WARHAMMER ARMIES - CHAOS WARRIORS

CHAOS WARRIOR WARLORDS

Champions of Chaos
Chaos Champion..... 61 points
Chaos Hero..... 163 points
Chaos Lord..... 255 points

Profile M WS BS S T W I A LD
Champion 4 7 7 5 4 1 7 3 9
Hero 4 8 8 5 5 2 8 4 10
Lord 4 9 9 5 5 3 9 5 10

Weapons: Sword, axe, club, or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), flail (+1 point), or lance (+2 points) in the case of a mounted model.

Armour: May carry a shield (+1 points). May wear light armour (+2 points), heavy armour (+3 points), or Chaos armour (+10 points). If the model is mounted on a Chaos Steed, it may have barding (+4 points).

Mark of Chaos: A Champion of Chaos may serve a Chaos god and bear his unique Mark. This costs additional points as shown below. Refer to the Marks of Chaos section.

Mark of Khorne..... +45 points

Mark of Nurgle..... +40 points

Mark of Tzeentch..... +10 points

Mark of Slaanesh..... +35 points

Steed: A Champion of Chaos may ride a Chaos Steed (+4 points).

If he carries the Mark of his Chaos god a Champion may ride one of his patron's daemonic steeds.

Khorne - Juggernaut..... +70 points

Slaanesh - Steed of Slaanesh..... +15 points

Tzeentch - Disc of Tzeentch..... +15 points

Nurgle - Beast of Nurgle..... +75 points

Magic Items: A Chaos Lord may carry up to 3 magic items, a Chaos Hero up to 2 items, and a Chaos Champion a single item.

Special Rules: If the Champion's retinue includes any chariots, he may ride in one of them - see Chaos Chariots.

If the army includes a suitable large monster, the Champion of Chaos may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

A Chaos Lord of Nurgle may be mounted on a Palaquin of Nurgle (+100 points).

Chaos Sorcerers
Sorcerer..... 84 points
Sorcerer Champion..... 166 points
Master Sorcerer..... 240 points
Sorcerer Lord..... 356 points

Profile M WS BS S T W I A LD
Sorcerer 4 6 6 4 5 1 7 2 9
Sorcerer Champion 4 6 6 5 5 2 7 2 9
Master Sorcerer 4 6 6 5 5 3 8 3 9
Sorcerer Lord 4 6 6 5 5 4 9 4 10

Weapons: Sword or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), flail (+1 point), or lance (+2 points) in the case of a mounted model.

Armour: May wear Chaos armour (+10 points). A model riding a Chaos Steed, it may have barding for his mount (+4 points).

Mark of Chaos: A Chaos Sorcerer may choose to serve a Chaos god. The sorcerer automatically has the correstponding Mark of Chaos as summarised below. No extra points are paid for this - the cost is included in the basic value.

Nurgle..... No wizard of a lower level within 6" can cast spells.

Tzeentch..... One re-roll +/-1.

Slaanesh..... No enemy within 12" can shoot/cast spells at the Sorcerer.

Unaligned..... Chaos armour at not cost (4+ save).

Steed: A Sorcerer may ride a Chaos Steed (+4 points).

If he carries the Mark of his Chaos god a Sorcerer may ride one of his patron's daemonic steeds.

Slaanesh - Steed of Slaanesh..... +15 points

Tzeentch - Disc of Tzeentch..... +15 points

Nurgle - Beast of Nurgle..... +75 points

Spells: A Chaos Sorcerer has one spell per magic level. He can have spells of his patron Chaos god or he can have Dark Magic spells - but he must have one or the other, not both.

Magic Items: A Chaos Sorcerer may carry 1 magic item, a Sorcerer Champions up to 2 items, a Master Sorcerer up to 3 items, and a Sorcerer Lord may have up to 4 items.

Special Rules: If the Sorcerer's retinue includes any chariots, he may ride in one of them - see Chaos Chariots.

