BLOOD BOWL - VAMPIRES

THE VAMPIRE TEAM

Vampires are amongst the most feared of all the Undead creatures in the Old World. These terrifying creatures of the night are incredibly strong and fast, and have a supernatural ability to transfix a living opponent to the spot with a withering hypnotic stare.

Considering this it is strange that vampires have proved so singularly unsuccessful at the sport of Blood Bowl. It's true that they are not at their best during the hours of daylight, but they are still deadly opponents none the less. No, it is not the vampires lack of ability on the field that has led to their downfall, but their behaviour off it. The fact of the matter is that the main reason for the vampires failure is their woeful lack of control when confronted by a stadium full of what is (to a vampire at least) their absolute favourite thing to drink - a pint or two of a living creature's nice warm blood! What this means is that at any given time it is not uncommon for the bulk of the vampires in a team to be found in the stands, grabbing a quick bite as it were, rather than playing Blood Bowl on the field like they should be doing. This is, of course, excellent news for the team playing against the vampires, if slightly less good news for the rival teams fans...

None the less vampire teams do play Blood Bowl. All vampire teams are coached by a Vampire Lord, a rather more strong-willed and powerful member of the vampire race. Vampire Lords are exceptionally intelligent creatures who thirst for power over other races. This being the case exactly why they should want to coach a Blood Bowl team is by no means certain, especially as the team under their command rarely does very well, but none the less they do do so.

All of the other players in a vampire team are the Vampire Lord's creations: vampires or human thralls. The vampires were one living creatures, which were almost - but not quite - slain by the Vampire Lord and then brought back to life as lesser vampires under his command. Vampire teams generally also include a number of human thralls; weak-willed mortal creatures that are willing to serve the Vampire Lord in return for the promise of immortality at some time in the future.
Qty.PositionCostUpdateMVSTAGAVSkills
0-1Vampire Lord180,000G,A,S6549Block, Dodge, Hypnotic Gaze, Regenerate
0-12Vampire110,000-6448Hypnotic Gaze, Regenerate, Off For A Bite*
0-12Human Thralls50,000G6338None

REROLLS: 50,000

APOTHECARY: Normal
WIZARD: Normal

Special Rules
Vampire Lords are player coaches, and actually take part in the game rather than simply yelling at the players (and referee) from the sidelines. Although the Vampire Lord represents you, they must still be bought for the team, as shown on the team list below. The team will keep on functioning normally even if the Vampire Lord is killed, it being assumed that the next in line of the vampires in the team (i.e. the one with the most spps) will take over. The vampire that takes over the team immediately loses the 'off for a bite' negative skill as soon as the old Vampire Lord dies, and it's entry on the roster should be changed straight away to show that it is the new Vampire Lord of the team. Note that since you can only have one Vampire Lord per vampire team, the only time you can ever purchase a Vampire Lord for a team is when it is first created! If for some reason there isn't a vampire to take over the team when the vampire lord dies, then the team will disband after the match.

*Off For A Bite: Roll a D6 for *each* player with this skill each time you want to set them up on the pitch. On a roll of 4-6 they can be set up normally, but on a roll of 1-3 they've popped into the crowd to bite the lily-white neck of an attractive maiden (and who can blame them!), and can't be used this drive.

Other Special Rules: Although vampires and Vampire Lords are not considered to be big guys as such, they still earn star player points at half the normal rate (the Undead are such slow learners!), and they can use doubles to get rid of their negative 'off for a bite' skill.