A lot of people are around. //10.8.00, logged and commented by Irion. //When our grumpy friend Irion was sightseeing in Padorn //he happened to stumble into a nice situation. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows. A long-haired dark-eyed male human. Look south [far] Dragan[male human, ew, huitzi], Kulan[male dwarf, satai], Squeak[female elf, bard], Torm[male gnome], a green-eyed ivory-skinned male elf and a wild dark-gray male horse //Oh.. what have we here? Two of my "best" friends, Dragan and Kulan*spit* > The long-haired dark-eyed male human yells in xyllic: Gimme some coins, please Some chatting and laughing women are passing by. Rol[male human] arrives. Rol[male human] starts moving east. Rol[male human] leaves east. > The long-haired dark-eyed male human yells in xyllic: Gimme some coins, please s > You hear a male voice shouting: Hurry Mom! I am hungry ! On the southern part of the town's marketplace. This area is filled with bright colors and the raucous cries of merchants. To the north you see a huge fountain standing in the middle of the marketplace. You see carts filled with colorful dresses, scarves, hats. A few carts advertise custom needlework and tailoring. The competition for business here seems very fierce, and occasionally two or more merchants engage in heated argument. The South Road begins to the south. The city awakens around you as the sun rises in the east. The exit from the southis blocked by someone. There are six obvious exits: east, north, northeast, northwest, south, west. Prophet[male human]. hp You are physically feeling very well and mentally slightly degraded. You are extremely alert. > end song You stop singing. > i You have an ivory set of front teeth. You are wearing an a deep blue coloured metal earring with a gem, a black and grey gambeson, a chaincoif, a dark-red robe, two golden rings, a greenish metal medallion, a large backpack, a light blue tight leather trousers, a lyre shaped silver earring, a pair of black leather gloves, a pair of green elven boots, a pair of leg plates, a sash, a scabbard belt (with a bards rapier and a main-gauche sheathed inside), a silver hauberk, a small peculiar bangle with a crystal, a snake suit and a soft cape. You are carrying 20 platinum coins, a clock, an emerald ring, a room key, six silver coins, ten copper coins, three gold coins, a winged axe and a wooden lute. > mood You are currently fighting in balanced mood. > mood careful You changed your fighting mood. > s > You are on the South Road. To the north you see the marketplace, full of life, and the South Road continues to the south. There is a stone with a bronze plaque here and a tree standing beside it. To the west is the Post Office and to the east you see the Town Hall of Padorn. The city awakens around you as the sun rises in the east. The north exit is blocked by Kulan[male dwarf, satai]. There are four obvious exits: east, north, south, west. Dragan[male human, ew, huitzi], Kulan[male dwarf, satai], Squeak[female elf, bard], Torm[male gnome], a green-eyed ivory-skinned male elf and a wild dark-gray male horse. Kulan is fighting Dragan. Dragan is fighting Kulan and Torm. //ok..first,hmm, what was this syntax again *ponder* aaah..yes. stunmode Kulan[male dwarf] performs a backflip and lands on his feet again. You already try to just stun your enemy. > Kulan[male dwarf] hits Dragan[male human] hard in the thorax with the hilt of his blacksilver tschekal. With all his might Dragan[male human] smashes the flat side of his large maquahuitl against the knee of Kulan[male dwarf]. Kulan[male dwarf] manages to hold his balance. Kulan[male dwarf] massacres the left arm of Dragan[male human] with the blunt side of his tschekal. Kulan[male dwarf] tries to punch Dragan[male human] into the stomach, but fails. //hmm.. who do i dislike more? Hmmmm bsing sleep dragan // dice said it is dragans turn ;) You don't use an instrument... so you will have to rely on your voice. You start singing 'Sleep in deep'. > stunmode //yes, see? I know it! You already try to just stun your enemy. > wield lute You wield the wooden lute in your right hand and left hand. > You sing.. With a quick swift Dragan[male human] cuts his flesh. Dragan[male human]'s wounds start to bleed. Kulan[male dwarf] tries to punch Dragan[male human] into the stomach, but fails. Dragan hurls some blood in the direction of Kulan. The blood hits Kulan in the eyes. Kulan holds his eyes in pain. Kulan[male dwarf] shivers. The green-eyed ivory-skinned male elf goes hmmmm. Torm[male gnome] looks up to Dragan[male human]. Dragan[male human] smashs the head of Kulan[male dwarf] with the blunt side of his maquahuitl. With all his might Dragan[male human] smashes the flat side of his large maquahuitl against the knee of Kulan[male dwarf]. Kulan[male dwarf] looses his balance and falls to the ground. Kulan[male dwarf] comes up with the body. Torm[male gnome] hums a mystic melody. Kulan[male dwarf] performs a backflip and lands on his feet again. Dragan[male human] unwields a large maquahuitl. Dragan[male human] sheathes a large maquahuitl in his scabbard. Dragan[male human] wields a wooden spear in his right hand. Dragan[male human] wields a wooden spear in his left hand. Kulan[male dwarf] massacres the torso of Dragan[male human] with the blunt side of his tschekal. Torm[male gnome] wields a dragon mace in his right hand and left hand. Dragan[male human]'s wounds stopped bleeding. Kulan[male dwarf] shudders. look at dragan Kulan[male dwarf] rubs his eyes. Dragan[male human] looks tired. //ha! That was me you puny guy! Dragan[male human] starts moving south. Dragan[male human] leaves south. You cannot see any 'dragan' here. > l You are on the South Road. To the north you see the marketplace, full