Structure 1 – multi-purpose Camarilla important centre – Storyteller option
Made by Paulo Correia for vampire the Masquerade storytellers
E-mail me for comments:cillei.paulo@mailexcite.com
Description:
Located in the centre of the city (the city you’re playing in) it houses a bank or is a office building. Very well protected by a security company contracted for the purpose it houses another kind of bodyguards that maintain the safety of a underground structure rarely used by living beings.
Image:
Going in: A character can only access this place with another kindred used to it , usually the sire or clan leader (Storyteller option) ,and usually it is only accessible between midnight and 4 o’clock in the morning , after coming in trough the Greek entrance the character will find an old man with a severe and expensive formal suit , this man shall not speak a word but will conduct the characters to na elevator (he may signal them to follow him).
Room 1: The elevator goes down one level (it takes a while to get there thought) The characters find themselves in a long corridor filled with offices in both sides , the floor is in marble and the offices on the sides in old oak wood , in the end of the corridor there is a big wooden door with 4 man watching it in rigid poses (at least one of them is kindred , i advise a Brujah with celerety 3 , potence 2 , Auspex 2 and fortitude3 with a strong bond with the man in charge ; the others are ghouls with potence 2 and Auspex 1) , this mans shall open the huge wooden door (note that the old man from the beggining is still with the Characters)...
Entrance : ...A normal sized room in white and black marble takes the characters in , soon they notice that there are white sculptures of human faces in pain dispersed through the room , there the old man signals them to hold , the characters wait a few minutes and again a big wooden door is open...
waiting room 1 : ...they are now on a great well decorated room , its filled with a beige marble in the walls , the ceiling is painted with sacred themes ( a bit adulterated , perception difficulty 8 , 2 successes minimum , if succeeded the character will notice devils and other things at storytellers choice) , the floor is in the same shining black marble and there are black velvet curtains everywhere , the furniture is composed by a series of two and three places Baroque chairs with golden figures and black couches , there is a black door of a strange material in one side , besides it there are two mans that look like statues ( two Kindred , storyteller choice) , the old man that had accompanied the characters joins a straight line of others like him (proportional to the quantity of visiting groups in the place) along the side of the door. Suddenly , after several minutes have passed , the old man heads for the door and the characters must follow ( a storyteller can make a trap out of this and make the characters lose status or gain negative status if it has none – just place a Toreador Ancilla or elder seeing the indecision of the players and if they take too long place him laughing slightly and looking towards them with amusement ... I think you know what this leads to...) They now enter a long corridor , they are unable to see the walls since the shadows cover everything except a sort of illuminated line between columns that leads to an opened door in the end (place several kindred with obfuscate in this place)...
The great room: ...they came in to a room filled with cold colours (like grey and black) the ceiling and floor seem made of a rough grey ice marble , in front of the characters there is a big table with an X number of chairs , the table is made of granite polished rock and the chairs have the same colours , in front of the table there is a sort of tribune where there is an intriguing person (Kindred at storytellers decision , I advise a Primogen or the Prince , he will be with his eyes closed as if not playing any attention to the arrival of the Characters , he will only intervene if necessary) , in the left side of this tribune there is a figure standing , it wares a black tunic and nothing is seen from his skin or body , he will tell the characters what they want or must ear , the old man that conducted them stayed at the entrance , the end of the room , behind the tribune and the black tunic figure , melts into the shadows leaving a great sense of mystery...