Killer Bee's
Star Trek vs. Star Wars
I was playing a game and found out that ST vs SW with these rules (chosen at random) was exactly equal for Dark vs Klingon. Of course the Feds can attack (when faced with an evil empire that will twist the Directive...)
The rules are the same except force drain is divided by 2 (if it is odd, one turn it hurts, the other it doesn't)
Star Wars plays EXACTLY THE SAME! Here are the modifications to ST (don't bother to modify the ST deck)
Reactor Terminal in effect at ALL times for the ST people.
Ships must deploy to outpost, but people can deploy to ships Movement happens after battle.
Missions (which are like locations and can be stacked in the deck) have a force drain equal to the number of opponent affiliations that can attempt! If you play Klingon and are present at a location that can be attempted by the other two, then you drain for two. They drain for one at all missions where the Klingon symbol is present (or whatever affiliation) They get force equal to number of opponent affiliations (if all three, they get 2 force) The parsec is equal to the range number x2! If you pass a mission you get ARTIFACTS seeded there!
Kevins Kill Effects (like Alters kill events), Q2's kill Alters and Senses, Amandas kill any interrupt that is not sense alter or control.
People: Alternate universe symbol indicates that the person adds 1 to the power of the starship staff symbol indicates the same command star indicates that they add 2 to the power of the starship the [AU] symbol is cumulative with everything else. Must have Leadership or Officer to draw destiny Ability = (Cunning + Integrity)/4
Power = Strength / 2 (round up)
Forfeit = Strength
It is my advice to play only space decks...
Starships:
Weapons = Power
Shields = Armor
Range = hyperdrive
Of course the command requirements must be met to fly the ship. A cloaked ship has no presence. It cannot force drain attack or be attacked Tractor beam is a built in device (read SD tractor beam) It must have 2 Engineer to operate.
Destiny (how would you play without this)
0 --- Missions, EVENTS
1 --- Federation Personnel
2 --- Neutral Personnel
3 --- Romulan Personnel and Starships
4 --- Klingon Personnel (C'mon they are WARRIORS)
5 -- Interrupts (A lot of 5's, huh?)
6 --- Doorway
Optional: If the ST is losing a lot... then: navigation adds 1 to shields (x2 adds 2) computer skill adds 1 to weapons (x2 adds 2) All 7 skills make starship immune to attrition < 4 Seed your artifacts at an easy mission!!!
This Article was created on 3-6-97
Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.