New Magical Items
 
 
Armour of Suppleness (Invented by Flera)
 
Type of armour: Student Leather Amour
Base AC: 5
AC adjustment: + 5
Special power + 3 to Dex. and it is Indestructibility
 
Description: The Armour of Suppleness is one of the finest leather armours in the land. It is decorated very beautiful, whit shoulder blades, leather for the bottom of the arms and legs and leather body plate.
 
 
Armour of Darkness (Invented by Flera)
 
Type of armour: Field Plate
Base AC: 1
AC adjustment: + 4
Special power: Double you're con, to max. 24, + 4 to all saving throws and 10 times armour point.
 
Description: The Armour of Darkness is made by dark steel imported from the Kuivith. They are made on Storms Island in Storms Keep to the Knight of Shanasanta and they are decorated whit a Shanasanta symbol on the breastplate. It is only the Knight of Shanasanta there can wear this armour and each armour, fit's to each Knight. If a person there are not a Knight of Shanasanta try to take the armour on, he will die immediately. The armour has a glance of death.
 
 
Armour of Thievery (Invented by Flera)
 
Type of armour: Leather armour
Base AC: 8
Special Power: It gives +20 to Pick Pocket, +15 to Move Silently and Hide in Shadows and +10 to Climb Walls and there is all kind of thief equipment on it. (like Half-lings armour in The Complete Handbook of Armours and Equipment's)
 
Description: It is made by normal leather, but covers both body, arms and legs and there are thief equipment on it. It was made by a Half-ling, who was tiered of always forget where his thief equipment's whore. If you want it to a character there a the same size as a human, you should get it special made, because they are only made for Gnomes and Half-lings. There are a lot of this type of armour in Crysaniantilus.
 

Elven Plate Mail

Type of amour: Plate mail
Base AC: 2
AC adjustment: + 3
Special power: It's made in a magical way, so it will not interfere with any form of spell casting, use of magical items, or use of any other abilities. So therefor it can be used by almost every elven class. This highly enchanted armour also has the following enchantments permanently placed upon it: Black Steel, Detect Magic, Detect Undead, Improved Identify, Protection From Evil, Silence Armour, Silent Walk & Run, Theft Protection, Detect Evil, Detect Good, Detect Invisible, Detect Life, Detect Shape shifters, Filter, Protection From Smoke Powder, Fly, Ground Lightning & Wizard Sight. Any combination of the above enchantments and/or abilities can be used at any time & once a power is active, it may only be deactivated by the wearer. Any use of an enchantment, other than ones used for stealth, causes the armour to glow with a light similar to a Fairy Fire spell with any chosen colour, mostly matching the wearers alignment.

Description: This enchanted armour is made specially for elven heroes and cannot be donned by a member other races, including Half Elves.
 
 
Sword of Wooden Power (Invented by Flera)
 
Type of weapon : Long Sword
Stats: Like normal Long Sword, but it's only weight 2 and its speed is 2
Dmg.. adjustment: + 0 / + 5 in the hand of a druid and - 10 against wooden creature in the hand of any creature
Special power: + 2 to Str. and it are Indestructibility
 
Description: The Sword of Wooden Power is a 1 m. long sword. It looks like a useless tree sword, but have a power in the hand of a Druid, Elf or nature Cleric. It cut true stone like butter, metal like sand and flesh like water. But it cut true wood like stone. (It can't harm any nature product at all)
 
 
Dragon Slayer (Invented by Flera)
 
Type of weapon: Long Sword
Stats: Like normal Long Sword
Dmg. adjustment: + 1 / + 7 against dragons
 
Special power: Immune to dragons breath weapons and has a change to make the dragon afraid for the sword and make it to run away, but don't matter what all dragons are afraid for the sword and get no hit or dmg. Adj. against any Dragon in a 10 m radius from the sword.
 
Chance To Scare Dragons
Level Of Dragon
Change To Scare The Dragon
1
100%
2
100%
3
95%
4
90%
5
85%
6
80%
7
75%
8
70%
9
65%
10
60%
11
55%
12
50%
 
Description: The Dragon Slayer is a 1.15-m. long sword. The blade is made of Diamond and the bottom part is made of gold whit 5 small Diamonds on each side. It was made by an old Wizards to province the dragons from taking over the world of Crysaniantilus. There exist 3 Dragon Slayers in the world of Crysaniantilus.
 
 
Scimitar of Darkness (Invented by Flera)
 
Type of weapon : Scimitar
Stats: Att. per round: 2, dmg.: 1d8 / 1d8, weight: 4, size: S, type: S and speed: 3
Dmg. adjustment: + 3
Special power: + 1 to Str. When hit a creature there is 25% change that the creature will be surrounded by darkness
for 10 rounds. The creature can nothing sees at all. Only Dark Elf are immune to this magical force and it is Indestructibility
 
Description: This sword is made by a Dark Elf Arch Mage to protect hers people from the overgrown. The blade is made of the darkest steel from Queen Silicias mine in "Kashan" and the bottom part is made of the finest silver in the under-ground. It is not good for throwing, but an excellent weapon to close combat fighting.
 
 
Orc Biter
 
Type of weapon: Short sword
Stats: Like normal Short Sword
Dmg. adjustment: + 3
Special power: Triple damage against Orcs. Whenever it is within 50 feet (15 m) of an Orc, it will glow with a light equal to a Fairy Fire spell. All Orcs who see this glow knows what it  stands for and get their moral reduced by 1 in every round the sword is used, and are forced to make an extra moral checks every round. If their morale ever drops below 1, they will die of panic and fear.
 
