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Centuries ago, the Dwarf Runesmiths of the Engineers' Guild summoned the Tzeentch Lord of Change Ulrishta, planning to entrap him in a war-chariot they had constructed. Their plans went slightly awry. His spirit was free for a few instants during which he destroyed most of the Dwarven complex and killed the Dwarfs who had summond him. He remained, trapped in the chariot, within the entagram the Dwarves had drawn, until the Goblin King Sourgutt stumbled upon the chamber. Sourgutt freed this deamon chariot from the pentegram and thus enabled Ulrishta can function in chariot form, manifesting part of himself as a sentient and somewhat talkative war-boar. In addition, he has retained his magical powers of a 4th level chaos sorcerer. |
CAPTAIN: Sourgutt - Goblin King MOTTO: BATTLE-CRY: APPEARANCE: FOR HIRE: The Goblin Kings Battle Chariot can be hired by Orcs & Goblins, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies. POINTS: The Goblin Kings Battle Chariot cost a total of 500 points.
Equipment: Sourgutt wears light armour and is armed with a shield. Magic Items: Sourgutt always carries his clan standard with is a Firestorm Icon and his huge Ball and Chain which functions as a Heartseeker Blade. SPECIAL RULES Magic Abilities: Ulrishta has the magical powers of a Tzeentch Lord of Change and draws spells in the same way. However Ulrishta does not gain power cards from the winds of magic as normal but instead gains 1 card per wound caused in the previous combat round. If Ulrishta gains 10 'Power Cards' (Total Power counts as three) then he is able to break free of the enchantment that binds him to the chariot and will return to the Realms of Chaos. Note that attacks by Sourgutt and the Driver do not count, it is only wounds caused by Ulrishta and the Chariot that gain magic cards. Destroying Ulrishta If the chariot is destroyed or Ulrishta is killed then the whole model is removed. However Sourgutt and the Driver will survive. |
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Mighty goblin stone throwing trebuchet Boggrub Legbiter, war chief of the Broken Nose goblins, looked around with satisfaction upon the runes entrance of Karak-Azul. His troops moved quietly among the Dwarven dead, pausing occasionally to spit out hair or gristle. "Oi, boss, look at this!" came a shout. Boggrub turned to see his lieutenant, Gutbug, standing on a large wheeled structure which had been dragged almost to the entrance, Boggrub cast his eye over the machine, taking in every detail of its workings. He nodded appreciatively. "Wot iz it?" he demanded. "Dunno," replied Gutbug, "They woz just bringin’ it out when we killed ‘em." The two goblins stood for a few moments, looking at the great machine. "It’s a see-saw," ventured Gutbug. "Them ropes," said Boggrub to Gutbug’s suddenly recumbent form, "Pull ‘em," Gutbug obeyed, rubbing the back of his head where Boggrub’s mailed fist had made contact. Slowly, the huge weight at one end of the machine’s wooden arm lifted into the air. Suddenly, there was a click, "Select target," intoned a metallic voice. Boggrub jumped. "‘Oo sed that?" he demanded. Gutbug backed away, shaking his head. "I did, you repellent little pustule," said the voice. Boggrub’s eyes widened as they focussed on a grotesque face set into the machine’s metal fittings. "Er .... Wot?" said Boggrub. There was a metallic sigh. "WHAT .... DO .... YOU .... WANT ....ME ... TO .... HIT?" asked the machine, very slowly. "Oh," replied Boggrub, "Er .... that tree over there." A second face came to life. "Range -two-twenty, elevation - fifteen," it said crisply, "Target fixed, ready to fire." "Er .... fire!" commanded Boggrub, in what he hoped was a commanding voice. There was a slight pause. "Rock?" asked the metal face, a little tired. "Wot?" replied Boggrub. "What am I supposed to fire, you malodorous moron?" asked the face. A rock was hurriedly placed on the open metal hand at the far end of the machine’s arm. "Can I fire now?" asked the face wearily. "Go on, then." The wooden arm snapped upright, and the rock was hurled into the air. As it flew, it began to glow, and then burst into flames an instant before hitting its target. The tree was riven to charred matchwood. "Cor," gasped Gutbug, "Good job they never got it out, we’d have been .... The rest of the sentence was lost as his face hit the ground. "It’s a rock thrower," said Boggrub quietly. "Trebuchet," corrected the machine. "Wot?" "Trebuchet!" "Wozzat mean?" demanded Boggrub. There was a slight pause. "Rock thrower," conceded the machine, wearily. "A rock throwin’ skull crusher," said Boggrub, "That’s what we’ll call it - Skull Crusher." There was no response save a deep metallic sigh. |
CAPTAIN: Boggrub Legbiter MOTTO: BATTLE-CRY: APPEARANCE: It is crewed by 3 goblins of the Broken Nose Tribe and is commanded by Boggrub Legbiter, a Goblin Big Boss. FOR HIRE: Skull Crusher can be hired by Orcs & Goblins, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies. POINTS: Boggrun, 3 Goblin Crew and Skull Crusher cost 210 points.
