PRIEST-SHAMAN KIT Anagakok Description: Anagaokoks are Shamans from extremely primitive societies that occupy the most extreme climate zones of the world. Primarily concerned with survival, an Anagakok uses his or her magical skills to help their tribes locate food, plan for dangerous shifts in the weather, and protect them from hostile creatures and rival tribes who are in competition for the same very scarce resources. An Anagakok also brings good fortune to his or her tribe through imploring the elemental spirits of nature to bless him- or herself and the tribe as a whole. Anagakok believe that divinity is found in all things and that through proper worship and reverence of places of natural purity and power they can come to understand the natural ebb and flow of mystical and divine energies that permeate the world, communing with the spirits of nature that manifest this energy. Anagakok are serious-minded, even-tempered, and soft-spoken. Though unfamiliar with societies and cultures other than their own, they adapt quickly and are often fascinated by technology in all its forms. Though they are not natural leaders, Angakok are superb and fearless combatants, quick to volunteer for the most dangerous missions when necessary, as they assume responsibility for the safety of their tribe (or for their companions, should they venture forth from their homeland, who become something of an adopted tribe). Wandering Anagakok attempt to teach others of their beliefs, encouraging people to live within the boundaries allowed by nature rather than continuous expansion and exploitation of others and the world around them. They tend to get along well with those who live in peace and harmony with their environment, but are often uneasy dealing with 'civilized' city-dwellers (who have turned their backs on nature). Anagakok take a relatively balanced view of the world and must have at least one neutral component in their alignment. In addition to standard Shaman ability score requirements, Anagakok must have scores of at least 9 in both Strength and Intelligence. Weapons & Armor: As a typical Shaman, save that Anagakok prefer to use weapons crafted from naturally available materials, such as stone, wood, and bone. Special Benefits: Anagakok share the 'weapon of choice' and reaction bonuses of typical Shamans. Circle of Aged Masters: As a typical Shaman. Communion with Nature: As a typical Shaman, but in addition to the usual benefits of this Shaman ability, Anagakok have a special degree of sensitivity to disturbances in their environment. When an Anagakok is sleeping or resting in a quiet natural locale, he or she immediately becomes aware of the presence of any sentient creature within 10', awakening him or her from sleep or precluding surprise from a sentient creature in melee range. This does not apply when an Anagakok is on the move but only when he or she is basically stationary and at rest. Anagakok can also attempt to detect evil/good or detect magic once per day in any natural setting. If in his or her native terrain, this detection can be attempted once per day for every level of experience. Each use of this detection ability functions as the priest spell of the same but has a duration of only one round and requires a successful Chanting proficiency check; if failed, that use of the ability is wasted. With each use of this detection ability, the Anagakok can select either detect evil/good or detect magic, not both. Crude Craftsmanship: Anagakok can manufacture weapons, armor, and other equipment out of bone, stone, wood, animal hide, and other natural materials. Manufacture of such items costs nothing but requires a certain amount of time on the part of the Anagakok (times listed below are for items of bone or wood; stone items require double this amount of time): Time Items to be Made 1 hour flight arrow 2 hours sheaf arrow, dart 1 day axe (hand), bolas, club (any non-spiked), ice pick, javelin, lasso, sling, staff 2 days blowgun, club (any spiked), knife, spear 3 days lance (light or medium), spear (harpoon) 4 days axe (battle), hammer (any), pick (any) 5 days sword (iuak), polearm (any swinging) 12 days bow (short) 15 days bow (long or short composite), sword (machete, scimitar) 20 days bow (long--must season wood for 1 year) Weapons made of wood or bone (save for items such as a staff or club) have a 1 in 6 chance of shattering each time they score a hit, and this chance is doubled each time they strike a creature wearing metal armor (ring mail or better) or with a natural AC of 3 or better. Weapons made of stone have no chance of breakage against lightly armored foes but a 1 in 6 chance of breakage against foes in metal armor (ring mail or better) or