Battle Zone Technology: Personal Weaponry

When I first began the project of cataloging Battle Zone technology I had point values assigned to each item on the page.  Most personal weapons aren't worth assigning a cost to, so I have revised this.  If a weapon has a point cost, it will be noted in the weapon description.

GRENADE EQUIVALENTS

The reason for having points spent for weapons was to keep everyone honest and reasonable with what their characters pack with them. I didn't want to have a character carrying three blaster rifles, a heavy repeating blaster, and fifteen thermal detonators, because that just wouldn't be reasonable. Weapons will now have a new rating.....the GRENADE EQUIVALENT (GE)!

The GE system basically means that each weapon is equivalent to "X" number of grenades. For the sake of simplicity, each character will be able to carry the same number of GE's as any other character (without the use of backpacks and such). This number is in favor of weaker races, such as Ewoks and Jawas which shouldn't be able to carry as much as a human, let alone a wookiee.

Each character, without the aid of a belt pouch, holster, backpack, or other such device, will be able to carry six GE's worth of gear or weaponry. This number may only be modified with the use of aforementioned belt pouches, holsters, and backpacks. The absolute total number of GE's with the use of backpacks and holsters depends on the race of the character (all apologies for getting too technical with this).

GRENADE EQUIVALENT MODIFIERS

GRENADE EQUIVALENT TOTALS according to race: Totals according to race are given with the GE base, then the GE modification limit (ie; 6/6 would mean that whether they had a backpack or just themself, they are only strong enough to carry 6 GE's).

This whole GE thing may be a little confusing to some of you. For clarification, please write to me.

Archaic Melee Weapons:

Archaic Ranged Weapons:

Blasters: The damage done by a blaster can be modified, by your character, by spending points. 2 points gives your blaster one more damage rating point.

Ranged Weapons: Missile weapons, Firearms, and specialty weapons.

Explosives: Essentially, grenades and thermal detonators. However, other things such as demolition devices, anti-personnel mines, and vehicle mines would fit in here too.

Powered Melee Weapons: knives, axes, swords, lightsabers, blah, blah, blah.........

RETURN TO THE TECHNOLOGY PAGE

This page hosted by Geocities

Get your own Free Home Page

1