WARHAMMER MAGIC

Magic Armour

SPELLEATER SHIELD 100 pts
+1 to save, dispels on 3+, destroys spell on roll off.

ARMOUR OF BRILLIANCE 75 pts
3+ save (includes a shield), enemy is -2 to hit in HtH.
Bretonnian Only

WITCH KING'S ARMOUR 60 pts
3+ save (light, may be combined w/shield,mount,barding), -1 to hit in HtH, spell casting unaffected.
Witch King Only

ARMOUR OF PROTECTION 50 pts
5+ save (heavy), reroll on 4+ unmodified.    

CHAOS RUNESHIELD 50 pts
+1 to save, negates opponent's magic weapon when Attacked.    
Chaos Only

SHADOW ARMOUR 50 pts
5+ save (heavy), may ignore terrain, -1S on all Attacks against wearer, unless magic.
High Elves Only

SPELLSHIELD 50 pts
+1 to save, deflects spells 4D6" using scatter dice (if an arrow is rolled).

WARPSTONE ARMOUR 50 pts
4+ special save. Strength 3 hit against attacker for each hit saved, wizards may use without penalty.
Skaven Only

ARMOUR OF METEORIC IRON 25 pts
2+ save (can't be improved), no movement penalties.    

BANE SHIELD 25 pts
+1 to save, when save attempted bolt inflicts one S4 hit on attacker.    
High Elves Only

CRIMSON ARMOUR OF DARGON 25 pts
4+ save (light), enemy must pass Ld test each turn to hit.    
Chaos Only

ARMOUR OF FORTUNE 15 pts
5+ save (heavy), reroll on 5+ unmodified.    

CHAOS ARMOR 10 pts
4+ save (light), sorcerors may use without penalty.    
Chaos Only

DRAGONHELM 10 pts
2+ unmodified save vs. fire.    

SHIELD OF PTOLOS 10 pts
+1 to save, 1+ save vs. missile Attacks (incl. jezzail and flame cannon Attacks).    

ARMOUR OF ENDURANCE 5 pts
5+ save (heavy), reroll 6+ unmodified.    

ENCHANTED SHIELD 5 pts
5+ save.    

CHARMED SHIELD 5 pts
6+ save. First hit against wearer is discounted. One use only.    

MAGIC WAR PAINT 5 pts
3+ save against shooting, 5+ against HtH. Wizards can use without penalty. May be combined with a shield but not armour.
Savage Orcs, Forest Goblins, Skaven & Wood Elves Only