Astinus’s Scroll: The River of Time

The events of the Age of Dreams are not dated to a specific year, or even century. It is probable that the measuring of time during this period occurred at a scale incomprehensible to man.
Astinus

The Gods Awaken: From swirling chaos emerge the gods. Taking realms of chaos unto themselves, they establish the Balance. Chaos slows and is subdued by the triumvirate of Good, Evil, and Neutrality.
The Stars are Born: The universe is forged from chaos. Sparks fly from the anvil, creating stars in the sky. Worlds are wrought by the hammer strokes and left to cool. The spirits of the races dance among the stars.
The All-Saints War Begins: The three realms of the gods vie for control of the sentient spirits. The gods of good press to give the spirits power in physical worlds, nurturing them toward the greater good. The evil gods desire to subjugate the spirits as servile beings. The gods of neutrality wish to free the spirits to their own desires.
End of the All-Saints War: The war ends with an alliance between the good and neutral gods, in which the spirits gain power in the physical world, yet retain the freedom to choose good or evil.
Krynn is Populated: Gnomes, elves, ogres, dragons, and humans are given the world of Krynn as their domain. The races quickly spread across the world claiming regions as their own. The other races force the humans into small, desolate corners of the world, and then ignore them.

The Age of Light

circa 4000 PC Rise of the House of Silvanos: The first Synthal-Elish (Council of the High Ones) is formed by Silvanos, on thc hill called Sol-Fallan. The many households of the elves swear allegiance to each other through Silvanos. Balif, the general, becomes Silvanos's lieutenant. Now united, the elves look to the menace of dragons encroaching into eastern Silvanesti.
Birth of the Gnomes: Reorx, who forged the world, becomes displeased with a group of his human worshipers He turns them into gnomes.

circa	3500  Greystone Created: Magic is unknown upon Krynn. Reorx, the god of the forge, creates the Greystone of Gargath. In it is concentrated the magical essences of the grey moon, Lunitari.
Elves Triumph: The dragons ate driven from Silvanesti. Elven clans again swear allegiance to the house of Silvanos. The Kingdom of Silvanesti is decreed. Lands are granted immediately to the major families of the Synthal-Elish.  A central government overlooks independent states

circa 3100  Greystone Released: The gnomes pull the Greygem from the skies, and it floats across the face of Krynn, leaving disruption and chaos in its wake. Through the gem, magic is brought to the world. Some gnomes ate changed by the gem, creating the kender and dwarven races.

circa 2800  Kal- Thax Closed: The region of Ansalon inhabited by the dwarves is sealed against all intrusion. Rumors of dark horror emerge from the land, but messengers ate forbidden entry.

2692	Second Dragon War of Silvanesti Begins: Dragons again strike southward from central Ansalon, this time aided by potent magic. The elves tally and resist Elves from the western provinces save the capital from destruction, forcing the dragons onto the defensive.
Construction of Thorbardin Begins: The dwarves of Kal-Thax commence the building of their mighty fortress as a defense against the world.

2645	Second Dragon War Ends: The elves of the west drive the dragons from Silvanesti, and are held as heroes of the land Humans join in the war to banish dragons from the face of Krynn. A mighty hero, Huma of the Lance, discovers the Dragonlance and uses it to drive the dragons to a negative plane, where they ate ordered to sleep for the rest of eternity.

2600	Thorhardin Completed: The dwarves withdraw into their fortress, turning their backs upon the rest of the world.
Rise of Ergoth: The humans of Ergoth exert their influence beyond the borders of their land. Ergoth expands rapidly to the east and south.

2515	Death of Silvanos: The venerable leader of the elven nation dies and is buried in the Crystal Tomb. His son, Sithel, assumes the leadership of Silvanesti. Sithel orders construction of a tower in honor of his father, to be called the Palace of Quinari.

The Age of Might

2500	to 2200  Ergoth Dominant: The expanding nation of Ergoth reaches the northern border of Thotbardin to the south. Skirmishes between dwarves and men eventually lead to an uneasy truce. The humans also expand eastward and establish outposts on the edge of the Silvanesti forest.  The western elves begin to trade with humans, some elves and humans intermarry.

2308	Sithas and Kith-Kanan Born: Twin sons are born to Sithel. Sithas is born minutes before Kith-Kanan.

2192	Sithel Slain: Sithel leads a hunting expedition into the western teaches of Silvanesti. His party accidentallv meets a human hunting party that is stalking prey. The elf is concealed by thick brush and a human hunter shoots him by mistake. The Kinslayer War begins.

2192	to 2140  Kinslayer War: The elves attempt to drive the human outposts from Silvanesti, while the humans defend fiercely. Many more humans arrive to aid their side in the war The elves who married into human society are forced to fight against their human kin in a war of great savagery.
Kith-Kanan skillfully leads the western elves in war, while Sithas solidifies his hold upon the throne. The war finally ends with a truce.

2140	to 2100  Sundering of Silvanesti: The western elves are again the heroes of the land. They, however, are ashamed of the bloodshed wrought by the Kinslayer War. The philosophies of the western elves have strayed from the rigidly structured order determined by the high elven caste system. With their army still intact, the western elves sue for freedom of self-determination.
Ergoth/Thorbardin Clash: A series of disputes over borders and mineral claims leads to renewed skirmishing between dwarves and humans. The threat of all-out war looms.

2073 Swordsheath Scroll Signed: A pact of peace is signed by the emporer of Ergoth, the elves of Silvanesti, and the dwarves of Thorbardin. The Swordsheath Scroll solves the most pressing problems of the age.
The elves of westem Silvanesti are granted a huge tract of enchanted wood-land north of Thorbardin, where they can live as they wish. This land, called Qualinesti, also serves as a buffer between the dwarves of Thorbardin and the humans of Ergoth. Ergoth agrees to stop mining the Kharolis Mountains, and the dwarves agree to relax trading restrictions between their peoples and the humans. All hostilities cease.

