WARHAMMER ARMIES -
CHAOS CULTS

WARLORDS

1 Magister ................. 80 points

The Magister is the single leader of a coven. He is an a master sorcerer who seek to summon a mighty daemon.

Profile M WS BS S T W I A LD
Magister 4 4 4 4 4 2 4 3 10

Equipment: The Magister is armed with a ceremonial dagger (count as hand weapon).

Options: None

Magic Items: The Magister may have a single magic item.

Magic: The Magister is a level 1 wizard and may have a single battle magic spell.

Special Rules:

Hatred: The Magus hates all races.

General: The Magus count as being the general if the army is made up entirely of cultist. Though only the unit he is with can use his ld of 10. The Magus is a character and may either join a unit or fight alone.

0-1 Portable Altar ................... 100 points

Sometimes a coven have time to bring their altar with them. It is carried into battle to strengthen the covens morale or to aid the Magus or Cabal in their sorcery. The altar is carried by 2 altar keepers.

Profile M WS BS S T W I A LD
Acolyte 4 3 3 4 3 1 3 2 10

Equipment: The altar keepers carry hand weapons.

Options: The altar may have a magical standard.

Special Rules:

Battle Standard: The altar count as a battle standard and allow cultist units within 12" to retake a failed breaktest. It also add +1 to combat resolution in a combat it is in. The battle standard have 2 bearers and both must be killed for it to be captured. The bearers have a higher ld to represent their determination to guard the altar. If the altar keepers flee the altar is lost. If the altar is lost or captured all cultist units must take an immediate ld test if they fail they flee but if they pass they are so enraged that they hate the enemy.

The altar may join a unit or fight alone, if they join a unit their ld is not used by the unit and they are carried along with the unit.

0-1 Unit of Cabal .................. 10 points each

A Unit of Cable must contain between 5 and 15 models.

A Cabal is a group of lesser sorcerers who practice rituals to bolster their power. The Cabal is often more powerful then a single Magus.

Profile M WS BS S T W I A LD
Cabal 4 2 2 3 3 1 2 1 8

Equipment: The Cabal members carry ceremonial daggers (count as hand weapon).

Options: The Cabal May carry a magic standard.

Special Rules:

Standard: The Cabal carry a standard depicting chaos undivided. They do not have to pay for the standard and it may be a magical standard.

Magic Spells: A Cabal uses battle magic, 5-9 models equals a magic level of 1, 10-15 models equals a magic level of 2. Should the Cabals number drop below the required number of models for a magic level then immediately discard a random spell.

Although the unit count as a wizard only a single member will be affected by spells or items. E.g. only a single member may be saved by the escape card and only a single member will be lost to Morks warbanner.