Special Characters
Ur-Taloth, High Chief of the Charrakhin and Avatar of Taloth .........1050 points
Ur-Taloth is the physical manifestation of Taloth, brother of Nurgle. As a god in mortal form, he is powerful beyond the capabilities of most mortals. He is a huge a Charrakhin, and possessed of incredible magical powers. Ur-Taloth has ruled the Charrakhin and their Brothers since the beginning of the race, and as an immortal seems unlikely to give up his reign any time soon. In combat Ur-Taloth is all but unstoppable, and has never been beaten by any foe in single combat. On the rare occasions that he is 'killed', usually by a cowardly assassin using a magical dart to pierce Ur-Taloth's body and disrupt his hold on the physical realm, he remains inanimate for 27 days, and then reawakens, usually to exact his revenge in the most terrible manner, the sucking of the soul from the assassin's body. None have ever survived the web of Taloth which he lays down upon his awakening, and indeed none ever expected to.
TroopM WS BS S T W I A L Ur-Taloth8 9 9 7 7 5 10 6 10Equipment: Ur-Taloth carries the Sacred Banner of Taloth, his talons and his mandibles.
Magic Items: Ur-Taloth carries only The Sacred Banner of Taloth(+50 points).
Magic:Ur-Taloth is a powerful sorcerer and may draw 4 spells from any deck. For purposes of testing against his spell level, Ur-Taloth counts as level 5. In addition, Ur-Taloth may always dispel a spell cast against him on a 3+.
Special:
Carapace: Ur-Taloth has an immense and thick carapace, which confers a 4+ unmodifiable saving throw.
Web of Taloth: At the beginning of the game, Ur-Taloth may select one enemy model. This model suffers a -1 to hit when fighting Ur-Taloth, and if charged by Ur-Taloth must stand their ground.
Psychology: Ur-Taloth is immune to all forms of psychology.
Vengeance: If Ur-Taloth is slain or magically destroyed, then the model which killed or destroyed him may be possessed by Taloth. the model must make a successful Ld test or be handed over to the Charrakhin player to control for the rest of the game, or until a successful banishment spell is cast on the model, when it returns to the owner. If the general is possessed, then no Panic test is taken until he is slain. VPs are only gained for a possessed model if they are possessed until the end of the game.
Taloth's Bite: In hand-to-hand combat Ur-Taloth may opt to either make normal attacks or one bite attack. The attack will hit on a 2+ regardless, and the affected model must make a toughness test on 2d6 or take 2d6 wounds with no saves or wards.
Daemon: Ur-Taloth is not a Daemon and therefore cannot be banished or affected by daemon slaying weapons more than a normal mortal character.
Chirkatath, Grand Warlord of the Ur-Shemenoah.............390 points
Chirkatath is the most favoured Ur-Shemenoah of Taloth, and frequently benefits from the souls trapped or stolen by Ur-Taloth. The souls that are given to Chirkatath are used to augment his fading powers and extend his life, as he has done so many times before. Chirkatath is now 135 years old, about 4-5 times older than most Charrakhin can hope to live to, and 8 times longer than most Shemenoah and Ur-Shemenoah. In spite of his fading powers, Chirkatath is still a potent sorcerer and only the most foolish Brothers would dare to challenge him.
TroopM WS BS S T W I A L Chirkatath5 5 3 6 6 3 8 4 9
Equipment: Chirkatath carries no equipment except for his Rod of Containment.
Magic Items: Chirkatath carries the Rod of Containment(+100 points, Chirkatath only), and may carry up to 3 more magic items.
Magic: Chirkatath is a level 4 Ur-Shemenoah and so may draw 4 spells from the Taloth deck. Up to 2 of these may be from the Charrakhin deck.
Special: As an Ur-Shemenoah, any rules which apply to them also apply to Chirkatath.
The Rod of Containment............................100 points.
Chirkatath only.
The Rod was an early gift from Taloth to Chirkatath, and is used to contain the souls captured by Ur-Taloth and given to Chirkatath. The rod glows black under the sorcery required to contain souls and the routing of them through Chirkatath's body.
Roll d3 at the beginning of the battle. The result is the number of wounds held in the rod for Chirkatath. For every model Chirkatath kills in hand-to-hand combat, the rod gains another wound, and so Chirkatath could very easily become very powerful. If he is wounded or destroyed by a spell or weapon which kills or destroys outright, Chirkatath is not killed, but any wounds held in the rod are gone, and the rod may not be used again.
Chieftain Marak'th Gan-Taloth....................235 points
The current chieftain of the Charrakhin tribes is Marak'th Gan-Taloth, the latter part of his name(Gan-Taloth), being a mark of his rank(it translates to 'Taloth's General'). He has ruled for 25 years, and expects to go on ruling until he dies, which at his age shouldn't be too long, as the average Charrakhin live to about 34 years old- if they're lucky. In combat, be isn't as strong as he once was, but he is a more seasoned commander, and with the knowledge of a commander of the most sophisticated hive-like structure, is knowledgeable in all aspects of combat. His only defeat was at the hands of the Witch King, but the intervention of Taloth prevented his death, by reigniting the agony of the Flame of Asuryan on Malekith's body, preventing him from striking the killing blow. As with all the Brothers, he has no sense of martial honour, believing in taking what he can get, when he can get it, for the greater good of the Brothers, he who survives combat against a stronger foe, lives to kill many of those weaker than himself. Marak'th rides into combat perched on the back of his Shade, Hallessi.
TroopM WS BS S T W I A L Marak'th Gan-Taloth5 7 7 5 6 3 8 4 10 Hallessi10 3 3 4 4 1 3 1 10Equipment: Marak'th wears Heavy Armour and carries two combat picks. He also carries the Shield of Stalactites, and can use this in conjunction with his two picks(Charrakhin have 8 limbs!).
Magic Items: Marak'th carries the Shield of Stalactites(+35 points), and may carry a further two magic items.
Special: Marak'th is a Charrakhin, and so is affected by all of the special rules pertaining to them.
Kirikkita, Daemon Prince of Taloth...................800 points
Kirikkita was the first daemon made by taloth, and over the millenia has become the most powerful emmissary of Taloth. He is identical to any other Scuttling Death, except for his markings, instead of the usual red-brown colouring, his immense age has turned his hair and carapace white and black respectively, with mottles of his former black remaining in the white. Kirikkita was present when Taloth was banished from the Realm, and avenged his master through the destruction of Nurgle's own Daemon-Prince of the moment, a bloated monster called Ghugh-Lashikath.
TroopM WS BS S T W I A L Kirikkita10 9 9 8 8 9 5 8 10Equipment: Kirikkita is a Daemon, and so has no use for equipment.
Special: Kirikkita is a Daemon, and so any and all rules that apply to Scuttling Deaths also apply to him.