///Still Sniz walks through the streets slowly, not even ///imaging what harm will come to the lands of Xyllomer ///Will there be a hero who might solve it, and where ///would be such a hero? Will all people survive this ///threat? We will see - sorry for being so long. > You try to rush 9 times west. Your boots accelerate to hyperspeed. On the eastern main road in Padorn.. On the eastern main road in Padorn.. A squall of wind sweeps through the road. On the eastern main road in Padorn.. On the eastern main road in Padorn.. On Eastern part of the market place in Padorn.. The middle of the market place. A dark wooden gallows. Vilcor. On the western part of the market place in Padorn.. On the western road in Padorn.. On the western main road in Padorn.. Smithys Caravan. Baldrick and Elderon. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. There is a well in the center of the crossing. Perhaps you could get water from it ? People wrap their garments tighter about them and hurry by as the bitter cold wind blows down the street. Behind some gray clouds the sun reached its zenith. There are four obvious exits: east, north, south, west. Smithys Caravan. Baldrick and Elderon. You slow down from hyperspeed and stop. > Diz: ABTTGL Baldrick looks at Elderon. Elderon sings in xyllic: hi Baldrick Baldrick sings in xyllic: hi Sniz You emote: Snizzle peeks up. > You say in xyllic: hello sir > Barty: is that gnomen language or something? Elderon sings in xyllic: be right back Elderon skips out north. Baldrick sings in xyllic: i dont suppose anyone wants to join for a hunting trip? ///As you wish , Sir! Snizzle: WB? > Elderon dances in. Elderon scratches his head. Hmmmmm. Elderon goes hmmmm. You emote: Snizzle touches Baldrick. > You say in xyllic: its your turn! You emote: Snizzle runs around in circles. > A dark-skinned friendly male gnome slips in. Diz: SOP Baldrick looks at you. The dark-skinned friendly male gnome slips south. Elderon looks at you. The merchant wagon rolls in. The merchant wagon rolls east. Elderon looks at Baldrick. You emote: Snizzle runs a bit away from Baldrick. > Baldrick asks you in xyllic: youre a defender? You say in xyllic: hey! > Diz: Sorry Sir Barty, I will speak slower again You say in xyllic: why dont you hunt me now? > : Baldrick: stun sniz? ///Oehm Baldrick draws a ratslayer from his scabbard belt. Baldrick wields a ratslayer in his right hand. Baldrick draws a falconsword from his scabbard belt. Baldrick wields a falconsword in his left hand. You ponder the situation. > You scratch your head. > You say in xyllic: what are you doing? > : Baldrick: lets see sniz flying ///Aehm Baldrick sings in xyllic: hunting you? Elderon smiles. Baldrick unwields a falconsword. Baldrick sheathes a falconsword in his scabbard belt. Baldrick unwields a ratslayer. Baldrick sheathes a ratslayer in his scabbard belt. You say in xyllic: I thought you wanted to play hunting? > Calair: Yenul told me a message from Worf for the Satais. Calair: Worf's words were: short hi Barty: Calair please tell the clerics Hoi Worfie Calair: I asked Yenul to inform the Clerics. You say in xyllic: its your turn > You scratch your head. > Elderon looks at you. You say in xyllic: I touched you > Baldrick touches you ///Seems he found out *sniff* You ponder the situation. > Ack! > Baldrick skips out west. > You entered the proud capital of Xyllomer. Further to the east you can see the famous market place. North of you the back of the satai guild raises up and to the west you can leave the city through the west gate. From the south you can hear several animals and smell fresh hay. A door is leading into a stable to the south. People wrap their garments tighter about them and hurry by as the bitter cold wind blows down the street. Behind some gray clouds the sun reached its zenith. An open iron citygate is leading west. There are two obvious exits: east, south. Baldrick. > Baldrick skips out east. Padorn Main Road. This is a crossing of the Main Road and the West Road. On the street, you notice tracks of a wheeled vehicle. They were made by a gypsy caravan, with thick black smoke pouring from the flue, and a klonking sound coming from inside... yes its the Smithy at work, mending armours for his living. There is a well in the center of the crossing. Perhaps you could get water from it ? People wrap their garments tighter about them and hurry by as the bitter cold wind blows down the street. Behind some gray clouds the sun reached its zenith. There are four obvious exits: east, north, south, west. Smithys Caravan. Baldrick, Elderon and an exciting green-skinned male elf. > Baldrick looks at Elderon. You emote: Snizzle touches Baldrick ///None can stop a quick gnome ;9 > The exciting green-skinned male elf examines you intensely. Baldrick skips out west. ///Or slow elves *G* You giggle happily. > Diz: oops Baldrick dances in. ///Come and get me ;) You try to rush 12 times east. Your boots accelerate to hyperspeed. On the western road in Padorn.. On the western part of the market place in Padorn.. The middle of the market place. A dark wooden gallows. Vilcor. ------------ On Eastern part of the market place in Padorn.. A furry-eared blue-haired male human, a middle-aged thin-faced male human, a purple-haired hook-nosed male human is watching for trouble, a sad-faced black-haired male human and a sad-faced chestnut-haired male human. On the eastern main road in Padorn.. On the eastern main road in Padorn.. On the eastern main road in Padorn.. On the eastern main road in Padorn.. On the western main road in Padorn.. On the eastern main road in Padorn.. A balding brown-eyed male human, a blond-haired chinless male human, a green-haired square-jawed male human and a light-haired double-chinned male human. On the eastern main road in Padorn.. Padorn Harbour. A clock, a schnigge 'Olympic Spirit' and a schnigge 'Proud Traveller'. The main harbour of Primordia's capital city is an amazing sight. No matter what time it is, this place is always full of activity, which is stressed by horses' hooves pounding on the cobbles nearby. The carts they drag are loaded and unloaded by myriads of sailors and dockworkers, doing their work here. The smell of saltwater and fish, coming from the