CHAOS CAULDRON OF BLOOD - 300 pts



VEHICLE DATA


CREW:
THE CAULDRON OF BLOOD IS A KHORNE DAEMON WITH BS:4


MOVEMENT:
SLOW SPEED: 5"
COMBAT SPEED: 9"
FAST SPEED: 15"
TYPE: WHEELED


RAM VALUE:
STRENGTH 8
D12 DAMAGE
-5 SAVE


WEAPONS:
BLOOD CANNON with 90 degree forward firing arc. Uses a template that is
identical in shape to the Hvy Flamer template, but larger. It is 40" long and
10" wide at the widest point. Everything underneath is hit on a 4+. Unlike a
Flamer, this weapon doesn't use jellied gasoline and thus the fuel doesn't
stick to its victims. There is no roll for continued burning after the initial
damage.
BATTLE SCYTHE. The Battle Scythe acts as a Ram Bar. Furthermore when a
Cauldron of Blood runs down a model, they must make their Initiative roll to
get out of the way with a -2 modifier.


SPECIAL:
The Cauldron of Blood is a Daemon Engine of Khorne. It causes fear and is
susceptible to anti-Daemonic weapons and psychic powers. It must always move
towards an enemy at Combat Speed if possible. At the end of each complete
turn, compute victory points. If Chaos is winning, then the Cauldron of Blood
has all its armor values 2 higher, and runs down models with a -3 modifier.


WEAPON DATA
                Range          To Hit
Weapon          Shrt   Lng     Shrt  Lng  Str  Dam  SM  Armor   Spec
Blood Cannon	template       -     -    6    1    -1	d6+6


d6	Location	Front	Side/Rear
1	Wheels		18	18
2-3	Hull		22	22
4-5	Blood Cannon	22	22
6	Battle Scythe	20	20


Wheel Damage Table
1    The wheel is damaged but keeps running. The Cauldron of Blood may only
     move at slow speed for the rest of the game.
2-5  One of the Cauldron of Blood's wheels is blown off. The Cauldron of
     Blood moves out of control next turn and then comes to a permanent halt for
     the rest of the battle.
6    A wheel is blown off and the resulting damages causes the Cauldron of
     Blood to flip over. The destroyed Daemon comes to a rest d6" away in a
     random direction. Any model it lands on takes d6 S7 hits with a -2 saving
     throw modifier.


Hull Damage Table
1     The Daemon is stunned by the shot and moves out of control for the
      next round. The round after that the Cauldron of Blood returns to normal.
2-4   The shot leaves a gapping hole in the daemonic creature. Roll a d6, on
      a 4+ the Daemon is killed. It moves out of control next round and comes to a
      permanent halt.
5     The Cauldron of Blood bursts into flames. The screaming creature moves
      out of control next turn and then explodes. Anything within 3" of the point
      where it ends up is caught in the explosion, suffering damage exactly as if
      hit by a heavy flamer.
6     The Cauldron of Blood explodes. Any models within 3" suffer d6
      Strength 10 hits with a -3 saving throw modifier.


Blood Cannon Damage Table
1     The Blood Cannon is damaged and may only be fired if you first roll a
      4+ on a d6.
2-5   The Blood Cannon is destroyed and may not be fired for the rest of the
      game.
6     The Blood Cannon is destroyed as above, but the explosion may hurt the
      daemon itself. Roll on the hull damage table to find out what effect this
      explosion has.


Battle Scythe Damage Table
1     The Battle Scythe is damaged and only has any affect if you first roll
      a 4+ on a d6.
2-5   The Battle Scythe is destroyed and has no effect for the rest of the
      game.
6     The Battle Scythe is ripped from the Cauldron of Blood, injuring the
      daemon itself. Roll on the hull damage table to find out what effect the
      affect is.


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