Killer Bee's

ST:BATTLE RULES

I made a new game that allows battles and makes them more realistic. It includes possible maneuvers such as the Picard Maneuver or Read alert Maneuver. It requires a deck of playing cards, and a printout of the following. It allows one to one ship combat unlike 160003042340 Bird of Preys vs ONE Future Enterprise. Mount the Maneuver cards on the cards and have fun w/ this varient.

All Power to weapons!

(maneuver)

R/ W/ S

-1/+2/-1

Warp Slide!

(maneuver)

R/ W/ S

-9/+3/+5

All Power to Warp Drive!

(maneuver)

R/ W/ S

+5/-4/-4

Their shield is operating on a frequency of 29134!

(maneuver)

R/ W/ S

-0/+5/-1

All Power to Shields!

(maneuver)

R/ W/ S

-2/-1/+2

Warp Burst!

(maneuver)

(rnd dwn)

R/ W/ S

-4/+(R/3)/-1

Long Range Burst!

(maneuver) "tap" this ship to give target ship +0/+2/+1 ship gets -3 to R

Ram

(maneuver)

you use R as W They use R as W

Well placed hit!

(maneuver)

R/ W/ S

-2/+4/+0

Decloak! FIRE!

(maneuver)

R/ W/ S

-1/+2/+2

Play on cloaked ship; it decloaks

Risky Maneuver!

(maneuver)

R / W / S

-7/+1D6/-1D6

Random Evasive Pattern!

(maneuver)

R / W/ S

-1D6+1/-1D6/+1D6+1

Red Alert!

(maneuver)

R/ W/ S

-4/+0/+0

(add 4 points to any system, divided in any way you want)

Evasive Maneuver pattern Delta!

(maneuver)

R/ W/ S

-3/+1/+2

Evasive maneuver Pattern Alpha!

(maneuver)

R/ W/ S

-3/+0/+3

Maneuver "Pattern Suicide"!

(maneuver)

R/ W/ S

-5/+5/-5

The Picard maneuver!

(maneuver)

R/ W/ S

-6/+2/+4

Disable Target!

(maneuver)

R/ W/ S

-5/-2/-2 (If target hit, take control of it)

Bridge Hit!

-5 to ship’s range (Battle Damage)

R/W/S

-2/-2/-2

Deflector Hit.

-4 to ship’s range

(Battle Damage)

R/W/S

-0/-3/-0

Warp Drive Hit.

-4 to ship’s range

(Battle Damage)

R/W/S

-7/-0/-0 (can repair in 1 full tur n)

Main Weapons Hit.

-4 to ship’s range

(Battle Damage)

R/W/S

-1/-3/-0

Armor Damage.

-1 to ship’s range

(Battle Damage)

R/W/S

-0/-0/-1

Secondary Weapons Hit.

-2 to ship’s range

(Battle Damage)

R/W/S

-0/-2/-0

Phaser Hit.

-1 to ship’s range

(Battle Damage)

R/W/S

-0/-1/-0

Nav Console Destroyed.

-6 to ship’s range

(Battle Damage)

No more maneuvers may be played by this ship

Rescue

(maneuver)

Play on a ship that is facing an opponent with more weapons than its shields. Another ship may take its place. Add both weapons together when attacking.

They are too much for us! CLOAK!

(maneuver)

Allows a ship to disengage its opponent and engage its cloaking device.

Plasma Fires!

-3 to ships Range

(battle damage)

Destroys cloaking device

R/ W/ S

-1/-2/-2

Launch suicide shuttle

(maneuver)

R/ W/ S

-4/+5/-3

Evasive maneuver Pattern Beta!

(maneuver)

R/ W/ S

-1/+1/+1

Lock Weapons!

(maneuver)

R/ W/ S

-1/+1/0

Fire Deflector Dish

(maneuver)

(gives +16 against Borg)

R/ W/ S

-5/+5/-3

Tractor beam orbit!

(maneuver)

R/ W/ S

-5/+1/+4

Attack my target!

(maneuver)

allows ships not battling to add half their weapons to target ship.

Evasive Maneuver Pattern Gamma!