ocean, tickles your nose and gives you a feeling of eternal freedom and lets you long for countries far away. The high lamp pole casts bright light all around the harbour. North and south of you are quays, where many ships are anchored. The main road of Padorn leads west into the city. A table, showing the departure times of the shiplines, is standing right nearby. There are three obvious exits: north, south, west. A clock, a schnigge 'Olympic Spirit' and a schnigge 'Proud Traveller'. You slow down from hyperspeed and stop. ///I am a real wimp > You are physically feeling very well and mentally degraded. You are alert. > The captain of the 'Olympic Spirit' shouts: "WE ARE LEAVING! Next stop: Atlantis Harbour!" You are physically feeling very well and mentally degraded. You are alert. > Snizzle: hehe > You try to rush 9 times west. ///spam removed > You are standing inside the private bank of Padorn. It is an impressive building made out of polished white marble. Besides the door leading outside you see two bodyguards in dark uniforms, watching every step of you. Mertal, is standing behind the counter and eagerly stares at you, hoping for a big provision. Above him you see the big sign. There is one obvious exit: east. Diz. > You smile. > Diz: You had that tell too from the fairy? You emote: Snizzle hides behind Diz. > Diz tickles you. Diz giggles happily. You say in xyllic: sir baldrick is hunting me > Diz says in xyllic: Griffin asks if we like to go to Older Island Diz says in xyllic: Baldrick? Diz looks around. You nod solemnly. > You say in xyllic: we play hunting > You say in xyllic: its his turn > ZZZZZZZZZZZZZZZZZIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSShhhhhhhhhh You catch a quick glimpse of Kachno as he whispers in your ear: hiho sniz ZZZZZZZZZZZZZZZZZIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSShhhhhhhhhh He is gone, as quickly as he appeared. ///After this Sir Wiffle, Diz and me ventured to Island Older, ///Sadly we met sir Baldrick who (without scruples) touched me ///So I had the curse in me... Then.... Wiffle nods solemnly. Diz smiles at Wiffle. Wiffle whispers quickly in kishren: Okay. Wiffle whispers quickly in kishren: See you. Wiffle waves happily. Wiffle leaves into the whirlwind portal. A disc hovers out. Diz waves silently. The ship sails north. You say in kishren: we can use the wind? > Diz says in kishren: ahm The schnigge 'Olympic Spirit' sails harbour. The ship sails harbour. Diz says in kishren: sermon? You are aboard the schnigge 'Floating Castle'. This appears to be a gnomen ship, because the schnigge is much smaller than the other schnigges you have ever seen. The front of the ship is painted green and the back all blue with tiny red spots. The silken sails are all yellow and a tiny flag on the top shows a screwer and a little hammer. The ship is filled with tiny little things that do not appear to have any reason to be there. A shimmering whirlwind. Diz and Four weather-beaten strong male sailors. > The ship sails north. You say in kishren: yes ot no? ///Gnomes need lots of time to make decisions :) > Diz says in kishren: Rokoon was nice too us Diz nods solemnly. You nod slightly. > You say in kishren: take wind > Diz leaves into the whirlwind portal. There is already someone inside the whirlwind portal. ///Lots of tries to enter it... Diz move your ass ;) > The whirlwind portal seems to fade away, you do not dare to enter! > The whirlwind portal seems to fade away, you do not dare to enter! > The whirlwind portal seems to fade away, you do not dare to enter! > You look at the shimmering whirlwind. A shimmering stream of air, maybe you can step into the eye of the storm. It radiates like a maelstrom sucking everything coming too close. The whirlwind contains: Diz. ///*tap* > The whirlwind portal vanishes. ///*grmpf* She likes to tease me Snizzle: u there? ///Ok, Boots are gnomes' best friend > Diz: yes I am ///On the way... You try to rush 8 times west. Snizzle: portal closed On a road between Dalzungund and Padorn. Path through mountains. Arissa. ///Hi and bye, boots don't want to chat with you ;) > Myranil frowns. A small hand-axe and three silver coins. A small wooden sign. > There is no obvious exit north. ///You sure? > Diz: you run here? or you wait somewhere? ///Guess what I am doing :) > You can smell salt in the wind. The steps in the cliff lead further down. ///Aha! > drip A disc, a donation box and a light green disc. Assulin is reclining here, Augurin is reclining here, Baldrick is resting here, Calair is reclining here, Diz is resting here, Illarmey is reclining here, Leraso is resting here, Morion, Palida is reclining here, Runes is resting here, Urankon is reclining here, Wiffle is resting here and Yenul is reclining here. > Morion chants in an unfamilar tongue: Oquosri, oquosri phiae phenlusqua on glarmo Erus nae Ilo. ///Oh, am I late? I am sorry, but there was a tiny butt in my way to come here ///earlier, I hope you understand? You sit down to listen to the sermon. If you don't want to give the ritual answers please use the command. You sit down to rest a while. (Snizzle looks around nervously and sits down quickly.) > : Leraso: not with idol You remove the black headband with four white stars. > PLOPPP...Your tongue sighs relievedly as you manage to remove the chin-strap. You remove the red gnomish hat with a wide brim and black feathers. > You don't have the 'hat'. > You don't have the 'hat'. ///As gnome you always have to have your fingers pressed on the enter key ;) > Runes unwields a flaming dagger. Runes sheathes a flaming dagger in his scabbard belt. Diz smiles at you. Runes unwields a falconsword. Runes sheathes a falconsword in his scabbard belt. You are already resting. > You smile quickly. > Morion chants in an unfamilar tongue: Num tikblis ean nae phlor; glarmo niagim, glamis nae eritkas nandur enae. You are physically slightly hurt and mentally exhausted. You are very tired. ///uff > You start to meditate... > ...but you are not feeling better. Wiffle smiles at you. Morion babbles something none cares bout. You feel that Rokoon has heard your requests. > Runes looks at the disc. Morion babbles something none cares bout. Runes gets 26 gold coins, 26 silver coins, eleven