Description: The Orc Biter is a beautiful sword. It was made to province the Orcs to take over the land of Crysaniantilus. There exist 5 Orc Biters in the land.
 
 
Cat Shaper (Invented by Flera)
 
Type of weapon: Scimitar
Stats: Like normal Scimitar
Dmg. adjustment: + 4
Special power: It has the power to shape any type of cat tiger, lion, etc. (limited by the DM). To create any type of cat, you need to swing the sword around in the air, while saying some words, there has to have the type of cat you want to shape in it and in the end, as hard as you can, smash the sword down in the ground and the cat will stand in front of you and do what ever you say in the next hour. The cat will disappear after an hour and the power is only use able 1 time a week.
 
Description: This item looks like any normal scimitar, but more beautiful. The blade is made by some very hard and shiny steel and the bottom part is made from silver.
It is not balanced for throwing. It was made by a "outlast" druid, a high ranked Shanasanta cleric and a very good weapon smith's, because he had so much trouble and only enemies, except from these two.
 
 
Dagger of Backstabbing (Invented by Flera)
 
Type of weapon: Dagger
Stats: Like normal Dagger
Dmg. adjustment: + 4
Special power: When backstabbing, the dagger gives damage two category higher than normally (max. x 7) E.g. A level 13 thief give backstab dmg. x 5, but with this dagger he give backstab damage x 7, and it is Indestructibility
 
Description: This dagger is made by the highest Dark Elf Mage / thief (assassin) ever lived. The blade is made of normal steel and the bottom part is made of silver. It looks like a normal dagger. This dagger is balanced for throwing, but it is made for backstabbing.
 
 
Hindrola's Dagger of Sacrifice (Invented by Flera)
 
Type of weapon: Special dagger (see description)
Stats: Att. per round: 1, dmg.: special, weight: 2, size: S, type: P and speed: 3
Dmg. adjustment: special
Special power: You hit the dagger into a living, but defeated character's chests. The character dies slowly and experience the most painful death you can imagine. All the sacrificed character's HP, flows through the dagger, into the possessor of the dagger, there has to be a high ranked Shanasanta wizard, and cure wounds if he has any, and if there are any remaining HP, the mage will get them as bonus HP, until he loose them. The dagger burns and goes true all bones.
 
If you are over lvl. 20, you have a chance to resist the sacrifice:
 
Chance To Resist The Sacrifice
Level
Chance to resist
20 - 25
2 * 95
25 - 30
2 * 90
30 - 35
2 * 85
35 - 40
2 * 80
40 - 45
2 * 75
45 - 50
2 * 70
50 - 55
2 * 65
55 - 60
2 * 60
60 - 65
2 * 55
65 - 70
2 * 50
70 - 75
2 * 45
75 - 80
2 * 40
80 - 85
2 * 35
85 - 90
2 * 30
90 - 95
2 * 25
95 - 100
2 * 20

 
All character there are not Shanasanta wizards, are not even able to touches the dagger, and will get 100 point of damage immediately and 50 point of damage every round of holding it.
 
Description: The dagger is a gift from Shanasanta her self. She made it because she wanted to have more sacrificing to her satisfaction. The blade of the dagger is made by 4 diamond blades, put together, so they are making i X. The parraring stick, is also in a X, and they are made by the finest mithrill gold, with 4, 2 cm. long diamonds, in the very end. The handle is made from the same gold and are decorated whit many small diamonds. In the very bottom, there are a diamond, formed like Shanasanta's symbol. This daggers value, whit out its power, would be about 500.000 gp.
 
 
Lord Kirstap's Sword of Invisibility (Invented by Flera)

Type of Weapon: Longsword
States: Like normal longsword
Dmg. adjustment: + 3
Special power: This sword isn't actually invisible, but it is only invisible when it's not in the hands of it's possessor. When the sword is not in the hands of it's possessor, it is invisible and is actually gone. When the possessor needs his sword, his/her hands are simply just taken together, as if you were holding a sword, and then moved away from each other. The sword will now appear out of nothing. When the sword is not used anymore, the end is simply hit into any surface and will disappear, as mysterious as it appeared.

Description: This wonderful weapon was created by the powerful Lord Kirstap, a couple of houndred years ago. It is made of the finest steel, from the southern mountains of Kirastan, around The Valley of Death. The sword is about 1.15 m. ( 3½ feet ) long. The blade is a bit thicker on middle and, as said before, made from the finest steel. The handle is made from the purest gold, also from the mountains around The Valley of Death. It is decorated with many different stones, including diamond, rubies and jade.
 

Blodletter
 
Type of weapon: Two-hand sword
Stats: Like normal two-hand sword
Dmg. adjustment: + 6
Special power: All wounds made whit this weapon, will keep bleeding and will cause 1 HP / wounds pr. round of damage. The wearer of the sword is also gifted with a sight better than most mortals. While he is in combat or any other activity using the Blodletter, he is not subject to any illusions, neither fooled by invisibility. A bad thing about Blodletter is that when a character is using it, his AC is lowered by 3, and ALL Dex. based AC adjustments are lost as well. All this is due to the fact, that the wielder goes into rage and does not care for his own safety. In this rage he will view anyone and anything as an enemy, the only exception is other PC's, henchmen and their like. The user of the sword could actually attack a common mouse instead of the ( surprised ) red dragon.
 