of life, and the South Road continues to the south. There is a stone with a bronze plaque here and a tree standing beside it. To the west is the Post Office and to the east you see the Town Hall of Padorn. The city awakens around you as the sun rises in the east. The north exit is blocked by Kulan[male dwarf, satai]. There are four obvious exits: east, north, south, west. Kulan[male dwarf, satai], Squeak[female elf, bard], Torm[male gnome], a green-eyed ivory-skinned male elf and a wild dark-gray male horse. > end song You stop singing. > l south [near] Nothing. [far] Dragan[male human, ew, huitzi] > Torm[male gnome] hums a mystic melody. Kulan[male dwarf] unwields a blacksilver tschekal. Kulan[male dwarf] sheathes a blacksilver tschekal in his scabbard. l south [near] Nothing. [far] Nothing. > ponder Kulan[male dwarf] thanks you. You ponder the situation. > : Torm[male gnome]: sorry had syntax probs Torm[male gnome] cures Kulan[male dwarf]. Kulan[male dwarf] grumbles to you in xyllic: Now I have your trust. //bah...just had luck the dice said so! > A green-skinned slant-eyed female elf dances in. scratch You scratch your head. > Kulan[male dwarf] moans. Squeak[female elf] looks at Kulan[male dwarf]. Kulan[male dwarf] shivers. The green-skinned slant-eyed female elf hides herself in the darkness. Torm[male gnome] smiles and greets you! The green-eyed ivory-skinned male elf goes hmmmm. Kulan[male dwarf] stops guarding north. Kulan[male dwarf] sits down to rest a while. Kulan[male dwarf] shivers. Torm[male gnome] looks up to the green-eyed ivory-skinned male elf. The green-eyed ivory-skinned male elf says in xyllic: What was all of that about? : wow.. the sleep song worked ? ;) *gasp* //Yes! It really worked.. first time ;) > Kulan[male dwarf] burps rudely. : Kulan[male dwarf]: nice;) Squeak[female elf] says in xyllic: okay now is there a treaty or isn't there? The green-eyed ivory-skinned male elf says in xyllic: Who was that? Kulan[male dwarf] groans painfully. : Torm[male gnome]: poor iri Kulan[male dwarf] coughs noisily. Torm[male gnome] offers in xyllic: Dragan a hutuilopochtlean Kulan[male dwarf] shudders. look at kulan You look at Kulan[male dwarf]. Kulan is a black-eyed dark-skinned male dwarf, presenting himself as: Kulan, male dwarf. You see a young man with hair down to his back. His eyes look like two pieces of the blackest coal. And his skin is dark as night. His back is straight and eyes straight forward. He seems very alert to his surroundings. You notice a scar on his right cheek. He is normal and fat for a dwarf. He looks attractive. <=*puke * He is in good shape. He is alert. He is wearing a black cloak with silver trim, a blackish silver bracelet, a dwarven helmet, two golden rings, a large backpack, a large scabbard (with a blacksilver tschekal sheathed inside), a long black robe, a pair of black leather boots, a pair of gloves and a shiny black earring. You guess he is wearing a black headband with five white stars, a blacksilver shirt, a brown leather belt, a dark black trousers, an ornamented blacksilver ringmail and a pair of blacksilver leg plates additionally. look at torm > You look at Torm[male gnome]. Torm is a long-haired broad-shouldered male gnome, presenting himself as: Torm, male gnome. You notice scars on his forehead, left cheek and right cheek. He is tall and lean for a gnome. He looks hideous. He is in good shape. He is alert. He is wielding a dragon mace. He is wearing a badge, a forest green cloak, a golden ring, a leather falconer's glove, a medium backpack, a mithril ornamented cleric's robe, a pair of gnomish boots, a sash, a scabbard belt (with a plain sword and a sword sheathed inside) and a winged helmet. You guess he is wearing a black baggy trousers, a golden ring, a long coat of mail, a small herbbag, a snake suit and a tiny red gnomish shirt additionally. > Kulan[male dwarf] shivers. Squeak[female elf] looks at Torm[male gnome]. Torm[male gnome] asks Kulan[male dwarf] in xyllic: is he banished ? Kulan[male dwarf] grumbles in xyllic: Satais or AW's can not come into Padorn. Kulan[male dwarf] shudders. : Kulan[male dwarf]: ermm Torm[male gnome] goes hmmmm. Squeak[female elf] asks Torm[male gnome] in xyllic: can you cure his poison Torm[male gnome] nods slightly. You say to Kulan[male dwarf] in xyllic: I merely saw my only Enemy fighting a Cleric and a Satai, nothing else. > The green-eyed ivory-skinned male elf looks at Kulan[male dwarf]. A black-eyed thinly-bearded male elf dances in. > invite kulan Ok. //first win their thrust.. then crush them! Or what does the dice say? > Kulan[male dwarf] grumbles in xyllic: Huitzis or AW's are not to come into Padorn. rest The sky is clear and the sun shines. You sit down to rest a while. > Kulan[male dwarf] rolls to an upright position and grunts loudly while getting up. The black-eyed thinly-bearded male elf skips out south. Kulan[male dwarf] forces Torm[male gnome] to leave the team. Kulan is member of your team now. Kulan[male dwarf] sits down to rest a while. wield lute You are already wielding the wooden lute. > invite torm You hear the Cathedral Bells chime for 8 o'clock. Ok. > bsing rest l Torm[male gnome] snaps his fingers. You start singing 'The Resting'. //sometime later after the resting...all split up again. Kulan[male dwarf] starts moving north. wave slow You wave slowly. > Kulan[male dwarf] stomps north. //now you need to know that irion is famous for smelling foes.. > bsing walk You start singing 'Walk around'. > s > s > Some little rats run across your feet and vanish between the houses. You are on the South Road. To the east you see the famous Great Library of Padorn and to the west is the first private bank of Padorn. There is a small sign at the entrance door of the library. The