This book is about Halflings in the Warhammer game. Within it’s pages you can read about the background of the Halflings and their way of life. In addition you will find rules for using Halfling in your games of Warhammer as Allies to your Empire army or as a complete Halfling force from the Moot.
Halflings come from the Moot in the Empire. They are few in number and it is not often they go to war preferring to live a peaceful life of eating lots of sticky buns. But Halflings are brave little fellows and are not afraid to fight if they must.
Halflings are diminutive people famous for their congeniality and love of comfort. Their facial features are round and broad and they typically have curly hair. Halflings are fairly short, a little shorter than dwarves, and quite plump. They are sturdy, industrious, and generally quiet and peaceful. Their burrow homes are well furnished, and their larders are always well stocked.
Halflings average 3 feet in height, and have ruddy complexions. They appear to be just small humans, but have long arms and HUGE hairy feet. They are very proud of their feet and will never cover them up. Halflings are very good with their hands, and very quick. This, in combination with their long arms, allows them be very adept at stealing things.
Halflings (or Hobbits, as they call themselves) are merry, hearty folk who dwell in nice, lush peaceful hilly areas. Although shy of most races, the rare Halfling will leave his peaceful life and seek adventure. Most Halflings prize food and drink over caverns of gold, and in doing so, they are inclined to be fat. Their homes usually consist of a hole dug into the side of a hill with large round doors and windows and lavish furnishings within. Halfling sees well in normal lighting conditions, but has to squint to see in bright light.
The Moot
To the south of the Moot is the Province of Averland and to the north is the Province of Stirland. The River Aver passes straight through the province and many farms are around its banks. The Blue Reach is the upperclass area of the Moot. It is home to Keeno the Sheriff and The Elder of the Moot. Most of the province is coverd in fields but their are also a lot of woods which are home to treemen.
CHARACTERS
Your army may included up to 50% of its points value as characters chosen from the list below.
1 Halfling General of the Moot ....................... 73 points
Your army must be led by a general. The General represents the leader of an army from the Moot. If you opponent agrees, for smaller battles your army could be led by a Hero or Chef.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| General | 4 | 5 | 7 | 3 | 3 | 3 | 8 | 4 | 10 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The general may be armed with any combination of weapons/armour allowed to any troop types in this list (see Equipment List for points values).
May Ride: The General may ride a pony (+2 points).
Magic Items: The General may carry up to 3 Magic Items chosen from Warhammer Magic or the Halfling Magic Cards.
0-1 Halfling Battle Standard ........................... 55 points
The army may included a Battle Standard together with it’s bearer if you wish.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Battle Standard | 4 | 3 | 5 | 3 | 2 | 1 | 6 | 2 | 8 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Sword and Battle Standard
Weapons/Armour: The Battle Standard Bearer may be armed with any combination of weapons/armour allowed to any troop types in this list (see Equipment List for points values).
May Ride: The Battle Standard may ride a pony (+2 points).
Magic Items: The Battle Standard may carry a Magic Standard chosen from Warhammer Magic or the Halfling Magic Cards.
Halfling Heroes .................................... 40 points
The army may included as many Halfling Heroes as you wish within normal limitations of the points available.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Hero | 4 | 4 | 6 | 3 | 3 | 2 | 7 | 3 | 9 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Hero may be armed with any combination of weapons/armour allowed to any troop types in this list (see Equipment List for points values).
May Ride: The Hero may ride a pony (+2 points).
Magic Items: The Hero may carry up to 2 Magic Items chosen from Warhammer Magic or the Halfling Magic Cards.
Halfling Champions ........................................ 20 points
Any regiment may include a Champion armed and equipped as the rest of the unit (see Equipment List for points values).
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Champion | 4 | 3 | 5 | 3 | 2 | 1 | 6 | 2 | 8 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Champion must be armed with the same equipment as the unit he is with (see Equipment List for points values).
May Ride: The Champion may ride a pony if he is with a unit of ponyriders (+2 points).