Description: The Blodletter is a very beautiful two-hand sword. The blade is made up from normal steel and the handle is made up of normal gold and is encrusted whit 8 small diamonds.
 
 
Daggers of Nevermissing
 
Type of weapon: Dagger
Stats: Like normal dagger
Dmg. adjustment: None
Special power: The magic of these daggers does that they never miss if thrown, but they deliver no damage either. They are especially good for pinning people to a wall ( Bend Bars/Lift Gates check to see if one gets free ), to knock that wand out of the evil mages hand, or just to win any dagger throwing contest in the land.
 
Description: The Dagger of Nevermissing, is made from nothing, but solid stole. It looks like nothing by it self, but it is very powerful, in the hand of a thief or like. It is balanced for throwing and that is also it's main power.
 
 
Dart of Penetration

Type of weapon: Dart
Stats: Like normal
Dmg. adjustment: + 2
Special power: Can hit creatures only able to be hit by +2 weapons, but that's not it's main force! When thrown at an enemy, the dart is also able to penetrate all protection spells like Shield, Stoneskin, Barkskin etc. And all bonuses from magical armours, shields, rings, robes e.g. are also negated! Only normal armour and dexterity bonuses count as protection against this dart. Unfortunately, the dart looses all magical properties when it for the first time penetrates a magical protection and hits an opponent.
NOTE : About 7 % of all Darts of Penetration are also equipped with a small container which could contain a poison of one's own choice. The container is designed to break on impact, but can be replaced and used again, even if the dart has lost its magical properties and functions as a normal dart.
 

Description: This is a highly magical dart, fashioned  from the mandibles of the rare Face Spider.
 

Deathbringer

Type of weapon: Long sword
Stats: Like normal long sword
Dmg. adjustment: + 1
Special power: The sword has an intelligence of 14. He can communicate verbally and telepathically in common. Whenever a foe is killed with this sword, the sword absorbs a piece of the foe's soul. This gives the sword a counter equal to the foes hit dice (without plusses or minuses). This piece is kept inside the sword (and it is the DM's job to keep check on the number of hit dices). For each 50 hit dices, the sword gets and additional +1 to hit and damage with a Mx of +10 (+2 at 50 HD, +3 at 100 HD etc.) The sword can also heal the wielder at a rate of 1 hp per hit dice (it cannot exceed normal max.). A disadvantage to the power of the sword is, that if the sword is ever totally drained of souls, it will kill its wielder (only when no one is present). The souls are "eaten" by the sword at a rate of 1 hit dice per hour. The wielder of the sword is always forced to try to kill nearby strangers if the sword is low on souls
(24 hit dices or lower) if he does not make a wisdom check or a willpower check if Players Optic rusted

Description: The Deathbringer is made from solid steel and because of the encrusted handle, it is a very beautiful weapon.
 

Fiery Dragonblade of Shaladar (Copyright By J. Bremer)

Type of weapon: Bastard sword
Stats: Like normal bastard sword
Dmg. adjustment: + 2 / + 4 on element plane of water
Special power: If a proper command word is spoken, flames will spring from the blade and engulf whatever is in front of the sword at the time of use.
The flames will deliver 3d6 points of magical fire damage. This function can be used five times per week.
 
Description: The blade has serrated edges and flame inscriptions upon the flat of the blade.
The hand guard resembles dragon wings and a dragon head is on the top of the blade. The end of the handle is enriched with a valuable sparkling ruby.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
 
Scimitar of Flight (Copyright By J. Bremer)

Type of weapon: Scimitar
Stats: Like normal scimitar
Dmg. adjustment: None
Special power: The scimitar has the ability to return to its wielder. When thrown, it spins around its own centre and will cut anything in its path. It cannot harm its owner. In order to become owner of the scimitar, one must speak a sentence of words that awakens the magic within the weapon.

Description: It has a large shiny blade and a handle with decorations in gold and has an inlay of ruby gems. It is balanced for throwing and that is also it's main power.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Shadow Killer (Copyright By J. Bremer)
 
Type of weapon: Short sword, whit a twist
Stats: Like normal short sword
Dmg. adjustment: +1 / +3 vs. opponent's shadows
Special power: When used it will once per 5 uses try to twist the personality of the wielder toward evil. This can be avoided by making a saving throw vs. spell. If unsuccessful, the character shifts one step toward evil.
 
Description: The Shadow Killer is a short sword with a twist. It is curved, black and looks like it was meant to do evil.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Waterblade of Fire Annihilation (Copyright By J. Bremer)
 
Type of weapon:  Long sword
Stats: Like normal long sword
Dmg. adjustment: + 1 / + 3 vs. fire elemental
Special power: indestructible in the sense, that if ever broken, it will assemble itself within one round.
 
Description: This sword resembles other long swords except that this sword is seemingly made of water. The sword feels cold, but not wet. It is transparent, but it looks as if water moves within the sword itself.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
WereStiletto (Copyright By J. Bremer)

Type of weapon: Silver stiletto
Stats: Like normal stiletto
Dmg. adjustment: None
Special power: The Werestilleto is able to kill and release the curse from any were monster (Werewolf, werebear, etc. etc.) whit only one hit. The creature behind will die, but be realized from his/her curse.

