REGIMENTS OF RENOWN:
Ruglugs Armoured Orcs
The Crooked Eye Orcs had travelled many miles westward to the Old World, suffering the sniping of mountain Goblins, incessant rain, and the endless whining of Bambrag, their incontinent shaman. Once they skirted a ruined Dwarfhold. Fear of spirits kept them from sheltering inside, but a single Orc hero named Ruglud had dared to enter. He returned unharmed, but had not spoken since, and stared blankly into space. The Orcs huddled in the rain before a rough stone wall across a narrow pass, while Chief Gudruk Bonechewer yelled at a figure on the battlements. "Stoopid!", he screamed, "Do we look like Chaos boys?" "Zog off!", echoed the reply. Gudruk returned to the tribe, dodging the hail of stones and garbage that accompained this witty riposte. "Lissen,' he said, 'Them kak'ead Gobboes reckon the Chaos boys took ev'ry fink over. They ain't comin' out an' they ain't lettin' nuffink through. They got bow an' rocks an' spears an' stuff - if we was to try and get 'em, they'd crump us to bits." He thought for a while. "We needs volunteers", he announced at length. His warriors developed a sudden and compelling interest in the ground at their feet. "Or armour", whined Bambrag, 'Couldn't touch us if we 'ad cans like real Chaos boys." "We ain't got cans, 'ave we, Trickle-legs?" snarled Gudruk. "Cans .... jus' lyin where they dropped ..... all black an 'spikey'. It was Ruglud who spoke. Gudruk gave him a good shake to speed the recovery of his senses, and he continued dreamily. "Down this Stunty-hole... lotsa rooms .... lost .... big room .... big enough to stand up in .... big pile of bones an' gear .... spikey Stunties an' reg'lar ones .... wiped each uvver out ....""Yerrrsss!!' cried Gudruk, 'We'll 'ave some o' that! Come on, boys-it's Goblin gizzard for supper!'
A swift expedition returned to the Dwarfhold. The ill-fitting plates were roughly hammered into shape and held together with whatever came to hand. By nightfall, a small unit of armoured warriors was ready. As the gear's discoverer and the bravest, meanest and certainly the most stupid Orc, Ruglud was made leader. At Gudruk's suggestion. Bambrag became the regimental musician on the Xylobone, a traditional Orcish instrument, and Maggot - Gudruk's youngest and most irritating whelp - joined the ranks as standard-bearer. The tribe feasted upon Goblin-flesh long into the night - all except for Ruglud that is. He couldn't get his helmet off, and was reduced to sucking broth through a straw.
Captain: Gudruk Bonechewer
Battle-cry: The most frequent battlecry is a repetitive chant of 'Gobbo fer tea, Gobbo fer tea, Gobbo, Gobbo, Gobbo fer tea!', with 'Stunty', 'Uman' and so on being substituted for 'Gobbo' as appropriate.
Uniforms: There is no uniform as such; the Commandoes are dressed in a wide and miscellaneous range of armour. The Commandoes never bothered to re-paint their shields to a standard design, so this varies widely.
Deeds: The Commandos' first victory led to many more as they pushed across the Worlds' Edge Mountains towards the Old World. Most of these were over isolated Goblin Strongholds, and are remembered only in the stories and drinking songs of the Crooked Eye Orcs - and then in versions which are probably wildly exaggerated. One confirmed exploit was the storming of Karak-Bazik, an outlier to the great Dwarven settlement of Zhufbar, when the Dwarfs were obliged to abandon the Dwarfhold and cave in a series of connecting tunnels to cover their retreat.
