WARHAMMER MAGIC

Enchanted Items

CROWN OF SORCERY 125 pts
Bearer becomes a level 3 Necromancer, after casting a spell take a Ld test, if failed bearer can do nothing until next magic phase (no penalty for armour).    

ROD OF CORRUPTION 100 pts
  (see magic weapons)

TALISMAN OF OBSIDIAN 100 pts
Automatically dispels all spells cast at the bearer or the unit he is with, nullifies magic of the bearer and wizards in base contact, including the ablity to use magic cards.
no wizards

THE TALISMAN OF HOETH 85 pts,br> Bearer becomes a level 2 wizard and may choose 2 spells from any college spell decks (no penalty for armour).
High Elves Only

BIRD OF CHOTEK 75 pts
May be released at the start of any Lizardman turn. All creatures and riders of flying high are grounded, and suffer D3 wounds. One use only.    
Lizardmen Only

LIBER BUBONICUS 75 pts
Bearer becomes a level 2 Wizard, roll for spells from the following:
Skaven: Putrefy, Plague, Pestilent Breath, Wither
Nurgle: Stream of Corruption, Miasma of Pestilence, Stench of Nurgle.
Plague Monks Only

CLOAK OF SHADOWS 75 pts
Bearer can only charged on a 6, spells can only be cast at bearer on 5+, cloak thrown off for the duration of a combat.    
Models on Foot Only
Skaven Only

THE RUBY CHALICE 60 pts
Starts working once bearer or unit he is with is wounded, -2 to hit with missile attacks against bearer or unit, -1 to hit bearer in HtH.    

ALDRED'S CASKET OF SORCERY 50 pts
Steals one random spell of a wizard in base contact, stolen spells may be cast without power cards in any magic phase, discard spell after use.    

BUGMAN'S TANKARD 50 pts
Restores 1 wound to any model in the bearer's unit, may only be used once per turn, three uses.
Dwarfs Only

THE CHALICE OF DARKNESS 50 pts
Drains D6 magic cards from each side, if either player has less magic cards than the roll he must surrender spells to make up for the difference, bearer sustains 1 wound on a 4+ for each spell surrendered.
Chaos Dwarfs Only

THE COLLAR OF ZORGA 50 pts
Touching monsters can't attack, if the bearer wins combat he may take control of the monster if he passes a Ld test, monster immediately moves and fights a round of combat, if being ridden the rider is helpless, monster will not attack rider, monster is free after combat.    
Orcs & Goblins Only

CROWN OF COMMAND 50 pts
Bearer's Ld = 10, this is not modified at all when troops are using his Ld for break tests.    

DAEMON STEED 50 pts
Monster that the bearer rides, no animosity tests, 4+ daemon saving throw, +1 to save (barding), causes fear.    
Chaos Only

GOLDEN SCEPTRE OF NORGRIM 50 pts
Bearer and the unit he leads are +1 movement, +1 strength, or +1 save, bonus must be chosen at the start of each of the player's turns.    
Dwarfs Only

HEALING POTION 50 pts
Restores all wounds, can't be used during HtH. One use only.    

HORN OF DEFIANCE 50 pts
Units will not pursue if within 12" of the horn, units within 12" double their rank bonus when the horn is blown. One use only.    

SKALM 50 pts
Restores all wounds, can't be used during HtH. One use only.
Skaven Only

SKAVENBREW 50 pts
Can be fed to a unit at the start of the battle, roll a D6 and consult the table below, effects last the whole game.
Skaven Only

SLAANESH'S SCEPTRE OF DOMINATION 50 pts
Enemy characters must take a Ld test as soon as they are within 12" of the sceptre, if passsed they are immune for the rest of the battle, if they fail they may do nothing while within range of the sceptre, if attacked they can't fight back and any blows struck against them hit automatically.
Chaos-Slaanesh Only

TALISMAN OF RAVENSDARK 50 pts
Flying creatures need 6's to hit bearer or the unit he is with, rider can't attack at all.

THE CARSTEIN RING 50 pts
Reincarnates bearer when killed anywhere within 12" immediately, if leading an Undead army the army is not destroyed. One use only.
Vampires Only

TOMB KING'S CROWN 50 pts
Undead within 12" may use bearer's WS and BS if the wearer is not in HtH.
Mummy Tomb Kings Only

GAUNTLET OF BAZHRAKK THE CRUEL 35 pts
+2 Strength, if a 1 is rolled to hit then a fiendly model is hit instead.    
Chaos Dwarfs Only

HORD OF SIGISMUND 35 pts
War Altar causes terror on a charged enemy unit.    
Grand Theogonist Only

VAN HORSTMANN'S SPECULUM 35 pts
In callenges bearer swaps strength, attacks, and initiative with his opponent.

AMBER AMULET 25 pts
Bearer recovers 1 wound at the start of the player's turn, can't go above original number of wounds, if slain the amulet has no affect.

AMULET OF FIRE 25 pts
4+ dispel if cast at bearer or the unit he is with, once per magic phase.

THE BLACK GEM OF GNAR 25 pts
Traps bearer and one enemy in base contact, both can do nothing and can't be harmed, may be dispelled but only on a 6. One use only.

BATTLE STONE OF LE MARQUIS 25 pts
+1 Attack, if in a unit they also get +1 attack (this bonus is added after frenzy). One use only.

BOOTS OF FLIGHT 25 pts
Wearer can fly 18" per turn, can't fly high.    

CURSED BOOK 25 pts
All living creatures within 6" suffer -1 to hit in HtH or when using missile weapons.
Chaos or Undead Only

FIERY RING OF THORI 25 pts
Creates flame barrier 6" in front of the wearer only if no enemy within 6", blocks movement and shooting, lasts one full turn. One use only.
Dwarfs Only

HEART OF WOE 25 pts
When bearer is killed the heart explodes, each enemy model within a radius = wearer's original number of wounds, sustain an automatic hit with Strength = wearer's Strength+D6.

HELM OF MANY EYES 25 pts
Bearer strikes first.
Chaos Only

LIFESTONE OF ASHRAAZ 25 pts
Swap current number of wounds with enemy character in base contact (no monsters). One use only.    

MAD CAP MUSHROOM 25 pts
May be fed to one fanatic, he causes an extra +D6 hits to the first unit he runs into. One use only.
Night Goblins Only

POWER STONE OF LE MARQUIS 25 pts
+1 Strength for one turn, if in a unit they also get +1 Strength. One use only.

POTION OF CHAOS 25 pts
Bearer may drink this at the start of the player's turn, the results are as follows:
Chaos Only

WARPSTONE AMULET 25 pts
Attacking models suffer a -2 to hit and -2 Strength when attacking the bearer if they fail a Ld test.
Skaven Only

POTION OF BATTLE 15 pts
+D6 attacks for one turn (added after frenzy), bearer killed after combat if attacks taken over 7. One use only.

POTION OF STRENGTH 10 pts
+3 strength for one turn. One use only.

WARPSTONE CHARM 10 pts
Reroll dice once, adding +1 or -1. One use only.
Skaven or Chaos Only