This is an original expansion for Magic: The Gathering. Wizards of the Coast in no way endorses or even knows about this. You have been warned.

New or revised/compiled abilities introduced in this expansion:
NEW!

Laser: Creature with laser may tap to deal it's power in damage to target creature or opponent. If tapped in this way creature does not untap as normal during controler's next untap phase.

Telekinesis: Permanent with telekinesis may tap or untap target land, artifact, or creature. If used to tap, as long as permanent with Telekinesis is tapped target does not untap as normal during controler's next untap phase. If used to untap target can not be tapped in ANY way as long as creature with telekinesis is tapped. You may choose not to untap permanent with telekinesis during your untap phase.

Vampirism: Creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.

Lands


Coal Power Plant
tap: add 1 to your mana pool
1tap: add GG to your mana pool
upkeep: 1

Fusion Reactor
tap: add 3 to your mana pool

Hydroelectric Power Plant
tap: add 1 to your mana pool
1tap: add UU to your mana pool
upkeep: 1

Nuclear Power Plant
tap: add 1 to your mana pool
1tap: add RR to your mana pool
upkeep: 1

Oil Power Plant
tap: add 1 to your mana pool
1tap: add BB to your mana pool
upkeep: 1

Robotic Factory
tap: add 1 to your mana pool
tap: remove 5 upgrade counters to give all your robots +1/+1
1tap: sacrifice a robot to put 1 upgrade counter on Robotic Factory
2tap: put a 1/1 robot token into play. Treat these as artifact creatures

Solar Power Plant
tap: add 1 to your mana pool
1tap: add WW to your mana pool
upkeep: 1

Black


Bioengineering 1BB
Enchant Creature
Non-artifact, non-wall creature gains immunity to Biologic Weapons

Biologic Weapons BB
Sorcery
Deal 2 damage to all non-wall, non-artifact creatures. Put a -1/-1 counter on every creature during your upkeep phases.

Cyborg 3BB
Summon Cyborg
0: -1/-1, gains Flying, First strike, Trample, Banding, Laser, or Rampage: 1 until end of turn
4/4

Cloning Vats 2BB
Enchantment
Cumulative upkeep: 1, 1 Life
1BB: Put a clone token into play.
Clone has power and toughness equal to that of any other non-wall, non-artifact, creature you control -1.
The color of Clone tokens is Black

Defoliation XB
Sorcery
Destroy X Forests

Genetic Engineering BB
Enchantment
1B: Target creature gains vapmirism until end of turn
1R: Target creature gains Laser until end of turn
1U: Target creatuee gains Telekinesis until end of turn
2U: Target creature gains Flying until end of turn
1W: Target creature gains Banding and First Strike until end of turn
1G: Target creature gains 0: Regenerate until end of turn

Krovakinite Vampire 3BB
Summon Vampire
Telekinesis, Flying, Vampirism
sacrifice a robot to regenerate
3/3

Krovakinite Occultist 1B
Summon Occultist
Btap: Target Black creature with power no greater than 2 is unblockable except by artifact creatures

Mandroid 1B
Summon Mandroid
Choose one of the following when Mandroid comes into play: Laser, First Strike, Flying. Mandroid gains this ability permanently.
2/1

Mandroid Mark II 1BB
Summon Mandroid
Choose one of the following when Mandroid Mark II comes into play: Laser, First Strike, Flying, Rampage: 1. Mandroid Mark II gains this ability permanently.
3/2

Mandroid Mark III 2BB
Summon Mandroid
Choose one of the following when Mandroid Mark III comes into play: Laser, First Strike, Flying, Rampage: 1. Mandroid Mark III gains this ability permanently.
4/3

Mandroin Mark X 2BBB
Summon Mandroid
Choose one of the following when Mandroid Mark X comes into play: Laser, First Strike, Flying, Rampage: 1. Mandroid Mark X gains this ability permanently.
All Mandroids gain one of the following when Mandroid Mark X comes into play: Laser, First Strike, Flying, Rampage: 1, Trample, +1/+1.
4/4

Phyrexinite Gremlins 2B
Summon Gremlins
tap: Tap target artifact. Artifact does not untap as long as Phyrexinite Gremlins are tapped. You may choose not to untap Phyrexinite Gremlins during your untap phase.
1/1

Phyrexinite Occultist 1B
Summon Occultist
1tap: Target artifact creature with power doe greater than 2 is unblockable except by artifact creatures
1/1
Occult Convergence BBBB
Enchantment
All abilites of Occultists become permanent as long as Occult Convergence is in play.

Recycle BB
Instant
Sacrifice an artifact you control to bury an artifact an opponent controls

Techno-Pire 3BB
Summon Vampire
Vampirism, Laser
Counts as a Black and artifact creature.
4/4

Blue



Anti-Tech Field UUUU
Enchant World
Cumulative upkeep: U
All artifacta gain Upkeep: UU

Break UU
Interrupt
counter target artifact spell

Breakdown XU
Sorcery
Tap X artifacts

Cryogenic Freezing 2UU
Enchantment
UXX: Remove target creature from the game for X of your turns, then put it back into play under your control.