Points:
Gudruk Bonechewer, Ruglar, standard, musician and 1 Orc Boy ..................... 185 points
Extra Orc Boyz ............................ 14 points each
Profile M WS BS S T W I A Ld
Gudruk 4 5 5 4 5 2 4 3 8
Ruglug 4 4 4 4 4 1 3 2 7
Orc 4 3 3 3 4 1 2 1 7
Equipment: The regiment is equipped with Heavy Armour, Shields, Swords, Crossbows and Halberds
Save: 4+
Options: None
Harboth and the Black Mountian Boys
The Black Fire Pass is the only route over the Black Mountains, and for years the mountains and the pass were, by and large, impassible due to the presence of a large orc settlement. This dirty and squalid township consisted of several dozen wooden shacks, a large but unstable saloon and hundreds of mean, greedy lowdown orcs.
The town was run by Harboth, aided and abetted by his insane right hand man, Yaskin Forit. Harboth and his mates spent most of their time in the saloon, sheltering from the almost non-stop rain which is an everyday phenomenon along the slopes of the Black Mountains. They would take tunrs manning the toll gates and torturing travellers. Ocassionally there would be a fight as some indignant Halfling or Dwarf tried to defend himself - but not often.
The Black Mountain boys don't go in much for fine clothing or fancy gear. They have quite an extensive collection of armour and weapons looted from travellers, including sturdy bows as well as iron hoked cleavers called Dwarf Ticklers, an invention of Harboths of which he is justly proud. Yaskin Forit carries an especially large, double handed version of this weapon
Captain: Harboth
Battle-cry: Harboths favorite expression is 'Pulp the Stunties'.
Uniforms: Ragged tunics and breeches, all clothing is very dirty with a generally cast-off appearance. Harboth and his troops prefer to individualise their shield sby scrawling offensive pictures or slogans on them.
Deeds: When the local Dwarf leader offered a bounty to adventurers bold enough to try to destroy the Orc settlement, Harboth responded by meeting and subsequently eating each adventurer stupid enough to try it. Yaskin Forit made a necklace of the ears of these unfotunate characters, whilst Harboth sent their bones back to the Dwarf leader with instructions to send more halflings as he found them particularly palatable.
Harboth, Yaskin, Standrad, Musician and 1 Orc Boy ................. 200 points
Extra Orc Boyz ......................9 points each Profile M WS BS S T W I A LD Harboth 4 6 6 4 5 3 5 4 9 Yaskin Forit 4 4 4 4 4 1 3 2 7 Orcs 4 3 3 3 4 1 2 1 8 Equipment: The Black Mountain Boys are armed with Hand Weapons, light armour and shields. Yaskin Forit carries a double handed club. Save: 5+
Eeza Ugezod's Mother Crushers
Of all the Orcish raiders to have plundered the old world from the Worlds Edge Mountains, none have been so feared, or so hated as the Great Black Orcs of the Mother Crusher tribe. Their great raids of hunger continued almost completely unchecked for nearly fourty two years, leaving in their wake a trail of butchery seldom equalled in Orcish history.
Dispite many efforts to capture and destroy them, the Mother Crushers always managed to avoid traps set for them. On the few occasions they were brought to battle the outcome invariably favoured the Orcs - using their famous juggernaut columns to push aside any resistance.
Their success was due mainly to the inspired leadership of one Orc. Known throughout the the tribes as Eeza Ugezod, orcish legend abounds with stories of this huge and cunning orc. One story, typical of the time, concerns the skirmish on the Great Crossing - a huge natural span bridging one of the few routes through the mountains to the fertile foothills and valleys of the Old World. It was upon this bridge that a group, of orcs led by Eeza Ugezod were attacked by large number of dwarves and at least one mountain giant. An extract from the orcish "Volees Adgitz" translates as follows.