city awakens around you as the sun rises in the east. There are four obvious exits: east, north, south, west. You sing.. You are on the South Road. A bit further to the south is the Southern Gate. At one of the houses to the west you can read 'Clerics Guild'. To the east you can see the house of Eldomar, an old cleric, of more than one confession, who settled down there. To the southeast you see a small building, that must be a smithy. There is a sign above the entrance of that building. The city awakens around you as the sun rises in the east. The citygate to the south is open. There are five obvious exits: east, north, south, southeast, west. l south [near] an adolescent dark-eyed male human, a middle-aged hook-nosed male human, a middle-aged thin-faced male human and a roman-nosed long haired male human [far] Nothing. > who 22 people are in the world, of these you know: Dragan, male human Macey, female elf Maedhros, male elf Torm, male gnome Kulan, male dwarf Ganryu, male elf Squeak, female elf Rol, male human Quazzi, male dwarf Crotalus, male fairy Delan, male elf Clovis, male human Grett, male dwarf Irion, male elf Shigure, male human Sera, female human Lord Lyzandred is enslaving, uhm, enriching Padorn, male archlich > Torm[male gnome] slips in. Torm[male gnome] starts moving west. Torm[male gnome] slips west. s > s > You are at the Southern Gate. To the north, you can hear the exciting city sounds of Padorn. Directly south you can see a small path on the edge of an emerald green forest. You can pick up the faint scent of living vegetation on the breeze. The whistles and calls of a great variety of birds can be heard from the general direction of the forest. The great citywalls of Padorn extend far off to the east and west. A large sign is suspended over the gateway, gleaming in the daylight. Stairs lead up from here inside the citywall. There is an open citygate to the north. There are three obvious exits: north, south, up. An adolescent dark-eyed male human, a middle-aged hook-nosed male human, a middle-aged thin-faced male human and a roman-nosed long haired male human. The middle-aged thin-faced male human looks at you. You are on the path south of Padorn. To the north is the south gate of Padorn. To the east is the forest. To the west are fields. To the south the path continues. There are four obvious exits: east, north, south, west. l east > [near] Dragan[male human, ew, huitzi] //aaah... there is my "friend" > n > end song Some chatting and laughing women are passing by. You are at the Southern Gate. To the north, you can hear the exciting city sounds of Padorn. Directly south you can see a small path on the edge of an emerald green forest. You can pick up the faint scent of living vegetation on the breeze. The whistles and calls of a great variety of birds can be heard from the general direction of the forest. The great citywalls of Padorn extend far off to the east and west. A large sign is suspended over the gateway, gleaming in the daylight. Stairs lead up from here inside the citywall. There is an open citygate to the north. There are three obvious exits: north, south, up. An adolescent dark-eyed male human, a middle-aged hook-nosed male human, a middle-aged thin-faced male human and a roman-nosed long haired male human. The middle-aged thin-faced male human looks at you. You stop singing. > bsing wind kulan Dragan is just a tad south and east of padorn, near the city wall. You start singing 'The Whispering Wind'. > You sing.. Dragan[male human] arrives. //Hello!! *wink wink * Here am I! The middle-aged thin-faced male human looks at Dragan[male human]. Dragan[male human] starts moving north. Dragan[male human] leaves north. //Hmprf Wind arises. end song You stop singing. > The wind blows even more. l north [near] Nothing. [far] Nothing. > The wind circles around you. The whirlwind whispers to you 'I will carry your message across the land'. The whirlwind dissolves.rtell kulan he went into padorn again. The wind is gone. You clear your mind, and focus on your message. Your ring flashes brightly as it forms your image,and sends it to Kulan. You tell Kulan: he went into padorn again. > n > You are on the South Road. A bit further to the south is the Southern Gate. At one of the houses to the west you can read 'Clerics Guild'. To the east you can see the house of Eldomar, an old cleric, of more than one confession, who settled down there. To the southeast you see a small building, that must be a smithy. There is a sign above the entrance of that building. The city awakens around you as the sun rises in the east. The citygate to the south is open. There are five obvious exits: east, north, south, southeast, west. tracking You failed to read the tracks. > n > You are on the South Road. To the east you see the famous Great Library of Padorn and to the west is the first private bank of Padorn. There is a small sign at the entrance door of the library. The city awakens around you as the sun rises in the east. There are four obvious exits: east, north, south, west. bsing walk You start singing 'Walk around'. > n > You are on the South Road. To the north you see the marketplace, full of life, and the South Road continues to the south. There is a stone with a bronze plaque here and a tree standing beside it. To the west is the Post Office and to the east you see the Town Hall of Padorn. The city awakens around you as the sun rises in the east. There are four obvious exits: east, north, south, west. A wild dark-gray male horse. You sing.. > n > On the southern part of the town's marketplace. This area is filled with bright colors and the raucous cries of merchants. To the north you see a huge fountain standing in the middle of the marketplace. You see carts filled with colorful