WARHAMMER ARMIES- DRAGONS

Welcome to Warhammer Armies Dragons, In this book we have compleate rules for useing Dragons in you Warhammer games. It also includes an compleate army list for using dragons. There is also a detailed history of dragons and a section detailing special dragon charecters.

The History Of Dragons

Kalagalanos- The Father of Dragons
Kalagalanos was the first of the Dragons he was a huge Black Dragon much larger than any dragon could reach today. He is know as the father of all dragons and his spawnings where the start of the Great Dragons. He spawned many colour dragons red, white, blue, gold and all the colours under the sun.

The Ice Age and the New World
Then the Warhammer world was pludged in to a long ice age. The dragons sleeped in their deep mountain caves. Only to reawaken in a much warmer kingdom. The lands had been warmed and deserts and tropics sproted up. For many year, before the coming of Chaos, the Dragons ruled the skies. The Cold Drakes battled for control of their new kingdoms. Since then there numbers have fallen. They have been hunted down by Questing Knights from Brettionia, Dwarf Dragon Slayers and many other mighty heros.

Snarkul the Red
Snarkul's breath forged the blades of the Empires Runefangs. He is long dead killed by the weapons he forged which where his only weakness. But his rein of terror will live on in the hearts of all old worlders.

Graug the Terrible- Dwarf Slayer
Graug destroyed the last standing defences of Karak Azgal and made his nest in the throne chamber of the Dwarf Lords. Graug spent thousands of years in search of treasure to fill the great hall. He was the Greatest Dragon since Kalagalanos and was eventally slain by the Dwarf Dragon Slayer, Skarlf.

The Present and The Dragon Isles
Since the ancient times they have retrited to remote parts of the planet. Here they sleep under great mountains, and at the bottom of the great oceans.

Some of the Dragons have formed a mighty empier on the Isles of Dragons which lies in the Sea of Dread. This is a land of many dragons, the most numoures are the Standard Dragons and their younger kin the Cold Drakes. While the older and rearer High, Magister, and Emperor Dragons rule over them.
The Night Dragon and Hamsacon, The High Drake
The source of all evil is the dragon known only as Night. He seeks to end the life of the High Drake, Hamsacon. The Night Dragon is accopanied in to battle with his Black Dragon Gaurds. His pure Chaos is enough to destroy the World if not for the fine balance between him self and The High Drake.

Badros- Dragon of Chaos
Badros was once the Night Dragon himself before he was taken by the collage of light in Altdof. Here he was imprisioned in a great pyramid under the halls of the collage. Here he lay for 100s of years before Egrimm van Hortsmann, broke the spell and retured Badros to his Chaos masters. The light magic weakened Badros and now he deferes to his younger brother Night.

DRAGON TIME LINE

Kalagalanos: Kalagalanos spawned the Great Dragons

The Ice Age: The Great Dragons hibinated during the Great Ice Age

The Slann: The Slann arrive and correct the balance of nature the planet warms up and Dragon rule once more.

The 1st Night: The coming of chaos arrives and the 1st Night Dragon rises, the dragons start to die out.

Graug (-500-0): Graug ruled over the Old World and was finally killed by a Dwarf Slayer.

Snakrul (0-1000):Snakrul Ruled over the Old World for many years until he is killed by the Count of Middleheim with the Rune Fang that he helped to forge.

The 2nd Night (1040): Badros is born but locked away by the Light Collage
(2045): He rises again 1000 years later with the aid of Egrimm van Hortsmann.

Dragon Isles (2001): in the year 2001 the High Drake formed the Dragon Isles as home of all Dragons.

The 3rd Night (2040): Night, is born and searches for his brother Badros it takes him 6 years, they together will try to kill the High Drake.

Storm (2050): Storm Destroys the Great wall around Cathy.

Getrax (2074): Getrax achives peace for dragons in the forest of the Old World.

Dragon Army List

Great Dragons -50% Up to half of your army may be Great Dragons.
Young Dragons 25%+ Over a quater of your army must Young Dragons.
Allies -25% Up to a quater may be taken from there Allies.

Dragons Army Lists

Great Dragons

High Dragons.............................................................................................. 1000pts
High Dragons are the Lords of all Dragons there Magical Abilitys compined with there strenth and agility makes them the best dragons in the Warhammer World.

Profile M WS BS S T W I A Ld High D. 6 10 0 10 10 10 10 4 10

Special-
Does not roll on Monster Reaction table.
Passes all Psychology Tests automatically.
Level 4 Wizard, and may Draw his powers from the High Magic Deck
Also takes One Dragon Power
Dragons can fly as decribed in the warhammer rule book.
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons cause Terror

Magister Dragon............................................................................................. 900pts
Magister Dragons are the also Know as Lords of the Skies there domain is the large mountain peaks of the Dragon Isles and a few still live in the mountains of Caladow.