copper coins and two platinum coins from the disc. Diz looks at Runes. Morion babbles something none cares bout. You feel that Rokoon has heard your requests. : Baldrick: hmm pray silence *cackle* Morion babbles something none cares bout. Runes smiles. Morion babbles something none cares bout. You feel that Rokoon has heard your requests. Morion babbles something none cares bout. Morion babbles something none cares bout. You feel that Rokoon has heard your requests. Morion babbles something none cares bout. You feel that Rokoon has heard your requests. > Diz looks at the statue. ///Some babbles removed You look up to Morion. He's the priest of the Temple of Rokoon. He looks strong. Perhaps he can tell you some information. He is tall and fat for a dwarf. He looks unpleasant. He is in good shape. He is extremely alert. He is wearing a grey ornamented cleric's robe, a large ornamented shield, a pair of brown leather boots and a winged helmet. You guess he is wearing nothing additionally. > Baldrick smiles at Diz. A statue of a beautiful red dragon, with its wings raised high above its head in fan formation. Between the tips of the two wings, a sapphire sun blazes rocky fire. > Morion babbles something none cares bout. ///I can't do anything about it! Diz smiles shyly at Baldrick. Morion babbles something none cares bout. ///Something intruded in my mind and demands me.... You feel that Rokoon has heard your requests. Barty: bye folks Morion babbles something none cares bout. ///to..... Cormac: Hello Satais! ( OOC: Anyone survived the crashdown without any losses?) Draven: bye barty You emote: Snizzle touches Diz. ///Tag her...*sigh* > Diz: FDSB Morion babbles something none cares bout. You feel that Rokoon has heard your requests. Cormac: Bye Barty Barty: Calair please tell the clerics bye allies Calair whispers something to Yenul. Calair: I asked Yenul to inform the Clerics. Yenul nods solemnly to Calair. Morion babbles something none cares bout. Diz glares at you. ///What have I done???? WAAAAAAAAAAAAH Morion babbles something none cares bout. You feel that Rokoon has heard your requests. Yenul whispers something to Calair. Calair nods solemnly to Yenul. Calair: Yenul told me a message from Baldrick for the Satais. Wiffle hums a mystic melody. You smile. > Calair: Baldrick's words were: bye barty Morion chants . Snizzle: your turn ;) > Runes whispers something to Yenul. Norima: Greetings, Cormac. Congratulations for your promotion. Norima: Farewell, Barty. Take care. Morion chants - You feel that Rokoon has heard your requests. Cormac: Thanks norima Morion chants . Diz touches Baldrick. ///I always knew she's evil ;) Morion chants..... You feel that Rokoon has heard your requests. > Diz stares into space. Baldrick tounhes you ///Damned, he hates me ;( Morion chants . You sigh deeply. > Mort: greetings barty Morion chants You feel that Rokoon has heard your requests. Mort: greetings Cormac Diz shifts away over the benches. Morion You frown. Is something wrong? > Morion ; You feel that Rokoon has heard your requests. Wiffle smiles. ///Priests don't mind their believers to ....hmm You emote: Snizzle looks around. ///Searching for a Prey > You have entered the beautiful monastery chapel. There is a wide marble altar in this room. The center of the altar is dominated by a small dragon. A lighted ancient lamp is standing in front of it. At the southern wall is a sign. There is one obvious exit: west. A disc, a donation box and a light green disc. Assulin is reclining here, Augurin is reclining here, Baldrick is resting here, Calair is reclining here, Diz is resting here, Illarmey is reclining here, Leraso is resting here, Morion, Palida is reclining here, Runes is resting here, Urankon is reclining here, Wiffle is resting here and Yenul is reclining here. ///Aha > Morion chants . Runes makes a gesture. The disc falls to the ground and disappears. Morion chants ! You feel that Rokoon has heard your requests. The set of front teeth decays to dust. You emote: Snizzle moves over to Wiffle and touches him slightly and waddles away. > Morion chalalas... Runes whispers something to Leraso. Wiffle goes hmmmm. ///Slow thinker, Remember gnomes need time to make decisions! Morion chants , Morion chants . You feel that Rokoon has heard your requests. Runes points at the bone club. Wiffle bends over to Runes and touches him. Diz grins silently. Leraso nods solemnly to Runes. Morion chants Leraso takes two bone clubs. Leraso thanks Runes. nio bordul. You feel that Rokoon has heard your requests. Leraso takes two loinclothes. Morion . You emote: Snizzle looks curiously over at Runes. > Morion chants , You feel that Rokoon has heard your requests. Runes looks around quickly and then touches Baldrick. ///Yeah, the right one, he deserves it! He is evil! He is! Morion chants , Morion chants . You feel that Rokoon has heard your requests. Baldrick moves away from Runes silently. ///Elves are slow, Proof nr. 2, I guess I will be the next ->main target Wiffle giggles happily. Morion chants . Runes smiles quietly. Wiffle smiles happily at Morion. Morion smiles friendly at Wiffle. ///Even Morion doesn't mind... Morion chants You feel that Rokoon has heard your requests. Morion chants ! Runes hides behind Yenul. Morion shouts in xyllic: PRAISE ROKOON! Morion holds his large ornamented shield over you and says: I bless you in the name of Rokoon! May he spread his his wings over you and protect you against all evil. May his face shine upon you granting you protection and long life. Suddenly you hear the cry of a falcon flying overhead. Morion grumbles in xyllic: Thank you for attending to my sermon. Runes smiles. Wiffle thanks Morion. Palida sits up and clambers to her feet. Urankon rolls to an upright position and grunts loudly while getting up. Assulin stretches his legs and stands up gracefully. Illarmey rolls to an upright position and grunts loudly while getting up. Augurin rolls to an upright position and grunts loudly while getting up. Yenul shuffles his legs nervously and jumps to his feet. Calair sits up and clambers to his feet. Morion leaves west. Palida leaves west. Urankon leaves west. Assulin leaves west. Illarmey leaves west. Augurin leaves west. Wiffle smiles. Calair