dresses, scarves, hats. A few carts advertise custom needlework and tailoring. The competition for business here seems very fierce, and occasionally two or more merchants engage in heated argument. The South Road begins to the south. The city awakens around you as the sun rises in the east. There are six obvious exits: east, north, northeast, northwest, south, west. Prophet[male human] and a poppy-eyed ebony-skinned male human. tracking The poppy-eyed ebony-skinned male human hides himself in the darkness. You failed to read the tracks. > n > You are in the middle of the Padorn Marketplace. A lot of people are around. The market is paved with red paving stones, worn down by many people passing through over the years. In the middle is a large ornamental fountain, with figures surrounding a central dish, and water coming out of the figures' mouths. A stone bench surrounds the fountain - a welcome rest. To the north lies the entrance to the Dome of Padorn. There are eight obvious exits: east, north, northeast, northwest, south, southeast, southwest, west. A dark wooden gallows. A long-haired dark-eyed male human. tracking There are human tracks leading west. There are elf tracks leading southwest. There are human tracks coming from the southeast. There are elf tracks coming from the south. There are elf tracks coming from the northwest. There are human tracks leading northeast. There are elf tracks leading north. There are elf tracks leading east. > remember dragan The long-haired dark-eyed male human yells in xyllic: I have a wife and eighteen kids You remember Dragan as a male energetic menacing human. > ne > On the northern part of the marketplace in Padorn. You are standing on a livley and crowded marketplace. All around you people are haggling and trying to make a bargain deal with a local merchant. Right beside you a crop farmer opened his stand and is loudly ballyhooing his fresh crops. Browsing the stand you get really hungry. To the north is the wall to the Padorn Cathedral, and the eastern wall is that of the back end of the General Stores. The city awakens around you as the sun rises in the east. There are three obvious exits: south, southwest, west. Prophet[male human]. > tracking You failed to read the tracks. > w > sw > You are at the entrance to the big dome, dedicated to Orades. Lanterns line the road, leading here. There's not much light here compared to that you spot ahead. The floor is made of white marble, and you can see your reflection in it. The stone, the walls are made of, isn't as impressive as the marble, but it's extremely polished. You get the impression, that this dome has been built, spending huge amounts of money. Hanging on the wall, is a black box. Entrance is gained through a wide corridor to the north. There are four obvious exits: east, north, south, west. A collection box. Priest[male human]. There is no obvious exit west. Priest[male human] yells in xyllic: God will reward you if you could donate only a few coins. tracking You failed to read the tracks. > w > On the north western part of the town's marketplace. You have entered an extremely loud part of the marketplace, Ragged children shout as you approach in an effort to get you to do business with one merchant or another. In one small circle, you see a group of bards singing together around a battered pot. In another, a dirty and poorly dressed young man is attempting to put the lit end of a torch in his mouth...and failing. There are a few carts in the midst of all this confusion. To the east you can enter the cathedral, or the Dome of Padorn, as it is known worldwide. The Padorn Inn invites you to the west. The city awakens around you as the sun rises in the east. There are four obvious exits: east, south, southeast, west. Prophet[male human]. tracking There are elf tracks leading west. There are elf tracks leading southeast. There are human tracks coming from the south. There are elf tracks coming from the east. > s > A squall of wind sweeps through the road. On the western part of the town's marketplace. To the east you see a huge fountain standing in the middle of the marketplace. You are standing in a lively and crowded marketplace. Southwards you hear some folks cheering about their wares and goods. There is a small path which leads you southwards. If you follow the path southwards you will go deeper into the marketplace. A sweet and penetrating odor fills the air. To the north is the cathedral of Padorn and to the northwest the Padorn Inn. The city awakens around you as the sun rises in the east. There are five obvious exits: east, north, south, southeast, west. tracking There are human tracks leading west. There are human tracks coming from the southeast. There are elf tracks coming from the south. There are elf tracks coming from the north. There are human tracks coming from the east. > w > Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn Hotel , where you surely can get room or a drink or two. The city awakens around you as the sun rises in the east. There are three obvious exits: east, north, west. tracking You failed to read the tracks. > A cat strolls around, looks at a bit of rubbish and leaves. Kulan[male dwarf] stomps in. Kulan[male dwarf] starts moving east. Kulan[male dwarf] stomps east. n > You sing.. The Padorn Inn. This is the tap-room of the Padorn Inn, you can have a drink here, eat something or just enjoy yourself talking with others. To the south you can leave the Inn to the main road and a door to the east leads on the market place. At the bar there is a price list set. Upstairs are the rooms for visitors of the Inn. You can get a key from the bar keeper. (Just look at the guestbook). There are three obvious exits: east, south, up. A bottle, a cuckooclock, a glass