SPECIAL RULES

ANAMOSITY RULES

Because they argue and fight amongst them selves even in the thick of battle. Even at the best of time fighting in the ranks can cause disarray and confusion in the army. The behaviour of Orc and Goblin Mobs can be rather unpredictable. One moment a Mob is striding purposefully towards the enemy, and the next it is suddenly brought to a halt while two warriors settle their differences. This wayward tendency is a great drawback to an Orc warlord. Inevitably you will hear the cries of squabbling amongst your forces and realise that, once again, your best laid plans have been laid low by soem dispute in the ranks. Orcs and Goblins are affected by a special Animosity rules below;

Who to Test: You must test sepreatly for every Orc, Savage Orc, Goblin, Night Goblin and Forest Goblin Mob in your army. Anamosity does not affect Black Orc Mobs.

Who Doesn't Test: The following do not need to take Anamosity tests.

Black Orcs
An engaged Mob
Charecters (unless in Mob)
Warmachines and Chariots
Trolls, Snotlings, Ogers and Giants
Night Goblin Fantics
Night Goblin Squig Hoppers

When to Test: At the Start of Turn you must test for each Orc and Goblin Mob as described above. Starting on one side of the table and working through your army, roll a D6 for each unit. If the dice roll is a 1 then the unit has been effected by Animosity.

The Effects of Anamosity: To determin the effects of Anamosity roll a D6 on the table below:

1. Get 'em

If the Mob is armed with missile weapons it will shoot at the nearest unit of Orcs or Goblins. It will not do anything else that turn.

If the Mob is not armed with missile weaponsthen it will charge the neraest Orc or Goblin Mob. One round of hand-to-hand combat will take place between the two Orc Mobs. Onces both sides have fort they will split apart, but may not do anything else that turn.

2-5. Squabble

The Mob may not do anything that turn.

6. We'll Show 'em

The Orc Mob must move there full movement towards the nearest visible enermy unit. This is an extra move and they can still move in the movement phase or shoot in the shooting phase.

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