After the ghastly encounter the party had in the great hall and the frustrated attempt to catch the remaining enemy, they head into another hall. Along the wall, they discover several coffins. This was just a sign of what was waiting for them, as can be seen in this

Chapter 20 – Death Asks a Heavy Price

BILADOC
How many coffins are there? Are they open or closed?

DM
They are closed. There are twelve of them in total. They also have dwarven writing on them.

GRUMACH
Grumach glances around. "So, do we disturb the rest of whomever is in these, or do we move on and try not to disturb anything? Perhaps this calls for another Augury session."

CARYNTH
Carynth peers closely at the dwarven writing, then shrugs. "We haven't rested enough for me to get an augury spell again, but I still have bless. Perhaps I should save that, thou, and we should just open one to see what's inside? That's what I'm voting for."

BILADOC
I turn to Ulath and Saggar: 'Can you read what's written in the coffins? Do you have any idea where we are now? An old dwarven fortress, perhaps?...' I take a closer look at the coffins, trying to spot any traps attached to them. As I do so, I say to the party: 'Do you really want to open these coffins? What's the point? Why not let them rest in peace?' Anyhow, I'll tap slightly on the coffins, to see if any of them sounds hollow.

DM
You see no traps. As Biladoc taps on them they of course all sound hollow.

SAGGAR
I look at the shield and see if I can make anything out of it. Try to read the writing on the coffins after looking at the shield.

DM
There are 14 coffins in total.

HUMPHREY
I think we should leave the dead at peace with their possessions.

SAGGAR
"We should not disturb the rest of these ancient ones" Saggar speaks in a deep, somber tone

GRUMACH
Grumach shrugs. "Yes. I was concerned about the ghasts, and that perhaps this burial sight has something to do with them. But either way, it's probably best to leave them be."

KINSON
Kinson says: "It may be a rather liberal position for a man in my profession, but I've always felt that the dead don't need worldly possessions, so I wouldn't consider it defilement to look in the coffins, as long as care is taken to not disturb the bodies too much. However, our leader has spoken again, and I respect his wishes." He moves down the hall to where it curves north, there he waits for the rest of the party.

DM
The outside of the coffins are examined as well as the dwarven shield that was found. Kinson and Humphrey wait for the others to get ready to move on. Saggar encourages that the Coffins be left alone while Biladoc examines them by tapping on them. Carynth seems interested in opening one just to take a look inside. Grumach stands observing the others and ready to move along. Meanwhile Ulath seems overwhelmed and just stands there staring.

BILADOC
I move next to the knights, saying to Humphrey: 'If at anytime you want me to move ahead and scout, just say so. I was trying to see if any of the coffins sounded hollow. They could hide some door or passage. But as they all sounded the same, I guess there isn't any passage there.'

HUMPHREY
Humphrey looking around. "Let's move out. Biladoc go ahead and scout ahead. Keep us in sight or at least don't take the next corner until we have taken the previous. We want to be able to come to your aide should you need it." Once Biladoc is ahead Humphrey will start the group forward.

KINSON
Kinson takes his position in the marching order and moves down the hall after Biladoc.

DM
You all move forward to where the hall turns North. It goes thirty feet north and turns east. There is a statue of a large dwarf in the hall ahead. You also note small scrapes on the floor where you stand as well as splotches of dried brown matter.

KINSON
Does this dwarf look familiar to Kinson? "Humphrey, do you remember Polaris? He was a dwarf that turned into a statue, and the `Lady in White' was keeping him for us. This could also just be someone that was stoned by an evil creature, we should be very wary." Kinson inspects the brown splotches, can he tell what they are? Does it appear that the scrapes were caused by moving the statue? "Perhaps there is a secret door behind the statue?"

DM
The Dwarf does not look like Polaris. The scrapes are some distance away and do not head towards the statue. The brown spots could be dried blood.

HUMPHREY
DM: Does the statue have the look as if someone posed for it or does have a look that it was in the midst of a battle? Humphrey looks to Biladoc. "Anything you can tell from the scrapes?"

DM
Looks like someone posed for it.

BILADOC + DM
OOC: The scrapes, do they head into one of the walls (as in secret door)? How large are the scrapes? Could they have been made by claws? Do they look old or recent? The statue, does it occupy the middle of the hall? Is there any inscription? Is the dwarf holding any weapons or a shield? < e has a large axe at his side and a shield. All seem to be part of one block of stone.> Does he look scared, angry, happy, what? Can we see beyond the statue? What do we see? BIC: I'll take a closer look at the scrapes and the statue. I'll search the walls and floor for secret doors as I ask Saggar and Ulath: 'What was written in the shield and the coffins? Do you have any idea what and where this place might be? Maybe you know some legend or song about such a place. Try to remember.'