and a trashbin. Arnal[male human] and Gordon[male human] is sitting at the small round table in the corner. tracking There are elf tracks coming from the south. There are elf tracks coming from the east. > s Padorn Main Road. The Main Road runs west and east, through the central marketplace. To the north, you see the Padorn Inn Hotel , where you surely can get room or a drink or two. The city awakens around you as the sun rises in the east. There are three obvious exits: east, north, west. > Kulan[male dwarf] stomps in. Kulan[male dwarf] asks in xyllic: where? shrug You shrug helplessly. > end song You stop singing. > say He went in from southern gate You say in xyllic: He went in from southern gate > Kulan[male dwarf] starts moving east. Kulan[male dwarf] stomps east. l west [near] Nothing. [far] Nothing. > bsing walk You start singing 'Walk around'. > w > Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. There is a well in the center of the crossing. Perhaps you could get water from it ? The city awakens around you as the sun rises in the east. There are four obvious exits: east, north, south, west. Smithys Caravan. tracking You sing.. You failed to read the tracks. > s > On the West Road. To the west, hangs the sign of the shield at Durham's Armourers. Durham keeps a supply of most pieces of essential armour, and perhaps he may have in stock that special piece you wanted for so long? He also buys armours: so go in, and see what he offers for your old battle suit. To the east is the Padorn Merchants Guild. This large, luxurious building is the center of commerce in the city. You also see a gate to the east that seems to be large enough to fit an Oliphaunt through it! The city awakens around you as the sun rises in the east. There are five obvious exits: east, gate, north, south, west. tracking You failed to read the tracks. > s > This is the West Road of Padorn. West you can enter the weaponry of Zirkon. To the east you can see the house of Shalinor, the famous healer of Padorn. The city awakens around you as the sun rises in the east. There are four obvious exits: east, north, south, west. tracking There are dwarf tracks leading west. There are dwarf tracks coming from the south. There are elf tracks coming from the north. There are human tracks leading east. > e > You are in Shalinor's house, the healer in Padorn. Everything is pretty clean here and your nose catches the typical smell of herbs and medicine. A small wodden doorway leads east into a small building. A sign is hanging at the wall telling what Shalinor can do to help you. There are two obvious exits: east, west. Dragan[male human, ew, huitzi] and Shalinor[male human]. //Hello!! *wink * Hi cuty! block west Shalinor[male human] yells in xyllic: Can I help you, dark-skinned black-eyed male elf? Ok, you guard west. > rtell kulan shalinor You clear your mind, and focus on your message. Your ring flashes brightly as it forms your image,and sends it to Kulan. You tell Kulan: shalinor > end song You stop singing. > hp _______________________________/ XYLLOMER \____________________________________ VITALS You are physically feeling very well and mentally not feeling very well. You are extremely alert. You are totally fed up and you are totally soaked. You are sober. You are capable of carrying 74% more than your current inventory. _______________________________________________________________________________ > look at dragan You look at Dragan[male human]. Dragan is an energetic menacing male human, presenting himself as: Dragan, male human. You notice scars on his nose, right hand, forehead, left cheek and right cheek. He has a golden set of front teeth. He is very tall and normal for a human. He looks hideous. He is slightly hurt. He is extremely alert. He is wearing a blood-red cape, a bloody heart-chain, a golden ring, a large scabbard (with a large maquahuitl sheathed inside), a medium backpack, an obsidian skull-shaped earring with a pearl, a pair of polished black thigh boots and a scabbard belt (with a dagger and a maquahuitl sheathed inside). You guess he is wearing nothing additionally. > ponder You ponder the situation. > stunmode You already try to just stun your enemy. > Dragan[male human] yells in xyllic: So you tried to sleep me. Kulan[male dwarf] stomps in. Kulan[male dwarf] guards the west exit. tell dragan You heard what the Satai told you Dragan. Shalinor[male human] yells in xyllic: Can I help you, black-eyed dark-skinned male dwarf? You say to Dragan[male human] in xyllic: You heard what the Satai told you Dragan. > Kulan[male dwarf] runs towards Dragan[male human], but he quickly steps out of the way. Kulan[male dwarf] draws a blacksilver tschekal from his large scabbard. Kulan[male dwarf] wields a blacksilver tschekal in his right hand and left hand. Shalinor[male human] yells in xyllic: Can I help you, black-eyed dark-skinned male dwarf? //Noooo.. you are a bad child! You stay here! Dragan[male human] tries to escape, but you are quick enough. wield lute You are already wielding the wooden lute. > Dragan[male human] wields a wooden spear in his right hand. Dragan[male human] wields a wooden spear in his left hand. bsing sleep dragan Kulan[male dwarf] hits Dragan[male human] with a hard blow to the abdomen. You start singing 'Sleep in deep'. > With all his might Dragan[male human] smashes the flat side of his wooden spear against the knee of Kulan[male dwarf]. Kulan[male dwarf] looses his balance and falls to the ground. mood defend You sing.. You changed your fighting mood. > The wooden spear wielded by Dragan[male human] glows in a fierce red light. Dragan[male human] smashs the head of Kulan[male dwarf] with his spear. Kulan[male dwarf]'s wounds start to bleed. The wooden spear wielded by Dragan[male