MAGIC ITEMS

MAGIC WEAPONS

Posiedus' Trident
Magic Weapon ............ points

Morgor the Mangler was the axe weilded by the great Gorbad Ironclaw of the Iron Claw Tribe. Prehaps the greatest of all Orc Warlords and leader of the great Waaagh! It was buried with him in his buiral mound in the Border Princes.

Posiedus Huge Trident is an immensly powerful aretfact. All hits from the Trident ignore armour saves, even magical ones. Also, every magic phase it can cast D3 Lightning Bolt Spells (S6 Hit, -3 Armour Save), which can be dispelled as normal. Each Spell has to be aimed at the same target, and you roll to dispell all D3 spells in one go, you can't try and dispell them individually.

Posiedus Only

Triton Trident
Magic Weapon ............ points

In combat he can strike at foes 18 inches away. The trident can also fire a lightning bolt once per magic phase causing D6 S4 hits.

Triton Only

The Warp Blade of Chaos
Magic Weapon ............ points

A Great Blade forged by the Prince him self. It causes 1d6 wounds.

Blackwater Only

Grudgebringer
Magic Weapon ............ points

A Great Dwarf axe bearing 3 runes Snorri Sapngelhelm's Master Rune (Always hits first) and 2 Cursed Runes (-1 S/T per hit).

Dwarfs Only

Gluvvz of Deff
Magic Weapon ............ points

The greenskin is wearing a pair a heavy duty black gloves, studded with iron and glittering with a baleful light.

The gauntlets give the greenskin +2 Strength and +1 Attack.

Orcs & Goblins Only

Eel Shock Whip
Magic Weapon ............ points

Ursulandra's whip is made of magically bound electric eels. Any wound caused by the whip will also inflict a strength 3 hit on anyone in base to base contact with the victim, except Ursulandra herself, as the victim writhes around in agony, flailing their arms. Also, if Usrulandra fights before her opponent, and her opponent is wounded by the whip than the opponent must roll under their I on a D6 (a 6 always fails) or not be able to fight back that turn. The whip is considered to be an electric attack when vs Dragon Ogres. Ursualndra still has the option of fighting with fists and tentacles instead of the whip.

Ursulandra Only

Gruargach's Net
Magic Weapon ............ points

Gru'argach carries a huge net, weighted with skulls of deacd sailors. The net may be thrown in the shooting phase. Roll to hit as normal. The net uses the stone thrower template. If the shot misses, roll an artillery die and a scatter die to determine scatter distance. Reroll the artillery die if it comes up with a misfire. Any models under the template are autiomatically hit. Anything partially under is hit on a roll of 4+. Hit targets must roll under their initative or lose a wound - armour saves don't count, although wards and magic armour does. The target also misses it's next turn if it has any survivors (including if it is a unit with troops outside the template, as the rest of the unit try to free their comrades).

One Use Only - Gru'argach Only

Gru'archgach's Staff
Magic Weapon ............ points

Gru'argach's Staff is not really a staff, it is the mast of a small ship which he personally scuttled. The crew were demoralised when he ripped the mast off with his bare hands. Since that day Gru'argach has carried the staff into battle. The staff gives a +2S Bonus. All hits which wound also cause an additional -1 LD moderifier to the foe, due to the unnatural aura of fear caused by the staff. However, the staff requires that Gru'argach always strikes last in close combat, just like a double handed weapon.

Gru'argach Only

Leviathan Blade
Magic Weapon ............ points

The Leviathan Blade is named so, because it's magic grants the wielder the same relentless ferocity of the legendary Black Leviathan. Attacks are made as normal. However, should one of the attacks wound then the bearer can immediately make another single attack - if this causes a wound then the bearer can make another attack, and so on until the attacks fail to wound.

Aquaravon Only

Living Coral Sword
Magic Weapon ............ 35 points

The Living Coral Sword is a deadly weapon. The blade is fashioned from coral which has been magically bound into a sword. The coral grows at a rapidly accelerated rate. When fighting in hand to hand combat, and hit which wounds on a natural roll of a 6 causes not one, but D6 Wounds. Armour Saves are allowed as normal.

Shark Blade
Magic Weapon ............ 50 points

The Shark Blade is a magical sword which is carved out of the tooth a Megladon, one of the giant, ship sized monsters which infest the oceans of the Warhammer World. The Blade Adds 2 to the attacks strength, and also makes the model subject to Frenzy (Note: It doesn't make any unit the character leads subject to frenzy).

ENCHANTED ITEMS

Posiedus' Crown
Enchanted Item ............ points

The huge Golden Crown that Posiedius wears upon his brow has a powerful effect on the morale of the Fishmen around him. Any Fishmen unit with 12" of Posiedus is completely Immune to Pyschology but NOT Break Tests.