If the army includes a suitable large monster, the Sorcerer may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

0-1 Chaos Battle Standard Bearer..... 170 points

You can only evern include one Chaos Battle Standard Bearer in any army, and only if your General is a Champion of Choas or Chaos Sorcerer. The Chaos Battle Standard Bearer cannot be your General.

Profile M WS BS S T W I A LD
Battle standard bearer 4 8 7 5 4 2 7 4 9

Weapons: Sword or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), flail (+1 point), or lance (+2 points) in the case of a mounted model.

Armour: May carry a shield (+1 point). May wear light armour (+2 points), heavy armour (+3 points), or Chaos armour (+10 points). A model riding a Chaos Steed may have barding for his mount (+4 points).

Mark of Chaos: A Chaos Battle Standard Bearer can bear the Mark of the same Chaos god as his master, the General. He does not have to do so though and can have no Mark if you prefer. The Mark is the same as for any other Champion of Chaos and its cost is shown below.

Khorne..... +45 points

Nurgle..... +40 points

Tzeentch..... +10 points

Slaanesh..... +35 points

Steed: The Chaos Battle Standard Bearer may ride a Chaos Steed (+4 points).

If he carries the Mark of his Chaos god he may ride one of his patron's daemonic steeds.

Khorne - Juggernaut..... +70 points

Slaanesh - Steed of Slaanesh..... +15 points

Tzeentch - Disc of Tzeentch..... +15 points

Nurgle - Beast of Nurgle..... +75 points

Magic Items: The Chaos Battle Standard Bearer may carry a singel magic item. This may be a magic standard, effectively turning the army's banner into a magic standard. The Chaos Battle Standard Bearer may carry the magic standard of his Warlord's Chaos god. Note that the Chaos Battle Standard Bearer is a Champion of Chaos and may therefore be given a Chaos Reward instead of a magic item.

Special Rules: If the Chaos General rides in a chariot the Battle Standard Bearer may ride in the same chariot (replacing the second member of the crew).

If the army includes a suitable large monster, the Chaos Battle Standard Bearer may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

Marauder Chieftains

Chaos Marauders are a savage people and none amongst their kind are more so than the chieftains. Each of the many tribes are led by mighty warriors who excel in the arts of war. They lead others of their kind into battle, swinging mighty flails, cleaving foes with mighty axes and screaming in praise to their dark masters. The battlefield is their testing ground, where the Gods of Chaos toy with their servants as puppets, whittling them down to a chosen few, who are worthy enough to serve them for all eternity. The weak of mind and body spend little time in their service - only the greatest amongst them are deemed worthy. Marauder Chieftains are such individuals, representing those who have gained favour in they eye of their dark master.

As a marauder rises through the crude hierarchy of his tribe, he attains more power and status, until finally, he is recognised by his chosen deity, and embarks upon the path to damnation that leads to the Realm of Chaos. There, his faith and resolve will be tested to the limits of their endurance. Only the strongest amongst them survive this arduous trek, and become mighty Chaos Warriors, the most favoured of the mortal followers of Chaos. Most Marauders seek to one day become Champions of Chaos, and bear the mark of their God, or even to become Daemon Princes, and serve their masters for all eternity. Some do not trouble themselves with such concerns - they believe that they exist only to slay in their master's name.

A Chaos Warrior Army may include Marauder Chieftains as Warlords in their army. If they do so, they must have a retinue of at least equal points value to accompany them. Note that, unlike Champions of Chaos, Marauder Chieftain's retinues may only contain units of marauders, marauder horsemen or marauder chariots. They cannot contain Chaos Knights, Chaos Warriors, Chaos Warrior Chariots or units of Ogres.

Profile M WS BS S T W I A Ld
Chieftain 4 5 4 5 3 1 5 3 7
Mighty Cheiftain 4 6 5 5 4 2 6 4 8

Weapons: A Marauder Chieftain carries a hand weapon. A Marauder Chieftain may carry one of the following weapons; Additional Hand Weapon (1pt), Double Handed Weapon (2pts), Halberd (2pts), Spear (1pt), Flail (1pt), Lance (Mounted Only) (2pts)

Armour: None. A Marauder Chieftain may carry a shield (1pt). He may also carry light armour (2pts) or heavy armour (3pts). If he is mounted on a warhorse, he may have barding for his steed (4pts).

