268 and have since become full members of the Federation, but generally prefer seclusion. On Melkot there are only a few humanoid cities for outsiders. Melkotians appear as large brains covered by vital organs with two eyes in the front and short tentacles hanging from the bottom. They move and communicate with Psi abilities.
Mikulaks:
Humanoid race with devotion to the biological sciences. While they have achieved advanced spaceflight only in the past few decades and lag centuries behind in some aspects of modern technology, their biotechnology is admirable. They have highly developed genetic and pathological technologies and are sometimes sought for their help in epidemiology. This technology stems from a viral plague that almost destroyed their race a century ago. Their space technology was delayed as all efforts were aimed at biological research.
Miradorn:
Reptilian humanoids from an unknown planet. Little is known about them except that they are born in telepathically linked twins that are considered to be two halves of one being. If one is injured or killed, the other will relentlessly seek vengeance for what he perceives as an assault against him.
Mizarian:
Humanoids from Mizar II. With a gray wrinkled complexion and no body hair, they generally wear light gray or tan robes in public. With a firm belief in pacifism, they have been conquered six time in three hundred years. They have no political alignments and the Mizar system is generally considered to be neutral territory.
Moropa:
Violent humanoid race from system just outside the Bolarus system. Since weapons technology is over a century behind the Federation, their dreams of conquest were destroyed immediately after entering space. They do have a longstanding hostility with the Bolians of the Bolarus system. The Moropa are generally average humanoids except for a blue tinted skin indicative of nickel based blood.
Mudd Android:
Sentient humanoid androids originally from Andromeda. They settled on a class K world around 150 years ago. They gained their name from Harcourt Mudd, the 23rd century con-man who found them. With around 10,000 members, the androids generally stay on their homeworld where they operate a subspace relay station and resort community. Several dozen androids travel the galaxy at large learning about our civilization for the entire community. It was with the precedent of the Mudd Androids that the Soong-Type Androids were considered true sentient androids.
Napians:
A race of empathic humanoids from Napia II. The Napians are members of the Federation but take little interest in the rest of the galaxy. The Napians are physically very similar to Terrans and Betazoids. Genetic analysis leads to the supposition that the Napian race is a transplanted cross between the two races, yet just different enough to be detected. Most Napians do not bother to use or cultivate their Psi skills, as their training techniques can take years for what Betazoids and Vulcans learn in weeks. Those that perfect their Empathic and limited Telepathic skills serve professionally in Napian culture.
Nausicaans:
Tall, surly, ill-tempered humanoids from some unknown planet in deep space. After 60 years of contacts between the Nausicaans, there is still little known about them. They have scattered outposts on the borders of the Federation near Ferengi space, leading to the theory that their homeworld is somewhere in their sphere of influence. Nausicaans are generally very inhospitable with vaguely lizard-like faces and have attacked people with little provocation.
Omegan:
Humanoid race virtually identical to Terrans. While regarded as a separate people, the Omegans are actually the descendants of two separate deep space expeditions launched by two separate nation/states of Terra in the late 21st century. China and the United States had sent a colony ship into the same sector without the knowledge of the other. Both settled on one of the few Class M worlds in the sector, Omega IV. Unfortunately their technology and equipment was destroyed in the landing and subsequent conflicts, as the two nation-states were at war at the time. The resultant people were affected by an unusual biological weapon, it did not work as planned and instead multiples the lifespan of the subject by 5 to 10 times. The final result was two primitive warring clans with centuries long lifespans.
Organian:
Powerful Non-Corporeal life forms from Organia IV near the Klingon-Federation Border. The Organians were humanoid once several hundred thousand years ago, but they evolved into near omnipotent beings. They maintain a guise of a primitive, peaceful, agrarian people for the benefit of visitors and were considered to be just as they appeared until they made their existence known in 2267. They displayed just how powerful they could be collectively by disarming a Federation starship and a small Klingon invasion fleet. They imposed a treaty between the Federation and the Klingon Empire because they detest violence and there world is along the border and along a strategic corridor. The treaty they imposed established the neutral zone. They predicted the Federation-Klingon détente by at least 40 years.