Magic Items: The Champion may carry a single Magic Items chosen from Warhammer Magic or the Halfling Magic Cards.
0-1 Halfling Sheriff .............................. 55 points
Your army may included a single Halfling Sheriff if you wish.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Sheriff | 4 | 4 | 6 | 4 | 4 | 2 | 7 | 3 | 10 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Sword
Weapons/Armour: The Sheriff may be armed with any combination of weapons/armour allowed to any troop types in this list (see Equipment List for points values).
May Ride: The Sheriff may ride a pony (+2 points).
Magic Items: The Sheriff may carry up to 3 Magic Items chosen from Warhammer Magic or the Halfling Magic Cards.
Special: Immune to Psychology- The Sheriff is immune to psychology because he is a brave fellow and has seen many terrible things before.
0-1 Halfling Thief ........................................ 50 points
Your army may included a single Halfling Thief if you wish. You may not have a Thief if you have a Sheriff in your army.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Thief | 4 | 4 | 6 | 4 | 4 | 2 | 7 | 3 | 10 |
Equipment: Sword
Weapons/Armour: None
May Ride: The Theif can’t ride any thing not even a pony.
Magic Items: The Thief may carry up to 2 Magic Items chosen from Warhammer Magic or the Halfling Magic Cards.
Special: Steal Items- If the Halfling Thief defeats an enemy character in hand to hand combat he will steal one of their magic items.
Halfling Chefs
Halfling Chef ................................ 28 points
Halfling Chef Champion ........................ 83 points
Halfling Master Chef ............................ 159 points
The army may included as many Chefs as you wish within the normal limitations of the points cost.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halfling Chef | 4 | 2 | 4 | 2 | 3 | 1 | 6 | 1 | 8 |
| Chef Champion | 4 | 2 | 4 | 3 | 3 | 2 | 6 | 1 | 8 |
| Master Chef | 4 | 2 | 4 | 3 | 3 | 3 | 7 | 2 | 8 |
Equipment: Sword
Weapons/Armour: A Chef may be armed with any combinations of weapons/armour allowed to any of the troop types in the in the list (see Equipment list for point values).
May Ride: The Chef may ride a pony (+2 points).
Magic: Chefs take magic spells from the Halfling Magic Deck. A Chef takes 1 spell, Champion Chef 2 spells and a Master Chef 3 spells.
Magic Items: A Chef may carry a single Magic Item a Champion Chef 2 Magic Items and a Master Chef 3 Magic Items. These may be chosen from Warhammer Magic or the Halfling Magic Cards.
REGIMENTS
Your army must included at least 25% of its points value as regiments chosen from the following list. In some cases you may only choose a maximum of one unit of a specific type, for example you may only have one unit of Pony Riders. There is no limitation on the size of a unit, other than units
must consist of at least five models unless otherwise stated.
0-1 Unit of Halfling Pony Riders .................. 12 points each
Your army may include one unit of Halfling Pony Riders. These are Halflings who have learnt to ride ponies in to battle.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halfling | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
| Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: Halfling Pony Riders are armed with shields and hand weapons. They ride ponies.
Save: 5+
Options: Halfling Pony Riders may be equipped with spears (+2 points each) and light armour (+2 point each). The unit may also carry a Magic Standard.
0-1 Unit of Halfling Blitzers ................. 15 points each
Your army may include one unit of Halfling Blitzers. These are Halflings who once played in Blood Bowl teams. Now these Halflings, guided by the power of the knife and fork, fight against the enemies of the Moot.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Blitzer | 4 | 3 | 4 | 3 | 2 | 1 | 5 | 1 | 8 |
Equipment: Halfling Blitzers are armed with two hand weapons and wear light armour.
Save: 6+ (4+ dodge against missile weapons)
Special Rules:
Frenzy- Halfling Blitzers are mad warriors who are frenzied in battle. They are subject to frenzy meaning they have 3 attacks in hand to hand combat.
Dodge- Halfling Blitzers can dodge any missile fire against them and have a 4+ unmodified save from missile fire.