with natural AC of 3 or better. In the hands of Anagakok or other very primitive tribesmen (including other Shamans, Barbarians, and Berserkers from their home terrain), weapons crafted of wood, stone, or bone inflict full normal damage due to their skill at how best to use such items in combat. All other characters suffer a -1 penalty to attack and damage rolls when using such weapons. Items normally made of wood (e.g., club (any), staff, bow) do not incur this penalty. Anagakok can also craft a suit of hide armor with 1d6 days of work. They themselves generally wear Hide armor stitched together from hides of various creatures found in their home terrain, often decorated with dyed quills, odd feathers, bone necklaces, elaborate leather fringes, or strings of colorful pebbles. For crafting other items, it is up to the DMs discretion as to how much time and effort must be expended by the Anagakok to create them, but most types of common equipment, from sacks to ropes to belts to wineskins or even torches or candles, can be manufactured, as long as the Anagakok has access to raw materials. Using Crude Craftsmanship is easiest for Anagakok in their home terrain because of their familiarity with what is available there, but it can be undertaken anywhere (though it may take longer in other types of areas, where they may have more trouble finding what they need). Anagakok can begin their career with two stone weapons (20 arrows or 10 darts count as one 'weapon' for this purpose) and a suit of hide armor that they have crafted for themselves. These items cost nothing. Creation of additional items must be done later. Natural Medicine: As a typical Shaman. Omen Reading: As a Shaman of equal level, but in addition to forecasting the future as usual with this ability, Anagakok can implore the spirits to grant good fortune to them and their companions once per week, requiring a successful Chanting proficiency check (which takes one round). If the roll succeeds, the Anagakok and up to one companion per level of experience gain good fortune for one turn per level of the Anagakok, resulting in a +1 bonus to saving throws and AC during this time. If the Anagakok rolls a natural 20 on his or her Chanting proficiency check, the spirits are angered and the Anagakok (only) suffers a -1 penalty to saving throws and AC for one turn per level. Spirit Guide: Anagakok are similar to other Shamans in that they must request their spells from the spirits of nature all around them. They are unusual among Shamans, however, in that they do not gain access to a particular spirit guide. Instead, they must contact the nature spirits in the environment around them in order to request magical assistance. In requesting magical aid in this fashion, Anagakok have major access to the Animal, Elemental (special), Healing, Plant, and Weather spheres and minor access to the All, Divination, Nature, Protection, and Sun spheres. Elemental sphere access depends on native terrain (Anagakok gain no access to other Elemental spheres): Arctic: Air, Ice, Water Desert: Air, Earth, Fire Jungle: Earth, Fire, Water Mountain: Air, Earth, Ice Anagakok follow the typical rules for Shamans requesting magical aid from the spirit world, though they gain a +10 bonus to their chance of success when in their native terrain. However, if they are not in their native terrain they suffer a -10 penalty to their chance of success. In addition, an Anagakok must spend at least one round chanting to attract the attention of the local spirits and his or her need for magical aid. This requires a successful Chanting proficiency check; if the check fails, the Anagakok must continue chanting and attempting a proficiency check each round until it succeeds. Once the attention of the local spirits has been aroused, the Anagakok can implore magical assistance from them. Survival Skills: An Anagakok has a natural immunity to environmental extremes based on his or her background. Arctic or Mountain Anagakok suffer no penalties, damage, or other restrictions as a result of natural extremes of cold. Desert and Jungle Anagakok, on the other hand, suffer no penalties, damage, or other restrictions when in environments of extreme heat. Anagakok also receive free Survival proficiency in their home terrain, with a +1 bonus to their proficiency score for every three levels of experience (rounding up). In fact, Anagakok can provide the benefits of the Survival proficiency in their home terrain to up to one other creature per level of experience. In order to ensure the survival of their tribes, Anagakok are extremely dedicated to personal survival; where others would submit to death the hardy Anagakok clings to life ferociously. This