WITCH HUNTERS
"I will burn every inhabitant of the Empire if I have to!" - Witch Hunter General Bernhardt van Hal
After the tragedy of Mordheim, the Grand Theogonist, high priest of the cult of Sigmar, has declared a crusade against the wicked city. This evil place must be purified with fire and sword. All must die so their souls can be saved. The hell-stone which laid waste to the city is cursed, a device of Daemons. Witches and Chaos worshippers worm in the catacombs belwow Mordheim. The city and it's inhabitants must burn in the purifying flames. It is time for the order if the Witch Hunter to emerge from the shadows and head for Mordheim. The hour of Blood and Fire is at hand.
Choice of Warriors
A Witch Hunter warband must include a minimum of 3 models. You have 500 GC which you can use to recruit your initial warband. The maximum number of warriors in the warband is 12.
Heroes
Witch Hunter Captain: Each Witch Hunter warband must have one Captain.
Sigmarite Priest: Your warband my include a single Sigmarite Priest.
Witch Hunters: Your warband may include up to 3 Witch Hunters.
Henchmen
Warhounds: Your warband may include up to 5 Warhounds.
Seekers: Any number of models may be seekers.
Flagellants: Your warband may include up to 5 Flagellants.
Heroes
1 Witch Hunter Captain... 60 GC to hire
A driven man, full of fanatiscism, a Witch Hunter captain is obsessed with cleansing the ruins of Mordheim and bringing the justics of Sigmar to earth.
Profile M WS BS S T W I A Ld
Captain 4 4 4 3 3 1 4 1 8
Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.
Special Rules:
Leader: Any warrior within 6" of the Witch Hunter Captain may use his Leadership characteristic when taking any leadership tests.
Witch Hunters... 25 GC to hire
Witch Hunters are the members of the grim Order of Witch Hunters. They are dedicated to eradicating Chaos and all it's minions.
Profile M WS BS S T W I A Ld
Witch Hunter 4 3 3 3 3 1 3 1 7
Weapons and Armour: Witch Hunters may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.
Warrior-Priest... 40 GC to hire
Many powerful fighting men have come from the ranks of the Faithful. With fire burning in their eyes, these warrior-priests of Sigmar stride into battle, chanting aloud "Deus Sigmar!"
Profile M WS BS S T W I A Ld
Warrior Priest 4 3 3 3 3 1 3 1 7
Weapons and Armour: Warrior Priests may be equiped with weapons and armour chosen from the Witch Hunter Equipment List.
Special Rules:
Healing Hands: Any model in base contact with the Warrior Priest at the end of the Movement phase will immediatly stand up with all Wounds recovered.
Henchmen
Bought in groups of 1-5
Flagellants... 40 GC to hire
Flagellants are fanatics, obsessed with the end of the world.
Profile M WS BS S T W I A Ld
Flagellant 4 3 3 4 4 1 3 1 10
Weapons and Armour: Flagellants may be equiped with weapons and armour chosen from the Flagellant Equipment List. Flagellants never use missile weapons, even if they gain Advance rolls which would otherwise allow them to do so.
Special Rules:
Fanatical: Flagellants are convinced that the end of the world is nigh. Nothing in this world hold any terrrors to them, so Flagellants automatically pass all Leadership-based tests they are rquired to take. Note that you may not use their Leadership for Rout tests - they are insanely brave, but not great leaders.
Seekers... 20 GC to hire
Seekers are men who have forsaken their lives and live only to destroy the evil minions of Chaos. They are often men who have lost their homes and families to the forces of Chaos.
Profile M WS BS S T W I A Ld
Seeker 4 2 2 3 3 1 3 1 7
Weapons and Armour: Seekers may be equiped with weapons and armour chosen from the Seeker Equipment List.
Warhounds... 15 GC to buy
Witch Hunters are often followed by packs of ferocious hunting dogs. With their huge jaws and powerful bite, they ar perfect for hunting down (and tearing apart) any heretics.
Profile M WS BS S T W I A Ld
Warhound 6 4 0 4 3 1 4 1 5
Weapons and Armour: Jaws and brutality! Warhounds cannot use weapons or armour.
Witch Hunter Equipment List
Hand to hand combat weapons
Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC
Double-handed Weapon ... 15GC
Missile Weapons
Crossbow ... 25GC
Pistol ... 15GC (30 for a brace)
Armour
Light Armour ... 20GC
Heavy Armour ... 50GC
Shield ... 5GC
Buckler ... 5GC
Helmet ... 10GC
Flagellant Equipment List
Hand to hand combat weapons
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Flail ... 15GC
Morning Star ... 15 GC
Double-handed Weapon ... 15GC
Seekers Equipment List
Hand to hand combat weapons
Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC
Double-handed Weapon ... 15GC
Spear ... 10GC
Missile Weapons
Bow ... 10GC
Shortbow ... 5GC
Armour
Light Armour ... 20GC
Shield ... 5GC
Helmet ... 10GC