Description: This silver stiletto was created by a wizard that was unlucky enough to witness his sister become a were-beast. He decided, after she had begged him, to end her life.
But this had to be done while she was in the were state, so due to his lacking abilities to fight, he made this weapon, which if able to strike a single hit, would kill his sister and thereby relieving her of the curse she had been put through. The wizard chose to let the stiletto remain in the body of his sister when he buried her. As of this day nobody know whether it remains there or if it has been looted by grave robbers.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Accurate X-bow of Ambush (Created By Flera)
 
Type of weapon: Hand X bow
Stats: Like normal Hand X bow
Dmg. adjustment: + 3
Special power: x 3 damage if ambush attack.
 
Description: The Accurate X Bow of Ambush is made by one of Queen Silicias weaponsmith's, there are specializes in X bows. The wood is from a big holy tree in the middle of the Queen Silicias garden. The wood from this tree is only used to make X bows from and only the Queens emitter are allowed to use the wood. The wood on the X bows are decorated whit Dark Elf rune. The metal is made of the darkest steel from the Queen's mine.
 
 
Golden Staff of the Moons (Created By Flera)
 
Type of weapon: Iron Staff
Stats: Not made for fighting
Special power: When all the tree moons are in the sky - once every 11th day -, the large Moon stone starts to shine and the staff make a aura of protection, in a 5 m. radius from the staff. The aura give + 5 to AC, + 2 to all saving throws and give 50 HP to all characters in the auras radius, that the staffs holder decide. All these bonuses hold until they move out of the aura, or when the moons disappear.
 
Description: The Golden Staff of the Moons are a silver staff whit a 1 cm. thick gold string, twisted around. There is a little piece of  the three moons, Aldri (moon of good), Londri (moon of neutrality) and Mundri (moon of evil), mixed to one large Moonstone. It is made by two brothers, a Lantan Arch Mage and a Weapon smith. They made this staff to protect the gods of good in the Future. It was the Arch Mage himself who teleported himself to each of the Moon and got a piece of each. When he got back, he wasn't quite normal and had take a bit damage, from the trips between the tree moons and earth. When the arch mage died the staff was stolen, but it came back to The High Tower of Wizardry and on to the new Lantan arch mages. There a now cast one, or a couple, extra spells to protect the staff.

 
Staff of Elongation
 
Type of weapon: Quaterstaff
Stats: Like Quaterstaff
Dmg. adjustment: 01-50 +1
                               51-80 +2
                               81-00 +3
Special power: In transformed form, the Quaterstaff of Elongation resembles a small piece of hard wood, no more than 5 inches long, some sneaky women has been known to use it as a hairpiece. When held in one hand and the command word "Shalka" is spoken, the staff will elongate to the size of a normal quaterstaff. When the word "Aklahsl" is spoken, it goes back to the form of a small piece of wood. (Gives 800 XP per plus of damage and cost 1600 gp per plus of damage)
 
Description: The Staff of Elongation is not a special beautiful staff / piece of wood. It was made by a Half elf druid, a long time ago. It is made by a magical peace of beech wood.
 
 
Staff of Conviction (Invented by Flera)

Type of weapon: Iron staff
Stats: Not made for fighting
Special power: Just by the thought of a wizard holding the staff, the person the wizard is speaking to, will be convinced, of whatever the wizard has told him / her in the last minute. The effected person will be totally convinced and will support the wizard, if it is needed. To resist this spell, a saving throw vs. magic has to be completed and the wizard has to be least the same level as the affected and double the level if it's a wizard or cleric / priest. The convinced person has know idea that he / her is under a spell, nor if they resist. It also has the power to light up and turn of again, by two simple words, spoken by the wizard.

Description: The Staff of Conviction is a beautiful master piece. The staff is made from the finest steel and there is a large crystal on top of it. It was made by an old lost wizard, who know body believed in.
 
 
Wand of Fire & Positive Energy
 
Type of weapon: Wand
Special power: This wand combines all of the positive aspects of the Wand of Fire, Wand of Lightning, Wand of Magic Missiles, Wand of Illumination and the Wand of Paralysis. Furthermore, the Wand of Fire & Positive Energy, can emit a Positive Energy Burst which does 10D6 to all evil creatures and all Undead creatures who are able to see it, with a saving throw for « damage allowed. Those who fail their saving throw are also completely blinded for 1D6 Turns. The Positive Energy Burst has no effect on creatures of Good alignment, but Neutral creatures must save to negate or take 5D6 damage. The effect of Blindness will not occur to Good or Neutral creatures that see the burst, even neutrals that fail their saving throw will not be affected. This effect drains 3 Charges. The Wand has an initiative modifier of 3, contains 100 charges as new, and cannot be recharged.
 
Description: The Wand of Fire & Positive Energy is a very powerful wand. A Silisian Cleric made it. He should really make a nature wand, but he failed. When he wants to destroy the wand it got stolen and the Cleric never got the wand back.
 
 
Cloak of the Wildcat
 
Type of cloth: Cloak
Special power: When donned and worn, this cloak allows its wearer to sprint at a movement rate of 90 for a short burst of 1 Turn plus a number of rounds equal to the user's Constitution score. This burst can be used 7 times per day, as long as the user gets at least 15 minutes rest between the bursts. Furthermore, the item grants its wearer a +3 bonus to his AC & Saving Throw. If this wasn't enough, the item also allows the user to transform into either a Tiger or a Cheetah once a day. While in one of those forms, the user is granted all his form's corresponding attacks forms (Claws, Teeth etc.) and cause damage as the beast he is.
 
Description: A Dark Elf ranger and his wizard brother made The Cloak of the Wildcat. They made it for them self and only for them, but when they died, it was stole by a grave robber.
 