Clarity UU
Enchant Creature
Enchanted creature with Telekinesis does not tap to attack.

Defect 1UU
Enchant Creature
May not be cast on any non-artifact creature. Enchanted creature gets -2/0.

Cybernetic Elemental 2UU
Summon Elemental
Flying
+2/+2 when Blocking or Blocked by artifact creatures. May only Block or be Blocked by artifact creatures.
4/4
Frigidity 1UU
Instant
All artifact creatures are -2/-2 until end of turn.

Mutant 1UU
Summon Mutant
Choose one of the followinf when Mutant comes into play, Mutant gains this ability permanently.
Phasing, Telekinesis, or Flying.
2/2
Psionic Rapport 2UU
Enchantment
UU: Look at target opponents hand. Target opponent may look at yours.

Psychic Adept 2UU
Summon Psychic
Telekinesis
1: Flying
3/3

Psychic Master 3UUU
Summon Psychic
Telekinesis
0:Flying
0:Phasing
0:May not be the target of spells and effects until end of turn.
4/4

Psychic Warrior 1UU
Summon Psychic
Telekinesis
3/3

Psionic Worm 2U
Summon Worm
1tap: Tap or untap target creature with telekinesis
0/2

Soldevite Occultist 1UU
Summon Occultist
Utap: Target Blue creature with power no greater than 2 is unblockable until end of turn.
2tap: Target Artifact creature with power no greater than 2 is unblockable until end of turn.
1/1

Wild Psychic 1UU
Summon Psychic
Telekinesis
2/2

Red



Dwarve Cyborg 2RR
Summon Dwarf
): -1/-1 until end of turn Dwarven Cyborg gains Flying, Laser, Rampage:1, First Strike, or Banding until end of Turn
3/3

Dwarven Cyberneticist 1R
Summon Dwarf
tap: Target artifacte creature gets +1/0 until end of turn
1/1

Dwarven Laser Trooper 1R
Summon Dwarf
Laser
2/1

Dwarven Psychic 2R
Summon Psychic
Telekinesis
0/1

Goblin Laser Trooper R
Summon Goblin
Laser
1/1

Goblin Cyborg 1RR
Summon Goblin
): -1/-1 and gain Laser, First Strike, or Flying until end of turn.
2/2
Goblin Grenadier 2R
Summon Goblin
tap: Sacrifice a Goblin to deal 5 damage to target creature or player and 2 to Goblin Grenadier.
1/1

Goblin Super-Soldier 2RR
Summon Super-Soldier
Immune to Biologic Weapons
Choose one of the following when Goblin Super-Soldier comes into play.
Laser, First Strike, Flying, Rampage:1, Banding, Telekinesis, or Vampirism
Goblin Super-soldier gains this ability permanently.
3/3

Kobold Laser Troober 0
Summon Kobold
Laser
0/1

Kobold Cyborg 0
Summon Kobold
0: -1/-1 and gains Laser, First Strike, or flying until end of turn.
0/1

Kobold Super-Soldier RR
Summon Super-Soldier
Immune to Biological Weapons
Choose one of the following when Kobold Super-Soldier comes into play.
Laser, First Strike, Flying, Rampage:1, Banding, Telekinesis, or Vampirism
Kobold Super-soldier gains this ability permanently.
1/1

Orcish Laser Trooper R
Summon Orc
Laser
1/1

Orcish Cyborg 1RR
0: gets -1-1 and choose one of the following.
Laser, First Strike, Flying.
2/2

Orcish Super-Soldier
Summon Super-Soldier
Immune to Biological Weapons
Choose one of the following when Orcish Super-Soldier comes into play.
Laser, First Strike, Flying, Rampage:1, Banding, Telekinesis, or Vampirism
Orcish Super-soldier gains this ability permanently.
3/3

Radiation Leak 2RR
Sorcery
Deal X damage to target player. X equals the number of artifacts he controls.

Power Surge R
Instant
Deal 3 damage to target Artifact Creature or player that controls any Artifacts.