Halfling Warriors ............................. 3.5 points each
Your army may included any number of Units of Halfling Warriors. Halfling Warriors make up the bulk of the Moots Army. They are brave, if slightly short, fellows who enjoy their food. In time of war they will gladly put down their sticky buns and join the armies of the Moot.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Equipment: Halfling Warriors are armed with hand weapons.
Save: None
Options: Halfling Warriors may be equipped with spears (+1/2 point each), bows (1 point each), sling shoots (1/2 point each), shields (+1/2 point each) and light armour (+1 point each). They may also carry a Magic Standard.
0-1 Unit of Halfling Farmers ...................... 5 points each
Sheep .................................................. 6 points each
Pigs ..................................................... 8 points each
Chickens ........................................... 15 points per base
You may included a single unit of Halfling Farmers. Each Farmer in the unit may lead up to 3 farm animals of the same type. Halfling are keen farmers and sometimes farmers led there animals in to battle.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halfling Framer | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
| Pig | 7 | 4 | 0 | 3 | 4 | 1 | 3 | 2 | 3 |
| Sheep | 6 | 3 | 0 | 3 | 4 | 1 | 3 | 2 | 3 |
| Chickens | 7 | 3 | 0 | 2 | 2 | 3 | 1 | 3 | 3 |
Equipment: Halfling Farmers are armed with double-handed weapons.
Save: None
Options: Halfling Farmers may wear light armour (+2 point each).
Special:
Stupidity - The farm animals are stupid and must take a Ld test on the farmers Ld every turn to see if they can move and fight. If the farmer is killed the farm animals will run around 2d6" in a random direction.
Fear Wolves - Sheep Fear Wolves and must take a fear test in within 12" of them.
Halfling Sapper Teams .......................... 15 points per team
Your army may included any number of Halfling Sapper Teams. You don’t need to have 5 teams to make up a unit as the teams are purchased singly. Halfling Sapper teams are sneaky Halflings who run ahead of the Halfling armies and set up traps for the enemy. Because of the risky business of their dynamite kits going off at any time the teams often find them selves out of work pretty quickly.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halfling Sapper Teams | 4 | 2 | 4 | 2 | 2 | 2 | 5 | 2 | 10 |
Equipment: Halfling Sapper Teams are armed with hand weapons and dynamite kits.
Save: None
Options: The teams may ride in a sapper cart (see warmachines section).
Special:
Kaboom!! - Every Halfling sapper team is armed with dynamite kits. These kits can be placed down on the battle next to the sapper team. The sapper team will then roll 2D6 and move the team that far away from the kit. Place the Rocklobber template over the kit. Any model partly under the template will take a str.10 hit causing D4 wounds.
Infiltrate - Sapper Teams are infiltrates. They may be placed on the table once both sides have deployed. They can be placed anywhere on the table that is out of sight of the enemy and is not within there deployment zone.
0-1 Unit of Halfling Cooks ..................... 10 points each
Your army may included one unit of Halfling Cooks if you have a Halfling Chef in your army. Halfling Cooks are Chefs in training they are tough critters who can cast spells when in large numbers.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Halfling Cooks | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Equipment: Halfling Cooks are armed with doublehanded weapons.
Save: None
Options: Halfling Cooks may wear light armour (+2 point each).
Special:
Magic - For every 5 Halfling Cooks in your army you can take 1 extra spell from the Halfling spell deck.
0-3 Treemen........................................... 280 points
Your army may purchase up to 3 Treemen. Treemen are large monsters and they fight as individual models in the same way as characters or large monsters. They do not have to form units. Treemen are friends to the Halflings who help the Treemen defend their forests from goblin raiders.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Treeman | 6 | 8 | 3 | 6 | 7 | 6 | 2 | 4 | 9 |
Special:
Seev Battle Book
WARMACHINES
Halfling Warmachines are strongly centred around their love of food. Your army may included up to 25% of its point value as war machines chosen from the following list.
