Killer Bee's
Chrystaline Entity # 11
STARSHIP EDITION
Contents:
Feature: How To Make a Starship Attack Deck.
Vor'cha Finale
Zalkonian Persistance
D'deridex power
Federation Fleet or Deferation Speed? By Staff Writer Yuan Ming Chiao
How To Make a Starship Attack Deck.
There are basically 2 deck types in Star Trek Card Game. The Attack deck and the mission solver deck. There is also a third one which is less common and a recent idea.
The mission solver deck concentrates on few ships, many personnel, and many interrupts. The normal design has 3-4 starships, 10-15 personnel, and 11-17 interrupts (including Events and doorways). This deck is succesful against everything except an attack deck. It Kivas Fajo's and Palor Toffs to get the personnel, and then it attempts the missions with a supercrew that nullifies all the dilemmas. It generally requires 2 turns to pass the missions and doesn't get stopped. This deck works best with all planet missions, but that is very cheap and it is outlawed in the games under house rules. This deck is the standard deck that works best for federation with the bridge crew and the easy missions that require one or two people.
The Attack deck is a deck that works best for Klingon. The Klingons have no attack restructions so therefore the romulans would not be suitible and the Federation would be OUT. This deck utilizes Bird Of Preys (K'vorts) to swarm the opponent and destroy the outpost before they can get the supercrew. The main challenge is don't get temporaled and save your events. Do this by haing a 40 card draw deck, having 4 Q2's and 4 doorways (to cancel Temps in effect) Have revolving door to counter the Future Enterprise, and 4 Bynars with 2 plasmadynes. Make SURE to have Data's head and kurlikan Nasicose (theres a Bortas that can destroy ANY outpost: __(9+2)*3 = 33 weapons, and if you are smart can take on a borg ship. Try to first destroy their outpost, then build a supercrew up and pass one or two missions at the end to win! This is an easy counter to the reqular deck, but against another attack deck, it gets interesting. Try to keep your forces together. All you care about is attacking. If you can destroy their outpost before they can kill yours, then you can reinforce your fleet, they cannot. You must then concentrait on their best ships. Remember to use cloak to your advantage. Make strategic attacks and then cloak. Keep them spread out and make a great strike. Defend your outpost until it is destroyed. After than there is no penalty for cloaking. Make sure to attempt missions before it is too late.
There is a third varient on the deck design. Make a theme deck. It concentraits on building perfect crews for starships. Make sure to have captains log ships with weapons NINE. Have your deck build around ONE PLANET MISSION. Have quadruples of each skill needed to pass it and never risk ALL 7 classifications. Just pass that mission and make sure to have Kurlikan Nasicose and Data's head underneath. Play it and defend it with many Q2's. The nine weapons will turn into 33 to blow up an outpost and destroy borg ships as if they were Yridian Shuttles! This theme REQUIRES passing that one mission AND getting The Nasicose out. You will be able to pass it and destroy their outpost in one turn and then next turn move to the borg ship and kill it. You have 75 points from the mission and the ship, and they just lost their outpost! Give them an evil smile and say "Thus is the fate of enemies of the Empire!" Then E-mail me and tell me about the game!
Vor'cha Finalle
There are several varients of the Klingon starships! Most think Vor'chas are not the best... But they are.
The Klingon commons are in teo Vaients, the K'vorts, and the Vor'chas:
K'vort
+ Cloaking device, Tractor Beam
RANGE 8 WEAPONS 6 SHIELDS 6
Vor'cha
* + + Tractor Beam, Cloaking Device
RANGE 9 WEAPONS 8 SHIELDS 7
If you have a swarm deck, then the K'vort is marketly better for its low crew requirement, but for the power, speed and durability, the Vor'cha is better for a standard mission passing deck. There are also many modifications on the standard Vor'cha and K'vort designs. The best of the K'vorts is the Hegh'ta which has a +2 modification, one to shields, one to weapons. This is the best K'vort, and a captain can make it be able to take on the Future Enterprise. There are other modifications, such as the Pagh and Vorn that both have 7 weapons but retain six shields. There is also the Buruk which has modified shields, but standard weapons and range. The common K'ratak, has no modifications, but has range and weapons switched. This is only good in an outpost targetting deck!
The Vor'cha has the best shields of any common Klingon starship. though nothing to brag about, the shields are strong enough to hold the galaxy's attack and fend itself against Nebulas and K'vorts. The Weapons are enough to Take on a D'deridex at the cost of the Vor'cha, but well worth the Hegh'bat to destroy an even more menacing Romulan Crew. The three modifications are the Qu'vat, the Mat-h'a, and the Bortas. The Qu'vat displays enhanced shields, the Mat'ha has enhanced combat systems, but lacks range, and the Bortas has more weapons, but doesn't have shields upgrades.
