-Beetle |
The beetle is one of the
first creatures to come. They are very poor fighters, but they have a winning
chance if the enemy isn't far too good. Just keep in mind, that the Beetle
doesn't fight against any other creatures. It is slow, and has a very odd
vision with its eyes. |
-Skeleton |
Here's a pretty rare thing
to get. To get a skeleton, you need a prison at first. The prison holds
all your defeated heroes and creatures only if you've chosen the option
to cage them. If a hero or enemy creature dies whilst in prison, it becomes
a skeleton and join your side. |
-Troll |
The trolls are attracted
by a training room. They need that and a lair so they can sleep. The troll
is an excellent fighter at the first levels, and it doesn't fight against
any other creature of your side, forunatly. |
-Dragon |
Now the dragon, there's
a fighter of class. Altough its firebreathing can be quite slow on doors
and enemies, so I'd prefer the Bile Demon instead actually, and you get
it earlier. The Dragon is attracted by the amount of your money. The more
money, the more dragons. |
-Fly |
Watch out, the fly does
have an enemy; Spider. The spider lives in its natural ways, and as you
know, spiders loves flies and other insects, but it does not attack the
beetle, only the fly, and of course enemies and heroes too. These are the
first things to come in your dungeon. |
-Ghost |
The ghost is recieved almost
as the skeleton, only in a different way. All you need to bread a ghost,
is a jail and a torture chamber. And of course, enemies or heroes IN the
prison. Drop a prison in the TT. If the enemy dropped in the TT doesn't
convert to your side, sooner or later it dies, and return as a ghost on
your side. |
-Imp |
The Imp isn't actually a
fighter monster, and this is what you have at a start of a level. These
Imps are very important to you. They dig, build, claim and live for free
for you. They're effective too. Keep on to them. |
-Dark
Mistress |
These are very affective,
attracted by the TT. Although they're not the best in battle, because they
don't have that much vitality as other monsters. But their claws are leathal,
and these should be avoid by a hostile creature. |
-Demonspawn |
Not the best creature ever
created, not at all. But they're very fun actually. Pick one up and drop
it down again, and it enjoys flying through the air. These spawns are like
the Critters, if you've seen the movies. Okay, so they're not furballs,
but much as funny as the Critters, and deadly. |
-Bile
Demon |
My favourite fighters, except
for the demonspawn and Horned Reaper. These are very effective in battle,
and does alot of damage to the enemy and enemy doors. They are very attracted
to the Workshop, they just love to make some traps and doors for their
masterkeeper. |
-Vampire |
Here's another troublemaker.
The Vampire is a big threat to the Warlocks, because they are better. But
you need the Warlocks for research in your library. The dragons ain't enough
for research, and they're not always there, but the Warlock is. The vampire
arises from the graveyard after someone has fallen and rotted in the grave. |
-Spider |
Here's the fly's big threat,
but remember, the spider is better. It's attracted to the Lair, and I don't
remember the other thing, but that's not important, as long as you get
it. Wow, these are good prison-guards, honest. |
-Warlock |
Here's the threatened Warlock.
They are attracted by the library, so be sure to build a large library,
it gets quickly full, and I'm not fooling around here now. Great magic
skills on these Warlocks too. defend them good. |
-Horned
Reaper |
I saved the best creature
for last. This creature is the ultimate creature, with it's cleaver in
its hands and the walking speed, its vitality, dexterty and other stuff,
you'll notice sooner or later. But; Be careful, the Reaper is very easily
annoyed, and when it's angry, it'll destroy anything in its way, or even
leave your dungeon. It requires lots of food, gold and lair space. Be sure
that you give him this. He'll often go to the Temple too and dance, so
make some sacrifises. The best sacrifice is your Imps, not the enemies.
And for god's sake, don't drop a chicken in it, or you'll loose all food
supplies. |