REGIMENTS OF RENOWN

RUGLUGS ARMOURED ORCS

The Crooked Eye Orcs had travelled many miles westward to the Old World, suffering the sniping of mountain Goblins, incessant rain, and the endless whining of Bambrag, their incontinent shaman. Once they skirted a ruined Dwarfhold. Fear of spirits kept them from sheltering inside, but a single Orc hero named Ruglud had dared to enter. He returned unharmed, but had not spoken since, and stared blankly into space. The Orcs huddled in the rain before a rough stone wall across a narrow pass, while Chief Gudruk Bonechewer yelled at a figure on the battlements. "Stoopid!", he screamed, "Do we look like Chaos boys?" "Zog off!", echoed the reply. Gudruk returned to the tribe, dodging the hail of stones and garbage that accompained this witty riposte. "Lissen,' he said, 'Them kak'ead Gobboes reckon the Chaos boys took ev'ry fink over. They ain't comin' out an' they ain't lettin' nuffink through. They got bow an' rocks an' spears an' stuff - if we was to try and get 'em, they'd crump us to bits." He thought for a while. "We needs volunteers", he announced at length. His warriors developed a sudden and compelling interest in the ground at their feet. "Or armour", whined Bambrag, 'Couldn't touch us if we 'ad cans like real Chaos boys." "We ain't got cans, 'ave we, Trickle-legs?" snarled Gudruk. "Cans .... jus' lyin where they dropped ..... all black an 'spikey'. It was Ruglud who spoke. Gudruk gave him a good shake to speed the recovery of his senses, and he continued dreamily. "Down this Stunty-hole... lotsa rooms .... lost .... big room .... big enough to stand up in .... big pile of bones an' gear .... spikey Stunties an' reg'lar ones .... wiped each uvver out ....""Yerrrsss!!' cried Gudruk, 'We'll 'ave some o' that! Come on, boys-it's Goblin gizzard for supper!'

A swift expedition returned to the Dwarfhold. The ill-fitting plates were roughly hammered into shape and held together with whatever came to hand. By nightfall, a small unit of armoured warriors was ready. As the gear's discoverer and the bravest, meanest and certainly the most stupid Orc, Ruglud was made leader. At Gudruk's suggestion. Bambrag became the regimental musician on the Xylobone, a traditional Orcish instrument, and Maggot - Gudruk's youngest and most irritating whelp - joined the ranks as standard-bearer. The tribe feasted upon Goblin-flesh long into the night - all except for Ruglud that is. He couldn't get his helmet off, and was reduced to sucking broth through a straw.

The Commandos' first victory led to many more as they pushed across the Worlds' Edge Mountains towards the Old World. Most of these were over isolated Goblin Strongholds, and are remembered only in the stories and drinking songs of the Crooked Eye Orcs - and then in versions which are probably wildly exaggerated. One confirmed exploit was the storming of Karak-Bazik, an outlier to the great Dwarven settlement of Zhufbar, when the Dwarfs were obliged to abandon the Dwarfhold and cave in a series of connecting tunnels to cover their retreat.

THE REGIMENT

CAPTAIN: Gudruk Bonechewer

MOTTO: We eat your Gobbos

BATTLE-CRY: 'Gobbo fer tea, Gobbo fer tea, Gobbo, Gobbo, Gobbo fer tea!', with 'Stunty', 'Uman' and so on being substituted for 'Gobbo' as appropriate.

APPEARANCE: There is no uniform as such; the Boyz are dressed in a wide and miscellaneous range of heavy armour stolen from the dwarfs. The Boyz never bothered to re-paint their shields to a standard design, so this varies widely.

FOR HIRE: Ruglugs Armoured Orcs can be hired by Orcs and Goblins, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Gudruk Bonechewer, Ruglar and 3 Boyz, inclueding a standard bearer and musician cost a total of 185 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Orcs at a cost of 14 points each.

ProfileMWSBSSTWIALD
Gudruk464452438
Ruglug453441327
Orc442341217

Equipment: The regiment is equipped with Heavy Armour, Shields, Swords, Crossbows and Halberds.