human] glows in a fierce red light. Dragan[male human] tickles the abdomen of Kulan[male dwarf] with his spear. Kulan[male dwarf] performs a backflip and lands on his feet again. Kulan[male dwarf] tries to punch Dragan[male human] into the stomach, but fails. Dragan[male human] attacks you! Kulan[male dwarf] massacres the abdomen of Dragan[male human] with the blunt side of his tschekal. Dragan[male human] hits the air quite close to your knee with his wooden spear. Shalinor[male human] yells in xyllic: Can I help you, energetic menacing male human? With a quick swift Dragan[male human] cuts his flesh. Dragan[male human]'s wounds start to bleed. Dragan[male human] aims at you with his spear, but you parry. The wooden spear wielded by Dragan[male human] glows in a fierce red light. Dragan[male human] tickles your abdomen with his spear. Your wounds start to bleed. //Hey! Why do I bleed ? Dragan hurls some blood in your direction. Arrgh! The blood hits your eyes! This is burning like the fires of the hell! You shiver. Someone rescued you. Your wounds stopped bleeding. Your eyes are hurting like hell! Someone looks tired. look at drhp With all his might someone smashes the flat side of his wooden spear against the knee of someone. Someone looses his balance and falls to the ground. It is too dark to see. > Your eyes are hurting like hell! Someone runs towards someone, but he quickly steps out of the way. Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! Someone is sooo fascinated by your song, that he decides to stay! //Yeah.. my songs have this.. special something.. the sexy voice! Finally your eyes stop hurting and you can see again. Dragan[male human] looks tired. Dragan[male human] starts moving east. Dragan[male human] leaves east. You sing.. l You are in Shalinor's house, the healer in Padorn. Everything is pretty clean here and your nose catches the typical smell of herbs and medicine. A small wodden doorway leads east into a small building. A sign is hanging at the wall telling what Shalinor can do to help you. The west exit is blocked by Irion[male elf] and Kulan[male dwarf, satai]. There are two obvious exits: east, west. Kulan[male dwarf, satai] and Shalinor[male human]. > Dragan[male human] arrives. Shalinor[male human] yells in xyllic: Can I help you, energetic menacing male human? bsing sleep dragan You can't sing two songs at a time. > With all his might Dragan[male human] smashes the flat side of his wooden spear against your knee. Luckily you manage to hold your balance. Kulan[male dwarf]'s wounds stopped bleeding. Dragan[male human] aims at you with his spear, but you parry. Dragan[male human] aims at you with his spear, but you parry. Kulan[male dwarf] throws Dragan[male human] to the ground. Ouch!. Shalinor[male human] yells in xyllic: Can I help you, energetic menacing male human? Kulan[male dwarf] rescued you. look at dragan You look at Dragan[male human]. Dragan is an energetic menacing male human, presenting himself as: Dragan, male human. You notice scars on his nose, right hand, forehead, left cheek and right cheek. He has a golden set of front teeth. He is very tall and normal for a human. He looks hideous. He is fighting Kulan. He is not in a good shape. He is bleeding. He is weary. He is wielding two wooden spears. He is wearing a blood-red cape, a bloody heart-chain, a golden ring, a large scabbard (with a large maquahuitl sheathed inside), a medium backpack, an obsidian skull-shaped earring with a pearl, a pair of polished black thigh boots and a scabbard belt (with a dagger and a maquahuitl sheathed inside). You guess he is wearing nothing additionally. > Dragan[male human]'s wounds stopped bleeding. Kulan[male dwarf] hits Dragan[male human] hard in the thorax with the hilt of his blacksilver tschekal. end song Dragan[male human] comes up with the body. You stop singing. > Dragan[male human] rotates quickly, pressing his body on the haft of his weapon, and hurls himself into an upright position. Dragan[male human] tries to escape, but you are quick enough. uw You unwield the wooden lute. > draw weapons from belt wield main-gauche wield bards rapier You draw the bards rapier from your scabbard belt. You wield the bards rapier in your right hand. You draw the main-gauche from your scabbard belt. You wield the main-gauche in your left hand. > You are already wielding the main-gauche. > You are already wielding the bards rapier. > Dragan[male human] starts moving east. Dragan[male human] leaves east. mood balanced You changed your fighting mood. //worfie! Look! I typed "stun" !!! > stun dragan You find no such living creature. //hmprf.. ok, am working on it. > hp _______________________________/ XYLLOMER \____________________________________ VITALS You are physically slightly hurt and mentally not feeling very well. You are very alert. You are totally fed up and you are totally soaked. You are sober. You are capable of carrying 74% more than your current inventory. _______________________________________________________________________________ > Shalinor[male human] looks at Kulan[male dwarf]. Shalinor[male human] carefully applies an oily brown fluid to Kulan[male dwarf]'s wounds. Shalinor[male human] yells in xyllic: That's eight gold coins, please. Kulan[male dwarf] pays the money. heal small Shalinor[male human] looks at you. Shalinor[male human] carefully applies some oily brown fluid to your wounds. Shalinor[male human] yells in xyllic: That's two gold coins, please. You pay the money. > hp > Kulan[male dwarf] grumbles in xyllic: He brought blood nod You nod solemnly. > Kulan[male dwarf] invites you to join his team. say on me. You say in xyllic: on me. > Kulan[male dwarf] growls. Kulan[male dwarf] grumbles in xyllic: and me. Dragan[male