 
Hat of Wizardy (Invented by Flera)
 
Type of cloth: Hat
Special power: 1-5 -     +1 int.
                           5-10  -  +2 int.
                           10-14 - +3 int.
                           15-17 - +4 int.
                           18-20 - +5 int.
 
Description: The Hat of Wizardy is a large, normally black, silky hat. There are many Hats of Wizardry in the land, but most of them gives only + 1 or 2 to int.
 
 
Shirt of Thieves (Invented by my friend Jesper, who made it up, to me under a game)
 
Type of cloth: Shirt
Special power: The character there where this shirt can hide op to 20 thing in the shirt and only he/her can take the things out. and all the items are totally invisible
 
Description: The Shirt of Thieves is made by normal tailor and blessed by Sisanta (one of the evil gods). It is a very beautiful long sleeve shirt made by the finest black silk, in the under-ground. A non magical shirt like this, cost from 100-175 gp
 
 
Socks of Santa Claus
 
Type of cloth: Socks
Special power: When these socks are worn, they function as a Ring of Warmth, but warming your feet is not their true purpose! When hung up next to a fireplace with a chimney, on the night between the 24th and the 25th (December), an extraordinary thing will happen. A fat, jolly, white bearded man, dressed in red and white, wearing a black belt and boots, carrying a big brown bag, will come down the chimney. He will utter a merry HO-HO, make a grab down his bag, and pick up a misc. magical item (chosen as in DM Guide), which he will put in the socks. Then he once more utters a HO-HO, and disappears through the chimney once more. The jolly man will be permanently surrounded by a Sleep spell at a 20th level ability and at 60' radius, affecting anyone within range, negating magical resistance and protecting Spells, even if they can't see him. Those who makes a successful saving throw vs. Spells at - 4, will avoid the effect, those who fail, will fall asleep until the Jolly One has left. If anyone confronts the bearded man, he will utter a HO-HO and disappear. If attacked (he is completely immune to all kinds of attack), he will wave a finger at the attacker, saying " HO-HO, you've been a naughty boy/girl", and then disappear, taking with him, all the magical items of the attacker. These magnificent socks are unfortunately only usable once a year, at that specific date. (Gives 2000 XP and cost 3000 gp)
 
Description: The Socks of Santa Claus was made to do people happy. A Bladua Wizard made it. They are red, made from the finest wool and are very soft
 
 
Boots of Fly (Invented by Flera)
 
Type of cloth: Soft boots
Special power: The character there are wearing the boots are able to fly whenever he/she wants, in which height he/she wants and they don't have to rest before they are usable again.
 
Description: Looks like a pair of normal soft boots.
 
 
Gloves of Might
(A.K.A.: Gauntlets of Might)
 
Type of Glove/Gauntlets: Leather Gloves
Special power: These powerful gloves works as both a pair of Gauntlets of Super Dexterity (Double Dexterity Bonus to a Maximum of 24) & a pair of Gauntlets of Ogre Power
(Grants Strength of 18/00). Furthermore, they grant the wearer a Regeneration of 1 Hit Point per round as per a Ring of Fast Regeneration and they also work as a Bracelet of Charms.
The wearer can also use the gloves as storeroom, and can store up to ten items in them, one item in each finger. All these powers are at work constant, but the Gloves of Might also contain the following powers, each one use able twice a day! :
Mighty hack - Allows Wearer to do Double Damage for a Random 1D20 Rounds.
Mighty luck - Grants Luck in Battle, a Bonus of 1D6 is applied to any Roll.
Mighty Strength - Grants Temporary Storm Giant Strength (Str. 24) for a Random 1D20 Rounds.
 
Description: The Gloves of Might are one of the most powerful items in the land. Two brothers, a Ranger and a Cleric made them, long time ago. They made them to protect the ranger and strengths him, because he had lot's of enemies.
 
 
Amulet of Protection from Attack
 
Type of jewellery: Amulet
Special power: Triggering the power of this ancient amulet, requires 2 rounds of preparation time.  After this amount of time, it can be used to protect against one specific attack type at a time (i.e., Fire, Cold, Acid, Energy Drain, Weapons, Poison, Disease, etc.), the kind of attack to protect against, must be chosen first time, when wanting to trigger the power of the amulet.
If the user wishes to change the protected attack type, a new 2 round preparation time is required as the item must recharge itself. During the recharge time, the amulet stops functioning temporarily.
 
Description: The Amulet of Protection from Attack, is made from a special crystal; a mixing of crystals which contains these colours; red, white, blue, green and iron coloured. This crystal was made by a high mage, there retired and then worked as jeweller. He used a bit magic and his new learned skills. The crystals is rapped in gold and held in a gold necklace.
 
 
Talisman of Enlightment (Copyright By J. Bremer)
 
Type of jewellery: Talisman
Special power: This item will induce mind reading powers to whoever is touching it. It will enable the person to read surface thoughts of any one target creature. It will not reveal any deeper memories or enable the person to receive any other messages but the flighty thoughts running through the mind of the creature targeted. It is controlled mentally and can change target each round.
 
Description: The talisman is resembling a small rod with a snake twisted around the full length and ending with its head pointing outwards. The rod is made of gold and the snake of jade with two small rubies as eyes. The talisman is about five inches long and valued around 50,000 gp.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Goblet of Death
 
Type of item: Wooden goblet
Special power: This goblet is a non magical item often created by barons and other nobles who want to have someone killed, but don't want to hire an assassin to do the job.
Inside the top of the goblet there is a hidden blade, and if one doesn't secure it, the blade slips out, just above where the throat of the drinker is situated, slices it, and slips back inside. This action will kill the victim unless he/she makes a successful saving throw vs. Breath weapon. If the victim suspected it to be a trap, he gets a +4 to his save.
If a thief examines the goblet, he automatically finds the blade. If the goblet was made to fool a thief, he has to make a successful find/remove traps roll.
 