wields a red shimmering tschekal in his right hand and left hand. Diz shuffles her legs nervously and jumps to her feet. Baldrick moves as if to touch Diz but at the last second surprises you The set of front teeth decays to dust. Wiffle chants a prayer to his deity. Diz laughs happily. Wiffle touches his disc. This must be a very crazy fairy. His golden hair is springing in every direction as if no attempt was ever made to comb it. His golden eyes flicker with the smallest of light. The features on his face mark his crazy build. He is normal and skinny for a fairy. He looks ugly. He is in good shape. He is extremely alert. He is wielding an idol of Rokoon. He is wearing a forest green cloak, a medium backpack, a scabbard belt (with a falconsword sheathed inside) and a yellow ornamented cleric's robe. > You smile mischievously. > Diz smiles broadly. Wiffle giggles happily. Diz says in kishren: I am totally ready to run Diz smiles encouragingly at you. ///She's really evil. Diz looks at Leraso. You emote: Snizzle jumps up, runs from behind of Diz to Wiffle , dives down below Calair and runs towards Leraso and touches him. ///AWAY!!!! > You are standing in front of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. To the east are three exits. The exit in the middle leads to the chapel. The other two lead to the quarters. You hear soft chanting filling the air. There are five obvious exits: east, northeast, northwest, southeast, southwest. Diz slips in. Wiffle slips in. A disc hovers in. > You grin evilly. > You happily hop around. > Diz giggles happily. Wiffle grins mischievously. Diz says in kishren: Crazy fairy anyways Leraso flutters in. ///*gulp* You are standing right of the huge statue. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. You hear soft chanting filling the air. Right of the statue are Leraso, Wiffle, Diz. There are three obvious exits: northeast, northwest, south. Diz slips in. Wiffle slips in. A disc hovers in. > There is no obvious exit west. > Diz goes ack! ///Slow reactions, must have elven blood... You have entered a big cave. The walls are spiked with hooks to hold several clubs and other equipment for the simple fighting styles trained by the monks. In one corner of the room, you see a small table with a book lying on it. Do to pay money here, to list the train- able skills and train to start training. There is one obvious exit: north. Diz slips in. Wiffle slips in. A disc hovers in. > You gulp nervously. > Leraso flutters in. Leraso touches Wiffle. ///Damned quick fairies You are standing right of the huge statue. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. You hear soft chanting filling the air. There are three obvious exits: northeast, northwest, south. Diz slips in. Wiffle slips in. A disc hovers in. > Leraso flutters in. Wiffle goes ack! You force Wiffle to leave your team. ///The injured and cursed ones are ballast for us :) > Leraso flutters northeast. You are standing in front of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. To the east are three exits. The exit in the middle leads to the chapel. The other two lead to the quarters. You hear soft chanting filling the air. Left of the statue are Wiffle, Diz. There are five obvious exits: east, northeast, northwest, southeast, southwest. Leraso. Diz slips in. > There is no obvious exit north. > You are standing left of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. You hear soft chanting filling the air. Left of the statue are Diz, Leraso. There are three obvious exits: north, southeast, southwest. Diz slips in. > You twinkle your eyes merrily. > There are three obvious exits: northeast, southeast, west. Diz slips in. > There are three obvious exits: east, northwest, south. Diz slips in. > Diz giggles happily. You search for a path through the stalagmites and finally you squeeze through the hole which resembles an exit. You are in a dark tunnel in the monastery. To the west you see an even darker cave. There is noone in the cave. The northern exit is only a dark hole. There are three obvious exits: north, south, west. Diz slips in. > You are in a dark and dirty cave. This seems to be a room fitting for an outcast. You see an uncomfortable wooden couch and a withered table in front of it. At the northern wall is a picture. There is one obvious exit: east. A bulletin board containing thirtyfour notes. Diz slips in. > You emote: Snizzle takes a deep breath. > You emote: Snizzle looks around. > You say in kishren: youthink he will find us here? > Diz looks at the picture. > Diz shakes her head in disagreement. ///Hach, I feel better now :) You are in a dark and dirty cave. This seems to be a room fitting for an outcast. You see an uncomfortable wooden couch and a withered table in front of it. At the northern wall is a picture. There is one obvious exit: east. A bulletin board containing thirtyfour notes. Diz. > Diz slips east. > Diz slips in. Hmmmmm. > You force Diz to leave your team. > You hide yourself in the darkness. > You try to sneak east but fail. > You try to sneak east but fail. ///*grmpf* > You frown. Is something wrong? > You reveal yourself. Ok. > You smile. > You are in a dark and dirty cave. This seems to be a room fitting for an outcast. You see an uncomfortable wooden couch and a withered table in front of it. At the northern wall is a picture. There is one obvious exit: east. A bulletin board containing thirtyfour notes. Diz. > Diz is member of your team now. > You are in a dark tunnel in the monastery. To the west you see an even darker cave. You see someone waiting there. The northern exit is only a dark hole. There are three obvious exits: north, south, west. Diz slips in. > A disc hovers in. You are in a darkened tunnel in the monastery. The tunnel leads southeast, and the wonderful aroma of food comes from the warm steam pouring out of the room to the west. There are three obvious exits: north, southeast, west. Diz slips in. > A disc hovers in. ///What might that be? You are in a darkened tunnel in the monastery. To the south you can see out of the cave into the blinding glare of the sunlight. To the west, an ancient torn and shredded curtain hangs in front of a small entrance. To the northwest, the path continues through