ability manifests itself in several ways. In any case where failing a saving throw would result in death or permanent incapacitation (e.g., feeblemind, polymorph other, flesh to stone), an Anagakok receives a +2 bonus to his or her save. In addition, if any damage roll (from a spell or a physical blow) would reduce an Anagakok to zero hit points or less, the Anagakok can attempt an Endurance proficiency check. If successful, the Anagakok instead is reduced to 1 hit point and remains conscious and functional. This does not apply if the Anagakok is already at 1 hit point. Finally, even if an encounter results in the death of an Anagakok, he or she does not die immediately. If he or she can succeed in a System Shock roll, he or she can fight on for another 1d4 rounds or until suffering damage beyond -10 hit points equal to his or her level, at which point he or she drops dead. If during these 1d4 rounds the Anagakok can be brought to positive hit points, death will be averted. Special Hindrances: Anagakok believe greatly in the divinity of all things and the permeation of all things by spiritual energy, but they interpret this belief in the sense of all spiritual energy having a physical manifestation that can be perceived through natural senses. This focus on the immediate physical reality of the environment precludes their use of the Second Sight ability. Similarly, since they relate to spirits in a universal sense, rather than communing directly with individual spirits, they gain none of the advantages a Shaman typically gains from having a personal Spirit Guide, though they can still request spells as normal for a Shaman. Anagakok come only from the most extreme climactic zones that exist in the world, frozen arctic icefields and tundra, frigid and wind-swept mountain peaks and glaciers, torrid jungles, and barren deserts. Thus, all Anagakok must come from these terrain types; tribes living in other typical Barbarian terrain types are simply not extreme enough to require Anagakok to help them survive. An Anagakok's exposure to extremely harsh extremes of climate gives them a somewhat unusual appearance, generally with tough, leathery skin and sometimes short, coarse hair or fur for Arctic and Mountain Anagakok. They are also so highly adapted for the hostile environment of their native terrain that they suffer penalties when away from it. An Anagakok not in his or her home terrain suffers a -1 penalty on attack and damage rolls, ability checks (including NWP checks), and saving throws. Anagakok are deeply invested in the traditions of their relatively primitive societies. Though they enjoy seeing technology and innovation, they believe that in order to retain their spiritual purity they must hold tightly to the traditional ways. They will thus always use weapons, armor, and equipment crafted from naturally available materials (e.g., stone, bone, hide, wood) in preference to manufactured items of metal, loom-woven cloth, and the like. If forced to wear metal armor or wield a manufactured weapon of metal Anagakok suffer a -2 penalty on rolls to hit (doubled to -4 if using metal armor and a metal weapon). In matters of trade, Anagakok prefer using barter, eschewing the use of coins and similar monetary units, though they do recognize the use and value of such items when dealing with 'civilized' persons. Anagakok will never retain no more than 100 g.p. value of 'civilized' goods, including cut gems, coins, and manufactured items, none of which can exceed 15 g.p. in individual value. They are not limited in value of items such as furs, carved or raw ivory, uncut gemstones, raw nuggets of precious metal, and similar items that they may retain, though even in this case they will rarely hold on to more than 100 g.p. value per level of experience. Excess treasure and possessions must be given away as the Anagakok sees fit. It is important to note that Anagakok are not limited in the value or type of magical items that they own, save for the restriction on number of magical items shared by typical Shamans, though they prefer items crafted from natural materials and will always select them in preference to finished or manufactured items when they are available. Finally, Anagakoks have difficulty relating to 'civilized' NPCs because their culture and background are so different. Their strange mannerisms and unusual appearance result in a -1 reaction penalty with 'civilized' NPCs (-2 if upper class NPCs) over and above the usual Shaman penalty. Bonus Proficiencies: Chanting, Survival (in native terrain) Required Proficiencies: Endurance, Weather Sense Other Preferred and Forbidden proficiencies for Anagakok are as noted for Shamans, based on their terrain type