CAMPAIGNS & SCENARIOS

This section contains rules on Orc & Goblin Campaigns. It inclueds some scenarios as well as suggestions on running a successful campaign.

Setting Up a Battle Field

The Battlefield is where you will play your games of Warhammer and they should not be overlooked. A table top 6 feet by 4 feet is the best size for most battles.

As Orcs can be found in most places in the Warhammer World the terrain on your battlefield can vary hugly. Details of Orc scenary can be found in the Collectors Guide section but is important to use your terrain carefully. Terrain can be generated randomly but it is far better to set it up between you and your opponent.

Another way to do this is to set up a theamed table at your home around Orcs while another friend theams his table around his army. In this way you have contol over the terrain your table and it feels like you are defending your triable lands. When playing on an opponent table you are raiding his lands.

WAAAGH! GORBAD

THE BATTLE OF GRUNBERG

The Battle of Grunberg is a one of scenario that recreats the battle fougth between the armies of Gorbad Ironclaw and the Elector Count of Wissenland.

THE BATTLEFILED
Set up the battlefield as follows; the Empire's board edge is defined by the river Teufel with the road to Grunberg running parellel to it. A looted farm is also placed in the Empire deployment zone.

The Orc side of the table will have some woods and hills to represnt the forest they are emerging from. Do not place to much terrain as this is a fast moving cavalry battle.

THE ARMIES
The armies can be of any agreed point value. They may incled additional charecters wjich must be mounted on an appropriate steed (not monster).

The Empire:

The Empire army is commanded by the Elector Count of Wissenland. He is an Elector Count, wearing heavy armour and riding a barded warhorse. He carries a Runefang.

The Empire army may use any cavalry from the Empire army list. In addition it may inclued a single unit or Spearmen or Halberdiers as a bodygaurd for the baggage train.

The Orcs:

The Orc army is commanded by the Gorbad Ironclaw (see Special Charecters). He carries Morglum the Mangler and is riding in a Chariot with wheel scythes and pulled by 3 giant wolves.

The Orc army may use any cavalry from the Orc and Goblin army list. In addition it may inclued any Chariots from the Warmachine section.

SPECIAL RULES
The following Special Rules apply to this scenario;

Baggage Trains: The Empire automatically conatins a baggage train for free. They do not fight and cannot move during the battle. These are the armies supplies. If the Orc side can destroy these by charging them then he gains +2 victory points. The baggage train must be set up in the Empire depolyment zone.

River Teufel: The fast flowing river Teufrl runs the length of the of the board behind the Empire army. If Empire units flee into the river they will drown. The Orc player gets VP's for fleeing regiments as normal.

DEPLOYMENT
Both sides set up using the rules described in the Ambush scenario. The Empire are being ambushed by the Orcs.

THE BATTLE
Because the Orcs have the element of surprise they have the first turn of the game.

VICTORY
Count up victory points to see who has won the battle. If the Orcs attack the baggage train they receive +2 VP's.

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