Stadium Improvements
Adding these improvments will cost money that does not count towards your team rating. Many of these improvements will cause endzones to be changed at the half (much like American Football).
* means that it can be taken multiple times
Stadium Improvments
Cost = 150,000 gps
AstroGranite(TM) +1 to armor rolls when knocked down
Wider field*- Add a row of squares on a sideline
Narrower field*-subtract a row of squares from the sideline.
Longer field- Add 2 rows of squares to the middle of the field
Shorter field- subtract 2 rows of squares from the field.
Underground- no weather rolls
Mountain Top Location- Add 6 to all weather rolls
Other Fields
Rocks or trees - 4 (2 one square, 1 two square and 1 four square) obstacles placed around the field but not within 2 squares of the midfield stripe. Being pushed into one is an automatic knockdown with +1 armor roll. Otherwised treated as normal players with stand firm and no tackle zone. Cost = 200,000
Tilted field - Decide which end is down hill. Players moving down hill gain +1 MA but also gain +1 on their Go For It rolls( 1 or 2) i.e., out of control running down a hill. (Gets more intersting with the bad turf/muddy option) cost = 200,000
Fairy Rings - 6 magic fairy rings are placed randomly on the board. A seventh is always in the front of the consession line in the stands. They are numbered 1 through 6. Upon entering/being pushed in the player rolls a d6 and is moved to the coresponding ring. If you roll the same number as the one your in the player goes to the front of the consession line and rolls a die 1 = beaten and returned to the team box AFTER the game, 2-4 beaten and tossed out on the field. Allowed to make his purchase and goes to the reserve box, and 6 = Gets beer for the fans so they let him go back on the field still standing. Every turn a d6 is rolled and on a 1 a fan is ported onto the field. The fan will attack the closest player to him and will continue to make blocks at the beginning of the turn until he is either injured or follows a player into the stands. Fans have tackle zones but can not assist or get assists with blocks. Players get SSP for causing casualties on fans!! Fan: 5 3 3 5 Mighty Blow for first turn( Beer Stein--broken after first blow), Frenzy after Beer Stein is broken. Cost = 300,000
Bad Turf/Muddy field: Poor groundskeeping skills have made the field very dangerous for quick cuts and fancy moves. -1 to dodge rolls, +1 to Going For It( cumulative with Tilted Field), Players with the standfirm skill can be knocked down on a roll of a 1 on a d6, -1 for landing after a leap. **can't be used with Astro Granite(TM)** Cost = 200,000
Stumps-6 stumps are placed around the field. Any player entering a square with a stump in it may make a leap just as if they had the skill. Any player with the Leap skill can jump 2 squares instead of one. cost =200,000
Fans
Weapons day at the park!! -- The first 10,000 fans get a free spikey mace with the teams emblem on it. All other fans just get regular maces. Fans add +2 to injury rolls for this game. cost = 50,000 per game
Seat Cushion day -- Same as above but fans must make an armor roll to hurt players with the fine cushy butt warmers. cost = 50,000 per game