|
0-1 FOREST GOBLIN WARLORD A Forest Goblin Warlord is likly to be the leader of the largest tribe in the area. He has many pet spiders and in honboured by his fellow Forest Goblins. Your army must be led by a general and Orc and Goblin generals are called Warlords. A Forest Goblin Tribe is led by a Forest Goblin Warlord at least half of your Mobs must be from the Forest Goblin Tribe list.
Equipment: Sword or other hand weapon Weapons/Armour: A Forest Goblin Warlord may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point). |
May Ride: A Forest Goblin Warlord may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List). Save: None Magic Items: A Forest Goblin Warlord may have up to three magic items. SPECIAL RULES: Forest Goblin Special Rules: Forest Goblin Warlord are subject to any Goblin special rules in the Special Rules section. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
0-1 FOREST GOBLIN ARMY STANDARD Your army may inclued a Forest Goblin Battle Standard together with its bearer if your army is led by a Forest Goblin Warlord.
Equipment: Sword or other hand weapon Weapons/Armour: A Forest Goblin Battle Standard may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point). |
May Ride: A Forest Goblin Battle Standard may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List). Save: None Magic Items: A Forest Goblin Battle Standard may carry a single magic item. This may be a magic standard. SPECIAL RULES: Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN BIG BOSSES You may inclued a Forest Goblin Big Boss for every Mob of Forest Goblins in your army.
Equipment: Sword or other hand weapon Weapons/Armour: A Forest Goblin Big Bosses may be armed with the following equipment; a short bow (+1 point), a double-handed weapon (+2 points), a spear (+1 point) or/and a shield (+1 point). |
May Ride: A Forest Goblin Big Bosses may be ride any of the following; a Giant Spider (+4 points) or a Monster (see Monster List). Save: None Magic Items: A Forest Goblin Big Bosses may carry upto two magic items. SPECIAL RULES: Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN BOSS ...... 15 points You may choose a Forest Boss to lead each Mob of Forest Goblins. He is always the same race as the Mob he is leading.
Equipment: Sword or other hand weapon Weapons/Armour: A Boss must be armed the same as the Mob he is leading. |
May Ride: A Forest Goblin Boss may ride a Giant Spider (+4 points) if leading a unit of Forest Goblin Spider Riders. Save: None Magic Items: A Forest Goblin Boss may carry a single magic item. SPECIAL RULES: Forest Goblin Special Rules: Forest Goblin Battle Standard Beraers are subject to any Goblin special rules in the Special Rules section. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN SHAMANS
Equipment: Staff or Sword. Weapons/Armour: A Shaman may be armed with a secound hand weapon (+1 point). May Ride: A Forest Goblin Shaman may ride a Giant Spider (+4 points) or a Monster (see Monster List). Save: None |
Magic Items: Shamans carry a single Magic Item, Shaman Champions 2, Master Shaman 3 and Shaman Lord 4. Magic Spells: Shamans take there spells from the Waaagh!! magic deck as normal. SPECIAL RULES: Fear Elves: Forest Goblin Shamans who are fighting in a unit which does not out number a Elvern unit by at least 2 to 1 fears the elves. Waaagh! Magic: Forest Goblin Shamans follow the special rules for Waaagh Magic. These are detailed in the Shamans section of the rule book. 'Eadbanger: Forest Goblin Shamans add +1 to their dice score when rolling on the 'Eadbangzer chart. Whenever they fail a Waaagh test they move D6" in a random direction. For more details see Shamans section of the rule book. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN WARRIORS .... 2.5 points
Equipment: Forest Goblin Warriors are armed with hand weapons. Save: None Options: They may have a double handed weapon at (+1 point) and shields (+0.5 points). Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins. Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard. |
![]() SPECIAL RULES: Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN STIKKAS .... 3.5 points
Equipment: Forest Goblin Stikkas are armed with hand weapons and spears. Save: None Options: May be armed with shields (+0.5 points). |
Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins. Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard. SPECIAL RULES: Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN ARRERS .... 3.5 points
Equipment: Forest Goblin Arrers are armed with hand weapons and shortbows. Save: None Options: They may be armed with shields (+0.5 points). |
Leader: The Forest Goblins may be led by a Forest Goblin Boss. He is armed the same as the Forest Goblins. Standard & Musician: The Forest Goblins may inclued a standard bearer and/or musician costing double the points of a normal Forest Goblin. One mobs standard bearer may carry a magic standard. SPECIAL RULES: Fear Elves: Forest Goblins fear Elves unless they outnumber them at least two to one. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. |
|
FOREST GOBLIN SPIDER RIDERS .... 9 points
Equipment: The Spider Riders carry hand weapons. Save: 6+ Options: They may have spears (+1 point), short bows (+1 point) and shields (+1 point). Leader: The Spider Riders may be led by a Forest Goblin Boss. He is armed the same as the Spider Riders. |
Standard & Musician: The Spider Riders may inclued a standard bearer and/or musician costing double the points of a normal Spider Rider. The mobs standard bearer may carry a magic standard. ![]() SPECIAL RULES: Fear Elves: Goblins fear Elves if they don't out number them at least two to one. Move: Spiders are not slowed by crossing diificult terrain. |
|
0-1 FOREST GOBLIN VENOM DRINKERS
Equipment: Venom Drinkers carry two swords or other hand weapons. Save: none Options: They may have light armour (+1/2 point). Leader: The Venom Drinkers may be led by a Forest Goblin Boss. He is armed the same as the Venom Drinkers. Standard & Musician: The Venom Drinkers may inclued a standard bearer and/or musician costing double the points of a normal Venom Drinkers. The mobs standard bearer may carry a magic standard. |
SPECIAL RULES: Fear Elves: Goblins fear Elves if they don't out number them at least two to one. Move Through Woods: Forest Goblins can move through woods and jungle without penenalty. Frenzy: Venom Drinkers are driven into a mad frenzy by the venom they drink. They suffer from frenzy. A unit cannot benefit from frenzy and the Spider banner at the same time. Poison: As the venom is poisonous there is a chance that some goblins will dies in the middle of the battle. Roll a D6 at the start of your turn, on a roll of 1 or 2 they have a problem. Roll a D6 for each model in the unit, on a roll of 1 they drop dead. |
|
An army led by a Forest Goblin Warlord may purchase all Spider type Monsters at half there original price as follows; Spider Swarm ......... 50 points
|