WARRIOR Garb: A tunic or armor must be worn. Battlefield participants in Amtgard more than a month and without garb can only play a first level warrior (the "peasant rule"). Weapons: Any melee weapon, and javelins at higher levels. Armor: Up to 4 point, increases at higher levels, Shield: Any. Levels: 1st- 1 additional life (5 total). 2nd- May wear up to 6 points armor. Improve weapon once per battle. 3rd- 1 additional life (6 total). May use javelins. 4th- Improve shield once per battle. Improve weapon becomes once per life. 5th- Repair once per life. 6th- +1 point to any armor worn. Notes: 1) Improve weapon- a nonmagical bladesharp (or bludgeon) only effective against armor. Requires a blue strip of cloth. 2) Improve shield- makes a shield impervious to all at attacks except magic and siege weapons. Requires a strip of blue cloth. Will stop armor piercing and penetration arrows. 3) Repair- may fix a weapon, a shield. or one point of armor. Requires a 100 count and may only be done on ones own equipment. 4)+1 to armor- simulates higher quality equipment (much like the sharpen and harden abilities). The person must actually be wearing armor to receive the bonus. Note: Armor may never exceed 6 pts in value.