Orion:
Green skinned humanoid race from Rigel VII. Renowned merchants and members of the Federation, they maintained a black market in female slaves until a crackdown in the 2270's. The Orion black market was also known for Dilithium crystals and rare minerals raided from the Coridan system. This was stopped with Coridan's admission to the Federation in 2267. The Orion black market ceased to exist around 2280 with Federation interruption of all their goods. The Orions are also known for the Issik, a common currency that originated on Rigel VII. The fact that humanoid life could not arise anywhere in the Rigel system, the common belief is that the Orion race as we know it is a lost colony of another people, who terraformed Rigel VII and transplanted some animal and plant life.
Ornaran:
A humanoid race from Delos III. Almost identical to terrans except for a extra cartilage bridge on the nose and the unique ability to provide a limited electrical discharge from the hands, while produced at great strain to the Ornaran, it can incapacitate the unwary. After two centuries of addiction to the narcotic Felicuim, they lost almost all technological ability. Upon the failure of the last Felicuium supply freighter in 2364, the entire planet has entered a painful detox process.
Pakled:
A deceptively intelligent humanoid race. Characteristically heavyset, these humanoids maintain a profitable cargo shipping consortium along the Federation/Cardassian border. They have an obsession with advanced technology they did not develop. Pakled ships usually have stolen or copied Klingon, Romulan, Cardassian, and Federation technology. Because of this they often find trouble with governmental shipping contracts, preferring to stay to gray-market or low budget shipping. Their simple, slow speech conceals their highly cunning and ambitions nature.
Q:
Powerful non corporeal entities from an extra-dimensional plane called the "Q continuum". Little is known about the Q, as they have strived to keep themselves mysterious. The Q have extreme powers, believed to be the pentutimate in psychic abilities. Their powers include large scale manipulation of space/time, creation and destruction of matter and energy, inter-dimensional travel, and other 'godlike' abilities. Telepathically they register as an extremely powerful intelligence that cannot be fully scanned by any known telepathic race. Current theory holds that the entity known as Trelane, found over 100 years ago, is a member of the Q. First contact with the Q was in 2364 near Deneb IV. It is known that they have covertly visited Earth and other Federation world in the past in the forms of natives to observe, and alter the outcome of history.
Rigelian:
A humanoid race living on Rigel V. Their physiology is very similar to Vulcans. They have not achieved spaceflight but do maintain open relations with the Federation. Since most of Rigel V is uninhabitable, the Rigellians live deep in subterranean caves filled with an ancient system of atmospheric force-fields, oxygen recyclers and heating systems. Their technology is sufficient to maintain their habitat. Their existence does give much weight to the "lost colony" theory.
Romulan:
Warrior humanoids from twin worlds of Romulus and Remus. When the Vulcan race adopted logic and rejected violence, those that disagreed with Surak's philosophy boarded several large colonization ships and sought a new world. Arriving at the class M world of Romulus and it's trojan class K twin Remus, the Romulan Star Empire was born. Romulans are very similar to Vulcans and can only be distinguished by a detailed genetic scan. The Romulan wars between Earth and Romulus in the 2150's lead to the formation of the United Federation of Planets. The Romulans emerged from a long absence in 2364 and are a leading threat to the Federation today. The Romulans are the inventors of the Cloaking devices used in the Alpha and Beta quadrants. The Romulans have a bipolar personality, very caring one minute, ruthless the next. The Romulans have had a relationship with the Klingons ranging from military alliance to open warfare and back in just a few years time.
Rutian:
Humanoids from Rutia IV. Very similar to Terrans and distinguished by their hair. Their males are marked by a distinctive white streak and females usually have red hair. Rutia IV is politically neutral in most aspects but it seeks outside help against an insurgency movement called the Ansata. While their are only around 200 active members on a planet of 4 billion, they are known to have millions of sympathizers and supporters. Rutians have spaceflight technology only slightly behind modern standards. They have significant fleet of scientific and commercial ships with a long history of trading with the Federation.