DM
You all stand in the hall with the statue of the dwarf ahead. Do you all just stand there or will you discuss what you each have discovered with each other?

CARYNTH
Carynth hasn't discovered much of anything. She's been nixed on disturbing the dead, which she thinks might have been interesting (just kidding here, folks), and waits with the patience of a worshipper to move on. =)

GRUMACH
"This stature likely holds little or no significance. It is a decoration for this burial site. I would present the guess that we now walk in the catacombs of a dwarven family. That one there," he points to the statue, "is likely the patriarch. These," he points to the small tombs, "would be family members. If we're in the catacombs, and we keep moving up, we will likely hit the house above the catacombs, and form there we can find civilization."

KINSON
Kinson observes that the brown splotches look like blood. "The dead don't bleed, so something living, and bleeding was here. But Grumach is probably right, this is most likely a family crypt, with their estate above us. Who knows the blood might just be from a poll bearer for one of those coffins back there."

DM
After several minutes Biladoc does not find any secret doors near the scrapes. Biladoc begin heading towards the statue.

SAGGAR
Saggar carefully examines the statue to see what he can make out from it.

DM
Saggar moves forward to investigate the statue as well. As Biladoc and Saggar approach the statue a large booming voice rings out from the statue as its stone lips move. "Disturb not the rest of those who served Bereg Whitehelm, or the axes of the dwarves will seek you out...and fall upon you!" The statue appears to be made of granite and depicts a stern faced dwarf in plate armor with axe raised high as if t bar passage. The statue is chipped from apparent blows on it. There is no inscription on the statue.

BILADOC
I take a step back and look at the ceiling, saying to the others: 'These marks on the floor may have been made from those axes he's talking about. Do you see anything up there, Grumach? You're closer to the ceiling then any of us ;-). If the axes are not up there, ready to fall on us, maybe he's talking about the 14 dwarfs in those coffins back there. If so, it's 15 against 7.' I look at Ulath's dog: 'Sorry Flint, I meant 8.' I turn to Humphrey: 'I found no doors or passages. From those blows on the statue, I think it may come to life if we try to pass it. Do you want to try and talk this "decoration" into letting us through to the outside? Maybe Ulath or Saggar can help you with that.'

GRUMACH
Grumach will peer into the ceiling. "I don't think that statue would throw a fit if we tried to pass. The blows on it may be nothing more than jumpy explorers, or perhaps it animates if someone tries to open the tomes. I think I'll try walking past it, if it doesn't want people to go past it; well, I can run fastest out of this group." Grumach doesn't begin walking yet, though, but waits for some feedback first.

DM
Looking at the ceiling you see what could be the bottom of a pit trap mechanism. The scratches probably made from falling objects or people. You do not think this pit trap could be opened from this "bottom" side.

CARYNTH
Carynth looks a little green. "Well, thanks, everyone, for not listening to my idea. I think we'd be fighting stone and undead right now if we had. I think talking to it's a good idea - better than using a sword, anyway!."

GRUMACH
Grumach drops into a defensive posture at the noise, but then relaxes. "See, decoration only. I say we proceed. Humphrey?"

HUMPHREY
Let's proceed then. Humphrey leads the way out.

KINSON
Kinson says, "Watch for blades coming down from the ceiling. Those scrapes might be from some sort of trap that protects this crypt." Then he takes his place in the marching order and follows Humphrey. "So, what are we going to do if we get out? I doubt the city guards have forgotten us -- assuming we are still in the same city. Some of stick out like sore thumbs (he glances at his plate-mail, now dinged in a few places). Perhaps we should simple locate a good place to rest, and then go back in."

GRUMACH
Grumach, looks over his shoulder at Kinson. "Hmm...sore thumb, eh? You know, we're going to have to deal with those guards sometime, and I don't think fleeing back into the catacombs is ever going to fix our reputation. It might get us dead, which means we won't have to worry about it... Perhaps if we speak with the lord of the land we can work out a deal. We do him a favor, and he clears our name."

SAGGAR
Saggar grins "Aye and they wish me for sure. Yet I fear we are not at the same place as there would be no dwarven tombs there. I also fear that it should be safe to pass the statue as long as we do not defile the tombs"

CARYNTH
Carynth's face finally brightens, as she stops worriedly regarding the statue. "That's a good idea, Grumach! I say we try it! Of course, it may require some more fighting to get past his guards...." she thumbs her scimitar blade thoughtfully.

