WARHAMMER MAGIC

Magic Spells

Battle Magic

High Magic

Dark Magic

Waaagh! Magic

Skaven Magic

Necromantic Magic

Chaos Dwarf Magic

Nurgle Magic

Slannesh Magic

Tzettech Magic

Magic Items

Magic Weapons

Magic Armour

Wards

Enchanted Items

Wizards Archanic

Magic Standards

Special Charecters Items

NOTES

Magic armor is classified as either light or heavy. Light gives no penalty when combined with other armor. Heavy confers a -1 to movement when combined with a shield.

Fire is classified as red dragon breath, Skaven warpfire, flame spells, war machines that shoot flames, and attacks from weapons that cause fire damage.

Living creatures are classified as all but Undead and Daemons. Undead are classified as the following: Vampires, Liches, Zombie Dragons, Mummies, Wraiths, Wights, Ghosts, Carrion, Zombies, and Skeletons.

Runes may only be used by Dwarfs (not Chaos Dwarfs). See the Dwarf rune section for further infomation.

Chaos Rewards are not negated by magic effects that would normally negate magic items. This is beacuse many are physical attributes that cannot be cancelled out by magic.

Other Stuff

All the special stuff such as Runes, Chaos Gifts and Knightly Virtues.

Dwarven Runes

Chaos Rewards

Deamonic Rewards

Chaos Gifts

Knightly Virtues