EXPERIENCE POINTS (XP)
Awarding XP is done at the end of each adventure (or each episode if the adventure is too long). XP is given for each player separately.
- How difficult was the adventure: Award up to 5 XP for the adventure difficulty. A simple delivery should be worth 1 XP, stealing an item should be worth 3 XP, and an extraction from a highly guarded megacorp is worth 5 XP.
- How well did the players do: Award up to 5 points for a VERY good adventure turnout, and 0 points if they really blew it. An average of 2-3 points is recommended for this criterion for a successful adventure.
- Exceptional role: If a specific player took an exceptional role in the adventure or did something heroic or brave (not foolish) that contributed to the group, award him up to 2 XP.
- Role playing: Award up to 1 XP for good role playing. Award 2 XP for exceptionally good role playing.
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