Satarran:
Humanoid race from Sattara. Satarran space technology is several centuries by the Federation, but other parts of their technology are quite advanced. The Sattarrans have significant memory erasure and computer manipulation abilities. The Sattarans have been at war with Lysia for decades. The Satarrans have attempted to incapacitate ships of more powerful races and through computer and memory alteration to enlist the help of third parties in their war. Satarrans have remarkable healing abilities and can recover from many injuries quickly. Satarrans hate mysteries.
Saurian:
Amphibian humanoids from Alpha Sauria IV. Saurians have pink to purple flesh with red and yellow eyes, and their bodies resemble upright bipedal fish. Although they appear to be fishlike, they breathe oxygen. Sauria is not a member of the Federation, although several Saurians enter Starfleet each year. Saurians are best known for their Brandy, a highly intoxicating and very prized liquor.
Selay:
Reptilian semi-humanoids from planet Selay in the Beta Renna star system. Selayans resemble upright bipedal serpents with two arms. It is an interesting fluke that two non-humanoid sentient species evolved concurrently in the same system, with equivalent levels of technology. The Selay and the other race in their system, the Anticans, entered hostilities as soon as they discovered each other. After several decades of contained war and uncontained hatred, both simultaneously applied for Federation membership in 2366. Federation mediators were able to resolve the conflict and both inhabited worlds are very recent additions to the Federation.
Sheliak:
Reclusive non humanoid race from deep space. The Sheliak consider humans a lower life form and have no qualms about destroying human "infestations". The Sheliak have a technology only slightly advanced of the Federation. After a short conflict in the 2250's the Treaty of Armens was signed in 2255. This Treaty is over 500,000 world long and took over 200 Federation legal experts to draft. The Sheliak are black, silicon-based semi-upright mounds with two arm-like projections. The Sheliak language cannot be translated by the Universal Translator and cannot be deciphered by linguists, however they can communicate in Federation Standard English. The Sheliak cannot be communicated with or communicate telepathically. The Sheliak have no diplomatic contact and go to lengths to avoid human contact except where specifically required in the Treaty.
Soong Type Android:
Very rare type of android built by the late Dr. Noonian Soong. Only one active android of this type is still alive, Lt. Cmdr. Data of Starfleet. Dr. Soong also built an earlier model, known as Lore, who was dangerous and had to be dismantled. Data has tried to create an android previously in his 'daughter' Lal. She had a full positronic collapse only a week after activation. Dr. Soong's notes indicated that up to 80% of all positronic neural networks will collapse within 2 weeks of activation. These androids can be quite versatile in appearance but the originals, Data and Lore, are humanoid males seeming to be approximately 35 years of age with black hair, yellow eyes and a very pale skin with slightly gold tones.
Tagran:
Humanoid race from Tagra IV in the Argolis Cluster. For decades Tagra IV was a textbook example of an ecologically destroyed world, with heavy amounts of all sorts of pollutants at all levels and no ozone layer. The planet was purified by intervention of the Q continuum in 2369. The Tagrans operated a massive air cleansing operation including 1000 baristatic filters. Tagran ecological technology is far beyond the technology of most worlds because of the necessity of keeping Tagra IV class M. At one point, when surface temperatures were above 50 C and 9% oxygen, their was talk of reclassifying Tagra IV as class C. The Tagran culture was almost lost as survivors of their environmental destruction barely survived in underground shelters and command posts. Fortunately their massive records have allowed for the reconstruction of much of Tagra IV. The Tagrans are mostly humanoid, slightly portly, with several cartilage facial ridges along the cheeks and forehead.
Takaran:
Vaguely reptilian semi-humanoids from an unknown world in Ferengi space. Little is known about Takaran culture or technology, but if they meet the pattern of worlds in Ferengi space they have minimal indigenous technology and are integrated fully into the Ferengi Alliance. Takarans appear to be normal humanoids with slightly reptilian features, but their internal physiology is astounding. It is highly decentralized with redundancies for every vital organ in all limbs and throughout the torso. This makes Takarans difficult to kill since most weapons would be ineffective, even phasers as high as level 6 do not kill a Takaran. Takarans can also control their metabolisms at will, thus regenerating quickly or faking death.