EXPERIENCE POINTS (XP)

 

Awarding XP is done at the end of each adventure (or each episode if the adventure is too long). XP is given for each player separately.

  1. How difficult was the adventure: Award up to 5 XP for the adventure difficulty. A simple delivery should be worth 1 XP, stealing an item should be worth 3 XP, and an extraction from a highly guarded megacorp is worth 5 XP.
  2. How well did the players do: Award up to 5 points for a VERY good adventure turnout, and 0 points if they really blew it. An average of 2-3 points is recommended for this criterion for a successful adventure.
  3. Exceptional role: If a specific player took an exceptional role in the adventure or did something heroic or brave (not foolish) that contributed to the group, award him up to 2 XP.
  4. Role playing: Award up to 1 XP for good role playing. Award 2 XP for exceptionally good role playing.

 


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