FOREST GOBLIN TRIBES

FOREST GOBLIN BOSSES

0-1 FOREST GOBLIN WARLORD
50 points

A Forest Goblin Warlord is likly to be the leader of the largest tribe in the area. He has many pet spiders and in honboured by his fellow Forest Goblins.

Your army must be led by a general and Orc and Goblin generals are called Warlords. A Forest Goblin Tribe is led by a Forest Goblin Warlord at least half of your Mobs must be from the Forest Goblin Tribe list.

ProfileMWSBSSTWIALD
Warlord456343747
Giant Spider730431115

Equipment: Sword or other hand weapon

Weapons/Armour: A Forest Goblin Warlord may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point).

May Ride: A Forest Goblin Warlord may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List).

Save: None

Magic Items: A Forest Goblin Warlord may have up to three magic items.

SPECIAL RULES:

Forest Goblin Special Rules: Forest Goblin Warlord are subject to any Goblin special rules in the Special Rules section.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

0-1 FOREST GOBLIN ARMY STANDARD
65 points

Your army may inclued a Forest Goblin Battle Standard together with its bearer if your army is led by a Forest Goblin Warlord.

ProfileMWSBSSTWIALD
Boss/i>434331525

Equipment: Sword or other hand weapon

Weapons/Armour: A Forest Goblin Battle Standard may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point).

May Ride: A Forest Goblin Battle Standard may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List).

Save: None

Magic Items: A Forest Goblin Battle Standard may carry a single magic item. This may be a magic standard.

SPECIAL RULES:

Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN BIG BOSSES
33 points

You may inclued a Forest Goblin Big Boss for every Mob of Forest Goblins in your army.

ProfileMWSBSSTWIALD
Big Boss445342636

Equipment: Sword or other hand weapon

Weapons/Armour: A Forest Goblin Big Bosses may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point).

May Ride: A Forest Goblin Big Bosses may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List).

Save: None

Magic Items: A Forest Goblin Big Bosses may carry upto two magic items.

SPECIAL RULES:

Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN BOSS ...... 15 points

You may choose a Forest Boss to lead each Mob of Forest Goblins. He is always the same race as the Mob he is leading.

ProfileMWSBSSTWIALD
Boss434331525

Equipment: Sword or other hand weapon

Weapons/Armour: A Boss must be armed the same as the Mob he is leading.

May Ride: A Forest Goblin Boss may ride a Giant Spider (+4 points) if leading a unit of Forest Goblin Spider Riders.

Save: None

Magic Items: A Forest Goblin Boss may carry a single magic item.

SPECIAL RULES:

Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN SHAMANS
Shaman .................. 28 points
Shaman Champion ......... 83 points
Master Shaman ........... 159 points
Shaman Lord ............. 253 points

Goblin ShamansMWSBSSTWIALD
Shaman423241515
Shaman Champion423342515
Master Shaman423343625
Shaman Lord423344736

Equipment: Staff or Sword.

Weapons/Armour: A Shaman may be armed with a secound hand weapon (+1 point).

May Ride: A Forest Goblin Shaman may ride a Giant Spider (+4 points) or a Monster (see Monster List).

Save: None

Magic Items: Shamans carry a single Magic Item, Shaman Champions 2, Master Shaman 3 and Shaman Lord 4.

Magic Spells: Shamans take there spells from the Waaagh!! magic deck as normal.

SPECIAL RULES:

Fear Elves: Forest Goblin Shamans who are fighting in a unit which does not out number a Elvern unit by at least 2 to 1 fears the elves.

Waaagh! Magic: Forest Goblin Shamans follow the special rules for Waaagh Magic. These are detailed in the Shamans section of the rule book.

'Eadbanger: Forest Goblin Shamans add +1 to their dice score when rolling on the 'Eadbangzer chart. Whenever they fail a Waaagh test they move D6" in a random direction. For more details see Shamans section of the rule book.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN MOBS

FOREST GOBLIN WARRIORS .... 2.5 points

ProfileMWSBSSTWIALD
Forest Goblin423231415

Equipment: Forest Goblin Warriors are armed with hand weapons.

Save: None

Options: They may have a double handed weapon at (+1 point) and shields (+0.5 points).

Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins.

Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard.

SPECIAL RULES:

Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN STIKKAS .... 3.5 points

ProfileMWSBSSTWIALD
Forest Goblin423231415

Equipment: Forest Goblin Stikkas are armed with hand weapons and spears.

Save: None

Options: May be armed with shields (+0.5 points).

Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins.

Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard.

SPECIAL RULES:

Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN ARRERS .... 3.5 points

ProfileMWSBSSTWIALD
Forest Goblin423331215

Equipment: Forest Goblin Arrers are armed with hand weapons and shortbows.

Save: None

Options: They may be armed with shields (+0.5 points).

Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins.

Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard.

SPECIAL RULES:

Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

FOREST GOBLIN SPIDER RIDERS .... 9 points

ProfileMWSBSSTWIALD
Forest Goblin423231415
Giant Spider730431115

Equipment: The Spider Riders carry hand weapons.

Save: 6+

Options: They may have spears (+1 point), short bows (+1 point) and shields (+1 point).

Leader: The Spider Riders may be led by a Forest Goblin Boss. He is armed the same as the Spider Riders.

Standard & Musician: The Spider Riders may inclued a standard bearer and/or musician costing double the points of a normal Spider Rider. The mobs standard bearer may carry a magic standard.

SPECIAL RULES:

Fear Elves: Goblins fear Elves if they don't out number them at least two to one.

Move: Spiders are not slowed by crossing diificult terrain.

0-1 FOREST GOBLIN VENOM DRINKERS
4 points

ProfileMWSBSSTWIALD
Venom Drinkers433331315

Equipment: Venom Drinkers carry two swords or other hand weapons.

Save: none

Options: They may have light armour (+1/2 point).

Leader: The Venom Drinkers may be led by a Forest Goblin Boss. He is armed the same as the Venom Drinkers.

Standard & Musician: The Venom Drinkers may inclued a standard bearer and/or musician costing double the points of a normal Venom Drinkers. The mobs standard bearer may carry a magic standard.

SPECIAL RULES:

Fear Elves: Goblins fear Elves if they don't out number them at least two to one.

Move Through Woods: Forest Goblins can move through woods and jungle without penenalty.

Frenzy: Venom Drinkers are driven into a mad frenzy by the venom they drink. They suffer from frenzy. A unit cannot benefit from frenzy and the Spider banner at the same time.

Poison: As the venom is poisonous there is a chance that some goblins will dies in the middle of the battle. Roll a D6 at the start of your turn, on a roll of 1 or 2 they have a problem. Roll a D6 for each model in the unit, on a roll of 1 they drop dead.

FOREST GOBLIN SPIDERS

An army led by a Forest Goblin Warlord may purchase all Spider type Monsters at half there original price as follows;

Spider Swarm ......... 50 points
Gigantic Spider ..... 25 points

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