Halfling Hotpots .................................... 50 points each
Your army may included any number of Halfling Hotpots. Each Hotpot is crewed by 3 Halfling Crew to operate and defend it.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Hotpot | - | - | - | - | 5 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
| Profile | Range | Strength | Save | Wounds per Hit |
|---|---|---|---|---|
| Hotpot | 48" | 7 | -2 | D3 |
Equipment: The crew are armed with hand weapons.
Save: None
Options: Halfling crew may wear light armour at the additional cost of +2 points per model.
Spaghetti Catapults ................................. 50 points each
Your army may included any number of Halfling Spaghetti Catapults. Each Catapult is crewed by 3 Halfling Crew to operate and defend it.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Catapult | - | - | - | - | 5 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
Equipment: The crew are armed with hand weapons.
Save: None
Options: Halfling crew may wear light armour at the additional cost of +2 points per model.
Special:
Spaghetti- The catapult fires spaghetti instead of rocks which means that any unit partly under the template must roll under their S on a D6 to move or shoot.
Dumpling Cannon ..................................... 50 points
Your army may included any number of Halfling Dumpling Cannons. Each Cannon is crewed by 3 Halfling Crew to operate and defend it.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Cannon | - | - | - | - | 7 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
| Profile | Range | Strength | Save | Wounds per Hit |
|---|---|---|---|---|
| Cannon | 24" | 5 | -2 | D3 |
Equipment: The crew are armed with hand weapons.
Save: None
Options: Halfling crew may wear light armour at the additional cost of +2 points per model.
0-1 Sapper Tanks .................................. 200 points each
Your army may included a single Sapper Tank if you have a team of Halfling sappers. The Sapper tank is crewed by 6 gunners and a driver who operate the tank and if needed to defend it. It has a Hot Pot, Dumpling Cannon and Spaghetti Catapult mounted on it.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Sapper Tank | - | - | - | - | 7 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 |
| Profile | Range | Strength | Save | Wounds per Hit |
|---|---|---|---|---|
| Hotpot | 48" | 7 | -2 | D3 |
| Catupult | 48" | Special | Special | Special |
| Cannon | 24" | 5 | -2 | D3 |
Equipment: The crew are armed with hand weapons.
Save: 5+ from tank.
Options: Halfling crew may wear light armour at the cost of +2 points per model. You may mount a Chef on the tank at the appropriate points cost.
Special: The Sapper Tank causes 2D6 str.7 hits when it charges a target. Otherwise it causes no hits.
Pony Carts ..................................... 50 points each
Your army may include any number of pony carts. Each cart is pulled by a single pony. It has one driver.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Pony Cart | - | - | - | - | 7 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 | Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: The crew is armed with hand weapons.
Save: 6+
Options: Halfling crew may wear light armour at the additional cost of +2 points per model and shields at the cost of +1 point per model. You can buy extra crewmen at the cost of 3.5 points each and extra ponies at the cost of 2 points each.
Special:
The Cart - The Cart causes d6 str.7 hits on any unit it charges.
Beer Barrel - The Beer Barrel can be used up to 3 times by any model in contact with the pony cart. The beer causes the user to regain 1 wound.
Sapper Cart ........................................ 30 points each
Your army may include any number of sapper carts if you have a unit of Sappers. Each cart is pulled by two ponies. It has one driver.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Pony Cart | - | - | - | - | 7 | 3 | - | - | - |
| Halflings | 4 | 2 | 4 | 2 | 2 | 1 | 5 | 1 | 8 | Pony | 6 | 2 | 0 | 3 | 3 | 1 | 2 | 1 | 5 |
Equipment: The crew is armed with hand weapons.
Save: 6+
Options: You can buy extra crewmen at the cost of 3.5 points each and extra ponies at the cost of 2 points each. The Crew can be armed with shields (+1 point) and light armour (+2 points).
Special:
The Cart - The Cart causes d6 str.7 hits on any unit it charges.
Sappers - Any Team of Sappers may ride on the Sapper Cart. If they set traps up while on the cart they can run 3d6" instead of 2d6" when running to escape.