New Proficiencies
 
 
The Sixth Sense (Created By Flera)
Slots(s): 3
Adjustment: dexterity -3 and wisdom -2

This is a very special and unusual proficiency. It makes it much harder for anyone else to do ANYTHING behind the back of the person, without him/her noticing, because of his/her raised awareness. It doesn't give the character any thieving abilities himself, but ALL attempts on pick pocking at character with this proficiency, will be raised by 50%, immunity to backstab bonus damage (can still be hut by the weapon though, but will receive normal damage) had increases all the other 5 senses by 400 %, vision; hearing; healing; smelling; and tasting, witch means that the character is able to see, hear, heal, smell, and taste twice the specific characters races' normal. A check against dexterity and wisdom will be made once in ONE hit. If successful, all the skills will be in action. The character are though able to adjust the 5 senses, which means that he decides himself, e.i. he/she is able to see with normal vision or up to 400% better, when ever he/she like. This proficiency are very unusual, and can only be trained up druids or special thieve training places.
 

Alternative Magic (Copyright By J. Bremer)
 
Slots(s): 1
Adjustment: intelligence -1
 
This skill grants a familiarity with magic that is not based upon conventional spell craft. Examples of this include, but are not limited by, the innate abilities of fairies, demons, djinns, and other magical creatures, as well as the spell casting of dragons and their ilk. A successful check indicates that the wizard has identified the source and nature of the magical phenomenon.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Demonic Language (Copyright By J. Bremer)
 
Slots(s): 1
Adjustment: intelligence -2
 
The character has mastered the difficult and obscure tongue of demons and minions. He is now able to perform a conversation with any creatures of demonic origin. This Language may appear foul and harsh to people who don't understand it themselves due to the large number words which sounds like coughs and moaning.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Demonology (Copyright By J. Bremer)
 
Slots(s): 1
Adjustment: wisdom -3
 
The character possesses vast knowledge of demons and their minions. He know from where they come, how they appear, which signs to look for when checking for demonic interference, how to address a demon or minion when speaking to it. The character also gains a +2 bonus to any save versus charm related abilities of a demon or minion due to their knowledge of the demonic behaviour.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Shadow Hide (Copyright By J. Bremer)
 
Slots(s): 1
Adjustment: wisdom -2
 
This skill enables the character to hide within a shadow of appropriate size and form. If the check is made, and the character remains non moving, he becomes completely invisible unless detected by magical means.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
1