Other starships include the T'Ong, an old D-7 Klingon Battlecrusier, and the Fek'lhr, the hyperadvanced starship from an alternate reality. The Tong sponsers Red Alert Capabilities detailed in the Top Ten List, and the Fek'lhr has improved stats all around.
Klingon Starship Top Ten list:
#5
I.K.C. Mat-ha
* + + Tractor Beam, Cloaking Device
RANGE 8 WEAPONS 9 SHIELDS 8
Great Weapons and shields, but for eight range, you might as well use K'vorts en masse. It can, however withstand a borg outpost attack with no damage. A Captain Log rounds this ship out.
# 4
I.K.C. T'Ong
* Cloaking Device. May report with upt to 3 personnel at end of spaceline.
RANGE 5 WEAPONS 6 SHIELDS 6
The Tong is an old starship having only a Cloaking Device and no Tractor beam. This ship was simply not meant to complete missions. As the Klingons origionally intended it, it was for raiding colonies, but for practical purposes, it is for bringing reinforcement personnel or mission solvers in QUICKELY and secretly! Just make sure to have a Doorway in your hand to stop Temporal Rifts! Captains Log gives some options in the future
#3
I.K.C. Fek'lhr
* + [AU] [AU] Tractor Beam, Cloaking Device, Holodeck
RANGE 11 WEAPONS 9 SHIEDLS 8
If I didn't know about hte crew requirement, I would clearly say that this ship is the BEST Klingon ship that exists! The Crew Requirements ar ethe Killer. The Klingons have only 3 [AU] personnel to date, so they require some neutral assistance, and the neutrals with [AU] are not so great. You need at least 4 [AU] symbols to use this in the deck and this makes it a slow card to plkay with despite the high range that will pass missions fast. If you try to rally on a long turn at the end, this is the ship for you, but if you attempt in the middle of the game before you have a super-crew, then this ship is simply the wrong choice.It is a great Flagship for a theme deck concentraiting on All Good Things episode or simply a AU deck.
#2
I.K.C. Qu'vat
* + + Tractor Beam, Cloaking Device
RANGE 9 WEAPONS 8 SHIELDS 8
The Qu'vat has enhanced shields. This starship is very good because it does not get damaged in a Borg-outpost attack! It has high range. The only weakness is the weapons, but nine weapons is not that great because there are not that many starships with eight shields. Most have either seven or nine. This is perfect for mission decks that do not need captains log to get shields and do not care about attacking. This is the Mission solver ships of the game and the high range is the savior. Use it with good results.
AND THE NUMBER ONE SHIP:
This starship means Revenge in Klingon. It is a great ship for attack decks and also mission solver decks. Be sure to play Captains Log to perfect this ship! Kurlikan Nasicose Aids it as well! This ship is great in any attack deck and also very good in a Mission solver deck. In a swarm deck it is not so useful because of its high personnel cost to use! Use this ship as a flagship in a speedy deck that blasts through dillemas. I often use Data's Head as Well as Gowron to move the stats up to 11/14/12, enough to withstand a DIRECT borg ship hit anywhere, enough to take out the Future Enterprise (even with Data's head) and enough to pass missions quickely. Kurlikan Nasicose with Gowron and Data's Head pumps this awesome ship up to 33/42/36, a definate outpost Killer that can Kill borgs with minimal help and can destroy outposts with minimal effort. Just make sure you can get the artifacte, have plenty of each type of person and want to scare the heck out of your opponent! Another plus, the picture. Just imagine this starship taking on DS9 and other Outposts! Think of your Federation enemies crumbling as you destroy their outposts and win the game! With only Datas Head and the Nasicose, this ship can destroy outposts on its own!!!
Zalkonian Persistance.
There are many Varieties of Neutral Ships. There are obvous ones not to use, like the Zablian Transport and Yridian Shuttle, and there are ones to use. This top 5 list will highlight the positive and negative aspects of the Neutral Ships to date.
#5
Husnock Ship
* + + Tractor Beam, Holodeck
RANGE 6 WEAPONS 9 SHIELDS 12
Bad Range is made up for by the fact that it is able to withstand a direct hit by a borg ship. Holodeck is useful for Romulans and Klingons that are not able to afford their superships. It is a slow ship and the future ships are much better than this one. Use Husnocks sparingly even in an attack deck.
