Magic Weapons
SWORD OF DEFIANCE 150 pts
+3 Toughness.
FELLBLADE 135 pts
Strength 10, any unsaved wound = D6 wounds, bearer suffers 1 wound on a 6 at the end of his turn.
Skaven Only
BLACK AXE OF KRELL 125 pts
Double handed weapon, no save, victims that suffer a wound take an additional woundon a 1 or 2 at the start of the magic phase.
Undead or Chaos Only
BLADE OF COCACILA 125 pts
Enemy in base contact can't cast spells and magic items won't work. A wizard that is wounded by the blade loses casting ability. One item destroyed per wound.
Lizardmen Only
DAEMON SLAYER 125 pts
+3 Strength, automatically wounds Daemons, any unsaved wound = D3 wounds.
DRAGON SLAYER 125 pts
+3 Strength, automatically wounds Dragons, any unsaved wound = D3 wounds. Dragons fear the bearer.
GOTREK'S AXE 125 pts
Wounds on 2+, no save, -3 to save for magical armour, any unsaved wound = D3
wounds, or D6 vs. Daemons or Dragons.
Dwarf Slayers Only
HELLFIRE SWORD 125 pts
Wounded victim is slain, models in base contact with victim suffer a Strength 3 hit, bearer excluded.
MORGOR THE MANGLER 125 pts
+1 Weapon Skill, +1 Toughness, +1 Strength, strikes first, no save for non magical armour.
All Orcs Only
DEATHSWORD 100 pts
Strength 10.
FROST BLADE 100 pts
Wounded victim is slain, only magical armour may save.
THE ROD OF CORRUPTION 100 pts
Hit victim must roll under its Toughness or be destroyed (6 always fails), only magical armour may save, if victim passes the test roll for wounds and armour saves as normal.
Plague Monks Only
SWORD OF DESTRUCTION 100 pts
All magic items in base contact with bearer are nullified, one item is destroyed for each wound caused, bearer's choice, bearer may have no other items, inclueding Chaos Rewards (despite the normal rules).
THE SWORD OF TECLIS 100 pts
Automatically wounds, during one HtH sword blasts enemy unit causing D6 Strength 6 hits.
High Elves Only
SWORD OF UNYIELDING 100 pts
+2 Toughness.
THE BLADE OF COURONNE 100 pts
All Undead within 3" suffer 1 wound at the end of each Bretonnian movement phase, bearer and unit immune to fear and terror caused by Undead.
Bretonnia Only
THE HAMMER OF SIGMAR 100 pts
Automatically wounds, only magical armour may save.
Empire oNly
GIANT BLADE 80 pts
+3 Strength.
BLADE OF DARTING STEEL 75 pts
Hits automatically.
BLADE OF LEAPING GOLD 75 pts
+3 Attacks.
BLESSED SWORD 75 pts
Weapon skill 10.
no Orcs or Goblins
CHAOS TOMB BLADE 75 pts
For each wound inclicted weilder may take one winds of magic card in the next magic phase.
Chaos or Undead Only
DESTROYER 75 pts
Steals one magic item or spell from a hit victim on a roll of 4+, taken randomly, if another card is stolen later previous ones are returned.
Dark Elf Only
HYDRA SWORD 75 pts
Each hit = D6 hits, each Attack is against a single creature (bearer can't kill more than his number of Attacks).
OBSIDIAN BLADE 75 pts
Only magical armour may save, wounded victim's armour is destroyed.
SWORD OF UNHOLY POWER 75 pts
Wizard may cast spell without power cards. Sword exhausted on D6 roll equal or less than power of spell.
Dark or Necromantic wizards Only
BLACK HAMMER OF HASHUT 70 pts
+2 Strength, no save, wounded creatures that are vulnerable to fire (take double damage) are slain.
Chaos Dwarfs Only
VENOM SWORD 70 pts
Unsaved wounds = D6 wounds.
CHAOS RUNESWORD OF GRUNGNI IRONHEART 65pts
+1 Weapon Skill, +1 Strength, +1 Attack.
Chaos or Undead Only
CHAOS DAEMON SWORD 60 pts
Unsaved wounds = D6 wounds, if a 1 is rolled when multiplying wounds bearer is wounded, only magical armour may save.
Chaos Only
STAR LANCE 60 pts
+3 Strength when charging, no save.
SWORD OF HEROES 60 pts
When fighting creatures with Toughness 5+ bearer +3 Strength, any unsaved wounds = D3 wounds, against Toughness less than 5 no bonuses.
ELF-BITER, AXE OF GROM 50 pts
Unsaved wounds = 2 wounds, no save.
Orcs or Goblins Only
BLADE OF LEAPING BRONZE 50 pts
+2 Attacks.
BOW OF LOREN 50 pts
36" range, number of shots=bearer's Attacks, Strength=bearer's profile Strength, hits are magical.
High & Wood Elves Only
DAGGER OF SOTEK 50 pts
+1 Strength. If Skaven unit wounded, Ld bonus is discounted.
Lizardman Skinks Only
DARK MACE OF DEATH 50 pts
During one HtH bearer may release blast against all in base contact, inflicts D3 wounds, no save, one use only.
DRAGON BLADE 50 pts
Each hit = 2 hits, each Attack is against a single creature (bearer can't kill more than his number of Attacks).
DWARF-GOUGER 50 pts
-3 to save, any unsaved wounds = 2 wounds, wounds on 2+ when used against
Dwarfs.
