CRITICAL HIT EFFECTS TABLE KEY * = as described N = normal +2 plus effect M = maximum +2 plus effect D = double +4 plus effect T = triple +6 plus effect Q = quadruple +8 plus effect Note 1: On all critical areas cush as eyes, ears, legs, knees, arms, hands, etc. roll d% with 01-50 = left; 51-00 = right. Note 2: When tables indicate destruction of an article from a blow, if the object is magical in nature, it recieves a saving throw vs. crushing blow with all magical bonuses. It also recieves a -1 on the save for every 8 points of damage done to the criticalled target. Note 3: When critical hits are scored vs. small non-humanoid opponents, use at discretion the large monster table with relation to which on most applies. CRITICAL HIT EFFECTS vs. HUMANOIDS --edged weapon under 3' in length % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76-77 N Ear Removed -- 1/2 damage if helmed 78 N Voice Box Damaged 79 M Eye Removed 80 M Knee Split -- Move 1/2 81 M Fingers Removed -- 1-3; Dex down equal # 82-83 M Leg Wound -- Move 1/2 84-85 D Arm Removed at Wrist -- 1/2 damage with shield 86-88 D Arm Wound -- Immobilized 89 D Gut Wound -- Carry and Move 1/2 90 D Chest Wound -- Carry and Move 1/2 91 T Gut Wound -- Death in 3-18 turns 92 T Chest Wound -- Death in 3-18 turns 93 * Torso Wound -- Immediate Death 94 Q Throat Wound - Death in 3-18 turns 95-96 D Head Wound -- Minus 1-3 points Int. 97-00 * Throat Wound -- Immediate Death This table should be used for all edged weapons on humanoid opponents over 10' tall. CRITICAL HIT EFFECTS vs HUMANOIDS --edged weapons 31/2'+ in length % Roll Special Effect 01-40 * Double Damage 41-70 * Triple Damage 71 N Ear Removed -- Helm Destroyed 72 N Voice Box Damaged - Helm Destroyed 73-74 M Eye Removed - Helm Destroyed 75 M Knee Split -- Move 1/2 76 D Knee is Split -- No Move 77 M Fingers Removed -- 2-5; Dex down equal # 78 D Leg Removed at Ankle 79 D Leg Removed at Knee 80 D Leg Removed at Hip 81-83 D Arm Removed at Wrist -- Shield Destroyed 84-86 D Arm Removed at Elbow -- Shield Destroyed 87-88 D Arm Removed at Shoulder -- Shield Destroyed 89 T Gut Wound -- Carry and Move 1/2 90 T Chest Wound -- Carry and Move 1/2 91 Q Gut Wound -- Death in 3-18 turns 92 Q Chest Wound -- Death in 3-18 turns 93-94 * Torso Wound -- Immediate Death 95 Q Throat Wound -- Death in 3-18 turns 96 * Throat Wound -- Immediate Death 97-98 D Head Wound -- Helm Destroyed, Minus 1-4 points Int. 99-00 * Decapitation-- Immediate Death CRITICAL HIT EFFECTS vs. HUMANOIDS --all blunt weapons % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76 N Arm Struck -- Drop Item 77-78 M Arm Struck -- Immobilized 1 turn 79 D Arm Struck -- Broken Below Elbow 80 D Arm Struck -- Broken Above Elbow 81 M Hand Struck -- Drop Item 82 D Hand Struck -- Broken, minus 1-3 pts Dex. 83 M Chest Struck -- Stunned 1-4 rounds 84 T Chest Struck -- Ribs Broken and Move 1/2 85 Q Chest Struck -- Ribs Broken; Lungs Punctured, Armor Destroyed, No Move 86 * Chest Struck -- Organ Punctured, Armor Destoyed, Immediate Death 87 N Leg Struck -- Knocked Down 88 M Leg Struck -- Move 1/2 for 1 turn 89 D Leg Broken -- No Movement 90 M Gut Struck -- Wind Removed, No Action 1-3 rounds 91 Q Gut Struck -- Organ Damage, death in 3-18 turns 92-93 D Head Struck -- Knocked Out 3-12 rounds 94 T Head Struck -- Helm Destroyed, Minus 2-5 pts Int. 95 Q Head Struck -- Helm Destroyed, Minus 3-12 pts Int 96-00 * Skull Crushed-- Immediate Death CRITICAL HIT EFFECTS vs. HUMANOIDS --missile or thrusting weapons % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76-78 N Arm Struck -- Drop Item 79 M Arm Struck -- Immobilized 80-82 D Leg Struck -- Move 1/2 83-84 D Chest Struck -- Death 2-12 days 85-86 D Gut Struck -- Death 2-12 days 87-88 T Chest Struck -- Death 3-18 turns 89-90 T Gut Struck -- Death 3-18 turns 91 * Torso Wound -- Immediate Death 92-93 T Remove Eye 