Scout (Ranger / Rouge Variant)
The Scout is a soldier who is very fast and highly skilled in the art of intrusion. They are often used to for gathering information on enemy strongholds as well as for scouting deep into enemy held land or for sabotage. They are very few and far between because of all the skills that one must learn which are a difficult task for many to accomplish. They are considered to be the jewel in a military infiltration force because of their ability to go deep into enemy lines in half the time it would take a regular scout.
Alignment: Any Lawful
Hit Die: d8
Class Skills: Bluff (Cha), Climb (Str), Disable Device(Int)((Used just like a normal rouge)), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock(Dex), Search (Int), Spot (Wis), Swim (Str), Wilderness Lore (Wis).
Skill Points: At 1st Level (6+ Int modifier) x 4; Additional Level:6+ Int modifier
Weapon and Armor Proficiency: All simple and Martial Weapons; All Light Armors and Shields.
Multiclass Restriction: A Scout can never multiclass except with one prestige class due to the extreme hardship to learn the proffession and need to stay in focus for survival.
Class Features
Level
Base Attack Bonus
Fort
Ref
Will
Specal
1
+1
+1
+1
+0
Alertness; Fast movement
2
+2
+1
+1
+0
Improved Init; Quick Draw
3
+3
+2
+2
+1
Track
4
+3
+2
+2
+1
Uncany Dodge
5
+4
+3
+3
+1
Evasion
6
+6/+1
+3
+3
+2
7
+7/+2
+3
+3
+2
Sneak Attack +1d6
8
+8/+3
+4
+4
+2
Iron Will
9
+9/+4
+4
+4
+3
Little Rest
10
+10/+5
+5
+5
+3
Sneak Attack +2d6
11
+11/+6/+1
+5
+5
+3
12
+12/+7/+2
+6
+6
+4
13
+13/+8/+3
+6
+6
+4
Sneak Attack +3d6
14
+14/+9/+4
+6
+6
+4
Defensive Roll
15
+15/+10/+5
+7
+7
+5
16
+16/+11/+6/+1
+7
+7
+5
Sneak Attack +4d6
17
+17/+12/+7/+2
+8
+8
+5
18
+18/+13/+8/+3
+8
+8
+6
19
+19/+14/+9/+4
+9
+9
+6
Sneak Attack +5d6
20
+20/+15/+10/+5
+9
+9
+6
Mind Block
Scout (Ranger / Rouge Variant)
SPECIALS:
Scout Alertness: Scout receives a +2 bonus to listen and spot checks (except if deafened or blinded )
Scout Fast Movement: The Scouts base speed increases +10 while in No Armor or Light Armor.
Improved Initiative: Receives Improved Initiative feat for free.
Quick Draw : Recives Quick Draw feat for free .
Track: Receives Track feat for free .
Uncanny Dodge: As Rouge 3rd Level .
Evasion: If exposed to any effect that normally would allow a character to attempt a Reflex Saving throw for half damage (such as fireball), she takes no damage with a successful saving throw. Evasion can only be used if the scout is in no armor or light armor. It is an extraordinary ability.
Sneak Attack: As Rouge .
Iron Will: Recives Iron Will feat for free .
Little Rest: The Scout only requires 4 hours of sleep.
Defensive Roll: The Scout can roll with a potentially deadly blow to take less damage from it. Once per day, when a Scout would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), the scout can attempt to roll with the damage. He makes a Reflex saving throw (DC = Damage Dealt) and, if he’s successful, he takes only half damage from the blow. He must be aware of the attack and able to react to it in order to execute his defensive roll – if he is denied his Dexterity bonus to AC, he can’t roll. Since this effect would not normally allow a character to make a Reflex save for half damage, Scouts evasion ability does not apply to the defensive roll.
Mind Block: This extraordinary ability make the Scout immune to mindcontrolling spells or abilities.