SEA ELVES

The Sea Elves are unlike the Sea Elf sailors known in the Old World. They are instead the decendents of the Tirinocs that were washed into the oceans during the Shundering of Ulthaue. The elves were drowing in the sea, many were battered against the rocks but a few survived the swalling seas and were resced by an unknown god who was properly of Elvern origin. He gave them the skills to live and breathe underwater. He taught them skills they would need to survive in the depths and granted a few strange magical powers.

Today the Sea Elves live on huge seaweed farms on the shallow sea floors of the great ocean. They live close to there allies the Octopi and Giant Sea-Crabs. They live in peace with the Ocean and fight against notorious Fishman and Deep One raids. They also share an uneasy allience with the Merfolk Kingdoms and Amphibians of the Coasts.

ARMY LIST

The Sea Elves
0-50% Charecters
25%+ Units
0-25% Sea Monsters
0-25% War Machines
0-25% Allies - Merfolk and Amphibians

CHARECTERS

1 SEA ELF GENERAL
Chieftain ............ 180 points
Master Mage-Priest ... 220 points

The General of the Sea Elves is either the Chieftain of the community or a Master Mage-Priest from one of the Great Temples.

If the army must include either a Chieftain or a Master Mage-Priest to lead the army.

ProfileMWSBSSTWIALD
Sea Elf Chieftain5774439410
Sea Elf Master Mage-Preist544443828
Octopus840431315
Giant Spider-Crabs640331325

Equipment: Sword

Options: A Sea Elf General may be armed with any of the following weapons; 2-handed weapon (+1 points), spearhook (+2 points), spear/trident (+1 point) or lance (+2 points). He may carry a net (+2 points) and/or a shield (+1 point). They amy also carry a crossbow (+4 points), if so the bolts may be poised (+1 point).

May Ride: The Sea Elf General may ride a Octopus (+10 points), Giant Spider-Crab (+10 points) or a chariot (see warmachines). He may also ride a sea monster (see Sea Monster list).

Magic Items: A Sea Elf General may carry upto three magic items.

Magic Spells: A Master Mage-Priest is a level 3 spellcaster and may pick three spells from the Sea Magic deck.

Sea Elf Heroes ............ 104 points

The Sea Elves are a race of great individuals, heros that have led the sea elves in times of war and adventured in to the darkest depths of the oceans beds.

You army may include as many Heros as you can afford.

ProfileMWSBSSTWIALD
Sea Elf Hero566442839
Octopus840431315
Giant Spider-Crabs640331325

Equipment: Sword

Options: A Sea Elf Hero may be armed with any of the following weapons; 2-handed weapon (+1 points), spearhook (+2 points), spear/trident (+1 point) or lance (+2 points). He may carry a net (+2 points) and/or a shield (+1 point). They amy also carry a crossbow (+4 points), if so the bolts may be poised (+1 point).

May Ride: The Sea Elf Hero may ride a Octopus (+10 points), Giant Spider-Crab (+10 points) or a chariot (see warmachines). He may also ride a sea monster (see Sea Monster list).

Magic Items: A Sea Elf Hero may carry upto two magic items.

Sea Elf Champions ............ 48 points

Any Sea Elf Regiment may be led by a Sea Elf Champion.

ProfileMWSBSSTWIALD
Sea Elf Champion555431728
Octopus840431315
Giant Spider-Crabs640331325

Equipment: Sword

Options: A Sea Elf Champion must be armed and equippped as the rest of his unit. 2-handed weapon (+1 points), spearhook (+2 points), spear/trident (+1 point) or lance (+2 points). He may carry a net (+2 points) and/or a shield (+1 point). They amy also carry a crossbow (+4 points), if so the bolts may be poised (+1 point).

May Ride: The Sea Elf Champion may ride a Octopus (+10 points) or a Giant Spider-Crab (+10 points) if leading a unit of these.

Magic Items: A Sea Elf Champion may carry a single magic item.

0-2 Sea Elf Mage Priests ............ 121 points

A Sea Elf army may inclued upto two Mage-Priests from the Great Temple.

ProfileMWSBSSTWIALD
Sea Elf Mage-Preist544442718
Octopus840431315
Giant Spider-Crabs640331325

Equipment: Sword

Options: A Sea Elf Mage-Priest must be armed as follows; 2-handed weapon (+1 points), spearhook (+2 points), spear/trident (+1 point) or lance (+2 points). He may carry a net (+2 points) and/or a shield (+1 point). They amy also carry a crossbow (+4 points), if so the bolts may be poised (+1 point).

May Ride: The Sea Elf Mage-Priest may ride a Octopus (+10 points), a Giant Spider-Crab (+10 points) or a chariot (see warmachines). They may also ride a sea monster (see Sea Monster list).

Magic Items: A Sea Elf may carry upto two Magic Items.