94 M Larynx Damaged -- No Voice 95-96 Q Throat Wound -- No Voice 97 T Head Wound -- Minus 2-5 pts Int. 98-00 * Head Wound -- Immediate Death CRITICAL HIT EFFECTS vs. HUMANOIDS --by biting monsters, etc. % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76-78 M Arm Wound -- Immobilized 79 D Arm Removed Below Elbow -- Destroyed Shield/Gauntlet 80 D Arm Removed Above Elbow -- Shield Destroyed 81-82 M Leg Wound -- Move 1/2 83 T Leg Removed Below Knee -- Boot Destroyed 84 T Leg Removed Above Knee 85-86 D Chest Wound -- Move and Carry 1/2 87-88 D Gut Wound -- Move and Carry 1/2 89 T Chest Wound -- Death 3-18 turns, Armor Destroyed 90 T Gut Wound -- Death 3-18 turns, Armor and Girdle Destroyed 91 * Tosro Wound -- Immediate Death 92 T Throat Wound -- Voice Box Gone 93 * Throat Wound -- Immediate Death 94-95 D Head Wound -- Helm Destroyed, Minus 1-3 pts. Int. 96 T Head Wound -- Helm Destroyed, Minus 1-3 pts Int. and 2-5 pts Cha. 97 Q Head Wound -- Helm Destroyed, Minus 2-5 pts. Cha. and 2-12 pts Int. 98 * Head Wound -- Helm Destroyed, Immediate Death, Minus 2-5 pts Cha. and 2-12 pts Int. 99-00 * Head Removed -- Immediate Death, Necklace Destroyed CRITICAL EFFECTS vs. HUMANOIDS --by claws, talons or raking, etc. % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76-77 N Face Wound -- Charisma Minus 1-4 pts 78 D Eye Removed 79 T Eyes Removed -- Helm Destroyed 80 N Ear Removed -- Helm Destroyed 81-82 M Leg Wound -- Knocked Down 83 D Leg Wound -- Move 1/2 84 T Leg Shredded -- No Movement 85-86 N Arm Wound -- Drop Item 87 D Arm Wound -- Immobilized 88 T Arm Shredded -- Immobilized, Shield and Gauntlet Destroyed 89 N Hand Wound -- Drop Item 90 D Hand Shredded -- Immobilized, Minus 1-4 pts Dex. 91 T Chest Wound -- Move and Carry 1/2 92 T Gut Wound -- Move and Carry 1/2 93 Q Chest Wound -- Death 3-18 turns, Armor Destroyed 94 Q Gut Wound -- Death 3-18 turns, Armor and Girdle Destroyed 95 * Torso Wound -- Immediate Death, Armor and Girdle Destroyed 96 Q Throat Wound -- Death 3-18 rnds, Necklace Destroyed 97 * Thraot Wound -- Immediate Death, Necklace Destroyed 98 D Head Wound -- Helm Destroyed, Minus 1-4 pts. Int. 99-00 * Head Wound -- Immediate Death, Helm Destroyed, Minus 2-12 pts. Int. CRITICAL HIT EFFECTS vs. LARGE MONSTERS --all weapons % Roll Special Effect 01-40 * Double Damage 41-75 * Triple Damage 76-79 N Limb Wound 80-83 D Throat Wound 84-85 D Head Wound 86-88 M Body Wound 89-90 D Limb Wound -- Immobilized 91-92 T Throat Wound -- Death 3-18 turns 93 Q Head Wound -- Death 3-18 turns 94-95 T Body Wound -- Death 3-18 turns 96 Q Body Wound -- Oragn Damage, Death 3-18 turns 97 * Throat Wound -- Immediate Death 98 * Head Wound -- Immediate Death 99-00 * Body Wound -- Immediate Death FUMBLE TABLE % Roll Effect 01-20 Slip -- Dex. or less or stunned 1-3 rnds 21-40 Stumble -- Dex. or less or stunned 1-4 rnds 41-42 Trip and Fall -- Stunned 1-6 rnds 43-48 Off Balance -- No Action Next Round 49-54 Drop Item -- Dex. or less with +2 on dice 55-57 Drop Item 58-61 Weapon Knocked Away -- d8 direction, d20 feet 62-64 Weapon Breaks -- 100% Minus 20% for each '+' or ability 65-69 Sprain Wrist -- Drop Item, Immobilized 70-73 Sprain Ankle -- Move 1/2 74-76 Sprain Back -- Move and Carry 1/2 77-79 Pull Arm Muscle -- Immobilized 80-82 Pull Leg Muscle -- Move 1/2 83-84 Lose Boot -- Dex. or less or fall 85-87 Normal Hit Self -- Dex. or less for 1/2 damage 88-89 Normal Hit Self -- Dex. or less +5 for 1/2 damage 90 Critical Hit Self -- Dex. or less +7 for 1/2 damage 91-93 Normal Hit Friend -- Dex. or less for 1/2 damage 94-95 Normal Hit Friend -- Dex. or less +5 for 1/2 damage 96 Critical Hit Friend -- Dex. or less +7 for 1/2 damage 97 Distracted Opponent -- Free attacks 1/segment at +3 until a hit is scored 98 Roll Twice Ignoring Rolls Over 98 99 Roll Three Times Ignoring Rolls Over 98 00 Roll Four times Ignoring Rolls Over 98