House Orlock
Specialities

Hot Off the Machines
Orlocks have only one major advantage, and that is their powerful industry. Their armouries are always full to the brim with many weird and wonderful weapons, as a result Orlocks are much more likely to be familiar with exotic weaponry. To represent this roll after each senario on the following table:
1-2Nothing of note happens
3An ex-ganger takes one of your gangers aside and shows him how to use a special weapon. If you have a ganger who is not searching for rare items or collecting income off a territory then he may gain the Specialist skill at a cost of 10 credits.
4Imperial Guard Contract. The clan has been producing many rare and wonderful weapons for the Imperial Guard recently. As a result treat any rare weapons or gunsights as common until the next senario.
5The gang does a favor for a prominent black marketeer. In return he offers you slightly soiled heavy weapon "fell off the back of a slave train!" The gang may purchase a heavy weapon of their choice for half-price. However the weapon is not in mint condition and so there is a -1 modifier on ammo rolls with this weapon.
6The gang is offered a discount by a prominent Orlock boss. The gang may purchase as many basic, pistol and close combat weapons and grenades as they like with 20% off the total price.

This table appeared in Citadel Journal #19 and is the property of Games Workshop ltd. I will happily remove it from my page upon reques from Games Workshop. If you like this Idea you might check out subscribing to the CJ it is well worth it. 1