Description: This goblet looks like a normal wooden goblet, but has a secret power within it.
 
 
Grapes of Wrath

Type of food: Green grapes
Special power: When one of the Grapes of Wrath is swallowed, the eater will be taken by a sudden anger, which usually manifest in one way, he suddenly attacks the most hated of the persons in sight. Even if there are only two persons present, and the eater loves both, he will attack the one he likes least.
The effect will last for 10 rounds, in which the subject is immune to fear and emotion based spells and gets a -1 to his attack, because of his emotion based way of attack. But he instead gets a +2 to damage, because of the strength his hate filled state puts into his attacks.

Description: The Grapes of Wrath resembles a normal cluster of grapes, greenish in colour. A typical cluster contains 1d10 + 18 grapes. Placing these grapes on the dinner tables of others, has always been a delightful act by the enemies of that household.
 

Lenses of Magical Detection

Type of item: Lenses
Special power: When worn, they give the wearer the ability to see the magical auras of items, spells, wizards and magical monsters, just as per the Detect Magic spell. The brightness of the auras seen, tells the power of the magic being active ( an aura of a +3 sword is more bright than that of a +1 sword, and a Wizard of 12th level, radiates more power than that of a 4th level ). Things or beings with incredible high magical power, like the avatar of a god, an Arch Mage or a Holy Avenger sword, can radiate an aura so bright, that the wearer of the lenses must make a saving throw vs. Spells or be blinded for 1d12 rounds, before he is able to see again. When wearing the lenses in areas with high magical radiation, it can be very difficult to tell the different areas from each other, so travelling can be one heck of a problem ! In order to make the lenses function, both lenses must be worn by the same person.

Description: Looks like a normal pair of lenses.
 

Purse of Endowment (Copyright By J. Bremer)

Type of item: Small richly leather purse
Special power: when emptied, will generate a small amount of silver coins equal to those which was just taken out of it. If there are ever put anything else into the purse it will destroy the magic, and it will no more be able to produce coins. When found, there are 1d6 coins within it. When the last coin is taken out, it will produce another 1d6 coin

Description: The purse is made of black leather and has a silvery lion embroidery on the front of the purse. It has a red string of silk to close it with.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Shadow Box (Copyright By J. Bremer)
 
Type of item: Onyx plate box
Special power: It contains a Shadow Monster (as described in the monstrous manual) that when the box is opened, will creep out and attack any enemies of the holder of the box. If the monster is ever killed, the box will remain empty. If the monster is able to slay the opponent it will crawl back into the box and the lid will close.
 
Description: This little box is made of onyx plates held together with silver framework.
 
All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Spheres of Blasting (Copyright By J. Bremer)

Type of item: Small spheres
Special power: When broken, the sphere will explode in a ball of fire within an area of 20 foot radius and deliver 5d6 point of damage.

Description: These small spheres are actually the equivalent of fireballs trapped inside crystal balls. The spheres are 4 inches in diameter and filled with a red/yellow glow resembling flames burning within the sphere. The sphere isn't warm, and can be held without fear of burns. They are usually found in a box containing 1d4 spheres.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Sphere of Negation

Type of item: Large ball of blue crystal
Special power: Actually this isn't a magical item, rather anti magical. By coincidence a dead magic area has been centred on the orb, which now radiates this aura in a 20' radius. This makes spell casting and magic impossible within the area. The only disadvantage of this shield is its size. It weights 80 lb.. and is as bulky, as it is helpful.

Description: This large ball of blue crystal is decorated with bands of gold, and studded with various gems.
 

Tome of Shadows Copyright By J. Bremer)

Type of item: Tome
Special power: This large tome contains the description of over 100 of the most known shadow forms. Within its pages you will find everything an adventurer would like to know about shadows and how to prepare for battle against these dark beasts.

Description: The tome is about 20 inches high and wide and about 3 inches thick. It is wrapped in dark red leather and has a frame of bronze.
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Quill of Writing

Type of item: Quill
Special power: A Quill of Writing doesn't give ANY bonuses to any form of combat, it can only be used to; yes you guessed it, writing ! The quill gives a halved writing time if a mage wants to write a spell in his spell book, and it also gives a halved research time if one wants to make a new spell.

Description: A Quill of Writing looks like a normal swan feather, only it is made of a soft silvery metal.

 
Amulet of Smartness (Invented by Flera)
 
Type of jewellery: Necklace and amulet
Special power: + 3 to intelligence and it's Indestructible
 
Description: A big star ruby, wrapped in gold, in a gold necklace. The dark elf queens Jeweller made it (before he got in duty for the Queen). It is blessed by Sisanta (one dark elves god of hatred and wickedness).
The gem's the only of it's kind and it is formed as an oval, 4 cm x 2 cm. A non magical jewel like this, would cost about 200.000 gp. Inside the Ruby, there is a vision of the Galaxy, there spins around very slow. It is a very fascinating sight, but it is not dangerous at all. It's own by the dark elf queen herself.
 

