Killer Bee's
Chrystaline Entity #14
Table Of Contents
Feature: Deck Designs
Oppinion: Too Many Sidedecks?
Oppinion: Decks alike?
Neutral Zone
Klingon Korner
Federation Fudge
Feature: Plausable Deck Designs (For Variety instead of all mission passing decks)
Though Star Trek does not have as many deck designs as Star Wars does, it is possible to make a number of theme decks; some that work; some that fail miserably!
Most theme decks require a number of rare cards, many of them require 2 or 3 of the same rare. But don't get discouraged if you have a great idea. This is a TRADING card game. You can trade your rares for others on the Internet.
First Contact: (Any Affiliation works)
This deck recreates the tense action that was present in trhe movie "First Contact". This deck focuses on one signle starship (The Enterprise -E) or else a fleet of starships with shield enhancements and Anti-Matter Spreads. The first requires a the succesful completion of a mission which inplies that 2 Borg ships will finish off the victory. This deck requires at least 3 borg ship dilemmas, and your choice of enough personnel to command the massive armada, or else all the Classification requirements of the Kurlan Nasicose. To kill the Borg in one hit takes many resources, so two hits will be the most likely course of action, resulting in the damage and eventual destruction of the fleet. The Kurlan Nasicose method is faster and more reliable, especially if you put a Q infront of the mission that requires it. Build up to pass the Q, then get the Nasicose and cruise around Destroying Borg ships in a starship that has >8 weapons! Data's head (for federation, bynars would work , or for Klingons and Rommies; Plasmadyne) is always helpful! The best combination is a Federation deck (High integrity and lots of archeology) having Data's Head and Kurlan under Hunt for DNA, and then killing one Borg ship with the new ship. Always watch out for a surprise Uxbridge! Keep a few Q2's ready for this deck!
Rating 9/10
Mission Solver Deck (Any Affiliation; Feds are the best)
This deck requires the player to best equip themselves for the dilemmas in front of the mission, then pass the most missions before the opponent. This is the Basic deck. This deck requires a lot of skill to design, but less to execute.
Rating 9.5/10
Attack Deck (Klingon and maybe Romulans with Tal Shiar)
This deck requires you to move quickely and destroy their outpost or main ship as fast as possible by wither aquiring a Kurlan Nasicose along with Data's Head on a Weapon Nine ship, or else builging up an armadad of ships and destroy the outpost or fleeing ships. The end of the game is used for slowly attempting missions, and winning. Easy to build, harder to play.
Rating 10/10
Doorway deck
This deck focuses on Q's tent and uses it like a betazoid gift box. The essential cards are stored in here, and Kivas Fajo is used to draw cards instead of the normal end of the turn drawing sequence. Q-Flashes are also recommended to annoy and eventually hurt the opponent. This deck is hard to create, and even harder to play effectively, as the Q's Tent can be overused.
Rating 8/10
Espionage Deck (Romulan Only)
This Deck requires the player to have many mission solving skills and focus on skills to overcome their own Dilemmas. They espionage missions at their Opponent's outpost, and make nearly impossible missions for themselves. They steal their opponent's artifacts and eventually win the game because of their proficiency at passing their own dilemmas. Romulans are also good because they cannot be spied aupon.
Rating 9/10
Stop'em deck
Temporal Rifts, Time Travel Pods, Subspace Schism, Brain Drain, and Q-Nets are used to slow the opponent to a crawl. Then the player slowly builds up and eventually surpasses the opponent and wins the game.
9.5/10
Mot Deck/Targ Deck (Federation/Klingon)
This deck utilizes shuttlecraft and Yridian Shuttles, filled with Targs and Barbers. Fly slow and proud watching your opponent's armada blow you to bits for FUN!
Rating : See Targ's Cunning
Too Many Sidedecks?
In the future, there is a very large probability that Decipher will introduce new sidedecks. In the Battle expansion, I expect to see a manuever sidedeck, maybe there will even be a Grey Shirt side deck. In the future, you may see 20 different sidedeck. Here is how ST would sound.
"I use my Battle Side deck to..."
"I use my counter doorway to counter your side deck"
"Then I go into the Grey Shirted personnel"
"I use Paralax Arguers to play an event that cancels greyshirts from my Event Sidedeck"
"Well in that case, I counter it with my counter sidedeck"
"I counter your counter with my counter from my sidedeck"
"I doorway that"
"In that case, I haven't played an action yet, so I get a regular personnel from my personnel side deck"
"I get a temporal rift from my AU sidedeck"
"I get a counter from my counter side deck"
Well, then I move and attack your ship"
"Maneuver from Maneuver Sidedeck"
"Counter from...