2050	to 2030  The Great March: The elves of western Silvanesti, under their leader Kith-Kanan, migrate to Qualinesti and begin to colonize their homeland.

2000	to 1400 Peace: Krvnn prospers. KithKanan strengthens the bonds of peace between the elves of Qualinesti and the dwarves of Thorbardin. Together, the races erect the fortress of Pax Tharkas as a monument to their lastinng peace. Ergoth passes through a succession of emperors of the Quevalm line, the majority of whom rule with just and benign hands.

1400 to 1250 Rebellions in the East: Gradually the Ergothian rulers begin to abuse and exploit their subjects. After much repression and heavy taxation, the provinces in the eastern corners of the empire begin to revolt. These wars are usually brief, but very violent. The emperors are forced to use their troops regularly, and each rebellion is larger than the last one.

1262	Vinas Solamnus Commands Imperial Guard: This skilled commander, who has been instrumental in crushing several rebellions, is appointed to the highest military post in the empire.

1251	Great Rising in Vingaard: The largest rebellion yet shakes the plains of Virigaard and Solanthus. Solamnus marches east with a huge army to once again crush the rebellion.

1250  Year of Waiting: Solamnus studies the grievances of the eastern peoples, determined to end the rebellion without a massacre. Gradually he comes to realize that the empire has incited the rebellions through vile and repressive treatment of its citizens.  Solamnus, and most of his army, join the rebel cause at the end of the year.

~49 to 1242  Union of the Plains Stares: The nations of eastern Ergoth rally to Solamnus, achieving quasi-independence.
Patiently, Solamnus crams a mighty army.

	1241	Fall ofErgoth: Solamnus and his army
		match west. The general outmaneuvers
		the Ergothian army and lays siege to the
		capital. Solamnus accepts the emper
		or's surrender in the spring of 1240.
		  The surrender terms require the
		emperor to grant each of his subject
		states the right of self-determination.
		Although the nations of Ergoth remain
		loyal to the crown, outlying states
		become independent or join the new
		nation of Solamnia.
		 Solamnus assures the elves and
		dwarves that he will abide by the terms
		of the Swordsheath Scroll.

	1225	Knights of Solamnia formed: Knights of Solamnia Formed An order
		of knights, dedicated to the causes of
		goodness and freedom - is formed by
		Vinas Solatonus. Solamnia prospers, as
		the states of Palanthus, Lemish, and
		Caergoth join the new nation voluntarily.

1100	to 800 Foundation of lstar: The tribes of far eastern Ansalon, until now a bickering collection of barbarians, gradually unite. The Council of Istar establishes a unified government. Istar begins to trade with Solamnia.
Solamnia Prospers: The  dynasty, founded by Vinas Solamnus, is extended by his descendants. Ergoth depends on Solamnia for protection and trade.

773 to 760 Istar and Silvanesti Clash: A series of border skirmishes between the expanding Istarian nation and Silvanesti again threaten the elven homeland. With the aid of Solamnia, the elves persuade Istar to add its signature to the Swordsheath Scroll.

700 to	600  Ogre Wars: Pillaging armies of ogres emerge from the Khalkhist Mountains of central Ansalon, raiding across the plains of Solamnia and the fertile fields of Istar. Solamnia and Istar unite, eventually driving the ogres back into the mountains.

600 to 280  Union of Solamnia/Istar Solidified: The two great human nations grow more and more interdependent. The Knights of Solamnia become the military strength of both nations, while the artistic and educational talents of Istar are spread throughout the continent. Istar gradually becomes the dominant partner.

280	First Kingpriest Declared: The capital city of Istar is proclaimed the center of the world. The anointment of the first
Kingptiest solidifies the bond between the military might of Solamnia and the spiritual guidance of Istar.

260	Construction of the Temple of the Kingpriest Commences: The finest artisans of Krynn are brought to Istat to build a temple that will proclaim to the world and the gods alike the glory of the nation of Istar.

212	Temple Completed: Widely proclaimed as the finest example of architecture ever, the temple is blessed by the Kingpriest, who immediately takes up residence.

250 to 100 Elves Shun Other Races: Increasingly disgusted by the frantic pace of human life and the arrogance of man about his own accomplishments, the Silvanesti elves withdraw into their forests. They bar commerce with the outside world, and visitors ate prohibited from entering.

118	Proclamation of Manifest Virtue: The Kingpriest declares that evil upon Krynn is an affront to the existence of the gods and men. A rigidly defined set of evil acts are listed, those found guilty of committing any of these acts are to be put to death.  Clerics of good appointed by the Kingptiest, journey  throughout Krynn, seeking to find and report any evil acts or individuals.

94 Extermination of Evil Races Sanctioned: The Kingpriest, not satisfied with the Proclamation of Manifest Virtue, adds a clause stating that certain races – goblins, ogres, etc.- are inherintly evil and must be exterminated. High bounties are offered, and bounty hunters immediately set about to eliminate these creatures.

80-20  Rise of Clerical Power: With the full approval of the Kingpriest, Istarian life falls increasingly under the influence of the clergy. Clerical approval is. required for marriage, business contracts, and military expeditions.
The rise of the clerics is accompanied by a corresponding loss of magic-user influence. Hounded as an unrepentant source of evil, mages are driven farther and farther underground.

6	Edict of Thought Control: The Kingpriest asserts that evil thoughts constitute evil acts, and declares that his clerics are to employ ESP spells in an increased effort to rid the world of evil.