Save: 4+

HARBOTH AND THE BLACK MOUNTIAN BOYZ

The Black Fire Pass is the only route over the Black Mountains, and for years the mountains and the pass were, by and large, impassible due to the presence of a large orc settlement. This dirty and squalid township consisted of several dozen wooden shacks, a large but unstable saloon and hundreds of mean, greedy lowdown orcs.

The town was run by Harboth, aided and abetted by his insane right hand man, Yaskin Forit. Harboth and his mates spent most of their time in the saloon, sheltering from the almost non-stop rain which is an everyday phenomenon along the slopes of the Black Mountains. They would take tunrs manning the toll gates and torturing travellers. Ocassionally there would be a fight as some indignant Halfling or Dwarf tried to defend himself - but not often.

The Black Mountain boys don't go in much for fine clothing or fancy gear. They have quite an extensive collection of armour and weapons looted from travellers, including sturdy bows as well as iron hoked cleavers called Dwarf Ticklers, an invention of Harboths of which he is justly proud. Yaskin Forit carries an especially large, double handed version of this weapon

"Oy, boss"

"Wot"

"Bin ter see Notlob, like you said,"

"Yer............?"

"An’ I sez you sez if ‘e don’t find some stunties we eat ‘is boys,"

"Yer?"

"So ‘e sez ‘e’s goin’ ‘untin’ stunty,"

"Do wot?"

"E’s packin’ ‘is spearchuckers, an’ movin’ out. Goin’ ter ‘unt some stunties, ‘e sez,"

"WOT!"

"E’s packin’..."

"SHADDAP!"

"But I woz only...OW!"

"Get packin’..."

"Wot?"

"You ‘eard, Finks ‘e can leave ud behind, duz ‘e? We’ll show ‘im!"

...And so it was that Harboth’s Black Mountain Boys moved out of the Black Fire Pass to terrorise the lands beyond. The uneasy partnership between the Black Mountain Boys and Notlob’s bolt-thrower crews was dissolved, over a trivial misunderstanding due to the limited nature of the Orcish language. The Orcish Word for moving out can also mean deserting, running away or soiling one’s underwear...

When the local Dwarf leader offered a bounty to adventurers bold enough to try to destroy the Orc settlement, Harboth responded by meeting and subsequently eating each adventurer stupid enough to try it. Yaskin Forit made a necklace of the ears of these unfotunate characters, whilst Harboth sent their bones back to the Dwarf leader with instructions to send more halflings as he found them particularly palatable.

At the Battle of Bauer’s Farm the Black Mountain Boys were mauled by a force including the 17th (Bafon Olaf’s Own) Regiment of Foot and a contingent of the Stirland Free Foresters. Following this setback, they crossed into the Border Princes in search of easier pickings.

THE REGIMENT

CAPTAIN: Harboth

MOTTO: 'Pulp the Stunties'

BATTLE-CRY:

APPEARANCE: Ragged tunics and breeches, all clothing is very dirty with a generally cast-off appearance. Harboth and his troops prefer to individualise their shield sby scrawling offensive pictures or slogans on them.

FOR HIRE: The Black Mountain Boyz can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Harboth, Yaskin and 3 Boyz, inclueding a standard bearer and musician cost a total of 200 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Orcs at a cost of 9 points each.

ProfileMWSBSSTWIALD
Harboth475453549
Yaskin Forit453441327
Orc442341217

Equipment: The Black Mountain Boys are armed with Hand Weapons and either bows or light armour and shilds. Yaskin Forit also carries a double handed club.

Save: 5+

Options: May be armed with either bows or light armour and shilds not both.

EEZA UGEZOD'S MOTHER CRUSHERS

Of all the Orcish raiders to have plundered the old world from the Worlds Edge Mountains, none have been so feared, or so hated as the Great Black Orcs of the Mother Crusher tribe. Their great raids of hunger continued almost completely unchecked for nearly fourty two years, leaving in their wake a trail of butchery seldom equalled in Orcish history.