Equipment: The Crew wears are armed with hand weapons. SPECIAL RULES Runes: Skull Crusher is inscribed with the Dwarven Runes of Accuracy, Burning and Fortune. Skull Crusher: Skull Crusher uses the rules for a Big Stone Thrower as described in warmachines. |
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Goblin Organ Gun Skull Crusher had won another great victory for the Broken Nose Goblins of Boggrub Legbiter. Karak-Azgal lay in smoking ruins, and the Goblins set to plundering the Dwarfhold. The victory had not been an easy one. The field lay littered with Goblin dead; even their ally and secret weapon, the Troll Gundran Banebelch, had fallen. The Dwarves had employed a great and terrible weapon, which spewed fire and shot across the oncoming Goblin ranks. A small crowd of Goblins gathered round the macine. "Nasty, that." commented Boggrub. Gutbug nodded sagely. "‘Ow’s it work, then?" Boggrub continued. "Dunno," said Gotbug, "Ask a dwarf?" "Oh, yeah," Gutbug continued, climbing to his feet, "All dead. Forgot." He rubbed the back of his head ruefully. Suddenly, a shout came from the entrance to the Dwarfhold. "Oi, boss, got a live one!" Boggrub looked up eagerly. "Bring it ‘ere!" he commanded. "An’ don’t eat it on the way!" Soon a young Dwarf was thrown down at his feet. "Right, stunty," growled Boggrub, noting with satisfaction that this juvenile was shorter than he was, "Wot zis an’ how’s it work?" "Just you wait ‘till my Daddy gets home," whimpered the young Dwarf, "An’ my uncle, an’ my three cousins, an..." The recitation of his family tree was cut short by a wellplaced boot. "‘Ow’s it work?" repeated Boggrub. "It’s a cannon, isn’t it?" gasped the young Dwarf, clutching his groin. "I know that, stunty," retorted Boggrub, making a metal note of the name, "but ‘ows it work?" With a little persuasion, the Goblins learned from their captive how the weapin was used. The four guns were loaded with powder and shot, and trained upon the entrance to the Dwarfhold, where a number of Dwarven corpses were propped up as targets. "Fire!" yelled Boggrub. When the smoke cleared, the scene of devastation amazed even the Broken Nose Goblins. The shot from the three lower guns had almost totally destroyed the corpses, while the heavy ball from the upper howitzer had reduced the entrance to smoking rubble. "Cor," breathed Boggrub, "It’s even better than Skull Crusher!" He had a sudden thought. "‘Ere," he exclaimed, "Carve the Troll’s face off and nail it across the front - we’ll call it Lead Belcher, after ‘im." The assembled Goblins murmured their assent at this touching gesture. "Shall I scrap Skull Crusher then, boss?" asked Gutbug. "Nah," answered Boggrub as his lieutenant climbed to his feet, "We’ll be twice as good if we keep both of ‘em." "I was afraid you’d say that." put in a tired-sounding metallic voice from somewhere. |
CAPTAIN: Gutbug MOTTO: BATTLE-CRY: APPEARANCE: It is crewed by 3 goblins of the Broken Nose Tribe and is commanded by Boggrub Legbiter, a Goblin Big Boss. FOR HIRE: Lead Beacher can be hired by Orcs & Goblins, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies. POINTS: Gutbug, 6 Goblin Crew and Led Beacher cost 200 points.
