MORDHIEM
CITY OF THE DAMNED

MARIENBURGERS - HUMAN MERCENARIES:

Marienburgers

Special Rules

Marienburgers are skilled at swinging on ropes and jumping of balconies they take any such rolls at +1 Initiative.

Choice of Warriors

A mercenary warband must include a minimum of 3 models. You have 500 GC. The maximum number of warriors in the warband is 15.

Heroes

Captain: Each mercenary warband must have one Captain.

Champions: Your warband may include up to 2 Champions.

Youngbloods: Your warband may include up to 2 Youngbloods.

Henchmen

Pit Fighters: Your warband may include no more than 5 Hammerers.

Marksmen: No more than half of your warband may be Marksmen.

Warriors: Your warband may include any number of Warriors.

HEROES

1 Mercenary Captain... 60 GC to hire

A mercenary captain is a tough and professional warrior, a man who will fight anone or anything if the price is right.

Profile M WS BS S T W I A Ld
Captain 4 4 4 3 3 1 4 1 8

Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Mercenary Equipment List.

Special Rules: Leader: Any warrior within 12" of the Mercenary Captain may use his Leadership characteristic when taking any leadership tests.

Champions... 25 GC to hire

Champions are amongst the toughest and the best fighters in the mercenary warband. They often answer challenges issued to the warband, and they get the pick of equipment and loot, after the captain.

Profile M WS BS S T W I A Ld
Champion 4 3 3 3 3 1 3 1 7

Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.

Youngbloods... 15 GC to hire

These are young fighters who are still inexperienced, but eager to win their spurs in the savage fights amongst the ruins of Mordheim.

Profile M WS BS S T W I A Ld
Youngblood 4 2 2 3 3 1 3 1 6

Weapons and Armour: Youngbloods may be equiped with weapons and armour chosen from the Mercenary Equipment List.

HENCHMEN

Bought in groups of 1-5

Warriors... 25 GC to hire

These dogs of war are seasoned, grim fighters, fearing no man or beast in combat.

Profile M WS BS S T W I A Ld
Warrior 4 3 3 3 3 1 3 1 7

Weapons and Armour: Warriors may be equiped with weapons and armour chosen from the Mercenary Equipment List.

Marksmen... 25 GC to hire

The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a longbow.

Profile M WS BS S T W I A Ld
Marksman 4 3 3 3 3 1 3 1 7

Weapons and Armour: Marksmen may be equiped with weapons and armour chosen from the Marksman Equipment List.

Pitfighters ... 35 GC to hire

Profile M WS BS S T W I A Ld
Pitfighters 4 4 3 3 3 1 3 1 7

Weapons and Armour: Pitfighters may be equiped with weapons chosen from the Mercenary Equipment List. They may wear pit armour (1GC each piece).

Special Rules:

Pitarmour: When fighting Pitfighters roll a D6 to see which location is hit.

1. Left Arm
2. Right Arm
3-4. Body
5. Left Leg
6. Right Leg

If the pit fighter wears armour on that location he has a 5+ save otherwise he is wounded.

Mercenary Equipment List

Hand to hand combat weapons

Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC
Double-handed Weapon ... 15GC
Spear ... 10GC
Halberd ... 10GC
Morning Star ... 10GC

Missile Weapons

Crossbow ... 25GC
Pistol ... 15GC (30 for a brace)
Duelling Pistol ... 25GC (50 for a brace)
Bow ... 10GC

Armour

Light Armour ... 20GC
Heavy Armour ... 50GC
Shield ... 5GC
Buckler ... 5GC
Helmet ... 10GC

Marksman Equipment List

Hand to hand combat weapons

Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC

Missile Weapons

Crossbow ... 25GC
Pistol ... 15GC (30 for a brace)
Duelling Pistol ... 25GC (50 for a brace)
Bow ... 10GC
Longbow ... 15GC
Blunderbuss ... 35GC
Hand Gun ... 35GC

Armour

Light Armour ... 20GC
Shield ... 5GC
Helmet ... 10GC