the barren rocky walls of the tunnel. There are three obvious exits: northwest, south, west. Urankon. Diz slips in. > At the foot of a steep, dark and forboding cliff, whose flat face is only interrupted by a set of rough stairs that have been chiselled out of the stone, and a massive, pitch black cave to the north. The thundering white water flowing onto the beach seems to reduce any chance of progress along the cliff to the southwest. There are two obvious exits: north, up. Diz slips in. > There is no obvious exit south. > There is no obvious exit south. > There is no obvious exit south. > Diz says in kishren: disc You are on steep stairs leading up a cliff.The icy water of the ocean is thundering into the cliff below. You should take care that you don't drop into the depths. There are two obvious exits: down, up. Diz slips in. ////// > You're at Tilverton's northern end, where the road leads into the village to the southeast and into the wilderness to the north. To both sides of the road is dense forest, which gets lighter to the north where it borders on a swamp area. There are two obvious exits: north*, southeast*. Diz slips in. > There is no obvious exit southwest. ///Hey, Sniz thats not fair, how should Wiffle ever manage...? > This road leads through Tilverton; south onto the market place and northwest out of the village. There is a small hut to the northeast, almost hidden between huge bushes that are covered with blooms of all colours. There are three obvious exits: northeast, northwest*, south. Diz slips in. > Diz has caught the small green neuter frog! You are on the northern edge of a large meadow. To the north is a small lake. The meadow extends into all other directions. There are three obvious exits: east, south, west. Diz. > You giggle happily. > Diz says in kishren: It is in monestry Hmmmmm. > You are on the western part of the market place of Tilverton. It is surrounded by shops, and to the south is the small lake. A road leads north. To the northwest is the outfitter, and to the west you can see a small post office. To the southeast you can enter Winddancer's smithy. There is a lantern to light the market in the night. There are six obvious exits: east, north, northwest, southeast, southwest, west. A light green disc and a small wooden sign. Diz slips in. > This road leads through Tilverton; south onto the market place and northwest out of the village. There is a small hut to the northeast, almost hidden between huge bushes that are covered with blooms of all colours. There are three obvious exits: northeast, northwest*, south. Diz slips in. > You're at Tilverton's northern end, where the road leads into the village to the southeast and into the wilderness to the north. To both sides of the road is dense forest, which gets lighter to the north where it borders on a swamp area. There are two obvious exits: north*, southeast*. Diz slips in. > You are on a road through the wilderness north of Tilverton, leading through a misty swamp that extends beyond your sight in all direction except to the south where a dense forest starts. The road leads northwest. There are two obvious exits: northwest*, south*. Diz slips in. > There is no obvious exit north. > Diz goes ack! You are in the midst of a large swamp. Mist is preventing you from looking farther than some metres, and you have great problems to follow the track which leads north and southeast here. Leaving it could prove fatal. There are two obvious exits: north*, southeast*. Diz slips in. > There is no obvious exit northeast. > The roads leaves towards a crossing to the north, and through the misty swamp to the south. There are two obvious exits: north*, south*. Diz slips in. > You are on a crossing of roads. There is two signs, one named 'Tilverton' pointing south, another named 'Lyra's Cove' that points west along a road that follows the coast. There are also some stairs leading down to the northwest. There are three obvious exits: northwest, south*, west*. Diz slips in. > There is no obvious exit north. > A steep, dark foreboding cliff begins here. You can hear the massive surf battering the rocks far below. A road stretches off into the broad expanse of the wilderness to the southeast. There is one obvious exit: southeast. Diz slips in. > You can smell salt in the wind. The steps in the cliff lead further down. > Diz says in kishren: instead of east to sermon You are on steep stairs leading up a cliff.The icy water of the ocean is thundering into the cliff below. You should take care that you don't drop into the depths. There are two obvious exits: down, up. Diz slips in. > At the foot of a steep, dark and forboding cliff, whose flat face is only interrupted by a set of rough stairs that have been chiselled out of the stone, and a massive, pitch black cave to the north. The thundering white water flowing onto the beach seems to reduce any chance of progress along the cliff to the southwest. There are two obvious exits: north, up. Diz slips in. > There is no obvious exit down. > Diz says in kishren: go se ///Lot of rooms removed Once past the chapel, it bends slightly to the northeast. Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. A closed wooden door in the northeastern wall. There are five obvious exits: east, north, northwest, southeast, southwest. Diz slips in. > You say in kishren: now? > You open the northeastern door. > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. An open door leading southwest. There is one obvious exit: southwest. Diz slips in. > Diz says in kishren: we should be able to climb somewhere You close the door. > Diz shakes her head in disagreement. Diz says in kishren: jail You grin evilly. > You say in kishren: he wont find us here! > 53 people are in the world, of these you know: Margali, female human Andraax, male elf Jyrka, female human Drey, female elf Maehdros, male elf Porta, male human Silvia, female elf Godan, male elf Yod, male dwarf Elfgar, female centaur Thornwald, male human Thelven, male human Aylasia, female human Duh, female human Diz, female gnome More: -- Stop: 'q' -- Diz sits down to rest a while. Snizzle, male gnome Hamanu, male elf Draven, male elf Bardo, male human Leraso, male fairy Ebb, male elf Drirr, male elf Mort, male