# 4
Mercenary ship
+ + Long Range Scan Shielding
RANGE 7 WEAPONS 7 SHIELDS 7
Good range for getting across thecommon 3-4 gap present on most spacelines. Captain Log gives many options for those who hate the Future Enterprise and want to kill it with Baran on board! Baran is useful to Klingons who only have 2 Exobiology. Low crew is made up for the fact that this starship has no useful equipment except in a nebula! Fine for people playing a "mercenaries" deck with many neutral ships designed to kill the opponent.
#3
Tama
* + Particle Scattering Device
RANGE 7 WEAPONS 9 SHIELDS 8
Low crew requirement and Captains Log makes this ship perfect for an attack deck! The lack of equipment is amde up by its combination of shields and weapons. Great Weapons to destroy anyone who doesn't understand "Shakka When the Walls Fell". Use this ship for outpost destruction or patrol duity to keep the opponent where they belong: At the outpost.
#2
Combat Vessel
+ +
RANGE 8 WEAPONS 8 SHIELDS 6
It used to be the fastest ship that the Neutrals had to offer. Now the Zalkonians have taken to the race and won, leaving this ship in second place. Its low crew requirement, unlike the Zalkonian Ship, makes it a prime choice for an attack deck!
And the NUMBER ONE SHIP...
The Zalkonian Vessel is the FASTEST NEUTRAL SHIP!!! It is the ONLY common ship range 9 for the Federation, and the only USABLE range 9 ship for the Romulans. This makes it a very usable ship since the Federatiuon and Romulans don't have a large selection of Range Nine ships. To top this off it is universal and also has a CAPTAIN who will show his face in a nearby expansion (Fajo Colection perhaps) The special ability is nice against people who always get one guy killed per mission. The special ability is nice against people who always get one guy killed per mission and then Emergency transport out of there! John Doe is a powerful person. Use this ship only is a fast mission passing deck. It does not belong in an attack deck because you can't attack without a decent crew requirement. The neutral requirement is hard unless you use a lot of neutrals. Stock 4-5 in a deck using this starship!
D'Deridex Power
The Romulans have 3 Basic Designs for their ships. The D'Deridex, The Scout Ship, and the Science Ship.
Scout Ship
RANGE 9 WEAPONS 3 SHIELDS 3
Science Ship
RANGE 8 WEAPONS 5 SHIELDS 6
D'Deridex
* + + Tracotr Beam, Cloaking Device
RANGE 8 WEAPONS 9 SHIELDS 7
The Scout ship is wonderful if you don't count on unning inot any Borg ships and have no concern about the enemies attacking you! As soon as it gets damaged, it looses all of its effectiveness in game-play! The Scout ships best defense is to Run! Run away! like the knights in Monty Python's Search for the Holy Grail! It has one modification, called the Pi, which ahs 4 shields and can withstand a shot from a Vor'cha. If you cruise around in Scout ships, the Pi is the way to do it. The Science ship still doesn't have enough power or shields to be taken seriously. The weapons are not as good as the K'vort, so why not use Klingons for an attack deck? This ship is best for science and research far far away, away from the reaches of Star Trek Tourney play. The D'deridex is a fine all around ship. It has GREAT weapons shat are sure to take down a nebula and seriously damage the ego of the Future Enterprise (if it has Data's Head). There are many modifications, including the new starship that is from Alternate universe. Here goes the top 5 list.
#5
Pi (3.14159565359...)
RANGE 9 WEAPONS 4 SHIEDLS 4
Decent crew requirement for its range and shields. Any old person could fly this starship and they could therefore run away FASTER than the Science ship. Try using this with Data's head and show those K'vorts what it means to be Romulan!
# 4
Devoras
* + + Cloaking Device, Tractor Beam
RANGE 9 WEAPONS 8 SHIELDS 8
Again nine range, but also high shields. Protection form the borg is just another advantage to this multifacited starship. Captain's log capability gives this starship an advantage over the Qu'vat. Great for Attack and mission solving decks.
Khazara
* + + Cloaking Decive, Tractor Beam
RANGE 9 WEAPONS 9 SHIELDS 7
Is it a coincedence that both origional ships shown firing in the series have nine weapons? This ship has a very good commander, but unlike the Klingons, the Romulans have significatly better starships at their disposal from the future and in the present. The Romulans need the speed to make up for their mediocre personnel.
Terix
* + + Tractor Beam, Cloaking Device
RANGE 9 WEAPONS 7 SHIELDS 9
This is a REAL modification of the standard D'deridex! The weapons and shields (the fundimental design) are switched and the range is added to. The captain and the ship make a great combo, allowing the Romulans to really withstand a lot of hits! Even from a borg ship. The range is another benefactor and it is necessary to make this ship better than the common Galaxy Class Starship which overruns the decrepid Federation. Use this in a standard Mission-solving deck.