Skaven Only
EXECUTIONERS AXE 50 pts
Double handed, when rolling to wound if any dice made to wound is a '6' the victim is slain, only magic armour may save.
Dark Elves Only
GROMRIL BLADE 50 pts
Only magic armour may save.
no Orcs or Goblins
HEART SEEKER 50 pts
Reroll any missed Attacks once.
THE SWORD SKABSKRATH 50 pts
Bearer causes terror.
Undead Only
SWORD OF CHANGE 50 pts
If wounded, victim is not slain he becomes Chaos Spawn on 5+, add +1 for each
wound above the first to the dice roll.
Chaos Only
SWORD OF FORTITUDE 50 pts
Bearer and unit immune to fear, terror, and panic.
SWORD OF JUSTICE 50 pts
Bearer may reroll any missed Attacks once, only magical armour may save.
Empire Only
SWORD OF RESILIENCE 50 pts
+1 Toughness.
THE TOMB BLADE OF ARKHAN 50 pts
1 wound victims are turned into Skeletons.
Necromancer, Liche, or Vampire Only
WEEPING BLADE 50 pts
+1 to wound, -1 to save, any unsaved wounds = D3 wounds.
Skaven Only
CHAOS RUNEBLADE 45 pts
Unsaved wounds = D3 wounds, only magical armour may save.
Chaos Only
DRAGONBLADE LANCE 40 pts
+2 Strength and hits automatically when charging, bearer can opt to make only 1 Attack in the same manner as a bolt thrower when charging, if first model is slain next model is hit at a -1 to Strength and so on.
High Elves Only
OGRE BLADE 40 pts
+2 Strength.
TORMENTOR SWORD 40 pts
Wounded victim subject to stupidity, wizards must roll to cast spells, on a 1, 2, or 3 the spell fails and the power cards are wasted.
BONE BLADE 35 pts
Any unsaved wound = D3 wounds.
SHRIEKING BLADE 35 pts
Bearer causes fear.
WARRIOR BANE 35 pts
Victim loses 1 Attack for each wound caused for the rest of the battle, victims with 0 Attacks can't fight or shoot missile weapons.
BLADE OF SEA GOLD 30 pts
-3 to save.
FLAIL OF SKULLS 30 pts
Flail, each unsaved wounds = 2 wounds when used against living creatures, each Attack is against a single creature (bearer can't kill more than his number of Attacks).
MORNING STAR OF FRACASSE 30 pts
+2 Strength on first round of any combat. If wounded has magic weapon, it will be destroyed on 4+.
Bretonnia Only
RUNEFANG 30 pts
No save, each wounds = 2 wounds when used against Undead.
Empire Only
SKY ARROW OF NALOER 30 pts
May be shot at a creature fling high, if it hits the arrow inflicts D6 S10 hits, one use only.
BANISHER SWORD 25 pts
Each wounds = D3 wounds with no armour save possible when used against
Undead.
BLADE OF LEAPING COPPER 25 pts
+1 Attack.
BLOOD DRINKER 25 pts
Victim loses 1 Strength point for each wound suffered for the rest of the battle.
Chaos or Dark Elf Only
HAIL OF DOOM ARROW 25 pts
Splits into 3D6 arrows in flight, roll to hit for each, Strength = 4, arrows count as magical, one use only.
Wood Elves Only
RENDING SWORD 25 pts
Each unsaved wounds = 2 wounds, each Attack is against a single creature (bearer can't kill more than his number of Attacks).
SOUL BLADE 25 pts
Victim loses 1 point of Toughness for each wound inflicted for the rest of the battle.
Chaos Only
THE SWORD OF SWIFT SLAYING 25 pts
Bearer strikes first even if charged, if both sides have 'strike first' weapons highest Initiative takes precedence.
SWORD OF HOETH 25 pts
+2 Strength, can't use a shield at the same time.
High Elves Only
WHIP OF AGONY 25 pts
Bearer may make one additional Attack at the beginning of each HtH before any blows are exchanged, if it hits the opponnent must pass a Ld test in order to Attack that HtH, ridden monsters must test on their own leadership.
BLADE OF ENSORCELLED IRON 20 pts
+1 to hit.
BLADE OF SLICING 20 pts
-2 to save.
GOLD SIGIL SWORD 20 pts
Initiative 10.
PARRYING BLADE 20 pts
One opponnent in base contact suffers -1 Attack but only while in contact with bearer.
SWORD OF MIGHT 20 pts
+1 Strength.
DARK SWORD 15 pts
Victim loses 1 point off his Weapon Skill and ballistic skill for each wound inflicted for the rest of the battle.
Chaos or Dark Elves Only
SILVER SIGIL SWORD 15 pts
+3 Initiative.
BERSERKER SWORD 10 pts
Bearer immune to psychology, bearer must move as fast as he can towards enemy and charge at his first opportunity, bearer can't lead a unit.
BITING BLADE 10 pts
-1 to save.
BRONZE SIGIL SWORD 10 pts
+2 Initiative.
LANGUISHER SWORD 10 pts
Victim loses 1 point of Initiative for each wound inflicted for the rest of the battle.
SWORD OF BORK 10 pts
Unit led by bearer may ignore their first animosity test failure.
Orcs and Savage Orcs Only
COPPER SIGIL SWORD 5 pts
+1 Initiative