MIDDENHEIM - HUMAN MERCENARIES:
Middenheimers
Special Rules
Wolfcloaks: Warriors of Middenheim wear wolves cloacks over there armour giving them an extra 6+ save againsnt missile fire from bows and crossbows.
Choice of Warriors
A mercenary warband must include a minimum of 3 models. You have 500 GC. The maximum number of warriors in the warband is 15.
Heroes
Captain: Each mercenary warband must have one Captain.
Champions: Your warband may include up to 2 Champions.
Youngbloods: Your warband may include up to 2 Youngbloods.
Henchmen
Hammerers: Your warband may include no more than 5 Hammerers.
Marksmen: No more than half of your warband may be Marksmen.
Warriors: Your warband may include any number of Warriors.
HEROES
1 Mercenary Captain... 60 GC to hire
A mercenary captain is a tough and professional warrior, a man who will fight anone or anything if the price is right.
Profile M WS BS S T W I A Ld
Captain 4 4 4 3 3 1 4 1 8
Weapons and Armour: A mercenary captain may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Special Rules: Leader: Any warrior within 12" of the Mercenary Captain may use his Leadership characteristic when taking any leadership tests.
Champions... 25 GC to hire
Champions are amongst the toughest and the best fighters in the mercenary warband. They often answer challenges issued to the warband, and they get the pick of equipment and loot, after the captain.
Profile M WS BS S T W I A Ld
Champion 4 3 3 3 3 1 3 1 7
Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Youngbloods... 15 GC to hire
These are young fighters who are still inexperienced, but eager to win their spurs in the savage fights amongst the ruins of Mordheim.
Profile M WS BS S T W I A Ld
Youngblood 4 2 2 3 3 1 3 1 6
Weapons and Armour: Youngbloods may be equiped with weapons and armour chosen from the Mercenary Equipment List.
HENCHMEN
Bought in groups of 1-5
Warriors... 25 GC to hire
These dogs of war are seasoned, grim fighters, fearing no man or beast in combat.
Profile M WS BS S T W I A Ld
Warrior 4 3 3 3 3 1 3 1 7
Weapons and Armour: Warriors may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Marksmen... 25 GC to hire
The archers and hunters of the Old World are famed for their skill, and it is said that they can hit a coin from 300 paces with a longbow.
Profile M WS BS S T W I A Ld
Marksman 4 3 3 3 3 1 3 1 7
Weapons and Armour: Marksmen may be equiped with weapons and armour chosen from the Marksman Equipment List.
Hammerers ... 35 GC to hire
Warriors of Middenheim are armed with large double-handed hammers.
Profile M WS BS S T W I A Ld
Swordsman 4 4 3 3 3 1 3 1 7
Weapons and Armour: Champions may be equiped with weapons and armour chosen from the Mercenary Equipment List.
Special Rules:
Double-handed Hammers: Double-handed Hammers follow the normal rules for hammers (stun on 2-4) but also ignore armour saves.
Mercenary Equipment List
Hand to hand combat weapons
Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC
Double-handed Hammer ... 15GC
Spear ... 10GC
Halberd ... 10GC
Morning Star ... 10GC
Missile Weapons
Bow ... 10GC
Armour
Light Armour ... 20GC
Heavy Armour ... 50GC
Shield ... 5GC
Buckler ... 5GC
Marksman Equipment List
Hand to hand combat weapons
Dagger (1st free) ... 2GC
Mace ... 3GC
Hammer ... 3GC
Battleaxe ... 5GC
Sword ... 5GC
Missile Weapons
Crossbow ... 25GC
Bow ... 10GC
Longbow ... 15GC
Armour
Light Armour ... 20GC
Shield ... 5GC