Posiedus Only

Posiedus' Conch Shell
Enchanted Item ............ points

The Conch shell Posiedus wears around his neck protects him from the power of hostile magic. Any spells cast directly at Posiedus or affect him (such as template spells) are nullified on a roll of 3+ (This does not count as an attempt at a Dispell). If they are Nullified, then Posiedus is unaffected by them. Note: it doesn't dispell the spell, and if any other models (such as a unit Posiedus accompanies) are affected by the spell as normal.

Posiedus Only

Cloak Of Enchanted Kelp
Enchanted Item ............ points

The Cloak gives Posiedus an unmodifiable saving throw (as a ward) of 5+ on a D6. Furthermore, at the start of any of his turns, he may regain a single lost wound if he suceeds in rolling 4+ on a D6 (NB: This can't take him to more than his starting number of wounds).

Posiedus Only

Tritons Crown
Enchanted Item ............ points

Gives Triton a 1+ modified save and a 4+ unmodified save.

Triton Only

Black Pearl
Enchanted Item ............ 20 points

Black Pearls are very rare, found in rare clams in only the deepest depths. These rare artefacts are supersaturated with magical power. Any Fishman character may have a single Black Pearl. It may be used once per battle, allowing the character to pass any test it is required to make. By test, I mean any roll which requires a certain number to be beaten (for example an armour save, or a "to hit" roll). The Black Pearl can't modify any other dice roll. The Black Pearl can only be used on a roll directly contected with the character bearing it. It can't be used, for example, to pass another character's armour save. The Black Pearl can alternatively be used to force an opponent to reroll a dice which directly afects the character (for example if the bearer is hit with a Hyrda Blade or a Weeping Blade). You are forced to accept the second roll, even if it is worst. The Black Pearl can only be used once no matter what way it is used.

May Be Used Once Only

Dead Mans Chest
Enchanted Item ............ 25 points

Fishmen raiding parties have wrecked ships at sea for hundreds of years - indeed many of the unexplained sea wreckings of the Warhammer World were probably down to the Fishmen. A Dead Man's Chest is a old, sea weathered chest which is full of unimaginable riches. Any enemy unit within 12" of the character bearing the Dead Man's Chest must take a Leadership test or automatically move towards the chest as fast as possible. This may involve marching or charging the character if in range. If the character carrying the chest is broken in combat and caught, or if he is destroyed and there are no more Fishmen troops involved in the combat then the Chest is captured, just like a standard. Should the character flee and not be caught, then the chest is dropped and it has no further part of the game. It gives the opponent 1VP if the Dead Man's Chest is still in their position, because the sheer amount of riches they have captured. If a unit which captures the Chest flees then the chest is left behind, and is assumed lost on the battlefield and has no further affect. However, should the chest be captured by a unit and not an individual, at the start of each of their turns, they must take a LD Test or else they start fighting amongst themselves as to who gets the chest, and may do nothing else in their turn. Fishmen units are unaffected by the lure of the Dead Man's Chest.

Aquariman's Conch
Enchanted Item ............ 75 points

This huge conch shell has been enchanted with magical power by a powerful Aquakon Sorceror, named Aquariman by the scholars of the Old World. The Conch may be blown once per battle, during the magic phase and it has the power to instill the Fishmen with the will to fight on. For the next turn (Fishmen and opponents), all the Fishmen units within 24" of the character will automatically become Immune to psychology AND Break Tests. It is a spell, and can be dispelled normally.

May Be Used Once Only

Sea Dragon Ring
Enchanted Item ............ 35 points

This magic ring casts a potent spell. Boiling Water blasts outwards from the ring in the same way as Sea Dragon's Breath Weapon - Use the Large Teardrop template to determine who is struck. It is a spell, and can be dispelled.

Elemental Amulet Of Water
Enchanted Item ............ 35 points

This powerful magic amulet allows the character bearing it, and any unit he leads, to breath air. This means that they except to the suffocation rules caused when the sorceror holding the army together dies.

MAGIC ARMOUR

Armour of the Sea Lords
Magic Armour ............ points

A suit of Heavy Dwarven Armour bearing 3 runes the Master Rune of Adamant (save is 3+) and 2 Runes of Iron (+2 Toughness). If his sub sinks his armour will make him float to the surface were he can attack as normal.

Dwarfs Only

UNCLASSIFIED

Polly
Unclassified ............ points

Bjorn also has a pet Parrot, Polly, that can be used to attack. This parrot acts as a missile weapon using Bjorn's BS and inflicts a STR 3 hit. Armour saves are made as normal. After the attack is made, the parrot returns to Bjorn. It cannot be slain, but will not attack, if Bjorn is killed or incapacitated. It will only die if it is stuck under water and can’t breath.

Bjorn Only

Polly:

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