MAGIC ITEMS

MAGIC STANDARDS

Gorks War Banner
Magic Standard ............ 25 points

As the lads stride beneath Gork's own war banner their hearts swell with pride. When they cahrge they launch themselves upon the foe with deadly vigour, tearing and rending at their helpless enemy.

The unit adds +1 to its strength value when it charges into hand-to-hand combat. This bonus only applies when the unit charges and not at other times. It applies to all modles in the unit inclueding charecters with it.

Orcs & Goblins Only

Morks War Banner
Magic Standard ............ 65 points

Mork's War Banner drips with the raw Waaagh energy of the great god Mork. While the ladz march beneath its awesome shadow they enjoy the protection and favour of Mork.

The unit is so suffused with magic that any spells directed against it are absorbed by the troops and turned into raw Waaagh energy. Spells cast upon the unit are dispelled on the D6 roll of 4, 5 or 6, including ant Waaagh spells cast by your own side. If any wizard of shaman touches the unit Waaagh energy will flow into his mind killing him instantly. No spell can be cast by the unit inclueding spells associated with magic items. Other magic items will work as normal.

Orcs & Goblins Only

The Evil Sun Banner
Magic Standard ............ 10 points

Troops carrying the Evil Sun are guided carefully by its strong magic, turning aside any thoughts of petty vengance and dissension.

The unit carrying this standard may re-roll any failed Animosity test.

Night Goblins Only

The Bad Moon Banner
Magic Standard ............ 35 points

The Bad Moon Banner is a creation of the Night Goblin shamans. The banner shrouds the unit carrying it in darkness, making it difficult to shoot at and confusing to fight in hand-to-hand combat.

A unit carrying this standard makes a difficult target due to the enveloping shadow that surrounds it. All shotsat it count as -1 to hit. War machine shoots are not affected if they do not normally make a D6 roll to hit.

In hand to hand combat the unit always stikes first, even if it has been charged and irrespective of relative initiative values. If both units are entitled to strike first the highest initiative strikes first; if these are the same roll a D6 to deside.

Night Goblins Only

The Spider Banner
Magic Standard ............ 35 points

Under the gaze of their Spider god's magic the Forest Goblins fill with Waaagh energy, their eyes glint with power and anticipation of the slaughter.

A unit carrying this standard makes a difficult target due to the enveloping shadow that surrounds it. All shotsat it count as -1 to hit. War machine shoots are not affected if they do not normally make a D6 roll to hit.

A unit carrying the Spider Banner doubles all of its attacks during its first turn of hand-to-hand combat of the game. This bonus only applies once, after which its energy is dissipated. The extra attacks apply to all models fighting with the unit inclueding charecters.

Forest Goblins Only

MAGIC WEAPONS

Morgor the Mangler
Magic Weapon ............ 125 points

Morgor the Mangler was the axe weilded by the great Gorbad Ironclaw of the Iron Claw Tribe. Prehaps the greatest of all Orc Warlords and leader of the great Waaagh! It was buried with him in his buiral mound in the Border Princes.

An Orc wielding the axe Morgor the Mangler adds +1 to his weapon skill, +1 to his toughness and +1 to his strength.

In addition he always strikes first. If both wielder and his opponent are entitled to strike first the highest initiative takes priority, otherwise roll a dice to decide.

Normal armour cannot protect against Morgor the Mangler, so no armour avaing rolls are allowed unless the enemy is wearing magic armour, which saves as normal.

Orcs, Savage Orcs & Black Orcs Only

Elf-Biter, The Axe of Grom
Magic Weapon ............ 50 points

Elf-Biter is a great double-handed Axe carried by Grom the Paunch as he rampaged along the coast of Ulthane.

Each unsaved wound caused by Elf-Biter cause 2 wounds instead of 1. There is no save from Elf-Biter.

Orcs & Goblins Only

The Web Sword
Magic Weapon ............ 30 points

This sword has been dipped in the blood of gigantic spiders, and made from the finest of spider silk bound so tightly together it is as strong as steel. Whenever this weapon hits, its victim finds it's hands bound by webs that are exceedingly strong.

Each time a model is hit with this weapon they lose 1 attack. After each combat round roll a dice, if the total is equal to or less than the model's strength they free themselves of the web and can attack as normal next round. Unless they are hit again that is.

Forest Goblins Only

The Sword of Bork
Magic Weapon ............ 10 points

Though gnarled and bitten with centuries of fighting, the magic sword of Bork is still effective and its serrated edge glints with power. Orcs will follow any leader who carries the sword.

If a unit's leader carries the Sword of Bork it automatically ignors its first animosity failure - after it has failed its animosity test once any further Animosity applies as normal.

Orcs & Savage Orcs Only

Gluvvz of Deff
Magic Weapon ............ points

The greenskin is wearing a pair a heavy duty black gloves, studded with iron and glittering with a baleful light.

The gauntlets give the greenskin +2 Strength and +1 Attack.

Orcs & Goblins Only

Axe of Slasha
Magic Weapon ............ points

The Axe of Slasha has a finely horded edge on this magically sharpened blade.

