Arabian Magic Items
The following are some magic items specifically designed for use with an Araby Army
Magic Carpet..............50 points - ARABY ONLY WIZARDS ONLY
This is the most famous of all the Arabian Magic Items. It enables the wizard to fly as if he was mounted on a flying steed. The carpet can move at up to 24" a round, fly high, and if the wizard is forced to flee, he will flee 3D6"
The Sword of Saladin..............100 points - ARABY ONLY
During the Crusades one Araby General enjoyed victory after victory against the invaders. This generals name was Saladin and he was supposed to be one of the greatest swordsmen to ever live. Much of this reputation came about due
to the magical sword that he fought with. The Sword of Saladin enables the user to always strike first in combat regardless of who charges or relative initiative levels. The sword is magically sharp and means that no saves are allowed against the blade even for magical armour. Finally any wounds inflicted by the blade are doubled ie it does two wounds instead of one
The Lamp of Al-ha-dean.........100 points - ARABY ONLY THREE USES ONLY
The lamp of Al-ha-dean contains a powerful genie that can be summoned to protect the lamps bearer from harm. If a character bearing the lamp is attacked in hand to hand combat roll a D6. On a roll of a 1 the character fails to rub the lamp in time and he must fight the combat as usual. On a roll of 2+ the character summons the genie to protect him. Anybody in base to base contact with the character must now fight the genie instead. The genie has the following stats
Profile M WS BS S T W I A LD
Genie 4 5 0 5 5 2 5 2 10
Wounds inflicted on the genie and by the genie count towards combat resolution in the normal way. If the genie is reduced to 0 wounds then he is dispeled and must be resummoned in the next combat phase as described above. If the genie is not killed then he continues to fight as normal. After the genie of the lamp has been summoned 3 times the power of the lamp is exhausted. Discard this magic item.
The Veil of Distraction.......................50 points ARABY ONLY
This powerful item is normally carried by the Mistress of the Sultans Hareem. It is enchanted with a spell that distracts the minds of anyone attacking the bearer. Any living thing attacking the bearer of the Veil of Distraction is at -2 to hit in hand to hand combat. This does not effect Undead or Deamons.
The Rope of Kadizar......................25 points ARABY ONLY
When thrown in the air this rope appears to rise straight into the sky and disappear. In the movement phase a character with the rope of Kadizar may climb up it and disappear into the ether. In any of his subsequent movement phases he may climb back down the rope appearing anywhere on the battlefield, even in hand to hand combat. If the bearer of the rope descends from the heavens into hand to hand combat he counts as charging for the purposes of who strikes first.