elf Julchen, female gnome Cormac, male human Arissa, female elf Zandros, male elf Laera, female gnome > You smile nervously. > Diz says in kishren: I do not sense him You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. A closed wooden door in the southwestern wall. Diz is resting here. > You say in kishren: he hides in the shadows > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. A closed wooden door in the southwestern wall. Diz is resting here. > A closed wooden door. > You say in kishren: you have a key? > You smile hopefully. > Diz looks at the door. An old wooden bed, covered with a dishevelled blanket. > You sit down on the bed. > Diz gasps in astonishment! You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. A closed wooden door in the southwestern wall. Diz is resting here. > A closed wooden door. > You ask Diz in kishren: what? > You say in kishren: shall we dare to get out? > You emote: Snizzle tries to look for a hole at the wooden door. > Diz says in kishren: You think we can? You say in kishren: I dont know, he might wait outside > You say in kishren: maybe he can hear us > Diz shuffles her legs nervously and jumps to her feet. You emote: Snizzle begins to talk silently. You emote: Snizzle begins to talk silently. > You open the southwestern door. > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. An open door leading southwest. There is one obvious exit: southwest. Diz. > Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. An open door leading northeast. There are six obvious exits: east, north, northeast, northwest, southeast, southwest. Diz slips in. > You are in a little cell, the whole room is dominated by an old ladder leading up. You think you see a faint glimpse of the daylight from above. The walls are roughly cut from the surrounding rock. There are two obvious exits: northwest, up. Diz slips in. > You are on a platform made from oaken planks. There is an opening in the ground with a ladder bolted to the planks, leading down in the twilight. Another old ladder leads up. You see the daylight through the opening. The walls are roughly cut from the surrounding rock. There are two obvious exits: down, up. Diz slips in. > Diz goes ack! ///Too quick reactions :) A disc hovers in. A disc hovers out. Diz says in kishren: wait You are in a little cell, the whole room is dominated by an old ladder leading up. You think you see a faint glimpse of the daylight from above. The walls are roughly cut from the surrounding rock. There are two obvious exits: northwest, up. A light green disc. Diz slips in. > You are in a small cave. Its exit is closed bye a blue curtain. You hear the chantings from the temple. Three desks are there prepared for some persons to write books. There is one obvious exit: south. A squat Bookshelf and a tall Bookshelf. Augurin and Leraso. Diz slips in. You sweep the blue curtain to the side and enter the temple. You are standing left of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. You hear soft chanting filling the air. There are three obvious exits: north, southeast, southwest. A light green disc. Diz slips in. ///Eternal run :) > You are in a vast and magnificent hall, which has been painstakingly chiseled out of the unyielding rock. The walls are so smooth and straight that they blaze with the light reflected from an opening in the ceiling far above your head. The bright ray of pure sunlight from the opening highlights the massive stone statue placed in the exact centre of the room. You hear soft chanting filling the air. Left of the statue are Diz, someone. There are three obvious exits: northeast, southeast, west. Diz slips in. > It's Night. Finally you reached the end of the climbable track. At the end of the track, you stand in front of a deep cleft. The other side of the cleft is some feet higher and looks like polished marble, so there is no chance in jumping over the cleft. Upon the other cleftside you see the home of a falcon family. Now you understand why the Priests of Rokoon have choosen the falcon as their main symbol, cos it looks like the room of an hermit. As you look closer you see a dragon and a falcon scratched into the marble wall, you cannot imagine how a faithfull monk managed to perform this work. On the rough waste rock only some few sticks and branches are grouped to protect a little warm place made from the falconfeathers, its the place where the old falcons have been sitting on their eggs. But now you only see a little pieces of an egg-shell lying next to the feathers. It seems that falcons are very clean birds, because you see no remains of their daily prey exept a lonely pigeon feather. You look carefully around if one or more of this family are at home. There is one obvious exit: southeast. A falcon (flying low above the ground). Diz slips in. > The falcon cries wildly. The falcon cries wildly. You look up to the falcon. It's a falcon with wide wings. He looks handsome. He is in good shape. He is extremely alert. > Diz sits down to rest a while. The falcon circles higher into the sky. Diz smiles. Hmmmmm. > Wish: Greetings, Satais > Cormac: Hello wishbone You say in kishren: his disc is very obvious ;) > Norima: Greetings, Wishbone. You say in kishren: he cannot sneak in the shadows perfectly :) > What? > Diz says in kishren: Are you sure it is his disc You say in kishren: hmm > You say in kishren: maybe it developed an own conscious? > Diz says in kishren: His disc is usually bright green A disc hovers in. ///*gulp* Stand up Diz! Stand up!!! Damned, I have lost her? /// I must fight on my own now The falcon cries wildly. It's Night. > You are on a platform made from oaken planks. There is an opening in the ground with a ladder bolted to the planks, leading down in the twilight. Another old ladder leads up in the darkness. Some lighted candles give enough light. You hardly make out an openingin the ceiling. The walls are roughly cut from the surrounding rock. There are two obvious exits: down, up. > You are in a little cell, the whole room is dominated by an old ladder leading up in the darkness. Some lighted candles give enough light. The walls are roughly cut from the surrounding rock. There are two obvious exits: northwest, up. > There is no obvious exit down. > Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. An open door leading northeast. There are six obvious exits: east, north, northeast, northwest, southeast, southwest. > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. An open door leading southwest. There is one obvious exit: southwest. > There is no obvious exit northeast. > You close the door. Your sensitive mind notices a wrongness in the fabric of space. > You force Diz to leave your team. > Diz: Sniz?? Snizzle: its your turn? =) > Diz: I didn't feel a touch! Snizzle: hmm > Snizzle: you shall not lie :) ///Sniz knows Diz is a sweet liar, he can never really trust her, or? Diz: Sniz where are you? Snizzle: I wont tell > You sit down on the bed. > Snizzle: You will never find me > Galahad: hello satai brothers > Snizzle: HelloSirGalahad > Norima: Greetings, Sister Galahad. Wish: and sisters, too? =) Diz: Ofcourse I will, I am trying to gather more troups! /// I knew it *gulp* Snizzle: uhoh > Cormac: Hello Galahad Callistro: greetings! Norima: Greetings, Callistro. Wish: Hi Callistro! =) Draven: hello galahad Mort: greetings Wishbone and Galahad > Cormac: Hello Callistro Your shortdescription is now: Snizzle hides below the bed (sitting on the bed). > You leave the bed. Your sensitive mind notices a wrongness in the fabric of space. Mort: greetings Callistro You are still standing. > Diz: hello Lady Wishbine, Sir Galahad and Sir Callistro Your shortdescription is now: Snizzle hides below the bed. > Galahad: gotta go now. later. Norima: Farewell, Sister. Snizzle: BBDMWG > Cormac: Bye elf Wish: take care, girlfriend! Mort: goodbye Galahad Callistro: bye Galahad > You twiddle your thumbs. > You sing. ///boredom, trying to give them hints where I am ;) > Griffin: Hello, Satais. Cormac: Hello Shogun Snizzle: HelloLordChocoon > Callistro: hello Griffin Draven: greetings Shogun Wish: Greetings, Shogun! Norima: Greetings, Shogun. Mort: greetings Shugon Griffin: Could I meet you, Norima? Norima: Certainly, Sir. I will come to Lonar? I am in Elohim currently. Griffin: I'm in Elohim... where can I find you? Norima: I'll come to the Market place. Diz: I think you will never find us ///Aehm, who searches whom? Snizzle: why should I find you? ///Now she made me curious :) > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. A closed wooden door in the southwestern wall. > You are still standing. > You open the southwestern door. > Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. An open door leading northeast. There are six obvious exits: east, north, northeast, northwest, southeast, southwest. > You walk northwest into the curved corridor that leads around the northern side of the chapel. Once past the chapel, it bends slightly to the southwest. You are standing in front of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The pitch dark of the night seems to flow down from the opening in the ceiling, and engulf the statue in semi-shadow. To the east are three exits. The exit in the middle leads to the chapel. The other two lead to the quarters. You hear soft chanting filling the air. On top of the statue are Leraso, Diz. <---HMMM There are five obvious exits: east, northeast, northwest, southeast, southwest. > There is no obvious exit north. > You walk northeast into the curved corridor that leads around the northern side of the chapel. Once past the chapel, it bends slightly to the southeast. Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. An open door leading northeast. There are six obvious exits: east, north, northeast, northwest, southeast, southwest. > Once past the chapel, it bends slightly to the northwest. You are standing in front of the huge statue. You feel as if the falcon glares at you with his red eyes. Looking up the walls you see a hole. The pitch dark of the night seems to flow down from the opening in the ceiling, and engulf the statue in semi-shadow. To the east are three exits. The exit in the middle leads to the chapel. The other two lead to the quarters. You hear soft chanting filling the air. Diz stands on top of the statue.<----HMMM There are five obvious exits: east, northeast, northwest, southeast, southwest. > There is no obvious exit south. > You shout: I see you > You walk southeast into the curved corridor that leads around the southern side of the chapel. ///wimp :) Once past the chapel, it bends slightly to the northeast. Here, the two corridors from the temple join, forming a wide corridor roughly hacked from the surrounding stone. Jagged rocks that proved too difficult for the miners pick, lie half buried within the walls. The corridor ends at a dusty green curtain hanging to the east. Southeast is an entrance which looks newer than the others. You can go back towards the temple northwest and southwest. An open door leading northeast. There are six obvious exits: east, north, northeast, northwest, southeast, southwest. > You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. An open door leading southwest. There is one obvious exit: southwest. > You close the door. > Your shortdescription is now: Snizzle hides below the bed.. ///Wimp˛ > Diz: where are you then? Snizzle: I wont tell :) > Diz: cause I see only a pair of red eyes > Snizzle: red? > Snizzle: where? > Diz: oh well You are in a dark and dirty cell. This seems to be a room fitting for an outcast. You see an uncomfortable wooden bed and a withered table in front of it. A closed wooden door in the southwestern wall. > Snizzle: you will never find me! > Diz: I will find you Snizzle: no no > Diz: give me a clue Diz: are you still inside the monestry? Snizzle: its a place surrounded by walls > Snizzle: yes > Diz: walls? Snizzle: Yes > Diz: jail? Snizzle: no! ///At this place I'd like to quote from a book.... ///GENERAL RULES, AS GIVEN TO THE BELIEVERS OF CALRIC BY CALRIC: ///4) Thou shalt not give false witness. ///Exception ///4a) That is in some situtaions it might be prudent to give false witness, /// but thou shalt at least feel verily sorry thereafter and go to bed without /// dinner. ///So I am fine :) > Your shortdescription is: Snizzle hides below the bed.. > Diz: *cry* cannot find you You are still standing. > Your shortdescription is: Snizzle hides below the bed.. > Snizzle: you