Ezekial Andr'syn

The venerable Jedi Knight, Ezekial Andr'syn by Domino
- Ezekial Andr'syn was the son of a smuggling team, Forrd and Roanna
Andr'syn. The Andr'syns held their smuggling activity to Elrood Sector
and were quite successful, to the point that they were able to open a
way-station/restaurant on Torina on the edge of the planetary spaceport.
- The Andr'syns, together with their son, had a good business going for many
years and lived a life of relative peace and prosperity. It would have
continued like that indefinitely except for the intervention of
destiny. An Imperial Star Destroyer entered the system chasing a small
pirate fleet.
- The pirates landed at the spaceport hoping to blend in with the local
population and regroup later, but the Star Destroyer captain had apparently
not been willing to allow escape to the pirates. Turbolaser fire and
multiple bombing runs from Scimitar Assault bomber squadrons knocked the
spaceport and surrounding buildings into so much dust and smoke, and only
10-15% of the population in the area made it out alive. Ezekial was
among that number, but his parents were not.
- He was able to access his parents' credit accounts and acquire passage out
of Elrood Sector, and did so; leaving behind his life and the memory of his
parents as best he could. Another passenger on that shuttle was an
Evrishi named Hawran Riciao, a Jedi from Luke Skywalker's academy who
happened to be in Elrood Sector on personal business.
- The Jedi felt Andr'syn's presense through the Force and
arranged to meet the young man and presented Ezekial with his destiny.
Ezekial was intrigued with the prospect of learning about the Force and
becoming a Jedi, and with maturity that few adults possess realized that
such a life-path could help him overcome the pain he was feeling at his
recent loss.
- Andr'syn is now a respected Jedi Knight at
the academy and takes his responsibilities as a Jedi Knight and instructor
very seriously.
BZ stats:
ATTRIBUTE |
RANK |
SKILLS |
RANK |
|
FORCE ATTRIBUTE |
RANK |
Dexterity |
35 |
Dexterity Skills |
|
|
Control |
95 |
|
|
Blaster |
60 |
|
Sense |
90 |
|
|
Dodge |
65 |
|
Alter |
80 |
|
|
Lightsaber |
115 |
|
|
|
|
|
Melee |
110 |
|
DARK SIDE POINTS |
0 |
Knowledge |
25 |
Knowledge Skills |
|
|
|
Alien Species |
40 |
|
|
Business |
35 |
|
|
Languages |
40 |
|
|
Law Enforcement |
40 |
|
|
Planetary Systems |
65 |
|
|
Scholar: Jedi Lore |
45 |
|
|
Streetwise |
40 |
|
|
Survival |
50 |
|
|
Willpower |
75 |
Mechanical |
40 |
Mechanical Skills |
|
|
|
Astrogation |
65 |
|
|
Communications |
55 |
|
|
Repulsorlift Operation |
55 |
|
|
Sensors |
50 |
|
|
Starship Piloting |
60 |
|
|
Starship Gunnery |
57 |
|
|
Starship Shields |
53 |
Perception |
30 |
Perception Skills |
|
|
|
Bargain |
40 |
|
|
Command |
42 |
|
|
Gambling |
60 |
|
|
Hide |
48 |
|
|
Investigation |
53 |
|
|
Persuasion |
51 |
|
|
Search |
50 |
|
|
Sneak |
52 |
Strength |
30 |
Strength Skills |
|
|
|
Brawling |
65 |
|
|
Stamina |
48 |
|
|
Swimming |
30 |
Technical |
25 |
Technical Skills |
|
|
|
Blaster Repair |
50 |
|
|
First Aid |
37 |
|
|
Lightsaber Technology |
65 |
|
|
Starship Repair |
63 |
|
|
Starship Weapon Repair |
60 |
Ezekial's Belongings:
- Lightsaber: Damage is 50 plus his Control rank
- Vibro-sword: Damage is 30 plus Strength rank of the user - Ezekial
has an impressive fighting style incorporating the use of his lightsaber and
vibro-sword. It is both dazzling and devastating.
- Heavy blaster pistol (DL-44): Damage is 50
- He wears brown trousers,
black leather boots, and a white shirt covered by the traditional brown Jedi
cloak.

Ezekial's Force Powers:
- Control: Absorb/Dissipate Energy, Accelerate Healing, Concentration, Control
Pain, Detoxify Poison, Emptiness, Enhance Attribute, Hibernation Trance, Reduce injury, Remain
Conscious, Resist Stun
- Sense: Combat Sense, Danger Sense, Life
Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force
- Alter: Telekinesis
- Control & Alter: Control Breathing,
Return Another to Consciousness
- Control & Sense: Farseeing, Instinctive Astrogation, Lightsaber Combat, Projective Telepathy
- Control, Sense & Alter: Affect Mind
- Sense & Alter: Dim Other's Senses

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