Duo-Shatter 2RR
Instant
Bury 2 artifacts

Gold



Psychic Mandroid 2BBUU
Summon Mandroid
Telekinesis
Counts as a Psychic.
Choose one of the following when Psychic Mandroid comes into play: Laser, First Strike, Flying, Rampage: 1. Psychic Mandroid gains this ability permanently.
4/4

Urza 37H-1 3BBU
Summon Legend
Telekinesis, Flying
All Mandroids gain +1/+1 and Telekinesis.
5/5

Artifacts



Aerial Droid 4
Artifact Creature
Flying
Counts as a Droid
3/3

Anti-Magic Field 4
Artifact
Cumulative Upkeep:2
All permanents(except artifacts)gain Upkeep:2

Artillery Cannon 3
Artifact Creature
1 tap: Sacrifice artillery Cannon to deal 4 points
of damage to target player or creature without flying
3/1

Anti-Aircraft Gun 3
Artifact Creature
1 tap: Sacrifice Anti-Aircraft Gun to deal 4 points
of damage to target creature with flying
3/1

Blast Shield 2
Artifact
2: Prevent 1 damage to you

Bomber 5
Artifact Creature
Flying
4/4

Cortical Stimulator 2
Artifact
1: Prevent 1 damage to target creature
4 tap: Regenerate target creature

Force Shield 5
Artifact
3: Prevent all damage to you, or a creature
you control, from one cource

Fighter 5
Artifact Creature
Flying, First Strike
3/3

Farming Droid 4
Artifact Creature
Plainswalk
Counts as a Droid
3/3

Garbage Droid 4
Artifact Creature
Swampwalk
Counts as a Droid
3/3

Heavy Bomber 12
Artifact Creature
Flying
10/10

Helicopter 3
Artifact Creature
Flying
2/2

Laser Cannon 4
Artifact Creature
Laser
3/1

Laser Droid 5
Artifact Creature
Flying, Laser
3/3

Mining Droid 4
Artifact Creature
Mountainwalk
3/3

Laser Pistol 1
Artifact
tap:Give target creature laser as
long as Laser pistol is tapped.
You may choose not to untap Laser
Pistol during your upkeep. If creature
is killed, bury Laser Pistol.

Laser Rifle 4
Artifact Creature
tap:Give target creature Laser and +2/+0 as
long as Laser pistol is tapped.
You may choose not to untap Laser
Rifle during your upkeep. If creature
is killed, bury Laser Rifle

Monstrous Creation 3
Artifact Creature
0: Sacrifice any non-wall non-artifact creature
to give Monstrous Creation an upgrade counter and
one of the following abilites permanently: +0/+1, Banding,
Trample, Rampage:1
0: Sacrifice any wall or artifact creature to give
Monstrous Creation an upgrade counter and
one of the following abilities permanently: +1/+0, Trample,
Flying, Laser, or First Strike.
Upkeep: X. X= # of Upgrade counters on Monstrous Creation
2/2

Negative Energy Zone 8
Artifact
* tap: All damage done to you this turn is
retroactively added to you life total. All
further damage is also added to your life total

Plasma Pistol 4
Artifact
tap: Give target creature Laser x 2 until end of turn.

Plasma Rifle 6
Artifact
tap: Give target creatur +2/+0 and Laser x 2 until end of turn.

Polymimetic Alloy 8
Artifact Creature
During your upkeep choose a creature. Polymimetic
Alloy gains all characteristics of creature except color
*=Power and toughness of creature
*/*

Particle Cannon 6
Artifact Creature
Laser x 2
3/1

Pulse Cannon X4
Artifact Creature
0: Sacrifice Pulse Cannon to do X damage to all
Artifact Creatures in play. All artifacts are tapped
0/4

Lumber Droid 4
Artifact Creature
Forrestwalk
Counts as a Droid
3/3

Plasma Conduit 3
Artifact
tap: 3 May only be used for upkeep

Coal Power Cell 1
Artifact
tap: G
Upkeep: 1

Hydroelectric Power Cell 1
Artifact
tap: U
Upkeep: 1

Nuclear Power Cell 1
Artifact
tap: R
Upkeep:1

Oil Power Cell 1
Artifact
tap: B
Upkeep: 1

Solart Power Cell 1
Artifact
tap: W
Upkeep:1

Robotic Avian 1
Artifact Creature
Flying
Counts as a Robot
1/1


Droid Template 5
Artifact Creature
All Droids get +1/+1 and 1: Regenerate
3/3

Robotic Guard 5
Artifact Creature
*= creature blocked or blocking's power +1
#= creature blocked or blocking's toughness +1
Counts as a Robot
*/#

Robotic Police Officer 3
Artifact Creature
First Strike
Counts as a Robot
2/1

Robotic Soldier 6
Artifact Creature
First Strike, Laser
Counts as a Robot
4/4

Research and Developmemt 6
Artifact
You may draw 0, 1, or 2 cards during you draw phase
(instead of your normal draw). You must discard if you
drew more than 1 card this turn.

Tractor Beam 3
Artifact
Telekinesis

Telekinetic Glove 2
tap: Target creature gains Telekinesis until end of turn

Temporal Portal 8
8 tap: Sacrifice Temporal Portal to take another turn after this one.
May only be used during your turn

Temporal Shift XXX
Artifact
0: Sacrifice Temporal Shift to phase You, your Library,
your Graveyard, and all of your permanents out for X turns

Turbolaser 6
Artifact Creature
Laser x3 to any creature with toughness greater than 5
3/4

If you have any questions, comments, or ideas send email me.




Last updated April 1, 1997
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