Equipment: The Crew wears are armed with hand weapons and wear light armour. Save: 6+ SPECIAL RULES Dwaven Runes: Lead Beacher is inscribed with the Dwarven Runes of Forging and Fortune which apply to both the Mortar and the Organ Gun. Lead Belcher: Lead Belcher is a lethal combination of a 3 barrel Organ Gun and a Mortar. It is crewed by 6 goblins of the Broken Nose Tribe and is commanded by Gutbug, a Goblin Boss. The combination of two different engines is the reason for the rather big crew. The Lead Belcher is treated in battle as if it was two seperate War Machines though both must be shot in the same direction - leaving the normal 3 crewmembers for each function. As normal, it takes two thirds of the crew to make the engine work optimally - here that is four (two per function). If three are remaining, one of the functions can only be used every other round while the other works as normal. If two are remaining, both of the functions can be used every other round or one of the functions can used every round. If one is remaining, just one of the functions can only be used every other round. If one of the parts of the machine cannot be used due to a roll on a misfire chart the other part can function as normal. If one of the machines is destroyed then the whole engine is removed together with all the crew. |
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Goblin Organ Gun For many years the only route over the Black Mountains was dominated by an Orcish settlement run by Harboth -an Orc of great size and strength. Many battles were fought within this mountain pass, the Black Fire Paw, and many heroes emerged on both sides. Dwarfs and men tried desperately to destroy the Orcs, and the Orcs in turn responded by strengthening their defences and enacting countless revenge raids on human farmsteads. Notlob was already famous amongst his kind when he arrived at the Black Fire Pass. Had he not invented many fiendish engines of war and instruments of torture? Had he not designed and commanded the War Engines that battered down the walls of half the cities in the Badlands? No. Notlob was to apply his creative genius to designing new engines for the defence of the pass. The Men and Dwarfs didn't know what had hit them when their next assault foundered under a driving storm of huge bolts - as large as spears and capable of piercing straight through even the toughest Dwarf armour. Further assaults proved equally fruitless, and eventually the Orcs were left alone, to continue their age-old trades of murdering travelers and plundering merchant convoys.
The Black Fire Pass conflict was to earn Notlob a reputation amongst Human and Dwarf kind. However, he always considered the invention of the 'Happy Halfling Mangling Rod and Head Press' to have been his greatest achievement. |
CAPTAIN: Notlob MOTTO: BATTLE-CRY:Due to the nature of their weaponry these Orcs do not employ a battlecry as such although they will happily enter hand to hand combat, screaming, yelling and gesticulating in the usual Orcish fashion. However, unusually for Orcs, many of Notlob's crewmen can write a few words. They employ this talent to enscribe various slogans along their missiles, including such erudite witticisms as, 'Notlob does it from 300 feet' and 'Chew on this Stuntie'. APPEARANCE: Each Boltthrower is crewed by 3 Orcs and is commanded by Notlob, a Orc Big Boss. Orcs do not wear uniforms. They despise uniformity and prefer to individualise all their clothing by applying a good layer of filth. They have a similar attitude to their war engines, and take great delight in giving them names and painting slogans on them. Many Orcs even keep a record of their kills on their engines, together with the names of battles and campaigns in which they have fought. FOR HIRE: Notlobs Bolt Throwers can be hired by Orcs & Goblins, Chaos Dwarfs, Chaos Warrior, Chaos Beastman, Hobgoblins, Dark Elf and Skaven armies. POINTS: Notlob, 3 Goblin Crew and a single Bolt Thrower cost 120 points. Extra Bolt Throwers with three crew each cost 46.5 points each.
Equipment: The Crew wears are armed with hand weapons. Save: None
SPECIAL RULES Enginneer: Notlob is an extraordinary engineer, and counts as a full crew of 3 when firing a war-engine. In addition, any other engine in his unit can +1 to their normal 'to hit' score with war engines. Bolt Throwers: Bolt-throwers follow the normal rules in the Warhammer Rulebook. |