BLOOD BOWL - ASSASSINS

ASSASSINS

Assassins are available to a team at any one time, roll a d6:

1 - None available for hire.
2-5 - 1 Assassin is available for hire.
6 - D3 Assassins are availabe for hire.

Assassin hiring costs:
50k Amateur/Thug
100k Student
150k Professional
250k Master Assassin
+50k Nipponese/Clan Eshin*
+25k Ganging Up surcharge

*Except Skaven or Humans. They may purchased these experts at normal price. Other Human teams such as Chaos or Norse must pay +50k. They may never be Amateurs/Thugs and give +2 to the roll on the assassination table.

Assassination attempts take place in the pre-match Hiring Freebooter sequence and any player or member of the coaching staff in the oppositions squad may be targeted.

If more than one assassin is hired they may Gang Up on the unknown target. Hire assassins as normal then decide if they will Gang Up or Compete. Competing assassins are handled as normal, one after the other. Assassins Ganing Up add an extra d6 to the assassination roll for each assassin after the first. It costs an extra 25k for each extra assassin.

Once you declared your intention to attempt to assassinate a particular member of the team, you must roll on the Assassination table after applying the appropriate modifiers from the table below:

Target Amateur Student Professinal Master
Rookie 0 +1 +3 +5
Experienced -1 0 +1 +3
Veteran/Coach -3 -1 0 +1
StarPlayer/Wiz -5 -3 -1 0

+2 for Nipponese/Clan Eshins

+1d6 per additional Assassin after the 1st when ganging up.

Assassination results:
2-7 Failed attempt. Nothing Happens
8-9 Wounded. Player misses 1st half.
10 Badly Hurt. Player misses the match.
11 Serious Injury. Roll for Serious Injury as if the player was injured in the last game.
12 Dead. Remove the player from your roster