SABERHAVEN NEWS June 4, 1999 Fight notes: - The ranger Moonsong submitted to Nhupir tthe Black after the psionic dwarf blinded and deafened his opponent. (http://www.geocities.com/Area51/6899/fight172.html) - The barbarian woman Kalla barely managed escape from the massive attacks of the Righteous Champions of Altira's Teal. Kalla won with a Rope of Entanglement and chopped Teal's head off. (http://www.geocities.com/Area51/6899/fight173.html) - Newcomers Lose - Two first time fighters,, Trey'vith and Marl, lost their initial fights to experienced fighters. (Chek'tu and Rannor, respectively) - Sade beat Jonato in the Tournament fightss to send him into the final 8, and topping the record books with 6 wins (PC). (http://www.geocities.com/Area51/6899/fight178.html) - In another classic Powers of the Dark vs.. The Dark Ones fight, Eclavdra beat Querlak. (http://www.geocities.com/Area51/6899/fight175.html) City News: - Farewell to RCoA - The Righteous Championns of Altira suffered a deadly attack by a score magically enhanced Invisible Stalkers. The attack appearantly surprised the RCoA, who not only lost their buildings and employees, but a majority of the members died as well. Nick Dearsa was not among the dead. He's since disappeared from Saberhaven with the remaining members. (http://www.geocities.com/Area51/6899/rcoa_gone.html) - Farewell to Academy of Might - The Academmy leaders decided to pack it up and go home after very moderate success. New Fights: - Harry Hindquarters vs. The Warlord - Nhupir the Black vs. Imyril Vrinn - Shaator vs. Niwt - Lord Blix vs. Warlord Isco (tournament fiight) - Breunor vs. Amra - Ciryon vs. Drago - Roulette vs. Tsorf New Competitors: - Beast - 9/9 Half-Giant Fighter/Psionicistt - Chaz - 12th level Human Ranger - Evo - 9/11 Human Fighter/Mage - Kromis - 11th level Dark Elf Fighter - Marl - 10th level Human Fighter - Mongoose - 8/7/11 Athesian Halfling Thieff/Psionicist/Defiler - Palimon - 8/12 Human Paladin/Priest - Roland Wyrmfire - 12th level Human Rangerr - Shaator - 9/11/12 Human Fighter/Mage/Prieest - William Blackheart - 14th level Half-Elf Mage New Rules: - Priest Spells - Priestly magic does not hhave to be memorized like wizardly magic. A priest can choose his spell at the time of casting since there is no studying to be done. (Although he does have to spend the beginning of his day praying for spells to gain access to them throughout the day.) - Saving Throws - All saving throws miss onn a roll of 1 or 2 no matter what. The only exception are gods (not allowed in the Arena) who always save on a 2. - Number of Spells Cast - A Mage may have aas many copies of a single spell in memory as he can hold. If he can normally memorize five first level spells, they can all be Magic Missile is he so chooses. Similarly, Priests can cast a spell as many times a day as they choose, as long as they have the open slots. A priest with the ability to cast seven first level spells per day could use them all for Cure Light Wounds if he so desired. - Specialty Priests' Experience - All speciialty priests hailing from the Forgotten Realms setting use the Specialty priest expereince tables in the back of the Faiths and Avatars supplement. All other specialty priests use the standard DMG rules which state that specialty priests use normal priest tables for expereince unless they are limited in a way similar to Druids (determined by the DM) in which case they use the druid tables. - Characters are strongly urged to find a ccontingency to join or group to sponsor them. Few solo competitors have a change to stand against a well prepared opponent from a contingency or a high powered Top 8 competitor. For more, check out the Sponsors pages. - Preparation: Contestants will enter the AArena staging area though a series of Dispel magic screens, to keep out any pre-cast prep spells. They will be led to an empty room where they have 5 minutes to prep themselves with spells, psionics, items, etc. They will walk for 1 round of the end of the hall where the doors will open, they will be announced and the fight will begin. ========================================================== Terra Dyne, Land of Magic and Adventure - http://www.geocities.com/Area51/6899/index.html The Games of Saberhaven - http://www.geocities.com/Area51/6899/games.html ========================================================== To Unsubscribe from this list, please follow the instructions at the following URL: http://users.quadrunner.com/rezznor/listhelp.html