The Ceptor's of Donar

Type of ceptor: Gold ceptor
Special power: When hold diagonally above the head of any character and a simple little sentence is spoken, a dragon, depending on the colour of the ball, will appear and obey your orders. All the dragons is level 7 dragons and have there exact skill, plus the power to control the weather. The dragon is called back by a similar sentence. There is one problem though, some of the evil ceptor's (white, green, blue, black and red), have some problems with calling the dragons back inside the ceptor.

Description: There exist 15 ceptor, which each stands for one of the 5 good, neutral and evil dragons. They are about 40 cm high, golden, where the end forms as a dragon, with a ball of a colour of one of the dragons in the mouth. The actual ball, is the dragon, which compresses itself to be in the mouth of the dragon. They were created by a wizard named Donar, over 50 years. He was a wizard of the good, and therefore, he created the 5 good dragons first, then the neutral, but when he began the evil once, he was in a dying condition. He completed the white and green complete, but the three others didn't get completed. The part that he didn't get finished, were the part were you recall the dragon and the control the dragon. This means that when one of the three dragons are called, they are out of control and almost impossible to get back in the crystal.
All the three dragons have been loose before, and have been recalled all times, but one of the times, it took almost a year and caused great damage to the country of Oloniadras, were it was loosened.
At the moment, all the ceptor's, except four, are loose, cause after the temple of Lantan in Solomaniatras got attacked by the demon Radmasnin, 10 years ago, all the ceptor they had disappeared. Off cause they didn't have all of them, but the rest have been stolen and the four others are still safe in some of the stemples around crysaniantilus.
 
 
Cicilian's Amulet of health (Invented by Flera)
 
Type of jewellery: Necklace and amulet
Special power: This amulet gives the possessor of it, + 20 HP and + 1 to all saving throws.

Description: This amulet was made by Cicilian, a couple of years ago. The amulet is a large red crystal, formed as a heart. From the top to the bottom, it's 8 cm long and it's about 7 cm wide and then It's 2 cm thick. The amulet is hold by a gold necklace, decorated by small red crystals ass well. This Piece of jewellery is owned by Cicilian, but is worn by her High Priest.
 

Cicilian's Staff of Healing (Invented by Flera)
 
Type of weapon: Iron staff
Stats: Not made for fighting
Special power: This staff is only usable to a cicilian priest. It works as all curing spells available to the priest, the he / she only have to pray. This means that there is no guaranty, that the staff works every time. This is decided by the DM.
 
Description: Cicilian's staff of Healing, is made and owned by Cicilian her self, but is possessed by her High Priest. The staff is made from purest gold and decorated with small red rubies, in 5 lines down the staff. Her symbol is in top of the staff in 3D and it is made from the purest gold as well and the eyes ae two small rubies.
 
 
The Staff of Zeloino (Invented by Flera)
 
Type of staff: Silver staff
Special power: The possessor of this staff, have the ability to teleport anything, even through planes, as many time as he/she wants. It also makes the possessor totally immune to all kinds of damage, while the staff is in his hands.
A disability about the staff, is that is slowly drains all the possessors power, magical as well as the common language.
It takes the staff about 1 year to drain all abilities from a lvl. 20 mage and not more than a week for a lvl. 1 fighter. When this stage comes, the character is not able to do anything, and is out of the game. There isn't a cure for this draining, as far as people know.
The special powers are usable for any mage, priest or cleric of any believe, and so is the disability.
The staff also have the ability to change it's look, so it can trap people to take it.
 
Description: The Staff of Zeloino is a very beautiful sillver staff of it's sight, but carries some dark powers. It is a gift from Zeloino to his mages, but it's whereabout are unknown. The staff itself is about 2 m ( 6 feet ) tall and has Zeloino's symbol, a "Z" on top of it.

 
 
Ring of Dragonspells (Partly invented by Flera)

Type of jewellery: Gold ring
Special power: Only usable for a magic users over lvl. 20. The magic user there is wearing this ring, is able to cast any spell, that he / she knows, on one round.

Description: This little ring is made up of the purest gold and it is formed as two small dragons, there bites each other in they tales. It is a gift from the upper god, and there exists 3 of them. It is said that they are owned by the three highest gods, Lantan, Loreon and Shanasanta.
 
 
Ring of God spells (Invented by Flera)
 
Type of jewellery: Mithrill silver ring
Special power: This ring is only usable to a wizard there are over lvl. 35. The wizard there is wearing this ring, is able to cast any two spells at once, that he / she is able to cast.

Description: This ring is made up of purest mithrill silver and there are engraved all the gods symbols around it. It is another gift from the upper god, me, and but this item i unique. It is said that it is possessed by Loreon.
 
 
Ring of the Elements (Invested by Flera)
 
Type of jewellery: Silver Ring
Special power: This ring is not like a normal ring of e.g.. fire elements, but this ring has the power to do the possessor totally immune to all 4 elements, in 1 hour per day, decided by the possessor.

Description: The Ring of the Elements is made from silver and looks like nothing by itself. It was another gift from the greater god, me. This ring is also unique and it is said that the greatest druid has it.
 

The Book of Loreon ( The Book of Ultimata Knowledge ) (Invented by Flera)

Type of item: Book
Special power: The possessor of this book, will know all the secrets about the gods and be able to control them. Work's like a powerful control spell.