Mark of Chaos: Marauder Chieftains have yet to walk the path to damnation, and so are unmarked by their gods. However, you may choose them to be aligned to one of the following chaos gods. This costs no additional points, but allows marauders in the retinue to carry a magic standard of that god, and allows them to carry magical items normally only restricted to Chaos Champions of a particular deity.

Chron (Khorne)
Tchar (Tzeench)
Nurgal (Nurgle)
Loesh (Slaanesh)

Steed: A Marauder Chieftain may ride a warhorse (4pts)

Magic Items: A Marauder Chieftain may carry one magic item and a Mighty Chieftain may carry two. (Note that Marauder Chieftains may not take Chaos Rewards - only Champions and Sorcerers of Chaos may have these)

Options: If the Marauder Chieftain's retinue contains Marauder Chariots, he may ride in one of them. If the army includes a suitable large monster, the Marauder Chieftain may ride that - see the monstrous hosts section of Realm of Chaos. In both cases no extra points cost is added to the chieftain's value - the chariot is part of the Chieftain's Retinue, and the large monster is an ally.

Marauder Shamans

Marauders are an insane bezerker race, but they are also deeply spiritual, and are devoted to the dark worship of their depraved masters. Each of the many tribes have Shamans - those amongst them touched by the unholy light of Chaos. Shamans are in constant communion with the daemons of chaos, and are the emissaries of the dark lords amongst their kind

A Chaos Warrior Army may include Marauder Shamans as Warlords in their army. If they do so, they must have a retinue of at least equal points value to accompany them. Note that, unlike Champions of Chaos, Marauder Chieftain's retinues may only contain units of marauders, marauder horsemen or marauder chariots, or Ogres. They cannot contain Chaos Knights, Chaos Warriors, Chaos Warrior Chariots.

Profile M WS BS S T W I A Ld
Shaman 4 4 3 4 4 1 5 2 7
Shaman Campion 4 4 3 5 4 2 5 2 7
Master Shaman 4 4 3 5 4 3 6 3 7

Magic: All Marauder Shamans, regardless of the god they follow may only draw spells from the Dark Magic deck. Marauder Shamans have a magic level of one, and may draw one spell. Marauder Shaman Champions have a magic level of two and may draw two spells. Marauder Master Shamans have a magic level of three, and may draw three spells.

Weapons: A Marauder Shaman carries a hand weapon. A Marauder Shaman may carry one of the following weapons; Additional Hand Weapon (1pt), Double Handed Weapon (2pts), Halberd (2pts), Spear (1pt), Flail (1pt), Lance (Mounted Only) (2pts)

Armour: None. If he is mounted on a warhorse, he may have barding for his steed (4pts).

Mark of Chaos: Marauder Shamans have yet to walk the path to damnation, and so are, as yet, unmarked by their gods. However, you may choose them to be aligned to one of the following chaos gods. This costs no additional points, but allows marauders in the retinue to carry a magic standard of that god, and allows them to carry magical items normally only restricted to Chaos Sorcerers of a particular deity. Marauder Shamans can summon Greater Daemons of their god. If they serve Chaos Undivided, they may summon any Greater Daemon.

Tchar (Tzeench)
Nurgal (Nurgle)
Loesh (Slaanesh)
Chaos Undivided

Steed: A Marauder Shaman may ride a warhorse (4pts)

Magic Items: Marauder Shaman: One, Marauder Shaman Champion: Two, Marauder Master Shamans: Three. (Note that Marauder Shamans may not take Chaos Rewards - only Champions and Sorcerers of Chaos may have these)

Options: If the Marauder Shaman's retinue contains Marauder Chariots, he may ride in one of them.

If the army includes a suitable large monster, the Marauder Shaman may ride that - see the monstrous hosts section of Realm of Chaos.

In both cases no extra points cost is added to the Shaman's value - the chariot is part of the Shaman's Retinue, and the large monster is an Ally.