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Zealot of Olidammara (Cleric/Rouge)


The Zealots path in life is to fallow and work on all that Olidammara means and stands for. That requires them to be both clerical and roguish in nature. They have skills that involve divine magic and the abilities of a thief. The path of this is so fanatical that they must always be able to choose their own decisions often making them rebels of authority.


Honor Code: The Zealot must never have its hand forced by another. The actions it takes are always it’s own.


Alignment: Any Nonlawful


Hit Die: d6


Class Skills: Appraise(Int), Balance(Dex), Climb (Str), Concentration(Con), Decipher Script(Int), Gather Information(Cha), Disable Device(Int), Heal(Wiz) Hide(Dex) Jump (Str), Knowledge Religion(Int), Listen (Wis), Move Silently(Dex), Open Locks(Dex), Scry(int), Search(Int), Sense Motive(Wis), Spellcraft(int), Spot (Wis), Use Magic Devise (Cha)


Skill Points: 6+ Int Modifier

Weapon and Armor Proficiency: Dagger, Rapier, Shortsword, Longsword, club, Quarterstaff, Hand Crossbow, Light Crossbow, Short Bow. Light and Medium Armor.



Level Base Attack Bonus Fort Ref Will Specal
1 +0 +2 +0 +2 Divine Spells As Cleric
2 +1 +3 +0 +3 Evasion
3 +2 +3 +1 +3 Sneak Attack +1d6
4 +3 +4 +1 +4
5 +3 +4 +1 +4 Sneak Attack +2d6
6 +4 +5 +2 +5
7 +5 +5 +2 +5 Sneak Attack +3d6
8 +6/+1 +6 +2 +6
9 +6/+1 +6 +3 +6 Sneak Attack +4d6
10 +7/+2 +7 +3 +7
11 +8/+3 +7 +3 +7
12 +9/+4 +8 +4 +8
13 +9/+4 +8 +4 +8 Sneak Attack +6d6
14 +10/+5 +9 +4 +9
15 +11/+6/+1 +9 +5 +9 Sneak Attack +7d6
16 +12/+7/+2 +10 +5 +10
17 +12/+7/+2 +10 +5 +10 Sneak Attack +8d6
18 +13/+8/+3 +11 +6 +11
19 +14/+9/+4 +11 +6 +11 Sneak Attack +9d6
20 +15/+10/+5 +12 +6 +12 Sneak Attack +10d6
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