Profile M WS BS S T W I A Ld Mag. D. 6 9 0 9 9 10 6 10 10

Special-
Does not roll on Monster Reaction table.
Passes all Psychology Tests automatically.
Also takes One Dragon Power.
Dragons can fly as decribed in the warhammer rule book.
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons cause Terror

Emperor Dragon ........................................................................................... 750pts
The largest riddable dragon in the Known World is the Emperor Dragon,. They act as rulers of the Dragon Isles while there leaders sleep under the dark mountains.

Profile M WS BS S T W I A Ld Emp. D. 6 8 0 8 8 9 6 9 9

Special- Does not roll on Monster Reaction table.
Passes all Psychology Tests automatically
Also takes One Dragon Power.
Dragons can fly as decribed in the warhammer rule book.
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons cause Terror

Celestial Dragons............................................................ 450pts
The dragons of Nippon are known as "Celestial Dragons", because they serve the Heavenly Court. Celestial Dragons are the servants of the Great Kamis (the most powerful of the Nipponese Gods), and when they are sent to the Earthly plane it is usually on some heavenly errand. Celestial Dragons differ greatly from other Dragons in the Warhammer world, in that they are more than just mortal creatures--they are a form of Kami, and a powerful one at that. Though they have no proper wings, celestial dragons can fly, and they love to jump from cloud to cloud, treating them as if they were solid land. A Celestial Dragon's ability to fly is obviously magical, and is rumored to stem from a magical pearl near the Dragon's brain. Celestial Dragons never allow themselves to be ridden by mortals, with the Emperor being the one exception to this rule.

Profile M WS BS S T W I A Ld Ki-rin 6 6 0 6 6 7 8 7 7

Special-
Celestial Dragons cause Terror
Does not roll on Monster Reaction table.
Spirital Save on 4, 5, and 6 counts as Demonic Save
Dragons can fly as decribed in the warhammer rule book
Level 2 Wizard, and may Draw his powers from the Nippon Magic Deck
Celestial Dragons may be challeneged like charecters.

Great Dragon ............................................................................................... 600pts
Great Dragons are often hunted by the Dwarfs and Brettionians, who wish to destroy them to achive hounars and oaths.

Profile M WS BS S T W I A Ld Great D. 6 8 0 6 6 7 8 7 7

Special-
Does not roll on Monster Reaction table.
Passes all Psychology Tests automatically.
Also takes One Dragon Power.
Dragons can fly as decribed in the warhammer rule book.
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons cause Terror

Young Dragons

1+ Cold Drakks..................................................................................... 100pts each
Are small dragons like lizardmen with wings they form the bake bone of the Dragon armie.

Profile M WS BS S T W I A Ld Cold Draks 8 5 0 5 5 3 8 3 6

Special-
Draks can fly as dicribed in the warhammer rule book.

Chaos Dragon ................................................................................................ 625pts
Have been mutated by the power of chaos they have two heads both of which breath Dragons breath. They are often ridden by Chaos Lords.

Profile M WS BS S T W I A Ld Chaos D. 6 6 0 7 7 7 6 8 8

Special-
Two Dragon Powers- Dark fires of Chaos and Black Smoke
Chaos Dragons Cause Terror
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons can also fly as decribed in the warhammer rule book

Dragons .......................................................................................................... 450pts
The standard Dragons are huge beasts but small compaired to there larger relatives. They are the largest group of dragons and very few reach the positions of High, Magister, and Emporer Dragons.

Profile M WS BS S T W I A Ld Dragon 6 6 0 6 6 7 8 7 7

Special-
You may choose any one Dragon power
Dragons can fly as decribed in the warhammer rule book.
Scaly Skin saves on 4, 5, and 6 unmodified
Dragons cause Terror

Whyms ........................................................................................................... 450pts
Whyms are found in the Desert Regions of the Araby, The South Land and the New World. Some have also been seen in the icey worlds of Naggaroth and Norse where there population seems to be rising. A Whym is a Dragon with out wings it tunnels under the ground after its prey.

Profile M WS BS S T W I A Ld Whym 6 6 0 6 6 7 8 7 7

Special-
Whyms may have ice, sand or earth dragon powers.
Whyms may not fly
Whyms cause Terror
Scaly Skin saves on 4, 5, and 6 unmodified
Whyms can tunnel up to 24 inces under ground and then come up inside a unit, this count as attacking from the rear and the model is placed in the center of the unit surrounded by the enermy.

