SPELLS OF NECROMANCY COMMON SPELLS: 1st: -- 2nd: Ray of Enfeeblement, Scare, Spectral Hand 3rd: Hold Undead, Vampiric Touch 4th: -- 5th: Animate Dead 6th: Death Spell 7th: Control Undead, Finger of Death 8th: -- 9th: -- UNCOMMON SPELLS: 1st: Chill Touch, Detect Life, Detect Undead 2nd: Embalm, Ghoul Touch, Hear Heartbeat 3rd: Bone Dance, Hovering Skull, Spirit Armor 4th: Animate Dead Animals, Contagion, Enervation, Resist Energy Drain 5th: Magic Jar, Summon Shadow 6th: Animate Dead Monsters, Reincarnation, Shadow Form 7th: -- 8th: Clone 9th: Wail of the Banshee RARE SPELLS: 1st: Corpse Visage, Ray of Fatigue 2nd: Choke, Corpse Link, Death Recall, Past Life 3rd: Death Armor, Delay Death, Pain Touch, Wall of Gloom 4th: Charm Undead, Empathic Wound Transfer 5th: Bone Blight/Growth, Summon Spirit, Throbbing Bones, Undead Barrier 6th: Bind Undead, Blackmantle, Bloodstone's Spectral Steed, Dead Man's Eyes, Graft Flesh, Protection from Possession, Undead Ward 7th: Bloodstone's Frightful Joining, Summon Undead, Trollish Fortitude, Wound Conferral, Zombie Double 8th: Corpse Host, Defoliate, Heart of Stone, Homunculous Shield, Life Force Transfer 9th: Life Force Exchange SPELLS OF AL-QADIM: 1st: -- 2nd: -- 3rd: Flesh Mirage 4th: -- 5th: -- 6th: -- 7th: Lifeproof 8th: -- 9th: -- SPELLS OF THE DROW: 1st: Creeping Paralysis, Detect Life Energy, Limb Weakness, Painstar 2nd: Undead Battlemight 3rd: Darkbolt, Revenance 4th: Brainkill, False Face, Mask of Death 5th: Poisonstar, Undead Spell Source 6th: The Burning Bite, Ghoul Gauntlet, Imbue Undead with Spell Ability, Soulfire, Undead Regeneration/Draining 7th: Death Touch, Soulchill 8th: Death Lance, Death Stealing, Mask of Terror 9th: Cloak of Gaer, Death Shroud SPELLS OF THE FORGOTTEN REALMS (General): 1st: Corpselight, Undead Mount 2nd: Invisibility to Undead 3rd: Cloak Undead, Morgannaver's Sting, Nulathoe's Ninemen, Paralyze, Skull Watch, Spectral Wings, Ward Against Undead 4th: -- 5th: Disguise Undead, Hold Greater Undead, Lich Touch 6th: Dispel Possession, Disrupt Undead, Ghostgrail, Imbue Undead with Spell Ability, Spectral Guard, Teleport Dead 7th: Death Link 8th: Go Down 9th: Master Undead SPELLS OF THE FORGOTTEN REALMS (Halruaa): 1st: Time of Death 2nd: -- 3rd: Soul Safe, Wound Closure 4th: -- 5th: -- 6th: Create Ghast, Traelanger's Extermination 7th: Eye of the Beholder, Fenzill's Phantasmal Fingers, Nerve Dance, Summon Wraiths 8th: Power Channel, Vampiric Youthfulness 9th: Animate Army, Life Leech SPELLS OF THE FORGOTTEN REALMS (Harpers & elves): 1st: -- 2nd: Grimwald's Greymantle 3rd: Skeletal Bride 4th: -- 5th: Blood Lightning, Swordshun 6th: Shadow Dance, The Simbul's Synostodweomer 7th: -- 8th: -- 9th: Mooncloak SPELLS OF THE FORGOTTEN REALMS (Netheril): 1st: Boneharden, Exterminate, Spectral Senses 2nd: Skeletal Hands 3rd: Death Mark, Soul Safe, Wound Closure 4th: Brainkill, Death Whip, False Face 5th: Undead Spell Source 6th: Guard Life, Ghoul Gauntlet, Skull Trap, Transmute Bone to Steel/Steel to Bone 7th: Doom Legion, Vampiric Tentacle 8th: Heal Self, Obsidian Death, Undead's Lineage, Vampiric Lash, Vampiric Youthfulness 9th: Death Shroud, Death Ward, Defiling Regeneration, Fistandantilus' Bloodstone of Soul Destruction, Forever Minions, Immediate Animation, Kiss of Night's Guardian, Life Extension, Life Leech, Raise Nation, Rift, Touch