ARMY SELECTION
The Daemon Army uses retine rules for army selction. This works as follows. Choose a Warlord and work out the points cost. Then add a number of regiments under his command and work out the regiments points cost. The regiment(s) must always cost more points than the Warlord who leds them.
0-25% Monsterest Host and Allies
Allies: Beastmen, Chaos Warriors, Orcs, Skaven, Undead Nekka, Undead Gothic, Chaos Dwarfs, Dark Elves and Black Tribes.
Special Rules:
Daemonic Aura: Daemon Saving Throws are tyhought of being a 'demonic aura'. This 'aura' is vunrable to magic weapons. There 'aura' cannot save against this type of attack. The exception of this is Chaos Armour which also protects against magic weapons.
Daemon Anamosity: Daemons of the four Great Powers fight between them selves in the name of there gods. If the army inclueds deamonds of two or more types it can mean that deamons of diffrent gods may fight each other. If there are daemons of different gods within 12" at the start of the Daemons turn roll a D6 for each unit or charecter.
Daemon Animosity Table (D6)
1-2 The Daemons recognise their rivals and are overcome with rage. Immediately move the daemon/unit towards its rivals so that they charge and engage in hand-to-hand combat. Move the unit/daemon regardless of whether it would otherwise be able to cover the distance to its rivals. Their mutual magical antitesis draws the rivals together.
The rival daemons will fight each other in hand-to-hand combat and continue to fight each other till the Chaos player rolls a 5 or 6 at the start of a following turn. Deamonds will not break from combat or flee. When they do cease fighting they are moved apart but may make no futer moves that turn.
3-4 The daemons are unsettled by the proximity of their rivals, shouting and screaming in an outrageous manner. The daemons/unit will not move or do anything else this turn, but otherwise they are unaffected and will fight back it attacked in h-to-h combat.
5-6 The daemon/unit tolerates the presence of its rivals. Continue normally with no futher effects.
Note that daemon steeds, familiars and such like do not suffer from Animosity as decribed. Also units in H-to-H combat do not need to test.
Who Can Raise Daemons ?
Dark Elves: Khaine or Slannesh
Chaos Warriors: Khorne, Slannesh, Tzeetch and Nurgle.
Chaos Beastmen: Khorne, Slannesh, Tzeetch and Nurgle.
Chaos Dwarfs: Hasut
Skaven: Horned Rat
Horned Rat Special Rules:
CURSE OF THE HORNED RAT: This spell will raise Rat Servants instead of Skaven. this is an alternative use and you had better ask your opponent for permission first. If this spell is cast on a unit that is in combat with a Rat Servant unit, then the raised models are added to that unit. If the size of a unit is raised it may also gain additional Magic Level and spells, draw extra spell cards at the start of the Magic Phase.