WARHAMMER ARMIES -
NORSE

CHARACTERS:

1 General of The Norse ...................................... 130 points

The Norse army must include a General to lead it. The General represents a powerful character in the Norse army possibly even the High King himself.
ProfileMWSBSSTWIALD
Norse King476443649
War Horse830331315

Equipment: Sword or axe.

Weapons/Armour: The General may be armed with any equipment allowed to Norse (see Equipment List).

May Ride: The General may ride a Warhorse (+3 points) or a Monster (see Monster list).

Magic Items: The General may carry upto three magic items

Magic Runes: The General may be equipped with up to three runes chosen from the Common Runes list.

0-1 Norse Battle Standard ...................................... 89 points

The Norse army may include a Battle Standard together with its bearer.

ProfileMWSBSSTWIALD
Norse Standard454431427
War Horse830331315

Equipment: Sword or axe.

Weapons/Armour: The Battle Standard Bearer may be armed with any equipment allowed to Norse (see Equipment List).

May Ride: The Battle Standard Bearer may ride a Warhorse (+3 points) or a Monster (see Monster List)

Magic Items: The Battle Standard Bearer may carry one magic item. This may be a magic standard.

Runes: The Battle Standard Bearer may have up to three runes chosen from the Common and/or Arcane Rune lists.

Special Rules:

Determined: Some Norse take their prowress in battle so personally that they are more willing to die then fleeing from their enemies regardless of risk to their life for they also believe, rightly so, that men who die bravely in battle will join the Einherjar at their death. In play this works as follows:

1. When determined warriors are defeated in hand to hand combat and have to take a break test the wounds inflicted upon them by their enemies will not modify the break test they have to make.

2. If they are broken in hand to hand combat they will not flee but are instead destroyed on the spot.

3. If troops are affected by this rule it will be mentioned in their profile or bestiary entry.

Jarls and Heroines
Norse Jarls ...................................... 85 points
Valkyries Heroine ............................... 107 points
Beserker Jarl ................................... 143 points
Einherjar Jarl .................................. 213 points
Norse Dwarf Jarl ................................ 104 points

You may include in your army as many Jarls/Heroines as you wish within the limitations of the points available.

ProfileMWSBSSTWIALD
Norse Jarl465442538
Valkyrie Herione465442738
Beserker Jarl465442538
Einherjar Jarl4984428310
Norse Dwarf Jarl3654524310
War Horse830331315

Equipment: Sword or axe. Additionally a Valkyrie will have a shield.

Weapons/Armour: A Jarl/Heroine may be armed with any equipment allowed to Norse (see Equipment List).

May Ride: All Jarls/Heroines may ride a Warhorse (+3 points) or a Monster (see Monster list). Beserker Jarls and Norse Dwarf Jarls may not ride.

Magic Items: A Jarl/Heroine may have upto two magic items

Runes: A Jarl/Heroine may have upto three runes chosen from the Common Rune list.

Special Rules:

Special Troops: All special rules for special troops apply to there charecters.

Champion
Norse Champipn ........................................ 39 points
Valkyrie Champion ..................................... 50 points
Beserker Leader .................................... 55 points
Einherjar Leader ................................... 108 points
Norse Dwarf Leader .................................. 48 points

The army may include Leaders to accompany Regiments of troops as Champions. The appropriate type of Leader must be chosen for the appropriate type of unit, for example Einherjar Leader for Einherjar units.

ProfileMWSBSSTWIALD
Norse Champion454431427
Valkyrie Leader454431627
Beserker Champion454431427
Einherjar Leader4864417210
Dwarf Leader354441329

Equipment: A Leader must be armed and equipped as the rest of the regiment they are leading (see Equipment list).

Magic Items: A Champion character and may have one magic item.

Runes: He must also have the same Runes as the rest of the Regiment he is with.

Special Rules:

Special Troops: All special rules for special troops apply to there charecters.

Runepriests
Runedreamer ...................... 56 points
Runeseeker ...................... 143 points
Rune Master ..................... 224 points
Goši ............................ 340 points

You may include as many Runepriests in your army as you wish within the point limitations. The Runepriests devote their lives to the understanding and mastery of the Runes that are the source of the Norses power and one of the main reasons for the Norses success in battle.
ProfileMWSBSSTWIALD
Runedreamer433341417
Runeseeker443442528
Runemaster454443539
Goši4655446410
War Horse830331315

Equipment: Sword or axe.

Weapons/Armour: The Runepriests may be equipped with any Norce equipment (see Equipment List). However if he wears armour he may cannot cast spells so he will not normally do so.

May Ride: A Runepriest may ride a warhorse (+3 points) or a Monster (see Monster list).

Magic Items: A Runedreamer may have one item, Runeseeker may have up to two items, Runemaster up to three items and Goši may have up to four Magic items.

Runes: A Runepriest may not have any Runes other than Power Runes as described in the Rune section of the Norse List.

Shamans
Norse Shaman ..................................... 61 points
Shaman Champion ................................... 124 points
Master Shaman ..................................... 212 points
Shaman Lord ....................................... 316 points

You may include as many Norse Shamans in your army as you wish within the point limitations. Norse Shamans are thoroughly despicable characters feared by friend and foe alike. They live solitary lives away from the bickering of normal Norse society. Norse Shamans study Amber and Ice magic and may draw their spells from those decks or the Battle magic deck. Norse Shamans may be selected from any of the four levels of wizards at the appropriate points cost as shown above.

ProfileMWSBSSTWIALD
Shaman443341417
Shaman Champion443442417
Master Shaman454443527
Shaman Lord454444638
War Horse830331315

Equiptment: Norse Shamans are armed with a hand weapon.

Weapons/Armour: A Norse Shaman may be equipped with any Norce equipment (see Equipment List). However if he wears armour he may cannot cast spells so he will not normally do so.

May Ride: A Norse Shaman may ride a Warhorse (+3 points) or a Monster (see Monster list).

Magic Items: A Norse Shaman may have 1 magic item, a Shaman Champion 2, Master Shaman 3 and a Shaman Lord 4 magic items.

Special Rules:

Fear: Dressed as they are, covered in grisly symbols of death, Norse Shamans are a horrible sight in battle. Shamans cause fear as described in the psychology section of the Warhammer Rulebook. Remember that because they cause fear Norse Shamans are immune to fear themselves and count terror as fear.

Hatred: The Norse Shaman and the Norse around him are worked up more than normal, hacking at their foes and stunchly refusing to run away. For this reason a Shaman and a unit he is with is subject to the rules for hatred as described in the psychology section of the Warhammer Rulebook.

Magic: The Norse Shamans are in tune with the natural flow of energies in nature. During the reign of Miska, the Khan-Queen in Kislev, human mages from Kislev came across to Norsca and many of them tought their spells and enchantments to the most powerful Shamans. Norse Shaman draw their spells from the Battle Magic deck like most human Sorcerers.

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