We goes miles this day. Last dark we kills many wittering soouls, poking and cuttting them - but not having times to make it slow and get them good and screechy. We gets to the Great Crossing and suddenly all around there's Stunty Long Beards - trapping us boyz and making pain threats. Then they goes all grinning silent, and crashing through the crowd comes a Great One, all drunk up, with grat iron boots sparking as it steps, and long spikes and jags hanging off them, all dressed up for Orc stomping. It comes roaring andswaying towards us, swinging its club and making us boyz windy and tearful. And the stunties are laughing, saying at last they'll have out pretty fangs to make their stunty women grin and dance. And us bold boyz - we bunch up close, but cannot help a little wimpering. But Eeza Ugezods got no wimper. He waves his axe and swears he's going to cut Great One's feet off and pop them in it's face. With this he goes off fast forward and sharp hacks the Great One. Its knees goes one way, its great screaming whiskers goes another. The stunties has one look and go all quiet and shuffly. Then Guted - our champion - he gives an honest war shout and we goes off at them cutting up their little bodies, this way and that, and we collects much head skin with hair on it and ties it to our belts. We paints their jucies all over the Great Crossing and we calls it the Red Span. We push all the stunties off it, but keeping a few for screamings later and food for the march. We leaves not to many boys deadstiff and contines our way to make our dearest war and raidings."
No one is quite sure what happened to Eeza Ugezod - he certainly wasn't amongst the hundreds of Black Orc dead after their supernatural defeat at the hands of the Necromantic Chaos Lord Edis Edis........
Captain: Eeza Ugezod
Battle-cry: The Black Orc battle cry can only be termed as an incomprehensible cacophony of abuse and threat. Each individual does his best to outshoot his neighbour. However against Dwarven foes they would chorus over and over again the blood curdling battle cry...'Stomp the stunties - stomp the stunties - stunty stomping fun!'
Uniforms: Usually filthy furs and scavenged bits of armour, any type of mail being the mostfavoured. Helmets would be worn by the more affluent of flamboyant members of the regiment. The size, shape and colour reflects the prowess and standing of the wearer - the larger the better. Dress and equipment would be dulled and black, functional and invariably covered in layers of crusted gore and rust. Shields would be painted brilliant red, as would the shafts of spears, clubs and hand weapons.
Eeza Ugezod, Guted, Standard, Musician and 1 Black Orc ............... 260 points
Extra Black orcs ............... 14 points each
Profile M WS BS S T W I A LD
Eeza Ugezod 4 7 6 5 5 3 5 4 10
Guted 4 5 4 5 4 1 3 2 8
Black Orcs 4 4 3 4 4 1 2 1 8
Equipment: The Mother Crushers are armed with halberds, axes, light armour and shields.
Save: 5+
Goblin King's Battle Chariot
Centuries ago, the Dwarf Runesmiths of the Engineers' Guild summoned the Tzeentch Lord of Change Ulrishta, planning to entrap him in a war-chariot they had constructed. Their plans went slightly awry. His spirit was free for a few instants during which he destroyed most of the Dwarven complex and killed the Dwarfs who had summond him. He remained, trapped in the chariot, within the entagram the Dwarves had drawn, until the Goblin King Sourgutt stumbled upon the chamber.
Sourgutt freed this deamon chariot from the pentegram and thus enabled Ulrishta can function in chariot form, manifesting part of himself as a sentient and somewhat talkative war-boar. In addition, he has retained his magical powers of a 4th level chaos sorcerer.
Captain: Sourgutt - Goblin King
Points:
The Goblin Kings Battle Chariot ................................. 500 points
Profile M WS BS S T W I A Ld
Sourgutt 4 5 6 4 4 3 6 4 7
Driver 4 2 3 3 3 1 3 1 5
Ulrishta 7 6 0 6 5 6 6 5 10
Chariot 7 - - 7 7 5 - D6+2 -
Equipment: Sourgutt wears light armour and is armed with a shield.
Magic Items: Sourgutt always carries his clan standard with is a Firestorm Icon and his huge Ball and Chain which functions as a Heartseeker Blade.
Special Rules:
Magic Abilities: Ulrishta has the magical powers of a Tzeentch Lord of Change and draws spells in the same way. However Ulrishta does not gain power cards from the winds of magic as normal but instead gains 1 card per wound caused in the previous combat round. If Ulrishta gains 10 'Power Cards' (Total Power counts as three) then he is able to break free of the enchantment that binds him to the chariot and will return to the Realms of Chaos. Note that attacks by Sourgutt and the Driver do not count, it is only wounds caused by Ulrishta and the Chariot that gain magic cards. Destroying Ulrishta If the chariot is destroyed or Ulrishta is killed then the whole model is removed. However Sourgutt and the Driver will survive.