the Black, Wall of Ash SPELLS OF THE FORGOTTEN REALMS (South/Old Empires): 1st: -- 2nd: Damage Mirror 3rd: Agitate Wounds, Resist Energy Drain 4th: Death's Tale 5th: Mummy 6th: Enfeeble, Imbue Undead with Spell Ability 7th: Hand of Time 8th: Deathbolt 9th: Death Rot, Soul Shift SPELLS OF THE FORGOTTEN REALMS (Thay): 1st: Hand of Death 2nd: Bowlyn's Nausea, Damage Mirror, Extend Control, Preserve 3rd: Agitate Wounds, Hand of Dust, Resist Energy Drain, Undead Control 4th: Beltyn's Burning Blood, Destroy Undead, Ghostly Appearance, Summon Skeletal Champion, Wall of Bones, Wither Vegetation 5th: Create Chosen One, Disfigure, Mummy Rot 6th: Animate Dread Warrior, Imbue Undead with Spell Ability, Life in Death, The Simbul's Synostodweomer 7th: Annihilate Undead, Summon Skeleton Horde 8th: Deathbolt, Flensing, Raise the Dead, Summon Skeleton Warrior, Total Control, Unlife 9th: Curse of Undeath, Soul Shift, Wind of Death SPELLS OF THE FORGOTTEN REALMS (Zhentarim & allied evil): 1st: Charnel Stench, Ebony Hand, Locate Remains, Spectral Voice 2nd: Attract Ghoul, Flesh Sear 3rd: Augment/Diminish Undead, Bone Club, Cloak Undead, Death Sight, Meredoth's Icy Hand of Death 4th: Bone Seize, Boneshatter, Corpse Whisper, Eyes of the Undead, Feign Undeath, Hornet's Sting, Lich Armor, Locate Undead, Mimic Mortal, Skeletal Hand, Skin Rot, Stench of Death 5th: Bone Form, Create Ice Ghoul, Destroy Undead, Disrupt Dominion, Feign Destruction, Mass Contagion, Rain of Terror, Soul Anchor 6th: Persona of Death 7th: Ghoul Lattice, Graft Flesh, Howling Horror, Lich Touch, Strahd's Frightful Joining, Strahd's Malefic Meld 8th: Graft Item 9th: Confer, Create Minion, Stasis Clone, Mindkiller SPELLS OF THE WORLD OF GREYHAWK: 1st: -- 2nd: Bone Shards, Nystul's Blackmote 3rd: -- 4th: Nystul's Blacklight Burst 5th: Bonechain, Plague, Screaming Skull 6th: Alpha's Power Snatching, Bloodgloat, Ghastly Transformation, Lifebane 7th: Henley's Digit of Disruption, Vampiric Mist 8th: -- 9th: Ebon Skull, Energy Drain, Otiluke's Death Screen ***DISCLAIMER*** As with all postings by me of classes or races, it should be noted that portions of the information contained herein were inspired by or derived from information in published works of TSR, Inc., and may contain references to those works, quotations or passages of text (especially in the area of 'Character Description', where applicable sections from TSR works were often carried over more or less intact into my campaign world), or particular powers or abilities invented by TSR staff writers. No relationship with TSR, Inc., is to be implied by this use, nor is any attempt being made to solicit profit or remuneration of any kind. I have read the TSR Online Policy document, and have tried to accommodate the stipulations contained therein. In instances where I have lifted an essentially complete class or race without significant alteration, I have not included these in my postings but instead have inserted a reference to the appropriate D&D sourcebook for those curious in including it in their campaign. Only variations that include a significant component of original work, alteration, or reformulation (including the compositing elements from various TSR sources into new combinations) of have been included in this set of postings. Jason Eric Nelson < tjaden@u.washington.edu >