human] arrives. Shalinor[male human] yells in xyllic: Can I help you, energetic menacing male human? stun dragan Kulan[male dwarf] runs towards Dragan[male human], but he quickly steps out of the way. Ok. > With all his might Dragan[male human] smashes the flat side of his wooden spear against your knee. Luckily you manage to hold your balance. Shalinor[male human] yells in xyllic: Can I help you, black-eyed dark-skinned male dwarf? bsing sleep dragan The wooden spear wielded by Dragan[male human] glows in a fierce red light. Dragan[male human] aims at you with his spear, but you parry. With a quick swift Dragan[male human] cuts his flesh. Dragan[male human]'s wounds start to bleed. Dragan hurls some blood in your direction. Arrgh! The blood hits your eyes! This is burning like the fires of the hell! You shiver. You don't use an instrument... so you will have to rely on your voice. You start singing 'Sleep in deep'. > You aim at someone with your rapier, but your opponent parries. You aim at someone with your main-gauche, but your opponent parries. Your eyes are hurting like hell! You sing.. With all his might someone smashes the flat side of his wooden spear against your knee. Arrghh! You loose your balance and fall to the ground. You come up with your body. Someone aims at you with his spear, but you parry. Someone spins around hitting the spear of someone, but he manages to hold on to it. You stand up again. Your eyes are hurting like hell! You are ready to fight again. Someone rescued you. With all his might someone smashes the flat side of his wooden spear against the knee of someone. Someone manages to hold his balance. Finally your eyes stop hurting and you can see again. > Dragan[male human] starts moving east. Dragan[male human] leaves east. look at dragan You cannot see any 'dragan' here. > Kulan[male dwarf] treats his bloodloss. end song Kulan[male dwarf] treats his bloodloss. You stop singing. > aid aid First aid is meant to treat bloodloss. > First aid is meant to treat bloodloss. > Shalinor[male human] looks at Kulan[male dwarf]. Shalinor[male human] carefully applies an oily brown fluid to Kulan[male dwarf]'s wounds. Shalinor[male human] yells in xyllic: That's eight gold coins, please. Kulan[male dwarf] pays the money. look at kulan You look at Kulan[male dwarf]. Kulan is a black-eyed dark-skinned male dwarf, presenting himself as: Kulan, male dwarf. You see a young man with hair down to his back. His eyes look like two pieces of the blackest coal. And his skin is dark as night. His back is straight and eyes straight forward. He seems very alert to his surroundings. You notice a scar on his right cheek. He is normal and fat for a dwarf. He looks attractive. He is slightly hurt. He is somewhat alert. He is wielding a blacksilver tschekal. He is wearing a black cloak with silver trim, a blackish silver bracelet, a dwarven helmet, two golden rings, a large backpack, a large scabbard, a long black robe, a pair of black leather boots, a pair of gloves and a shiny black earring. You guess he is wearing nothing additionally. > who 22 people are in the world, of these you know: Dragan, male human Maedhros, male elf Torm, male gnome Lord Lyzandred is enslaving, uhm, enriching Padorn, male archlich Kulan, male dwarf Ganryu, male elf Squeak, female elf Rol, male human Quazzi, male dwarf Crotalus, male fairy Delan, male elf Clovis, male human Grett, male dwarf Irion, male elf Shigure, male human Sera, female human > Kulan[male dwarf] invites you to join his team. say no other satai to block east? You say in xyllic: no other satai to block east? > Kulan[male dwarf] shakes his head in disagreement. hmm.. you stay here.. i go east and block. say hmm.. you stay here.. i go east and block. q laaag draw weapons from belt wield main-gauche wield bards rapier stun dragan Kulan[male dwarf] grumbles in xyllic: You block east. What? > You say in xyllic: hmm.. you stay here.. i go east and block. > : laaag > What? > You are already wielding the main-gauche. > You are already wielding the bards rapier. > You find no such living creature. > movement run You will now run. > Kulan[male dwarf] nods solemnly. e You stopped blocking. This room was obviously a very peaceful place at one time, but now it shows the signs of having been neglected. On one wall is a faded sign. The walls are lined with shelves that stand behind a counter and held important goods at some time in the past. The air smells very dank and humid as if this would be a perfect place for the growing of fungus. To the east, a door swings loosely on its hinges. There are two obvious exits: east, west. An old box. Dragan[male human, ew, huitzi]. > block west Ok, you guard west. > Dragan[male human] tries to escape, but you are quick enough. shout come You shout in xyllic: come > Dragan[male human] hits the air quite close to your knee with his wooden spear. stun dragan Dragan[male human] aims at you with his spear, but you parry. Dragan[male human] aims at you with his spear, but you parry. Yes, yes. > With a quick swift Dragan[male human] cuts his flesh. Dragan[male human]'s wounds start to bleed. You aim at human with your rapier, but he parries. You hit the abdomen of Dragan[male human] with your main-gauche, but Dragan[male human]'s armour absorbs all the damage. Dragan hurls some blood in your direction. The blood misses your eyes. It harmlessly drops down your face. Kulan[male dwarf] stomps in. Kulan[male dwarf] guards the west exit. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] fumbles the attack. l Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Kulan[male dwarf] tries to throw Dragan[male human] to the ground, but fails. This room was obviously a very peaceful place at one time, but now it shows the signs of having been neglected. On one wall is a faded sign. The walls are lined with shelves that stand behind a counter and held important goods at some time in the past. The air smells very dank and humid as if this would be a perfect place for the growing of fungus. To the east, a door swings loosely on its hinges. The west exit is blocked by Irion[male elf] and Kulan[male dwarf, satai]. There are two obvious exits: east, west. An old box. Dragan[male human, ew, huitzi] and Kulan[male dwarf, satai]. Kulan is fighting Dragan. Dragan is fighting Kulan and you. > Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Kulan[male dwarf] rescued you. bsing sleep dragan You don't use an instrument... so you will have to rely on your voice. You start singing 'Sleep in deep'. > mood With all his might Dragan[male human] smashes the flat side of his wooden spear against your knee. Luckily you manage to hold your balance. You are currently fighting in balanced mood. > With a quick swift Dragan[male human] cuts his flesh. Dragan hurls some blood in your direction. Arrgh! The blood hits your eyes! This is burning like the fires of the hell! You shiver. You aim at someone with your rapier, but your opponent parries. You aim at someone with your main-gauche, but your opponent parries. You sing.. Someone rescued you. mood You are currently fighting in balanced mood. > You hit the left arm of someone with your rapier, but someone's armour absorbs all the damage. You graze the torso of someone with the blunt side of your main-gauche. mood brave With all his might someone smashes the flat side of his wooden spear against the knee of someone. Someone looses his balance and falls to the ground. You changed your fighting mood. > Finally your eyes stop hurting and you can see again. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] manages to open the east door part way but isn't able to pass through it. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tries to escape, but you are quick enough. Dragan[male human] tried, but failed to run away. You hit the abdomen of Dragan[male human] with your main-gauche, but Dragan[male human]'s armour absorbs all the damage. Kulan[male dwarf] comes up with the body. //Now why does he do that? He wimpied already.. With a quick swift Dragan[male human] cuts his flesh. Kulan[male dwarf]'s wounds stopped bleeding. > Kulan[male dwarf] performs a backflip and lands on his feet again. Kulan[male dwarf] massacres the left arm of Dragan[male human] with the blunt side of his tschekal. Dragan[male human] falls unconscious. Dragan[male human] died. ponder You ponder the situation. > end song You stop singing. > Kulan[male dwarf] grumbles in xyllic: I did not kill. Kulan[male dwarf] looks up to you. say What the heck? You say in xyllic: What the heck? > say me neither You say in xyllic: me neither > Kulan[male dwarf] looks up to Dragan[male human]. Dragan[male human] yells in xyllic: Fine, fhif will have feriouf confequencef for bofh of you. Kulan[male dwarf] grumbles to Dragan[male human] in xyllic: You know we both were in stun. say Did he bleed from spreading blood into our eyes? You say in xyllic: Did he bleed from spreading blood into our eyes? > say he blinded me at least. You say in xyllic: he blinded me at least. > Kulan[male dwarf] unwields a blacksilver tschekal. Kulan[male dwarf] sheathes a blacksilver tschekal in his scabbard. say only briefly though. You say in xyllic: only briefly though. > l unwield weapons drop main-gauche in belt drop bards rapier in belt Kulan[male dwarf] drops 26 platinum coins, a brass key, eleven silver coins and two copper coins into the backpack. This room was obviously a very peaceful place at one time, but now it shows the signs of having been neglected. On one wall is a faded sign. The walls are lined with shelves that stand behind a counter and held important goods at some time in the past. The air smells very dank and humid as if this would be a perfect place for the growing of fungus. To the east, a door swings loosely on its hinges. The west exit is blocked by Irion[male elf] and Kulan[male dwarf, satai]. There are two obvious exits: east, west. A corpse of energetic menacing male human and an old box. Kulan[male dwarf, satai] and a ghost of Dragan[male human, ew, huitzi]. > Kulan[male dwarf] gets 46 platinum coins, a blood-red cape, a bloody heart-chain, a clock, a crystal pyramid, a dwarven helmet, four copper coins, two golden rings, a golden set of front teeth, a large scabbard (with a large maquahuitl sheathed inside), a long black leather trousers, a medium backpack, an obsidian skull-shaped earring with a pearl, an ornamented eagle ringmail, a pair of ornamented leg plates, a pair of polished black thigh boots, a scabbard belt (with a dagger and a maquahuitl sheathed inside), a simple white fancy shirt, a small herbbag, a snake suit, two gold coins and two wooden spears from the corpse. You unwield the main-gauche. You unwield the bards rapier. > You drop a main-gauche into the belt. > You drop a bards rapier into the belt. > Kulan[male dwarf] grumbles in xyllic: Where would you like me to bring your things? block You stopped blocking. > tell kulan Dont forget the usual check for guild items in backpacks etc.. Kulan[male dwarf] stops guarding west. You say to Kulan[male dwarf] in xyllic: Dont forget the usual check for guild items in backpacks etc.. > Kulan[male dwarf] nods knowingly to you. : you shouldnt make a bleed special when you are deaths door already. //I hate this part, and it is the reason why i cant comiserate him. > : Dragan[male human]: seriously i dont care, you will both be sacced for this :) : Kulan[male dwarf]: nah;) : *chuckle* doubt that . Clovis[male human] arrives. //Clovis then got this buggers-stuff...to be continued.