WARHAMMER ARMIES - HOBGOBLIN

CHARACTERS:

1 Hobgoblin Khan .................................. 100 points

Profile M WS BS S T W I A LD
Khan 4 6 5 4 5 3 6 4 8
Hobhound 8 4 0 3 3 1 - 2 -
Giant Wolf 9 4 0 3 3 1 3 1 3

Equipment: Hand weapon. May be given equipment from the equipment list.

May Ride: The Hobgoblin Khan may ride a monster (see monster list), a hobhound (+10 points) or a giant wolf (+4 points).

Magic Items: The Khan may have upto 3 magic items.

Hobgoblin Pasha .................................. 65 points

Profile M WS BS S T W I A LD
Pasha 4 5 4 4 5 2 5 3 7
Hobhound 8 4 0 3 3 1 - 2 -
Giant Wolf 9 4 0 3 3 1 3 1 3

Equipment: Hand weapon. May be given equipment from the equipment list.

May Ride: The Hobgoblin Pasha may ride a monster (see monster list), a hobhound (+10 points) or a giant wolf (+4 points).

Magic Items: The Pasha may have upto 2 magic items.

Hobgoblin Champion .................................. 30 points

Profile M WS BS S T W I A LD
Champion 4 4 3 4 4 1 4 2 6
Hobhound 8 4 0 3 3 1 - 2 -
Giant Wolf 9 4 0 3 3 1 3 1 3

Equipment: Hand weapon. Must be armed the same as the unit he leads (see equipment list).

May Ride: The Hobgoblin Champion may ride a hobhound (+10 points) or a giant wolf (+4 points) if he is leading one of these units.

Magic Items: The Champion may have a single magic item.

0-1 Hobgoblin Battle Standard ............ 80 points.

Standards carried by the hobgoblins are religious standards, and thus very important to hobgoblins.

Profile M WS BS S T W I A LD
Champion 4 4 3 4 4 1 4 2 6

Equipment: Hand weapon and a battle standard. Battle standard bearer may be equipped with any other equipment from the equipment list.

Magic Items: Battle Standard bearer may carry a single magic item. This may be a magic standard.

May Ride: Battle Standard bearer may ride a hobhound (+10 points) or a giant wolf (+4 points).

Special Rules:

Religious Standard: If Battle Standard bearer is killed, any unit that accompanied him will be affected by the rules of frenzy.

Hobgoblin Shamans:
Shaman ................ 57 points
Shaman Champion ....... 120 points
Shaman Master ......... 220 points
Shaman Lord ........... 290 points

The Hobgoblin shaman is a powerful member of the tribe, and often is called upon to predict future events or to interpret omens.

Profile M WS BS S T W I A LD
Shaman 4 3 3 3 5 1 4 1 6
Shaman Champion 4 3 3 4 5 2 4 1 6
Shaman Master 4 3 3 4 5 3 5 2 6
Shaman Lord 4 3 3 4 5 4 6 3 7

Equipmet: Hand weapon. May be given additional equipment from equiupment list.

MAY RIDE: A shaman may ride a monster (See moinster list), a giant wolf (+4 points) or a hobhound (+10 points).

Magic Items: As standard.(Eg 1 for shaman, 2 for shaman champion, etc.)

Spells: Hobgoblin shamans may use Waaagh! (and Bright) magic spells. They must take WAAAGH! tests as other greenskinnned warriors.