And the NUMBER ONE SHIP:
The Decius is the best Romulan ship. The Federation and Klingons need an extra personnel to run their ships and the Klingons need another PRECIOUS [AU] personnel for a mediocre ship (+1 person for +1 range; might as well use Plasmadyne Relay!) This ship is fast, you can put a plasmadyne instead of a neutral AU person and also you can get all of this for a ship with ONLY 3 PEOPLE! This is the best 3 person ship with GREAT range, high shields,Great Weapons and a COMMANDER ON TOP OF IT!!!I don't know what the guys at Decipher where thinking about the Kligons when they designed this powerful ship!
The Klingon ship doesnt have a captain, has one more range for ONE MORE AU PERSON, and is not even a Vor'cha!!!
Federation Fleet or Federation Speed?
Yuan-Ming Chiao
In my opinion, the Federation players who make fleet decks are wasting their deck space. If you can get a ship out with 8-9 range, and a decent crew to solve missions quickly, you win. The ships that will get you where you want in one or two turns, repel enemies and are easy to staff are the key factors in your ship choices.
Here are my suggestions:
#5
USS Galaxy
* + + Tractor Beam, Holodeck
RANGE 8 WEAPONS 7 SHIELDS 9
This is a pretty good ship, good speed, great shields. A great common! But a Nebula class ship will give you one less shield at one less person, you should avoid battles at all cost in a Federation speed deck.
#4
USS Nebula
* + Tractor Beam, Holodeck
RANGE 8 WEAPONS 7 SHIELDS 8
This ship is common, but it beats all the rare and uncommon Nebula class ships released so far, AND many rare ships. Why? 2 crew for a fast, durable ship(8 shields, 8 range). The low weapons are irrelevant! This craft can serve as a reconnaissance vessel to get back love interests, or even be used as your flagship! This is the quickest Federation ship around. Plus, its universal!!! Compared to the galaxy, for one extra shield, you pay one more crew.
#3
Future Enterprise
* [AU] [AU] [AU]
RANGE 13 WEAPONS 10 SHIELDS 9
What only 3rd place!?!?! Why is this ship only in 3rd place?!!?!?! First, it’s very hard to get the requirements for the ship. Second, it cost too much Latinum to buy! J AU icons are common, but if you lose them in missions, the FE could get stranded! Why is this ship cool? 13 range will get you places! At least in most cases 4 spaceline cards! A cloaking device to hide from hungry attackers and 10 weapons to scare away wimpy Vorchas and K’vorts. The only speed version of this card is the range, but it is rather slow getting it out.
#2
USS Enterprise-C
* + [AU] Tractor Beam, Reports for duity Damaged at any Location
RANGE 8 WEAPONS 7 SHIELDS 8
Comes in to play damaged, BUT at any location. Why is 5 range useful? Let’s say you have that last mission complete, but you’re out of range to get to it!!! But wait, play the Enterprise-C, use that range and get to the mission to win! That’s speed! Use it to recover crews from stranded ships! Try not to play this ship in the beginning, and use it at the end to win.
#1 !!!!
What can I say, the best you can get for 3 crew. The 9 range is one of only 2 Federation ships with it! It is a must for all Federation decks! 9 shields will repel most attacks and 8 weapons will keep the Revenge(IKC Bortas) from attacking you. The Enterprise is easy to staff, fast, powerful, and in combination with a good crew will get where no one has gone before! Try adding Data’s Head, and you get a mini Future Enterprise(11/10/11) for 3 personnel!!
In conclusion, range is the far most important factor in the Federation fleet. Shields are necessary to survive, but weapons are just to fight back. You should beat them before they can blink, that’s why battle is not important for a Federation player.
Letters To the Editor/Classifieds
Play Klingon or Romulan? Tired of unfairness of the game towars the other races? Read my complaint letter about having no Klingons or Romulans in the First Contact Expansion and make your own complaint!!! NEW!!! They may add Klingons if they get more requests!! They are still enough away from their deadline that they can change the cards! E-mail them before it is too late!!!
Can win with Klingons? E-mail your deck!!
Have Betazoid Gift Box or Borg Ship for trade (for Star Wars Cards) E-mail me!
This Magazinewas created on 3-4-97
Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.
Letters To the Editor/Classifieds
Play Klingon or Romulan? Tired of unfairness of the game towars the other races? Read my complaint letter about having no Klingons or Romulans in the First Contact Expansion and make your own complaint!!!
Can win with Klingons? E-mail your deck!!
Have Betazoid Gift Box or Borg Ship for trade (for Star Wars Cards) E-mail me!
This Magazine was created on 3-4-97
Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.