Causes D3 wounds instead of 1.

Orcs & Goblins Only

Hammer of Mork
Magic Weapon ............ points

This evil-looking hammer blessed by Mork himself howls as it swings towards its target.

The hammer gives the greenskin a +D3 Strength .

Orcs & Goblins Only

Sword of Stabbin'
Magic Weapon ............ points

The obsidian blade of this blood encrusted sword tapers to a wickedly sharp point.

The sword ignors all armour saves.

Orcs & Goblins Only

Bone Bow
Magic Weapon ............ points

This hideous bow is fashioned from a single bone of some huge beast, and creaks ominously as the bowstring is drawn.

+1 on all to hit rolls when firing the bow. Hits cause a number of wounds equal to the weilders strength.

Orcs & Goblins Only

Unholy Mace of Urgrash the Merciless
Magic Weapon ............ points

The head of this immense mace swallows all light as an aura of darkness surrounds it.

The mace causes two wounds for every wound made.

Orcs & Goblins Only

Sword of the Slaughterer
Magic Weapon ............ points

This massive scimitar shrieks with unholy malice as it rends and tears at the flesh of its foes.

The sword causes not 1 but D6 wounds per hit.

Orcs & Goblins Only

The Fanatic Bowl
Magic Weapon ............ 90 points

Two-handed weapon, +1 in strenght (+3 in S, Strike last). Automatic Hit.

Night Goblins Only

ENCHANTED ITEMS

Crown of Sorcery
Enchanted Item ............ 125 points

Azhag the Slaughterer possessed a strange iron crown which appeared to give him sorcerous powers. This was the Crown of Sorcery.

The wearer of the crown becomes a level 3 Necromancer, after casting a spell take a Ld test, if it is failed then the bearer can do nothing until next magic phase.

Azhag the Slaughter Only

Staff of Lightning
Enchanted Item ............ 50 points

24" range, hits the first model in its path, inflicts 3 strength 6 hits, exhasted on a 1 or 2.

Orcs & Goblins Only

Mad Cap Mushrooms
Enchanted Item ............ 25 points

Night Goblin Shamans carefully seek out and collect the dredded Mad Cap Mushrooms, noted for their drastic and cramatic effects on Night Goblins.

May be fed to a single Fanatic as he is released from the unit, he will casue an extra D6 hits on the first unit he moves into contact with. One use only.

Night Goblins Shamans Only

Crown of Gork
Enchanted Item ............ 50 points

The Crown of Gork has been passed down by the Warlords of the Ironclaw Tribe for many centuries. It was said to be a gift from Gork him self and its wearer will have the complete attention of his tribe.

The Crown of Gork banishs Anamosity from the army.

Orc Warlords Only

Spider Potion
Enchanted Item ............ 15 points

The venom of spiders can be used by a Forest Goblin Shaman to create many powerful potions. Unfortunately, some of them remain slightly poisonous....... When drunk, this potion makes the Goblin feel highly energised.

For 1 turn he gets +D6 attacks, note these cannot doubled for any reason. If however a 1 is rolled for the number of attacks, the unfortunate Goblin drops dead instantly from the poison in the potion.

Forest Goblins Only

Staff of Flaming Death
Enchanted Item ............ 50 points

This arcane object was originally carved by the Orc Shaman Nazgob from a dragon bone and inscribed with weird and wonderful Orcy glyphs. Strange, fiery gems have been inset into its length.

24" range, hits the first model in its path, inflicts D3 strength 4 hits. Any unit that takes one or more casualties from this spell must also make a Panic test.

Orc Shamans Only

The Collar of Zorga
Enchanted Item ............ 50 points

The spiked collar enables its wearer to enter the mind of monsters and over power or bind them to his will.

The werer is immune to hand-to-hand attacks of all monsters. An enemy Monster in base contact will not attack the charecter or any other modle that turn. This applies to monsters being ridden as well. The wearer may attempt to take over any enemy Monsters in base contact at the end of any hand-to-hand combat roundwhich his side has won. Roll 2D6, if the dice score is equal to or less than the character's leadership value then he has temporarily taken over the Monster.

The Monster may immediately make an additional move and fight an additional hand-to-hand combat as normal. This additioanl move/combat happens immediantly. A rider on top of a Monster which has been taken over is helpless to stop it, but the Monster will notr attack its rider. The Monster is taken over only briefly and reverts to its own player's control immediately afterwards.

Orcs & Goblins Only

Da Speedstone of Skabnoze
Enchanted Item ............ points

The wearer of the amulates metabolism is somewhat unpredictable. The jeweallled amulte shines with a malicious and sickly light.

The amulet give the wearer D6 attacks per turn whatever the profile states.

Orcs & Goblins Only

Da Burning Brew of Peak Pass
Enchanted Item ............ points

Around the neck is worn a small leather flask. On the falsk is the insignia of the Red Eye Goblins. It contains Burning Brew.

The brew give the wearer an extra attack and +2 Toughness for one turn.

