Princess Garnet
6-4-2-4 (16)
Energy power cards are +1 when used for defense
Special Cards
Bahamut
Acts as a level 11 any power attack. Garnet cannot attack or play special cards for the remainder of battle. OPD
Dagger
For the rest of the game, Garnet is not affect by opponents special cards that affect "the remainder of game" or "the remainder of battle". OPD
Cure
Remove one hit from the perminant record of any hero.
Wall
Garnet or teammate is +1 defense for the remainder of battle.
Wild Princess
Garnet's fighting and strength actions are +2 for the remainder of battle.
Comments
Garnet's magic isn't too great, so she only has 6 energy. I figure her real strong attacks are her summons which would have to be special cards. She has spunk and is learning how to fight so that where the 4 fighting is from. And I figure give her energy power card +1 defense since she's a white mage. So overall, I think she's a cheap defensive energy character.
But I think her special cards get more at her character. I was tempted to make alot of summons, but I decided to just put the king of summons, Bahamut. Since I don't think he has an element to him, I made it an any power attack. I made Dagger to try to represent how she ran away from her life, therefore she's escaping from whatever effects that there were. Cure and Wall are to stress her white mage powers. And since she's got spunk, I gave her Wild Princess, which is kind of like Spidey's Science Wiz, but since her fighting is only 4 (Spidey has 5 Intellect), I added in strenght (not that it'll be terribly useful).
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