Dispite many efforts to capture and destroy them, the Mother Crushers always managed to avoid traps set for them. On the few occasions they were brought to battle the outcome invariably favoured the Orcs - using their famous juggernaut columns to push aside any resistance.

Their success was due mainly to the inspired leadership of one Orc. Known throughout the the tribes as Eeza Ugezod, orcish legend abounds with stories of this huge and cunning orc. One story, typical of the time, concerns the skirmish on the Great Crossing - a huge natural span bridging one of the few routes through the mountains to the fertile foothills and valleys of the Old World. It was upon this bridge that a group, of orcs led by Eeza Ugezod were attacked by large number of dwarves and at least one mountain giant. An extract from the orcish "Volees Adgitz" translates as follows.

We goes miles this day. Last dark we kills many wittering soouls, poking and cuttting them - but not having times to make it slow and get them good and screechy. We gets to the Great Crossing and suddenly all around there's Stunty Long Beards - trapping us boyz and making pain threats. Then they goes all grinning silent, and crashing through the crowd comes a Great One, all drunk up, with grat iron boots sparking as it steps, and long spikes and jags hanging off them, all dressed up for Orc stomping. It comes roaring andswaying towards us, swinging its club and making us boyz windy and tearful. And the stunties are laughing, saying at last they'll have out pretty fangs to make their stunty women grin and dance. And us bold boyz - we bunch up close, but cannot help a little wimpering. But Eeza Ugezods got no wimper. He waves his axe and swears he's going to cut Great One's feet off and pop them in it's face. With this he goes off fast forward and sharp hacks the Great One. Its knees goes one way, its great screaming whiskers goes another. The stunties has one look and go all quiet and shuffly. Then Guted - our champion - he gives an honest war shout and we goes off at them cutting up their little bodies, this way and that, and we collects much head skin with hair on it and ties it to our belts. We paints their jucies all over the Great Crossing and we calls it the Red Span. We push all the stunties off it, but keeping a few for screamings later and food for the march. We leaves not to many boys deadstiff and contines our way to make our dearest war and raidings."

No one is quite sure what happened to Eeza Ugezod - he certainly wasn't amongst the hundreds of Black Orc dead after their supernatural defeat at the hands of the Necromantic Chaos Lord Edis Edis........

THE REGIMENT

CAPTAIN: Eeza Ugezod

MOTTO:

BATTLE-CRY: The Black Orc battle cry can only be termed as an incomprehensible cacophony of abuse and threat. Each individual does his best to outshoot his neighbour. However against Dwarven foes they would chorus over and over again the blood curdling battle cry...'Stomp the stunties - stomp the stunties - stunty stomping fun!'

APPEARANCE: Usually filthy furs and scavenged bits of armour, any type of mail being the mostfavoured. Helmets would be worn by the more affluent of flamboyant members of the regiment. The size, shape and colour reflects the prowess and standing of the wearer - the larger the better. Dress and equipment would be dulled and black, functional and invariably covered in layers of crusted gore and rust. Shields would be painted brilliant red, as would the shafts of spears, clubs and hand weapons. They ride mighty warboars.

FOR HIRE: The Mother Crushers can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Eeza Ugezod, Guted and 3 Boyz, inclueding a standard bearer and musician cost a total of 350 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Black Orcs at a cost of 30 points each.

ProfileMWSBSSTWIALD
Eeza Ugezod4855535410
Guted453541328
Black Orc452441218
War Boar740341313

Equipment: The Mother Crushers are armed with halberds, axes, light armour and shields. They ride warboars.

Save: 3+

SPECIAL RULES:

Leadership: -1 to the leadership value of the rider when taking leadership tests.

Combat Bonus: A charging warboar recives a +2 strenght bonus.

Panic: Black Orcs will not panic if they see other Orcs or Goblins fleeing.

Anamosity: Black Orcs are immune to psycology.