And the game would go on with the entire deck consisting of doorways.
I know this is overboard, but Decipher is running low on ideas. They have promised to change the game in Fajo Collection (I don't know how 18 cards will help unless 10 are doorways for different sidedecks). They will make maneuver sidedecks, ect. I hope it won't degenerate into a game requiring elaborate use of counters or chips to keep track of damage, and I hope they will not use too many more sidedecks so that we can still play in a reasonably small area.
Decks Alike?
I have found that since the introduction of Q-continuum, the Kivas Fajo Decks have all changed into "Q's tent-Kivas Fajo" decks that are incredibly powerful. In the previous Chrystaline Entity, the powerr of the Q's tent was discussed. With the other room it provides, other players see cards like full planet scan, and Hugh appear more commonly in decks. This encourages a bit of variety, but all the changes appear to go into the same direction. In short, for a time there was a vast change in everyone's decks, then they balanced out when the best strategy was found. In essence, they all found a dynamic equilibrium after chaos.
I Think that decipher should make some variety in deck designs and gameplay. New deck designs should have totally different methods of gameplay. Right now, there are only 2 types of decks. Attack, and mission solving (which includes all planet, space, or both). The actual gameplay is easy to play, and both are easy to master. In Star Wars, there are hundreds of deck designs with 10 or so themes. You can have the following: Force Drain, Space Fleets, Hyper Escape (run and drain) , Asteroid, Hoth, Tatooine, Cantina, Death Star, ect. Star Trek needsa huge variation. It must still retain its point. In Star Wars you have to kill the deck. In Star Trek, you have to get 100 points. There should be a way to get 100 points by doing some devious and hard tasks (akin to the Trench Run and Commence Primary Ignition). There shoule be some additional strategy besides making the deck and seeding the dilemmas. It should include problem solving and tactical situations. Hopefully Decipher will resolve these issues in First Contact and BaH.
Neutral Zone
Data's Body
*Officer
Disabled unless Data's Head attached (When attached, Data's Head dos not enhance ship)
Engineer, Computer Skill, Music, Astrophysics, exobiology, During Seed phase may report for duity at your outpost
8/2/12
Data's Body is very good for Klingons and Romulans. The only problem is that it takes up valuable dilemma space that could be used to prevent the opponent from completing missions. Data's body does not help with the Invenstigate Time Continuum mission that requires Data. All in all, this card is not worth the seed card, because once you get him to be "fully functional" you have nearly won.
Rating 5/10
Vekor
+ Science
MEDICAL, Navigation, Geology
2/7/6
A Must for most Klingon and Romulan decks that lack Medical. The low integrity, odd cunning and average strength, however, do not make her excellent. If Vekors, DuraS sisters, and Romulans annoy you, stick a Firestorm to rid your opponent of them once and all. This card happens to be the best common next to K'ChiQ
Rating 8.5/10
Klingon Korner
Kahlest
Civilian
MEDICAL, Honor, Music, Klingons with honor are STRENGTH +2
7/6/4
Very good card if you need more MEDICAL, Females, and strength to pass Brute Force. This card makes Gowron strength 11, K'mtar Strength 10, and Kahless Strength 11; and easy 30 points that the opponent would shun as impossible and seed easy dilemmas by. She is Also good because she has Medical.. Few valuable Klingons are blessed with this holy skill that is needed to pass many missions. A lack of Command orStaff Star makes her worthless in attack decks.
Favorite Combo: Kahless+ Gowron + K'mtar+ her+ Brute Force
Rating 7/10
Targ
ANIMAL
All non-Targ Klingons are STRENGTH +1 where present, Nullifies 1 just played Rogue Borg Where present.
4/1/5
Strengths: Effective against Rogue Borg Decks (Who plays those any more?)
Good against Strength dilemmas (with kahlest, who needs 'em)
Weaknesses: Cunning, Integrity, Classification, Skills
Favorite Combo: Beverly Crusher with the event "Scottish Setter on her"+ 3 Targs w/ Mask of Korangono+ Klingon/Fed Treaty + Future Enterprise
A Crew of animals runs the FE!
Rating (See Cunning)
Federation Fudge
Mot The Barber
CIVILIAN
Barbering
8/7/4
Great guy when the mission "Cut Targs Hair" comes out! In Case anyone doesn't know, this will be a 100 point mission that will require Barberingx2, Barber Pole played on table, and an ANIMAL classification.
Ratin (See Targ's Cunning)
Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.