FAST ATTACK

 

(0-2) Sentinel Squadron

 

Armor

 

Profile

Points

WS

BS

S

Front

Side

Rear

I

A

Sentinel

45

3

3

5

10

10

10

3

1

Sentinels are a common sight in most Imperial Guard forces, usually striding out in patrols of the advance force. As they are often out on independent patrol, their pilots can fall prey to Genestealer attack and once implanted with the alien seed become valued Cult members.

Squadron: 1-3 per Squadron

Type: Open-topped, Walker

Crew: One Brood Brother Comrade

Weapon: Each Cult Sentinel is armed with one of the following turret mounted weapons: Multi-laser, Heavy Flamer, or Heavy Bolter.

Options: Sentinels can only take the following upgrades: Armored Crew Compartment, Extra Armor, Searchlight, Smoke Launchers, Hunter-Killer Missile, Cult Censer, Bell of Righteousness, Rough Terrain Modifications
Special Rules – Scouts: Sentinels are usually at the forefront of any fighting force, scouting out the advance terrain and picking out good deployment locations. After both sides have deployed all their forces but before the start of the first turn, all Sentinels may make a "free move" using normal movement rules. If both sides have Sentinels, or other forces allowed a pre-game move, roll a D6 to see which side moves first.

 

(0-2) Brood Brother Mounted Cultists

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Mounted Initiates

7

2

2

3

3

1

3

1

6

6+

Mounted Hybrid Acolyte

+16

3

3

3

3

1

4

1

8

5+

Most planets have some sort of riding beast which has been converted for use in local military or Arbites forces. These can offer the Cult a speedy attack force, but it is rare to have many of these mounted units. Most mounts are spooked too easily by the vile hissing of the Genestealer broods, and tend to run away first chance they get!

Unit: 5-10 Mounted Cultists per unit

Weapons: Each member is armed with either a Close Combat weapon, laspistol, stubb gun, or autopistol. Note you are free to mix weapons in the unit – Initiates rarely if ever all have the same weapon. They wear poorly made Flak Armor (Armor Save 6+).

Options:

Each Mounted Initiate armed with a Close Combat Weapon may take one additional Close Combat Weapon for +1 point. If they are armed with a laspistol, stubb gun, or autopistol they may also take a Close Combat Weapon (keeping the ranged weapon) but at +2 points.

Any number may exchange their weapons for one of the following: Lasgun (+2 pts), Autogun (+2 pts), Bow (+1 pt).

Any number of models may also take a Riding Lance for +3 points. This will not replace any additional weaponry they may have – they are well trained enough to stow their lances or weapons until needed.

Mounted Hybrid Leader: The unit can be lead by Hybrid Acolyte on Horseback for +16 points. The Hybrid Leader is with a Laspistol or Autopistol, wears well-made Flak Armor (5+ Save), and can select items from the Armory as normal.
Special Rules: Mounted Cultists count as Cavalry, and gain all regular special rules for them from the 40K Rulebook.

 

(0-2) Brood Brother Cultist Bikers

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Initiate Biker

18

2

2

3

3(4)

1

3

1

6

6+

Hybrid Acolyte Sidecar

+26

3

3

3

3(4)

1

4

2

8

4+

Bikes are a common combat transport throughout the Imperium, used on most planets by Adeptus Arbites police forces to underground gangs or criminal elements. They (and their riders) are often absorbed into the Cult, where they provide a hard-hitting, fast moving force to augment their slower moving Brood Brothers.

Unit: 3-5 Cultist Bikers per unit

Weapons: Each member is armed with either a Close Combat weapon, laspistol, stubb gun, or autopistol. Note you are free to mix weapons in the unit – Initiates rarely if ever all have the same weapon. They wear poorly made Flak Armor (6+ Save).

Options:

Each Initiate Biker armed with a Close Combat Weapon may take one additional Close Combat Weapon for +1 point. If they are armed with a laspistol, stubb gun, or autopistol they may also take a Close Combat Weapon (keeping the ranged weapon) but at +2 points.