Description: The Book of Loreon or The Book of Ultimate Knowledge, is place where every thing about the gods are in. It is owned by the oldest of all the gods, Loreon, the god of knowledge and wisdom. The book is the most powerful item in Crysaniantilus, or Veruisalrus, the universe. This item will never been given to anybody by the gods, but the only way it can be removed from Loreon, is that it is stolen and that's a kind of impossible.
The book is made from the purest mithrill gold, containing 10 pages made from mithrill gold as well. To open the book, 4 special key's is used. These 4 key's are owned by the 3 rulers of the god's; Lantan, Loreon and Shanasanta. And the last one is owned by me, Flera. And to get the key's from us 4, is as impossible, as giving the most water fearing mountain dwarf a bath, without making him refuse.
 
 
Grimska's Gem of Death Detection (Copyright By J. Bremer)
 
Type of gem: Emerald
Special power: When approaching death the gem will change its colour toward bright green. The degree of brightness is determined by the amount of death within the gem's detection area. The gem is able to detect death within 1 mile and is able to detect anything that has been dead for 12 hours to 12 years. If the gem is within range of undead creatures the light will flicker on and off. The more it flickers, the more powerful undead.
 
Description: Grimska's Gem of Death Detection is 1 by 2 inches in size and it is an unusual dark green beautiful Emerald. Know body know ho made it but it was made for about 200 years ago. (Gives 2500 XP)
 

All material found in the item above is copyright 1990-1999 Johnny Bremer. No part of this items may be published by others regardless of media without the written approval of the author. Permission is granted for personal use only.
 
Stone of Truth
 
Type of stone: Metal Rhomboid
Special power: Is able to answer question
 
Description: The Stone of Truth has the ability to instantly determine if the answer to a logical question will result in a positive outcome or a negative outcome. In the case of a positive outcome, the answer to the question posed to it will result in the word "YES" being sounded from the stone. In the case of a negative outcome, the answer to the question posed to it will result in the word "NO" being sounded from the stone. If the question has anything to do with a chaotic result (such as luck or one of many possible future outcomes) or if the question is worded illogically, then the stone will always sound out the word "UNKNOWN". A result of "UNKNOWN" will also result if the question asked does not have a specific possible outcome of only YES or NO. Also, to be noted is if a question is asked in the negative sense (or a question asked with a not in it), an answer of "REVERSE" will result. This indicates that the question should be posed in the positive sense.
Shapes:
At rest, the stone is a metal rhomboid (or diamond like shape if you prefer).
When sounding out a "YES", the stone changes shape to a perfect six sided cube.
When sounding out a "NO", the stone changes shape to a perfectly circular sphere.
When sounding out an "UNKNOWN", the stone changes shape to a perfect pyramid like shape.
When sounding out a "REVERSE", the stone changes shape to a perfect donut shape and inverts.
 
Description: The Stone of Truth is not quite beautiful, but it is pretty magical. A Paladine Arch Mage made it, because he was so tired of always to be told lies.
 
 
The Tear Of Lantan (Invented by Flera)
 
Type of stone: Unknown
Special power: Non magical
 
Description: This stone is the most valuable object in Crysaniantilus. The value isn't stated, but i'll say around 1.000.000 gp. The whereabouts of the stone isn't known either, but some people think it is in the headquater of Lombra's Guild. High orders, like The Knight's of Kirastan would problaly retrieved the stone, if they just knew were that stupid guilds headquater were.
It is formed like a tear and it's colour are a mixing of green, yellow, blue, red and purple. Not even I know were it came from, but people believe that it is one of Lantan's tears, from his divorce from Slavanya. This is though only a legend. Some people also believe that there are written whiten the stone with the holy runes of the gods, and that the person who carries the stone, are blessed and protected by all the gods and the upper god him self, but that is a legend, that not many people believe in.
 
 
Gem of Empowerment
 
Type of Gem: Star Diamond
Special power: Upon detailed magical detection and identification, it radiates a strong aura of Evocation magic and will reveal its power. It has the ability to grant a unique special power or enhance an existing power. This gem empowers the creature holding it, when the command words "EMPOWER ME" are shouted. It can empower a recipient creature up to 3 times in that creature's lifetime over an elongated period of time and the empowerment varies creature to creature. The empowerment will affect one of the following aspects of the recipient creature, in this order of preference: Kit (if applicable), Primary Class, Secondary Class (if applicable), Race, Miscellaneous (DM's option) The first time that an empowerment is bestowed, you choose a number from 1 to 20 and roll 1D20 and unless you roll that picked number, the empowerment works upon the target aspect of the creature. If the first attempt fails, it may only be re attempt after the recipient creature has gained an experience level. Once the first attempt is successful and the recipient creature has gained an experience level, the second attempt for empowerment may be attempted. The second time that an empowerment is bestowed upon the recipient creature, the creature must make a Saving Throw vs. Wands to determine if the Gem of Empowerment can affect it. If the saving throw is successful, then the gem empowers the recipient creature for the second time. If the saving throw is failed, the recipient creature must gain an experience level before another empowerment attempt can be tried. Once the second attempt is successful and the recipient creature has gained additional two levels of experience, the third and final attempt for empowerment may be tried. The third time that an empowerment is bestowed upon the recipient creature, the gem itself must make a saving throw versus wands to determine if the Gem of Empowerment can affect him. The gem has a Saving Throw of 7 vs. wands and no magic can alter this saving throw, except for Spells of 9th level or higher, including deity intervention. If the saving throw is successful, then the gem empowers the recipient creature for the third and final time. If the saving throw is failed, the recipient creature must gain two more experience levels before another empowerment attempt can be tried.
 
Description: The Gem of Empowerment looks like a fragile glowing star diamond worth at least 1,000 gold pieces. But it is a powerful little gem.
 
1