Date: Fri, 21 Oct 94 16:01:01 EDT From: Devin Clancy Subject: Advanced Skills This is a document regarding character advancement. It includes a section about rank levels in the Alliance and a section on advanced training. It has been used for the last year in my campaign at American University. Some material was influenced by the adventure, "The Isis Coordinates" and some by X-wing, and the X-wing Strategy Guide. Also contributing were Chuck Diamond (cd1866a@american) and David Avallone (da5727a@american.edu). -Devin Clancy (dc4109a@american.edu) ---------------------------SKILLS.TXT------------------------------------- This file is information for Rebel Special Assault Team Memebrs. The ranks for officers are as follows: Army/Spec. Forces* Navy Starfighter Corps Pay Scale 2nd. Lt. Ensign Flight Cadet 1400 1st. Lt. Lt. (jg) Flight Off. 1800 Captain Lt. Lt. 2050 Major Lt. Cmdr.Captain 2500 Lt. Col. Cmdr. Cmdr. Col. Captain General Brigadier Gen. Commodore Major Gen. Rear Admiral Lt. Gen. Vice Admiral General Admiral *Special Forces are the elite Army troops under the command of General Madine, all hold Army ranks except for the Pilots who hold Starfighter Corps ranks. Since the Rebellion much resembles a military organization, it is obvious that one can rise in the ranks. For more independent groups like the Special Assault Teams, it is often difficult to describe exact procedures for promotion, but it is a general guideline that exceptional performance on three missions will gain a promotion to 1st Lt., Lt. (jg) or Flight Officer. Five more exceptional missions will gain the rank of Captain or Lt. and eight more will allow one to reach the rank of Major, Lt. Cmdr or Captain. At this rank one generally is assigned to a more permanent position at a base, on a ship or in a squadron. Exceptional performance is not always possible for every mission, but don't be distressed, your superiors know that these "rules" are very flexible. Completion of the program at any Alliance School of Advanced Learning can contribute to an officer's evaluation and essentially "count" as a mission. Alliance Advanced Training Program: There are several schools of advanced training available to Alliance officers who meet certain requirements. Unlike the Empire, the Alliance encourages its citizens to become educated and enlightened. They provide these schools free of charge to officers and non-coms, and at a nominal rate to civilians associated with sympathetic governments or the Alliance itself. Applications are available from your commanding officer or Executive Officer. If your application is accepted you will be given a temporary leave from your duties (pending CO's approval) and will be taken to the school that you will be attending. WARNING: NO RECORD OF THE HYPERSPACE COORDINATES OR NEARBY HYPERLANE ROUTES ARE TO BE MADE. THE MAKING OF SUCH RECORDS IS GROUNDS FOR COURT MARTIAL AND DISCHARGE FROM THE ALLIANCE MILITARY. The Schools range in size and scope and they are staffed by some of the best minds in the galaxy. The Empire places little value on knowledge, and we are happy to accept those people whom the Empire deems too smart for their own good. Students can transfer their grades back to their post and have them count in their personnel evaluations. This can be used by the CO to judge their suitability for promotion. The Schools: Alliance College of Advanced Starship Enigineering- Located on the Isis colony (a code name for one of our main starship construction facilities), the CASE is one of the most rigorous programs available. Navy Engineers on Capital ships as well as Starfighter Techs come here to learn the advanced design and maintainance of Starships from the bulk transports used to ferry supplies to the X-wing fighter and on up to the MC-80 Mon Calimari Cruisers, some of the most modern and complex ships in the galaxy. There are three separate programs: 1. Starfighter/ Space Transports Program- This program concentrates on the X-wing, Y-wing, A-wing and some new experimental fighters. It also covers the Light Freighter and transports used by the Alliance. It is a four week intensive program. Requirements: Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D Final Skill: Starfighter Engineering (A) 1D, Space Transport Engineering (A) 1D, Starship Weapons Engineering (A) 1D 2. Capital ship program- This program concentrates on the maintainance of the Alliance's capital ships, from the ubiquitous Correlian Corvette to the Ships of the