LIZARDMEN - Blood Bowl Team
| Qty. | Position | Cost | Update | MV | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|---|
| 0-2 | Kroxgior | 130,000 | G,S | 6 | 5 | 1 | 9 | Prehensile Tail, Thick Skull, Bonehead* |
| 0-6 | Saurus | 80,000 | G | 6 | 4 | 1 | 9 | None |
| 0-12 | Skinks | 60,000 | G,A | 8 | 2 | 3 | 7 | Dodge, Stunty |
REROLLS: 60,000
APOTHECARY: Normal
WIZARD: Normal
Special Rules
*Bone-Head - Roll a D6 before taking an action for a player with this skill. On a roll of 1 they standing around trying to remember what it is they're meant to be doing. This means that they can't do anything for the turn, and they lose their tackle zone until they managed to roll something other than a '1' at the start of a turn. In addition, bone-headed players must take their actions last of all during a turn UNLESS there is a player from the team that is not a bone-head or really stupid in an adjacent square. This simply reflects the slow-witted and sluggish nature of these creatures unless there is someone around to tell them to get a move-on (and now you know why the Ogre on the cover has a Goblin under his arm!).
Star Players
| Name | Position | Cost | MV | ST | AG | AV | Skills |
|---|---|---|---|---|---|---|---|
| Yaxi'Chan | Skink | 130,000 | 8 | 2 | 4 | 7 | Dodge, Stunty, Right stuff, Block, Dauntless |
| Chonwoo | Temple Guard | 140,000 | 7 | 4 | 2 | 9 | Block, Stand Firm, Guard |
| Ahrni | Kroxigor | 180,000 | 7 | 6 | 2 | 9 | Prehensile Tail, Mighty Blow, Thick Skull, Throw Team Mate |