Magic Spells: A Mage-Priest is a level 2 spellcaster and may pick two spells from the Sea Magic deck.

UNITS

1+ SEA ELVES ...... 8 points

The basic Sea Elf warriors form the core of the Sea Elf army patroling their borders and hunting in the depths. They are oftern armed with tridents and nets in order to fight off intruders.

ProfileMWSBSSTWIALD
Sea Elf544331618

Equipment: Hand weapons.

Options: May be armed with spears/trident and nets (+3). Can also be armed with; halberds(+2), shild (+1), extra hand weapon (+1) or spear hook (+2).

Save: None

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper. A single units standard bearer may carry a magic standard.

SEA ELVES CROSSBOWS ...... 8 points

Many Sea Elf warriors are trained in the use of crossbows fashioned from fishbone.

ProfileMWSBSSTWIALD
Sea Elf544331618

Equipment: Hand weapons & Crossbows

Options: They may be armed with shield (+1 point). The crossbow bolts may be dipped in poison (+1 point).

Save: None

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper.

0-1 SEA ELVES CHAMELEONS ...... 18 points

Some Sea Elves have developed the ability to change colour so they can't be seen. These are the Chamelons. They are very individual and silent people who stay away from the sea elf communities.

ProfileMWSBSSTWIALD
Sea Elf Chameleons544331618

Equipment: Hand weapons & Crossbows with poisoned bolts.

Options: They may be armed with an extra hand weapon (+1 point) and/or a shield (+1 point).

Save: None

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper.

SPECIAL RULES

Chameleon Skin: When they are on the Ocean Bed they can't be charged.

Infiltrate: They can also set up any were on the board except for the enemies deployment zone.

0-2 SEA ELF OCTOPUS RIDERS
32 points

The Sea Elves of the King ride Giant Octopus into battle others ride mighty chariots. The Octopus are trained by the Sea Elves and are mostly used as cavalry. The Riders carry mighty ceremonial lances. Some times these riders are left to gaurd the Sea Elfs Plantations or are used as escorts of the King.

ProfileMWSBSSTWIALD
Sea Elf544331618
Octopus840431315

Equipment: Hand weapons, shilds and cerimonial lances.

Options: They may be armed with an extra hand weapon (+1 point) and/or a shield (+1 point).

Save: None

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper. A single units standard bearer may carry a magic standard.

SPECIAL RULES

Cerimonial Lances: +1 to Riders Weapon Skill on Charge.

Sea Levels: The Octopus cannot go on the Ocean Surface.

Spit Ink: On a 4+ they spit ink at one enemy model in base contact which gives the enemy model -1 Weapon Skill for that round.

0-2 SEA ELF GIANT SPIDER-CRAB RIDERS
32 points

The Sea Elves also tame the Giant Spider-Crabs and take them into battle. The Sea Elf Border Patrols ride Giant Spider-Crabs on there partrols of the borders, particularly the north.

ProfileMWSBSSTWIALD
Sea Elf544331618
Giant Spider-Crabs640331325

Equipment: Hand weapons, shilds, nets and tridents.

Options: None

Save: 5+

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper. A single units standard bearer may carry a magic standard.

WARMACHINES

OCTOPUS CHARIOTS ....... 85 points

If your army contains a unit of Octopus Riders you may have an Octopus Chariot. Each Chariot has two Sea Elf crew and is pulled by 2 Octopuses.

ProfileMWSBSSTWIALD
Sea Elf544331618
Octopus840431315
Chariot---7731--

Equipment: The Sea Elves carry hand weapons, shields and cerimonial lances.

Options: You may buy extra crew men at the cost of 11 points each. You may buy extra Octopuses at the cost of 10 points each.

Save: 6+

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper. A single chariots standard bearer may carry a magic standard.

SPECIAL RULES

Cerimonial Lances: +1 to Riders Weapon Skill on Charge.

Sea Levels: The Octopus cannot go on the Ocean Surface.

Spit Ink: On a 4+ they spit ink at one enemy model in base contact which gives the enemy model -1 Weapon Skill for that round.

GIANT CRAB CHARIOTS ....... 80 points

If your army contains a unit of Giant Spider-Crab Riders you may have an Giant Crab Chariot. Each Chariot has two Sea Elf crew and is pulled by 2 Giant Crabs.

ProfileMWSBSSTWIALD
Sea Elf544331618
Giant Spider-Crabs640331325
Chariot---7731--

Equipment: Hand weapons, shilds, nets and tridents.

Options: You may buy extra crew men at the cost of 8 points each. You may buy extra Giant Crab at the cost of 10 points each.

Save: 6+

Leader: May be led by a Sea Elf Champion. He must be armed the same as the unit. He may carry a single magic item.

Standard Bearer & Musician: May inclued a standard bearer or/and musician each costing double the points value of an ordinary trooper. A single chariots standard bearer may carry a magic standard.

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