Any number of models may exchange their weapons for a Shotgun, Lasgun, or Autogun for +2 points. Note you are free to mix weapons in the unit. One model in the unit may have one of the following: Grenade Launcher (Krak/Frag, +10 pts) or Bolter (+4 pts)

Hybrid Leader Sidecar: The unit can be lead by Hybrid Acolyte at +26 points. The Hybrid Leader is armed with a Laspistol or Autopistol, wears well made Flak Armor (5+ Save), and can select items from the Armory as normal. He rides in a special Sidecar, driven by an Initiate. The combination bike+sidecar counts as a single model, much like a Space Marine Attack Bike, and follows normal movement rules for Bikes. The model in the sidecar determines the profile, with +1 Toughness (as per normal bikes) as well as +1 Attack and +1 to his regular Armor Save. Note these rules apply as well if a Demagogue takes a Biker Bodyguard & rides in a Sidecar to lead them.

Options: (More of a non-option) – Note these bikes do not have any weapons mounted on them; there are only the weapons the riders carry. These are more like civilian bikes than the weapon-ready Marine or Ork combat bikes.
Special Rules: Cult Bikers ride as Bikes, and gain all regular special rules for them from the 40K Rulebook.

 
Cult Light Attack Vehicle

Profile

Points

Front

Side

Rear

BS

Cult LAV

20 + weapon

10

10

10

2

Cults often have to become quite innovative in weapon creation, given their lack of ready munitions to draw on. One common adaptaion is to take a small civilian vehicle and add some light armor plus a heavy weapon mounting. The resulting two-man vehicle gives the Cult a very mobile, fast moving weapon platform, adaptable to a wide variety to heavy weapons.

Squadron: 1-3 Light Attack Vehicles per Squadron

Type: Open-topped, Fast

Crew: Brood Brother Initiates (1 Driver, 1 Gunner)

Weapons: Brood Brother Light Attack Vehicles are fitted with one Heavy Weapon: Autocannon (+30 pts), Missile Launcher (+20 pts), Heavy Stubber (+15 pts), Heavy Bolter (+20 pts), Heavy Flamer (+20 pts)

Options: Light Attack Vehicles can only take an Armored Crew Compartment, Bell of Righteousness, Censer, or Searchlight as upgrades.

 
Cult Battle Truck

Profile

Points

Front

Side

Rear

BS

Cult Battle Truck

30+Initiates

10

10

10

2

Another common Cult improved vehicle is a simple civilian transport, with a large open bed in the rear to carry Initiates into battle. Some armor is added, and usually the ubiquitous Heavy Stubber as well, to finish off the conversion into Cult usage. While not as well armed or armored as other Cult vehicles, they are cheap and more readily available.

Squadron: 1-3 Battle Trucks per Squadron

Type: Open-topped, Fast

Crew: Brood Brother Initiates

Transport: 5-10 Brood Brother Initiates at +5 points each.

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Brood Brother Initiates

+5

2

2

3

3

1

3

1

6

-

Weapons: Each transported Initiate is armed with either a Close Combat weapon, laspistol, stubb gun, or autopistol. Note you are free to mix weapons – Initiate units rarely if ever all have the same weapon.

Options:

Any transported Initiate armed with a Close Combat Weapon may take one additional Close Combat Weapon for +1 point. If they are armed with a laspistol, stubb gun, or autopistol they may also take a Close Combat Weapon (keeping the ranged weapon) but at +2 points.

Any number of models may exchange their weapon for one of the following at the points values indicated:

Lasgun at +2 pts, Autogun at +2 pts, Shotgun at +2 pts, Bow at +1 pt, Crossbow at +1 pt, Halberd/Spear at +2 pts, Double-Handed Axe/Sword/Club at +2 pts.

The entire unit may be armed with Firebombs for +2 points/model.

Vehicle Options: Cult Battle Trucks can have one Heavy Stubber mounted in the front for +15 points.

Trucks can only take an Armored Crew Compartment, Rough Terrain Modifications, Smoke Launchers, Bell of Righteousness, Censer, Searchlight, or Extra Armor as upgrades.

Back to Codex: Genestealer Cults


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