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Rule System This game uses the Warhammer Fantasy rules published by Games Workshop with a few minor changes to represent battles under water. I'm not going to re-write all of the warhammer rules here so just assume all the warhammer rules apply unless stated otherwise in these rules. The Ocean The games is set in the Oceans of the warhammer world. You must have a table three stories tall (see below) with room between each to move figers. Each story represents part of the ocean as follows: 1. _____________________ Ocean Surface 2. _____________________ The Mid-Ocean 3. _____________________ Ocean Floor Movment Between Levels To acend or decend, up or down a level will cost 2 inches of movement. If a whole unit can not move the distance it is split in two but must reform next movement phase (if possible). Movement Restrictions Certain units can only move onto certain levels of the game board as they are not use to the enviroment of one level; for example sharks need to roll a 4+ to go to the surface while dolphins need a 4+ to go to the ocean floor otherwise they loss air and a wound. Fighting Between Levels Units can fight against any enemy unit who they are in base-base contact with or is directly above or below them. |
WEAPONS Below are the point values and rules for the most commen weapons in Under the Sea.
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