Skull Crusher - Mighty goblin stone throwing trebuchet
Boggrub Legbiter, war chief of the Broken Nose goblins, looked around with satisfaction upon the runes entrance of Karak-Azul. His troops moved quietly among the Dwarven dead, pausing occasionally to spit out hair or gristle.
"Oi, boss, look at this!" came a shout.
Boggrub turned to see his lieutenant, Gutbug, standing on a large wheeled structure which had been dragged almost to the entrance, Boggrub cast his eye over the machine, taking in every detail of its workings. He nodded appreciatively.
"Wot iz it?" he demanded.
"Dunno," replied Gutbug, "They woz just bringin’ it out when we killed ‘em."
The two goblins stood for a few moments, looking at the great machine. "It’s a see-saw," ventured Gutbug.
"Them ropes," said Boggrub to Gutbug’s suddenly recumbent form, "Pull ‘em,"
Gutbug obeyed, rubbing the back of his head where Boggrub’s mailed fist had made contact. Slowly, the huge weight at one end of the machine’s wooden arm lifted into the air. Suddenly, there was a click, "Select target," intoned a metallic voice.
Boggrub jumped. "‘Oo sed that?" he demanded. Gutbug backed away, shaking his head. "I did, you repellent little pustule," said the voice. Boggrub’s eyes widened as they focussed on a grotesque face set into the machine’s metal fittings.
"Er .... Wot?" said Boggrub. There was a metallic sigh. "WHAT .... DO .... YOU .... WANT ....ME ... TO .... HIT?" asked the machine, very slowly.
"Oh," replied Boggrub, "Er .... that tree over there." A second face came to life. "Range -two-twenty, elevation - fifteen," it said crisply, "Target fixed, ready to fire."
"Er .... fire!" commanded Boggrub, in what he hoped was a commanding voice. There was a slight pause. "Rock?" asked the metal face, a little tired. "Wot?" replied Boggrub. "What am I supposed to fire, you malodorous moron?" asked the face.
A rock was hurriedly placed on the open metal hand at the far end of the machine’s arm. "Can I fire now?" asked the face wearily.
"Go on, then."
The wooden arm snapped upright, and the rock was hurled into the air. As it flew, it began to glow, and then burst into flames an instant before hitting its target. The tree was riven to charred matchwood. "Cor," gasped Gutbug, "Good job they never got it out, we’d have been .... The rest of the sentence was lost as his face hit the ground.
"It’s a rock thrower," said Boggrub quietly. "Trebuchet," corrected the machine. "Wot?" "Trebuchet!"
"Wozzat mean?" demanded Boggrub. There was a slight pause. "Rock thrower," conceded the machine, wearily.
"A rock throwin’ skull crusher," said Boggrub, "That’s what we’ll call it - Skull Crusher."
There was no response save a deep metallic sigh.
Captain: Boggrub Legbiter
Points:
Boggrub, 3 goblin crew and Skull Crusher .......................... 210 points Profile M WS BS S T W I A Ld Skullcrusher - - - 7 3 - - - - Boggrub Legbiter 4 4 5 4 4 2 5 3 6 Goblin Crew 4 2 3 3 3 1 3 1 5
Runes: Skull Crusher is inscribed with the Dwarven Runes of Accuracy, Burning and Fortune.
Crew: It is crewed by 3 goblins of the Broken Nose Tribe and is commanded by Boggrub Legbiter, a Goblin Big Boss.
Skull Crusher: Skull Crusher uses the rules for a Big Stone Thrower as described in warmachines.
