WARHAMMER ARMIES - CHAOS DWARFS

CHARECTERS:

1 Chaos Dwarf General
Lord..... 160 points
Sorcerer Lord..... 328 points
Bull Centaur Lord..... 368 points

Your army must include a general to serve as its leader. This can be a Chaos Dwarf Lord, who is a high ranking member of the military, a Bull Centaur, one of the mighty leaders of the military and a guardian of the Statue of Hashut, or a Grand High Priest of Hashut, one of the leaders of the Chaos Dwarf race itself. As a general rule, Grand High Priests and Bull Centaur Generals do not bother themselves with small battles or slaving missions, reserving their power for truly important clashes. The general must have his own retinue of slaves and servants as detailed in the retinue rules.

Profile M WS BS S T W I A LD
Lord 3 7 6 4 5 3 5 4 10
Sorcerer Lord 3 4 3 4 5 4 5 3 10
Bull Centaur Lord 8 7 6 5 5 4 6 5 10

Equipment: Hand weapon - axe, mace, club, etc.

Weapons/Armour: The General may have any combination of weapons/armour in the Equipment List.

May Ride: The General may ride a monster. The usual mount of a Chaos Dwarf of great importance is either a Lammasu or a Great Taurus.

Magic Items: If the General is a Lord he may carry up to three magic items. If he is a Sorcerer Lord he may carry up to four items.

0-1 Battle Standard
Chaos Dwarf..... 98 points
Bull Centaur..... 156 points

You may include either a Bull Centaur or Chaos Dwarf battle standard bearer. The battle standard must have his own retinue of slaves and servants as detailed in the retinue rules.

Profile M WS BS S T W I A LD
Chaos Dwarf 3 5 4 4 4 1 3 2 9
Bull Centaur 8 5 4 5 4 2 4 3 9

Equipment: Hand weapon - axe, mace, club, etc. and battle standard.

Weapons/Armour: The Battle Standard Bearer may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).

May Ride: If the Battle Standard Bearer is a Chaos Dwarf he may ride a monster. The usual mount of a Chaos Dwarf of great importance is either a Lammasu or a Great Taurus.

Magic Items: The Battle Standard Bearer may carry up to one magic item. This may be a magic standard, effectively turning the army's banner into a magic battle banner.

Heroes
Chaos Dwarf..... 104 points
Bull Centaur..... 232 points

The army may include any number of Chaos Dwarf heroes within normal points limits. You may include a Bull Centaur hero if you have a unit of Bull Centaurs. All Chaos Dwarf or Bull Centaur heroes must have their own retinue of slaves and servants as detailed in the retinue rules.

Profile M WS BS S T W I A LD
Chaos Dwarf 3 5 4 4 4 1 3 2 9
Bull Centaur 8 5 4 5 4 2 4 3 9

Equipment: Hand weapon - axe, mace, club, etc.

Weapons/Armour: A Hero may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).

May Ride: A Chaos Dwarf Hero may ride a monster.

Magic Items: A Hero may carry up to two magic items.

Chaos Dwarf Sorcerers
Initiant (Sorcerer) ..... 59 points
Priest (Sorcerer Champion) ..... 121 points
High Priest (Master Sorcerer) ..... 219 points
Grand High Priest (Sorcerer Lord) ..... 328 points

You may include any number of Chaos Dwarf sorcerers within the points limits. They are the priests of the Temple of Hashut, and the leaders of the Chaos Dwarfs. They must have his own retinue of slaves and servants as detailed in the retinue rules.

Profile M WS BS S T W I A LD
Sorcerer 3 4 3 3 5 1 3 1 9
Sorcerer Champion 3 4 3 4 5 2 3 1 9
Master Sorcerer 3 4 3 4 5 3 4 2 9
Sorcerer Lord 3 4 3 4 5 4 5 3 10

Equipment: Hand weapon - axe, mace, club, etc.

Weapons/Armour: A Sorcerer may have any combination of weapons/armour allowed to any of the troops types in the army list (see the Equipment List for points values).

May Ride: A Chaos Dwarf Sorcerer may ride a monster. The favoured mount of important Sorcerers is either a Lammasu or a Great Taurus.

Magic Items: A Sorcerer may have one magic item, a Sorcerer Champion two items, a Master Sorcerer three items, and a Sorcerer Lord four items.

Spells: Choas Dwarf Sorcerers do not use the same spell cards as other Chaos Sorcerers, they have their own pack of ten Chaos Dwarf spells. The cards are dealt in exactly the same way as for colour wizards. Begin by shuffling the cards and then deal out the appropriate number to each sorcerer. When he examines his hand of cards the player may choose to exchange any for a further random deal from the same deck.