Line. It is a six week intensive program. Requirements: Capital ship repair 5D, capital ship weapons repair 5D Final Skill: Capital Ship Engineering (A) 1D Capital Ship Weapon Engineering (A) 1D 3. Comprehensive program- This program covers star fighters, space transports and capital ship repair as well as a unit on starship design. This is the breeding grounds for tomorrow's engineers and starship designers. It is an eight week extra intensive program with a four day recess half way through to keep the students healthy. Requirements: Capital ship repair 5D, capital ship weapons repair 5D, Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D Starfighter Repair 5D, Starship weapons repair 5D, Space Transports repair 5D Final Skill: Starfighter Engineering (A) 1D, Starship Weapons Eng. (A), Space Transport Engineering (A) 1D, Capital Ship Engineering (A) 1D, Capital Weapon Engineers (A) 1D OR ANY CONCENTRATED PROGRAM IN ONE OR TWO SECTIONS. 4. Death Star Design program- For theoretical Engineers, the Death Star design program is a working seminar on the plans for the Death Star. Students will spend four weeks examining the inner workings of the Empire's battle station and another two designing their own alternative space platform. Requirements: Capital Ship Engineering (A) 3D, Capital Ship Weapon Engineering (A) 2D Final Skill: Death Star Engineering (A) 1D, Death Star Weapons Engineering (A) 1D Alderaan School of the Arts- This program is currently not accepting students. Alliance School of Advanced Medicine- Located on the Sarpen colony, this program covers Advanced Medicine. Unfortunately, due to the nature of the Alliance, we can not give students a full Medical Degree. That must come later, through field work. This 10 week program is a start though. Requirements: First Aid 5D Final Skill: Medicine 1D Alliance College of the Sciences- This school is the foremost school in the Alliance for abstract and concrete sciences. Located on the Laskar space station in orbit around an Alliance safe world. This school provides training in any number of sciences, from Architecture to Xenobiology. Correlian Tactics School- Run by the famed Corellian Captain Granton Zahn, this school teaches the fundementals of combat strategy and tactics for Capital Ships. Stationed on board the famed Correlian starship _Privateer_, this course provides potential commanders with the skills needed to Captain a starship in the Alliance. Participants who pass automatically receive a promotion and are certified to command any Alliance Starship. The training time varies depending on the skills of individual officers. Requirements: Command 4D, Operations 4D+1, Knowledge 2D+2, Perception 2D+2 Final Skills: Tactics (Knowledge plus 1D+2), Tactics:Capital ships (s) (Tactics plus 1D), Tactics:Starfighters (s) (Tactics plus 1D), Technology: Capital Ships (S) (Technology plus 1D) Pilot Proving Ground- The location of this school changes frequently. It is a holographic starfighter course known as "the maze" in which pilots can increase their skills and abilities through training in the X-wing, Y-wing and A-wing. This is the same facility that is used to test new pilots, but Veterans can always come back for further training. Due to space limitations though, it is requested that no pilot return more than twice. Each course is two weeks per fighter. Requirments: Starfighter Piloting 4D Final Skill: Starfighter Piloting: X,Y or A-wing (S)(original skill +1D) Historical Mission Simulator- Also a constantly moving location, this program is designed to allow starfighter pilots to learn the art of command and tactics for use in combat. Famous Alliance battles are recreated from every angle using holographic systems. Students culminate their training by assaulting the Death Star itself. Requirements: Starfighter Piloting 6D, Rank of Lieutenant (SFC, N) or Captain (A). Final Skill: Tactics: Starfighters (original skill+1D+2), automatic promotion and qualification for squadron leader. Milson Academy of Knowledge- Through negotiations, the Alliance has secured the right to send twelve students per month to the planet Milson X to attend their famed Academy of Knowledge. The Milsonites have collected information about the galaxy for centuries and here it's at your fingertips. An appointment by a member of the Alliance High Council is required. Training time is one month. Requirements: Languages 5D, Alien Races 5D, Planetary Systems 5D, Cultures 5D Final Skill: Galactic Knowledge (A) 1D