Lead Belcher - Goblin Organ Gun
Skull Crusher had won another great victory for the Broken Nose Goblins of Boggrub Legbiter. Karak-Azgal lay in smoking ruins, and the Goblins set to plundering the Dwarfhold. The victory had not been an easy one. The field lay littered with Goblin dead; even their ally and secret weapon, the Troll Gundran Banebelch, had fallen. The Dwarves had employed a great and terrible weapon, which spewed fire and shot across the oncoming Goblin ranks. A small crowd of Goblins gathered round the macine.
"Nasty, that." commented Boggrub.
Gutbug nodded sagely.
"‘Ow’s it work, then?" Boggrub continued.
"Dunno," said Gotbug, "Ask a dwarf?"
"Oh, yeah," Gutbug continued, climbing to his feet, "All dead. Forgot." He rubbed the back of his head ruefully.
Suddenly, a shout came from the entrance to the Dwarfhold. "Oi, boss, got a live one!" Boggrub looked up eagerly. "Bring it ‘ere!" he commanded. "An’ don’t eat it on the way!"
Soon a young Dwarf was thrown down at his feet. "Right, stunty," growled Boggrub, noting with satisfaction that this juvenile was shorter than he was, "Wot zis an’ how’s it work?"
"Just you wait ‘till my Daddy gets home," whimpered the young Dwarf, "An’ my uncle, an’ my three cousins, an..." The recitation of his family tree was cut short by a wellplaced boot.
"‘Ow’s it work?" repeated Boggrub. "It’s a cannon, isn’t it?" gasped the young Dwarf, clutching his groin.
"I know that, stunty," retorted Boggrub, making a metal note of the name, "but ‘ows it work?"
With a little persuasion, the Goblins learned from their captive how the weapin was used. The four guns were loaded with powder and shot, and trained upon the entrance to the Dwarfhold, where a number of Dwarven corpses were propped up as targets. "Fire!" yelled Boggrub.
When the smoke cleared, the scene of devastation amazed even the Broken Nose Goblins. The shot from the three lower guns had almost totally destroyed the corpses, while the heavy ball from the upper howitzer had reduced the entrance to smoking rubble.
"Cor," breathed Boggrub, "It’s even better than Skull Crusher!" He had a sudden thought. "‘Ere," he exclaimed, "Carve the Troll’s face off and nail it across the front - we’ll call it Lead Belcher, after ‘im."
The assembled Goblins murmured their assent at this touching gesture.
"Shall I scrap Skull Crusher then, boss?" asked Gutbug.
"Nah," answered Boggrub as his lieutenant climbed to his feet, "We’ll be twice as good if we keep both of ‘em." "I was afraid you’d say that." put in a tired-sounding metallic voice from somewhere.
Captain: Gutbug
Points:
Gutbug, 6 crew and the Lead Beacher ....................... 200 points
Profile M WS BS S T W I A Ld
Lead Belcher - - - 7 3 - - - -
Gutbug 4 3 4 4 4 2 4 2 5
Goblin Crew 4 2 3 3 3 1 3 1 5
Equipment: hand weapons and light armour.
Save: 6+
Special Rules:
Dwaven Runes: Lead Beacher is inscribed with the Dwarven Runes of Forging and Fortune which apply to both the Mortar and the Organ Gun.
Lead Belcher: Lead Belcher is a lethal combination of a 3 barrel Organ Gun and a Mortar. It is crewed by 6 goblins of the Broken Nose Tribe and is commanded by Gutbug, a Goblin Boss. The combination of two different engines is the reason for the rather big crew. The Lead Belcher is treated in battle as if it was two seperate War Machines though both must be shot in the same direction - leaving the normal 3 crewmembers for each function. As normal, it takes two thirds of the crew to make the engine work optimally - here that is four (two per function). If three are remaining, one of the functions can only be used every other round while the other works as normal. If two are remaining, both of the functions can be used every other round or one of the functions can used every round. If one is remaining, just one of the functions can only be used every other round. If one of the parts of the machine cannot be used due to a roll on a misfire chart the other part can function as normal. If one of the machines is destroyed then the whole engine is removed together with all the crew.