(maneuver)

R/ W/ S

-5/+2/+2

Reengage around planet Artoth 3!

(maneuver)

Cancels all maneuvers played so far

Generate Holographic ships!

(maneuver)

R/ W/ S

-3/+1/+4

Shut down drives, fire!

(maneuver)

R/ W/ S

0/+3/-5

Employ Shuttle Tactics! (maneuver)

R/ W/ S

-2/+2/+2

Captain’s Maneuvers!

(maneuver)

Play on a ship with a captain on board.

R/ W/ S

-4/+3/+3

Hold them off for as long as possible!

(maneuver)

R/ W/ S

-2/+6/-7

Fire Torpedoes, dispersal pattern Sierra.!

(maneuver)

R/ W/ S

-3/+3/0

"A tractor beam deflects 50% of their shots.!

(maneuver)

R/ W/ S

-4/+1/+4

Strategic Maneuver

(maneuver)

Add your cunning and subtract theirs from your weapons and shields.

Bubble shields together!

(maneuver)

-5 to ships range, All ships get +3 to shields.

Lucky miss!

(maneuver)

Can only be played if it will make shields greater than attackers weapons.

R/ W/ S

-1/0/+3

Random Impulse bursts!

(maneuver)

R/ W/ S

-1/-1/+2

Good Leadership

(maneuver)

Add number of Leadership to weapons leadership x 2 counts as 2

Gamble

(maneuver)

People auction off the + to weapons until one person passes. This affects both sides.

Fire all torpedoes!

(maneuver)

R/ W/ S

-2/+3/-1

Reroute all power to the helm! (maneuver)

R/ W/ S

-4/-2/+2

Turn Sequence

¨ Play one Event, person, ship, or equipment card.

¨ Organization Phase: Beam personnel onto/off of a ship

¨ Cloak phase A: Cloak/Decloak (once)

¨ Battle Movement: move ships to battle using regular movement rules.

¨ Resolve battle

¨ Cloak phase B: Cloak/ Decloak if ship hasn’t done so on first phase

¨ Non-Combat movement: All ships may use their remaining range to move through and to areas that have no enemy ships on them.

¨ Attempt space/planet missions: Away teams that have previously beamed down may now attempt space/planet missions to get their artifacts. They must go through dilemmas, but gain no points for passing a mission. Dilemmas do give/take points away. Artifacts may be placed ANYWHERE, but only one can be put on any mission.

¨ End Turn: Draw cards and events that specify at the end of turn are now in effect.

Maneuvers: They temporarily affect one ship on your side until a "discard maneuver" phase is reached. If the ship doesn’t have enough range, to withstand the subtraction, it may not be played. Battle damage They are played by a friendly ship that gets something subtracted to the range. They affect the opposing enemy ship. The battle damage remains until fixed at a ‘non-neutral" outpost.

For every damage exceeding the shield, the ship takes damage (Damage 3 times to destroy a ship) and the opposing player may earn points. Damage is cumulative, and you may damage someone twice or 3 times by having more than 2x or more than 3x their weapons. A ship may be totally repaired, but the outpost’s shields do NOT extend over it for 2 full turns. If it survives, all battle damage is removed and the status of the ship is normal. Points earned, are not lost. If the shield goes to negative one, the ship is destroyed, and the far right column is used for a point bonus.

+10 Autodestruct - For destroying an outpost, you get +50 points. Artifacts should be designed to help you destroy ships or win faster.

Remember, do not include Maneuvers in your deck!

Decks:

My current Klingon deck

E-mail me your deck!!!

Letters To the Editor/Classifieds

Play Klingon or Romulan? Tired of unfairness of the game towars the other races? Read my complaint letter about having no Klingons or Romulans in the First Contact Expansion and make your own complaint!!! Make ST:FC A Multicultural Expansion!!!

Have Betazoid Gift Box or Borg Ship for trade (for Star Wars Cards) E-mail me!

Link to Yuan-Ming's Star Trek Universe

Send Comments and review requests

Make sure to send classifieds or articles as well!

This 'Zine was modified on 3-24-97

Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.

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