will never find me in the cel...aeh, hideout > Diz opens the southwestern door. Diz slips in. You emote: Snizzle crawls deeper below the bed. > It gets lighter. Diz giggles happily. You emote: Snizzle tries to remain silent. > You sneeze. *Hatshuu*!! > You curse silently! $&%&%^*& > Diz gasps in astonishment! Diz says in kishren: SNIZ! You gulp silently. > Diz says in kishren: Sir GRiffin is it Diz says in kishren: not me You smile relievedly. > You say in kishren: puh ;) > Diz hugs you happily. You smile at Diz. > You ask in kishren: where is he? > Diz says in kishren: Killing ddragon Diz invites you to join her team. You say in kishren: it will be dragons turn? > Your leader is now Diz. > You go back. > Diz says in kishren: ohhh Diz slips southwest. You ask Diz in kishren: where are you going? > You smile. > Diz says in kishren: Climbing statue is noce > Diz says in kishren: nice > You say in kishren: can I climb it too? > Diz says in kishren: I don't know, I am used to running around in circles U guess Diz nods happily. Diz slips north. > Diz looks at the statue. Snizzle: LordChocoonYouAre? > Griffin: I am what? The ruby eyes of the stone statue. > Diz looks at the beak. Diz: it You say in kishren: he isnt? > Norima: We are about to fight the dragon, yes. Snizzle: OhTheDragonIsItNow? > Diz: So then the dragon will be it? Griffin: Oh, no... I'm not it. I left before any of you touched me ;) Diz: Nononono Diz: You are it! Griffin: Oooooh Diz giggles happily. Griffin: Wiffle, that rascal ;) ///And I thought Diz was evil... Norima: No, I do think the dragon will be a big heap of a dead dragon after we fought it. You grin evilly. > Diz: Becarefull with Sir Wiffle please Snizzle: SoItWasIt? > Norima: It will be it. I will kill it and then it was it. And after that.. well. Wiffle will be it. Snizzle: DidItTouchWiffleYet? Norima: No, we are just going now. Diz: Have a nice fight! You smile. > You say in kishren: so I wont be it ;) > You strut proudly. > Diz says in kishren: We should go to bed and then we will not be it today Suddenly the eyes of the falcon start to gleam and it cries out loudly. SHRIIIIIIIIIIIIIIIIIIIIIEEK You nod seriously. > Ack! > Diz says in kishren: The Falcon is it Diz giggles happily. You gulp nervously. >You gulp nervously. > You say in kishren: run! > Diz climbs down the falcon. It gets darker. You say in kishren: before we are it again > Diz shouts: climb west Norima: Now, it's Wiffle. Diz slips southeast. You nod solemnly. > It gets lighter. Diz nods solemnly. You say in kishren: uh oh > Diz: Ohhhhhhhh Diz: I hide I hide Diz slips south. You say in kishren: he will never find us in the cell > Diz sits down to rest a while. You smile. > Diz says in kishren: Me tired > You say in kishren: ohh > Diz says in kishren: I run around too much You say in kishren: from what? Norima: Now its Maedhros. You giggle happily. > Diz laughs loudly. Norima: The Shogun himself, now. Diz giggles happily. Snizzle: RUN! > Diz: How come you are never it, Lady Norima? Griffin: She is now ;) Norima: I was it, but I made the Sho.. now I'm it again. Diz: *laugh* Norima: Draven now! Diz giggles happily. ----- ///Meanwhile Wiffle chants a prayer to his deity. Wiffle swings his censer and some odd smelling incense rises into the air. Wiffle fades from visibility. Someone whispers quickly in xyllic: Itisnotme. ------- Diz shuffles her legs nervously and jumps to her feet. Diz offers you a small green neuter frog. You accept a small green neuter frog from Diz. You look at the small green neuter frog. It's a small green frog, obviously enjoying catching flies here. It looks handsome. It is in good shape. It is extremely alert. > Diz grins happily. Kiss whom? > Hmmmmm. > No 'frog' here. ///*grmpf* > Diz says in kishren: you are it You say in kishren: hi frogg > Draven: ixi got it for now You say in kishren: no! > Diz nods solemnly. Norima: Well, now its Ixi. That is the creature of Maedhros. But I guess we'll be busy a little with finding a vortex and have to play on later. You say in kishren: ixi! You emote: Snizzle shows the small green neuter frog small flies , which fly past. > Turumbar stomps in. Andraax dances in. Turumbar stomps north. Andraax skips out north. Diz rolls her eyes in exasperation. Diz says in kishren: Almost stepped on me You growl. > You concentrate on your semiprecious gem, it begins to glow brightly. You tell Turumbar: LittleStonePleaseTellSirTurumbar CanYouPleaseBeMoreCarefulNextTime? YouNearlySteppedOnDiz! > You shuffle your legs nervously and jump to your feet. > Diz shuffles her legs nervously and jumps to her feet. You step in front of Diz and start to guard her. > Diz says in kishren: I walk slowly : Diz: go afk Ceej sings in xyllic: something interesting? Diz says in kishren: Hello CJ You say in kishren: Ixi is > Cormac greets Ceej. Ceej smiles at Diz. Cormac sits down to rest a while. Diz says in kishren: Ahhh yes Diz nods happily. Diz smiles. Cormac looks at you. Mort sings in xyllic: just a poor hungry wolf You ask Diz in kishren: or not anymore? > Mort looks at the moon. Wish takes many copper coins from the backpack. Wish sings in xyllic: SnizAnDiz! Diz says in kishren: Hiya! Diz smiles at Wish. Wish bounces excitedly! You say in kishren: Ladywishcad! > Diz hugs Wish happily. Norima: Wiffle and I will come to Clouds. Meet you in front of bandits cave. Wish hugs Diz warmly. Wish hugs you warmly. Diz: Ixi qwill be there too? Wish takes many silver coins from the backpack. Diz smiles at Wish. You hear the bells of the Padorn Cathedral in the distance. Norima: No, Maedhros has some work to do. Wish sings in xyllic: oo! Ixi is a cutie! Wish sighs sadly. You say in kishren: Ixi is > Diz says in kishren: Ixi is Griffin: Rugal, please unlock the gate. Diz nods solemnly. You nod solemnly to Diz. > Wish sings in xyllic: it? You nod solemnly to Wish. > Wish gasps in astonishment! Diz nods solemnly to Wish. Wish waves merrily in your direction. Jylga waves friendly in Wish's direction. Wish pulls back the curtain. Wish skips out east. You ponder the situation. > Diz giggles happily. You say in kishren: I am not Ixi > Diz says in kishren: no ///With this enlightment the sun was able to go down ///The world has recovered from the danger....