Use Only Once.

Night Goblins Only

Ring of Stomping
Enchanted Item ............ points

This crude ring bears a leering Orc face on its surface. It has the power to call upon the great god Gork.

Roll a D6 each magic phase on the roll of a 6 the shaman casts Da Krunch for free.

Shamans Only

Grimfang's Deff Kurse
Enchanted Item ............ points

The ring is chunky gold bearing a red gemstone. The ring brings about a death curse on the slayer of the wearer.

When the wearer is killed the warrior who killed the greenskin takes D3 wounds.

Orcs & Goblins Only

Gorgut's Ring
Enchanted Item ............ 50 points

Gorgut's Ring gives him Magical Protection. If Gorgut is still alive at the start of the magic phase he redudes the number of winds and magic cards by D6 leaving little or no power.

Orcs & Goblins Only

Ring of Invisibility
Enchanted Item ............ 50 points

As soon as the wearer is reduced to 0 wounds he will slip on the ring and stagger off to recover. At the start of each turn roll a D6 on the roll of a 6 they will return with full wounds to any spot on the board.

Orc & Goblin Shamans Only

Snicknirch’s Loudhailer
Enchanted Item ............ 50 points

All friendly units at 18" use the Ld of the bearer of the Loudhailer.

Goblins Only

Horn of Shattering
Enchanted Item ............ 150 points

Must be held by a musician. During any of your magic phases, Horn may be played to free the spell. All magic items at 18’’ are destroyed including itself.

Orcs & Goblins Only

Mad Cap Potion
Enchanted Item ............ 40 points

When a goblin drink this potion he enters in trance and becomes a fanatic. A fanatic (see rules) substitutes one goblin in the night goblin unit. Note that permit you to have 4 fanatics in a unit.

Night Goblins Only

MAGIC ARMOUR

Armour of Gork
Magic Armour ............ points

This balck chain-mail shirt shimmers in the light. Orcy faces shift and move across its dirty surface, and the sound of its worn links moving is the sound of deep laughter.

The armour confuses the Orcs apponant making him a -1 to hit in hand-to-hand combat.

Orcs Only

Magic War Paint
Magic Armour ............ 5 points

The Savage Orc and Forest Goblin tribes where tribal warpaint depicting signs of Gork & Mork and, in the case of Forest Goblins, Spider.

Magic War Paint gives its wearer a 3+ save against shooting, 5+ against HtH. Wizards can use war paint without penalty. It may be combined with a shield but not armour.

Savage Orcs & Forest Goblins Only

Armour of Magrot
Magic Armour ............ points

The strange sigils and runes carved into the brestplate give off crackling sparks.

Roll a D6 when wounded on the roll of a 1 you escape the blow and the enemy suffers a wound with no save.

Orcs Only

Gorks Big Belt
Magic Armour ............ points

The massive crude leather bely seems to be pulsating in response to the wearer's heartbeat

At the start of the Orc turn roll a D6 on a 6 the Orc will recover 1 wound.

Orcs Only

Animated Armour of Iron Rock Fortress
Magic Armour ............ points

This armour was forged by the Orc Shaman Ragratt Boneblenda, and is imbued with the lightning reflexes of the hapless Gobbo sacrificed in its creation.

Roll a D6 when wounded on the roll of a 6 you dodge the blow. Also +2 to the Orcs Inititive.

Orcs Only

Helm of Gunbad
Magic Armour ............ points

Uglutz Arrerbane was a Goblin chiefain renowned for his uncanny luck where arrows and other missile attacks were concerned - his enemies just couldn't hit him! The secret of his luck was an ancient helmet scavenged from the depths of Mount Gunbad. This steel helmet had a green gem set in it which pulses with an inner light.

5+ Special Save against all missile attacks aimed at the wearer.

Orcs & Goblins Only

Mork's 'Ead
Magic Armour ............ points

This black iron helm is fashioned in the shape of a scowling Or, more of a crudely sculptered mask than a conventional helm. However, it is blessed by Mork and is a potent magical helm.

On a roll of a 6 the weapon that hit the armor is destroyed and the Orc is saved from the blow.

Orcs Only

Armband of Agrog the Slayer
Magic Armour ............ points

This battered bronze armband has obviously seen a great deal of action, marked by blows from many weapons. It projects a magic shield around the wearer.

The armband gives a 4+ Special Save to the wearer.

Orcs & Goblins Only

WIZARD ARCHANE

Mork’s Jade Ring
Wizard Archane ............ 75 points

The goblin Shaman gain the Orc’s bonus level to the Waagh test. In addition he obtain, for each unit counting in the Waagh, one extra card from WoM , and can cast his spell even if he normally cannot.

Goblin Shamans Only (Not Night or Forest Goblins)

UNCLASSIFIED

Squig Hound
Unclassified ............ 25 points

Night Goblin Warlords oftern have a pet Squig Hound. The Squig Hound will always stays at his masters side. If his master dies he become a Wild Squig (see rules in Mobs section).

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Orcs & Goblins Only

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