Lesser Kami...............................................................................500pts
Nippon is known as the "Land of a Million Gods" because of the Kami that reside there. All of the Greater Kami choose Nippon as their favored land, and choose to reside there when not in Heaven. However, there are Lesser Kami in Nippon also, and they are not so discerning. Although less common in other lands, Lesser Kami do exist outside of Nippon, though only the people of Nippon know how to communicate with them and gain their favor. Lesser Kami have relatively small areas of influence, and many are tied to a specific place; these are known as Kami of Place. The place of power for a particular Kami of Place could be a section of woods, a rock formation, a waterfall or river, or even a building. The other types of Lesser Kami are Kami of Elements. These Kami reside in one of the five elements (Wood, Water, Earth, Fire, or Water) instead of a particular place, and are much more mobile (for example, if you wished to talk to the Kami of a particular river, you would go to that river and talk to a Kami of Place; if you took a barrel of water from that river to another place and wished to use it to summon a Kami, it would be a different one that the Kami of the river...it would be a Kami of the Element water). No matter what type of Lesser Kami is summoned, for game purposes they all have the same abilities. Lesser Kami look somewhat like 3-4' tall Japanese midgets, with some aspect of their manner or dress representing their sphere of influence (A Lesser Kami of Water may have blue robes or even blue skin!, a Lesser Kami of some rocky Place may have particularly rough-cut features, grey hair, etc). Profile M WS BS S T W I A Ld Kami 6 7 4 6 6 6 7 5 9

Special-
Lesser Kami cause Fear
Does not roll on Monster Reaction table.
Level 3 Wizard, and may Draw his powers from the Nippon Magic Deck
Also takes One Dragon Power
Dragons can fly as decribed in the warhammer rule book.
Spirital Save on 4, 5, and 6 counts as Demonic Save

Ki-Rin ...................................................................................85pts
The Ki-Rin is the Celestial Dragon Horse, and is a symbol of supreme good fortune. They are creatures of the air, and can be seen riding the roaring winds and storm clouds, bellowing like thunder and screaming great cracks of lightning through the air. In appearance, a Ki-Rin appears like a cross between an Oriental Dragon and a Unicorn, and is roughly the same size and shape as the latter.

Profile M WS BS S T W I A Ld Ki-Rin 8 4 0 5 4 2 7 3 8

Special Rules-
Horn Attack gives it a +2 Strength bonus when charging.
Ki-Rin’s attacks are magical.
Ki-Rin can Fly

Allies-
Dragons may take allies from one of the following armies High Elves or Chaos. It may not take allies from both lists.

Dragon Powers

Dragons of diffent colours have diffrent breath attacks, these are listed below.
Most dragons have one of the following Dragon Powers or Breath Attacks.

ICE DRAGONS breathe a freezing chill mist. Any frozen modle suffers 1 wound on the D6 roll of 6 regardless of its Toughness with no saving throws for armour. Any unit hit by a freezing chill is automatically frozen to the spot. A frozen unit may fight if attack but will need 6's to hit, otherwise they may do nothing untill the effects wear off. The affects automatically last for 1 turn and then must test at the beginning of their turn, from a Young Dragon 2+ to thaw out, from a Great Dragon 4+ to thaw out.

DARK DRAGONS breathe thick oily smoke. Each modle hit suffers D6 wounds minus the targets Toughness. No armour save is allowed for armour. Great Dragons +2 to the total numer of wounds inflicted.

FIRE DRAGONS breathe flames. Each enemy hit suffers a Strenght 4 hit from a Young Dragon, and a Strenght 6 hit from a Great Dragon. Damage and saves are worked out normally.

FOREST DRAGONS breathe corrosive green fumes. Any modle hit suffers a Strenght 4 hit witn no saving throw for armour. The unit must then take a Leadership test on 2D6, if it is passed they hold there ground, if not they move back D6 inches. This is not fleeing.

ICE DRAGONS spit lightning bolts. Do not use the flame template. Instead choose a single enemy model within 12 inches. The lightnig bolt will hit on a 4+, if it hits nominate another modle within 12 inces as the lighting bolt leaps to the next model. This cotinues untill you roll under 4. Each model hit suffers a strenght 6 hit from Young Dragons, or a Strenght 8 for Great Dragons. With damage and saving throws as normal.

SEA DRAGONS summon the element of water to come to their aid. If there is water on the battle field the banks over flow any enermy unit within 6 inches must take an initive test, rolling under their initive or suffer one wound. Also sea dragons can part water so your troups can pass with out movement restrictions.

SAND DRAGONS breath a sand storm. The storm carrys any modles under the template up to 12 inches away from the dragon. They must not be removed from the table or put in a place where they have no chance of surviving. Such as the bottom of a lake.

EARTH DRAGONS summon the element of earth, the ground shakes. Any enemy model within 4 inches of the dragon must take an initive test to avoid being hit by falling rocks or swallowed by the earth, this inflicts 1 wound per model.

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