MUDAT'S MERCENARY HALF-ORC MANIACS

Half Orcs are cross breeds between Goblinoids and the other humanoid races, chiefly Humans, although Half Orcs of Halfling, Elven or Dwarven parentage are, if somewhat rare, not unknown. Obviously, with 7 other Gobbo races able to breed with a variety of other humanoids, it is impractical to cover all possibilities and this description assumes an 'average' Half Orc of human parentage. Physique, skin colour and blood colour will vary according to the creatures parentage, but most are light to dark green or brown coloured, approximately five to six feet tall with reddish blood. Most speak the common Goblinoid tongue, Ha^zhakh, and some speak a debased form of the local human tongue, depending on background.

It was general anti-Goblinoid feeling, coupled with religious mania that resulted in the banishment of the Half-Orc population from Nuln. The Half-Orcs resented this very deeply. Such a Half-Orc was Mudat Brokenbone. After spending several years organising the Half-orc Tonayl tribe (most of whom had turned to cattle rustling and ambushing travellers), Mudat put his new army into operation. With his warhammer in his hand and revenge on his mind, he led the Tonayl horde against the town of Nuln. Resistance soon crumbled and the body of the unfortunate town champion was impaled on a pole, later becoming the regimental standard.

The Tonayls wandered the borders of the Dark Lands; fighting in a number of wars for both Orc and Human paymasters. Proving themselves to be unreliable and unscrupulous mercenaries in the best Half-Orc tradition. However, during the battle of Gonnear, after changing sides for the third time that day, Mudat was crushed by the infamous Goblin general Grom, 'The Paunch of Misty Mountain'. Their leader slain, the Tonayls dispersed into the wilderness under the command of the company Champion and paymaster Earwangle.

Mudat Brokenbone was to rise to fame (and fortune) by being both the defender and attacker of the fabulously rich city of Helmgart. With two clients and the resources of two waring kingdoms at his disposal, Mudat managed to keep the seige going for almost 2 years without actually striking a single blow.

THE REGIMENT

CAPTAIN: Earwangle

MOTTO:

BATTLE-CRY: The battlecry of this famous Regiment is 'Only for the Money

APPEARANCE: Mail armour is worn beneath a tattered red tunic, a cloak made of animal skin is worn by every member of the regiment. Earwangle is the keeper of the company coffer, a large and heavy chest which he has chained upon his back. In battle the pay chest often forms the rallying point in an emergency. The shields are enscribed with the runes of the Tonayl tribe to which the Half-Orcs belong. Weapons vary but are usually some kind of bludgeoning weapon such as a hammer or mace

FOR HIRE: The Half-Orcs can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Earwagle and 4 Boyz, inclueding a standard bearer and musician cost a total of 155 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Half Orcs at a cost of 5 points each.

ProfileMWSBSSTWIALD
Earwangle453441327
Half Orc432331217

Equipment: The Half Orcs are armed with clubs, light armour and shields.

Save: 5+

SPECIAL RULES:

Paymaster: Mudat is a Paymaster and all Paymaster Rules apply.

Panic: Half Orcs will not panic if they see Goblins fleeing.

Anamosity: Half Orcs suffer from anamosity.

MANGLAR'S MUTATED GOBLINS

There strange goblin mutations were caused when Manglars tribes ventured to close to the Northern Wastes of the Old World. There close proximity to the Realm of Chaos meant they were effected by its strange powers, cursed by the Chaos gods to look hidious they began to change. They grew fangs, extra heads or limbs, many suffered from plauge or developed strange powers.

Most of Manglers tribe died as the mutations took over there bodies transforming them into chaos spawn. But a few remained and followed Mangler south along the world edge mountains where they were hired by the Night Goblins of Red Eye Mountain as Mercenaries.

Manglars Boys are currently in the service of the famous mercenary general Ghazak Kahn.

THE REGIMENT

CAPTAIN: Manglar Mace-tail

MOTTO:

BATTLE-CRY:

APPEARANCE: The Goblins have been horribly mutated by the effects of Chaos. They are covered in bumps, some have two heads, others extra eyes. Mangler himself has a large mace-tail.

