Progression of Life on Dathomir: a Brief History The Jedi Knights reigned as the protectors of order for over a
thousand generations. Although the Jedi Order's practice of
self-policing their ranks was very effective, it was not unknown for
certain Knights to fall prey to the seductions of the Dark Side of the
Force. Over the following years, Allya took many of her slaves as
husbands. Though she selected her husbands carefully, she allowed
the slave to decide for themselves whether or not to marry her.
She outlined her requirements for marriage carefully. Those that
produced daughters would be lavished with gifts and power over the other
slaves. Those that yielded sons were served to the rancors.
It was a risky proposition, but Allya made certain that the reward was
worth the risk. The Rise of the Witch Clans After Allya's passing, there was a short struggle for
power between the eldest daughters. Before the conflict turned
violent, it was decided that it was time for the immense family to break
away from one another. Each of the original daughters left the
group, taking their extended families with them. The Nightsisters Many of Dathomirs clan sisters broke with the
teachings of the Book of Law. These Witches were cast into
the wilderness - an ironic reflection of Allya's exile - to atone for
their wrongdoing. After a period of three years, an offending Witch
was allowed to petition for acceptance back into the clan, at which point
the clans council would hold a hearing. The Clan Mother had final
say, but most clans accepted the suggestions of their sisters. The Book of Shadows Gethzerion taught her pupils that the ancient text, the
Book of Law, was created by Allya after she had become old and
weak. That Allya's power had always been of her own ends, and that
when she began to lose control of senses, she fell into a world of
self-pity and despair. A place no self-respecting Witch would allow
herself to stumble into. |
Differences Between Dathomir Witches and the Jedi Though very similar in most respects, there are subtle differences
between the way Jedi use their powers and the Witches of Dathomir cast
spells. Not the least of which is that, while the Jedi access
their powers predominantly through meditation, the Witches of Dathomir
sing and chant to focus concentration on harnessing their talents. Allyan Magic vs Shadow Magic Though some Dathomir spells are inherently evil, none of the spells cast by Witches have the ill effect of automatically gaining the caster Dark Side Points. If a Witch casts a "gray area" spell in the defense of herself or others, or in some appropriately heroic manner, no Dark Side Points are given. Likewise, a Nightsister may be able to twist a naturally heroic spell in such a way as to require that Dark Side Points are "awarded." |
Dathomir Spells - All spells have the same cost of Jedi powers, but must be individually ranked.
Absorb/Dissipate Energy - This spell allows the caster to absorb or dissipate energy, including light, heat, radiation, and blaster bolts.
Spell of Comfort - A wounded Witch who casts the Spell of Comfort can act as if she has not been injured at all. The wound is not healed, but the pain is ignored until the caster is out of danger.
Spell of Power - A Witch casts this spell to increase a single attribute for a short period of time. An increased attribute can help the Witch to jump higher, see better, run faster, and even take more damage
Force of Will - By casting this spell, the character uses her own willpower to fight the effect of hostile spells or Force powers, such as telekinetic and mental attacks. This spell does not work against Force Lightning or Force Storms or against objects hurled by telekinesis.
Spell of Understanding - This spell allows a Witch to understand the language of an animal and speak to it in return.
Spell of Awareness - The Spell of Awareness allows a Witch to extend her senses like a protective sensor, creating an early warning system for as long as the spell remains in effect.
Spell of Discovery - With this spell, a Witch can detect sentient beings who might otherwise remain hidden from their normal senses. This spell has a range of 10 meters.
Seeking Spell - The caster can sense the presence of a specific individual for whom she searches. The caster can determine if that person is wounded or in distress of some sort. Compare the rank of the spell to the target's Perception (Control if target is a Jedi) to determine if the Witch detects the target.
Spell of Open Mind - The Witch can attempt to read the surface thoughts and emotions of a target.
Spell of Interpretation - This spell allows the Witch to translate and speak a language that she has not previously encountered. The caster must first hear the target speak or see the words in written form.
Spell of Thought-Touch - If the Witch successfully projects her thoughts, the target hears her thoughts and feels her emotions. Compare the rank of the spell to the target's Perception (Sense if target is a Jedi) to determine if the Witch projects thoughts or feelings into the target's mind.
Spell of Assistance - Speed up the healing of a friend or companion.
Spell of Lightning - The caster is able to hurl bolts of energy from her fingertips. This power is generally used by Nightsisters as an attack, though a Clan Witch might know it and use it for innocuous purposes (such as lighting a campfire).
Battle Meditation* - Two possible effects. The Witch can force
her
adversaries to stop their attack and begin to fight each other. The Witch can also make
her
allies' will to win stronger, while weakening the resolve of the enemy! The targets of
this power must have initiated combat for the power to work!
This spell has the same effect as the Jedi power of the same name, and I
have placed the same limitations on it as on the Jedi power.
Projected Fighting - The caster can inflict damage on an opponent without physically touching him.
Tempest - The spell caster who uses Tempest can manipulate the elements in the atmosphere. The extent of control is dependent on the caster's mastery of the spell. E-mail me for better understanding.
Telekinesis -This spell allows a Witch to move and levitate objects in anyway or anywhere she desires. This spell may be used to move oneself or others.
Environmental Attunement - A Witch can attune herself to the weather patterns and discern the nature of the weather for the next four hours.
Concentration - The Witch must already be performing a task and concentrate on that task. Chanting the words to invoke the spell, she finds her success at the task much easier.
Spell of Protection - This spell allows the Witch to surround her body with a magical shield. The shield repels energy and physical matter up to a damage rank of 10 or one quarter the rank of the spell (whichever is higher). It can block objects down to a molecular level!
Spell of Structure - When a Witch casts this spell, she is able to mold and shape the ground to her own design.
Spell of Mimicry - This spell allows the Witch to change the appearance of her face (up to a rank of 10), her body size and form (up to a rank of 25) or completely alter her body, face, and clothing.
These are not the only Dathomir spells, but are presented to give you an idea of what is available. Essentially, any Light Side, Dark Side, or Sith power could most likely be adapted for use as a Dathomir spell. If you are playing a character with Dathomir Magic and want to adapt a power (or powers) Get in touch with me and I'll hook you up with all the knowledge you'll need.
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