As with any game, this one has rules by which it operates and they can be divided into two sections.  The Simulation rules are a variant of AD&D that the Game Master calls admittedly in poor taste AD&D Version 1.666.  It is continually evolving and changing to better handle the quite often complex nature of the game.  Fortunately, the players don't have to deal with it much as I take the paperwork portion of the game on myself.   It is the my  personal philosophy that the players interaction with the rules side of the game should be limited to help with the suspension of disbelief that is necessary for good role-playing.  Let me provide an example: 

Player A is traveling along a lonely path when an Ogre jumps at him from ambush. 

    DM:  So what are you going to do? 

    Player:  I pull out my trusty sword and attack. 

    DM:  OK. Because he ambushed you he gets first attack.  (Rolls dice, getting a 17) You're hit.  (Rolls for damage) He hits you for 2 points of damage. 

    Player:  Oooh...big hit.  Now its my turn.  (Player rolls to hit)  Yeah a 20, a critical hit.  (Rolls for damage)  All right a 10...that double to 20...plus my strength and specialization that does... 

And so on and on.  It becomes a game of numbers rather than plot or character.  I'd rather see something like what I have below with the same scenario. 

    DM:  A large shape lunges at you from the brush at the side of the road. 

    Player:  I try to dive out of the way and then roll up back to my feet. 

    DM:  As you start to dive, something sharp clips the back of you leg. 

    Player: How bad? 

    DM: It stings but you can ignore it.  You land and roll to your feet. 

    Player: I spin about to see what it is and draw my sword, preparing to attack. 

    DM: A massive, extremely ugly ogre is recovering from his lunge.  A small, bright stain of blood is on the tip of the sword  that he is carrying. 

    Player:  It'll take more than that you brute!  I lunge at him and attempt to impale him on my sword. 

    DM:  The blade connects and you run him through.  Shocked at his sudden death, the ogre's eyes flair wide then turn empty as he falls stricken. 

Which sounds better to you? 

(For another very similar example please check out my RPG page. -- Webmaster)

    The game also does operate under a set of procedures designed to take into account the medium being used.  Narrations are posted on the net and the players reply & interact via email & ICQ.  The whole boring lot is detailed below as well. 

Historic

    As I have said, the game has evolved over time, responding to various changes and situations.  Here are some of the documents that show that history. 

Postal Conlegium Update
(Originally mailed with the first snail mail narration.  June 17, 1993)

Postal Conlegium Update II
(Originally mailed November, 1994)

AD&D Variant Rules, Version 1.666

Coming soon 

Game Operations

Coming Soon 

 

More Coming Soon

 
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