WARHAMMER ARMIES - BEASTMEN

BEASTMAN WARLORDS

Beastmen - Lords of the Herdstone
Beastlord ..................................... 200 points
Beastmen Chief .............................. 130 points

Profile M WS BS S T W I A Ld
Beastlord 4 7 6 4 5 4 6 4 9
Chief 4 5 4 4 4 2 4 2 7

Weapons: Sword, axe, club, or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point) or flail (+1 point).

Armour: May carry a shield (+1 points). May wear light armour (+2 points) or heavy armour (+3 points).

Magic Items: A Beastlord may carry up to 3 magic items and a Beastmen Chief up to 2 items.

Special Rules: If the Warlord's retinue includes any chariots, he may ride in one of them.

If the army includes a suitable large monster, the Warlord may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

Beastman Shamans
Shaman ........................................... 68 points
Shaman Champion .................................. 134 points
Master Shaman .................................... 225 points
Shaman Lord ...................................... 336 points

Profile M WS BS S T W I A Ld
Shaman 4 4 3 3 5 2 4 1 7
Shaman Champion 4 4 3 4 5 3 4 1 7
Master Shaman 4 4 3 4 5 4 5 2 7
Shaman Lord 4 4 3 4 5 5 6 3 8

Weapons: Sword or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point) or flail (+1 point).

Armour: None

Spells: A Beastman Shaman has one spell per magic level. He can have spells of his patron Chaos god or he can have Dark Magic spells - but he must have one or the other, not both.

Magic Items: A Beastman Shaman may carry 1 magic item, a Shaman Champions up to 2 items, a Master Shaman up to 3 items, and a Shaman Lord may have up to 4 items.

Special Rules: If the Sorcerer's retinue includes any chariots, he may ride in one of them.

If the army includes a suitable large monster, the Sorcerer may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

0-1 Beastman Battle Standard Bearer..... 100 points

You can only evern include one Beastman Battle Standard Bearer in any army, and only if your General is a Beastlord or Beastman Shaman. The Beastman Battle Standard Bearer cannot be your General.

Profile M WS BS S T W I A Ld
Battle Standard 4 5 4 4 4 2 4 2 7

Weapons: Sword or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point) or flail (+1 point).

Armour: May carry a shield (+1 point). May wear light armour (+2 points) or heavy armour (+3 points).

Magic Items: The Beastmen Battle Standard Bearer may carry a singel magic item. This may be a magic standard, effectively turning the army's banner into a magic standard. The Beastman Battle Standard Bearer may carry the magic standard of his Warlord's Chaos god.

Special Rules: If the Beastlord rides in a chariot the Battle Standard Bearer may ride in the same chariot (replacing the second member of the crew).

If the army includes a suitable large monster, the Chaos Battle Standard Bearer may ride that - see the Monster List.

In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.

Minotaurs
Minotaur Lord ................................ 395 points
Minotaur Hero ................................ 240 points

Profile M WS BS S T W I A Ld
Lord 6 7 6 5 5 5 6 5 10
Hero 6 6 5 5 5 4 5 4 10

Weapons: Sword or other hand weapon. May have one of the following: additional hand weapon (+1 point) or double-handed weapon (+2 points).

Armour: May wear light armour (+2 points).

Magic Items: The Minotaur Lord may carry upto 3 magic items and the Minotaur Hero may carry upto 2 magic items.

Special Rules:

Fear: Minotaus cause fear

Bloodgreed: They are subject to bloodgreed.

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