FOR HIRE: The Mutated Goblins can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Manglar and 4 Boyz, inclueding a standard bearer and musician cost a total of 56 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Goblins at a cost of 3.5 points each.

ProfileMWSBSSTWIALD
Manglar445342636
Mutated Goblin423231415

Equipment: The Mutated Goblins are armed with handwepons and light armour.

Save: 6+

SPECIAL RULES:

Fear: The Mutated Goblins Cause fear, but unlike normal creatures that cause fear they must still test for fear from other units.

LONG KNIFE ORC WARRIORS

The Long Knife Orc Warriors are the followers of Orc Boss Morgore 'Long Knife' who was thrown out of the Ironclaw tribe for "being a bloody annoying bastard, who can't stop playing with my daggers".

After leaving the tribe with a few boyz he found himself in a bar in the border princes and running short of cash he saw a poster advertising mercenaries. So he joined, little did he know that this would lead to him joining the ranks of the famouse Ghazak Khan, Terror of the East.

THE REGIMENT

CAPTAIN: Morgore, Long Knife

MOTTO:

BATTLE-CRY:

APPEARANCE: The Orcs are armed with two long knives and wear chain mail armour.

FOR HIRE: The Long Knife Orcs can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: Morgore 'Long Knife' and 4 Boyz, inclueding a standard bearer and musician cost a total of 73 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Orcs at a cost of 6.5 points each.

ProfileMWSBSSTWIALD
Morgore453441327
Orcs442341217

Equipment: The Orcs are armed with two handwepons and light armour.

Save: 6+

WAR TROLLS OF THE GREY MOUNTAINS

It is said that below the hold lies monster of great propotions. It is said that they be Stone Trolls but they call themselves War Trolls, War Trolls of the Grey Mouantisn. We Dwarfs are preparing an expedition to rid the Mountains of these creatures of chaos.
Dwarven Clansman, At Karak Norn

The War Trolls are large Stone Trolls that occupie the Grey Mountains and make them virtually unpassable in places. They live in the caves underneath Karak Norn and attack anyone who dare comes to near to there camp.

Since they were attacked by the Dwarfs of Karak Norn they have been forced to join the mercenary army of Gazak Khan and killed many Tileans in the battle of Torrico Fields.

THE REGIMENT

CAPTAIN: None

MOTTO: We Be Trollz!

BATTLE-CRY: Aaaagh! Um! Were Lost!

APPEARANCE: The War Trolls are massive Stone Trolls armed with clubs and rocks.

FOR HIRE: The War Trolls can be hired by Orcs, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies.

POINTS: 3 Stone Trolls cost a total of 195 points. This is the minimum you can hire. The regiment may be enlarged by adding extra Trolls at a cost of 65 points each.

ProfileMWSBSSTWIALD
Stone Troll631543147

Equipment: The Trolls are armed with clubs and rocks.

Save: None

SPECIAL RULES:

Fear: Trolls are large and repulsive and therefore cause fear.

Stupidity: Trolls are stupid as in the rules.

Regenerate: Trolls can regenerate damage if they are not too badly hurt. When Trolls are attacked calculate the number of wounds the unit suffers as normal. Once both sides involved in the combat have made all their attacks the Trolls may try to regenerate. Roll a D6 for each wound suffered during the combat. If you roll a 4+ that wound has regenerated. Any regenerated wounds are reinstated, and models removed as casualties are replaced if enough wounds are recovered. The result of combat are worked out after the Trolls ahve regenerated, and the number of wounds inflicted on them does not include any that are regenerated.

Fire: Troll flesh cannot regenerate when it is burned. If a Troll sustains 1 or more wounds from flames then it cannot regenerate any wounds, not even those inflicted by ordinary weapons.

Stone Trolls: If a spell is directed at a unit of stone trolls it will be automatically dispelled on a 4+. This inclueds friendly spells. It does not effect magic weapons or other items except those which cast spells.

Troll Units: Trolls are purchesed as units but don't have to contain 5 modles. Troll units cannot have champions, standards or musicians. They may be led by other characters.

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