DM
Humphrey leads the way down the ten foot hall. Everyone carefully walks past the statue of the dwarven warrior. However nothing happens as you do so. The Hall goes twenty feet East and opens into a room. The room expands twenty feet north and twenty feet south. It is forty feet deep. No other obvious exits exist in this room. The room has a 60 foot high ceiling and a floor that is polished mirror smooth. In the center of the eastern wall the floor climbs three steps (2 feet) to a raised dais. On the dais is an alter and a tapestry depicting a magnificent winged white dragon rearing up menacingly. The tapestry is 30 foot square and finely worked, and seems to be perfectly preserved. The altar is made of stone and has no decorations except that either end swoops up to form large arms that become candlesticks. There are two large thick white candles in these strange candleholders.

GRUMACH
So this room has no exits other than the one we came through? "Anyone want to go light the candles and see if anything happens? I can't imagine that those candles were just left here for no reason..." Is there much dust here? Does it look like this room is used much? The tapestry, does it look like it has been stained from smoke (from the candles, or torches, etc.). "Maybe there's a way to contact whoever built this room. Wonder if there's anything behind the tapestry?"

DM
The room seems unused for quite some time. There is dust and some webs.

HUMPHREY
Humphrey goes and looks behind the tapestry.

DM
The tapestry is held up by a large metal bar that is hooked on two metal hooks coming out of the stone wall. behind the tapestry is what appears to be solid wall. Humphrey disappears behind it searching for a door or any other clues. Everyone else can see his bulge behind the tapestry moving as he goes along the wall.

BILADOC
OOC: Before we start moving around, can I see any footprints in the dust? Do the candles look used (melted wax, burned)? BIC: I say to Grumach: 'Better to wait and look around first. Can anyone identify what deity is worshiped here?' I'll take a look around the walls and the altar, looking for any doors or traces of former visitors.

DM
You see no prints in the dust. Biladoc begins examining the walls and altar. (Where will you start good hobbit?)

BILADOC
I'll search the north wall of the chamber for passages. After that I'll examine the altar, looking for inscriptions and/or objects. I'll say to the party: 'Do you think we could take that tapestry down and take with us? It may worth some gold pieces.'

DM
You see no other secret doors on the North wall or the altar.

KINSON
Kinson concentrates on this place, trying to detect evil. He specifically wants to know if this temple was used for evil purposes. He will focus on the altar mostly. If he can tell that this temple was used for evil purposes, then he will desecrate the altar by pouring holy water over it, and cursing it with a prayer to his own deity. "Anyone want to go light the candles and see if anything happens? I can't imagine that those candles were just left here for no reason..."

ULATH
Ulath will use his religion NW proficiency to "look" at the small Temple! What does he "see"?

GRUMACH
Grumach (designated torch bearer) will walk up to the dais, and light the candles. Then, being careful to hold his torch away from the tapestry, he will pull the tapestry back and look behind it.

DM
As Grumach lights the second candle a section of wall opens behind he alter. That would be the east wall. Twenty feet from the north end. A passage leads into darkness there.

SAGGAR
Saggar checks the altar and examines the tapestry closely before moving over to the passage that has opened .

DM
You do not detect evil in the altar or this temple. However, you feel evil from the secret hallway that just opened on the east wall.

KINSON
Kinson says: "I do no believe this temple was used for evil purposes, whatever we do here we should do with respect for its rightful users. However, there is definitely evil down the passage way that has opened. We should investigate."

GRUMACH
Grumach will walk over to the opening, torch in hand. He will walk right up to it, but won't enter the passageway proper.

DM
The actual opening to this new hallway is behind the tapestry. I assume that Saggar, Humphrey, and Grumach can now see down the hallway as Grumach holds a torch up to see. At first you are startled as you see someone down the hall. You quickly recognize that it is a mirror reflecting your own images. The mirror sits in the eastern end of the hallway just before its end. It is made of silver squares and sits in a large stone block footing. The hall itself extends thirty feet east and is ten feet wide. Twenty feet down the hall on the south wall another hall goes south.

HUMPHREY
Humphrey hearing the Sir Kinson tell about the evil in the hallway, "Ok, Let's check out the hallway. Sir Kinson, you and I enter first."

DM
Do you proceed first? Please state actions clearly when you do something so that I know who is doing what. This is just a statement but in the past some players have not posted their actions having me assume they follow along.

KINSON
Kinson draws his sword and walks beside Humphrey down the hallway.

GRUMACH
Grumach shudders. "There are legends told by my people, of mirrors made by bitter gods. Mirrors where if you were to gaze at your reflection, it would attack you."

KINSON
Kinson smiles at Grumach, "Just be glad you don't have to spit shine it." Then he looks down at his ever dirtier armor.

DM
Kinson and Humphrey being moving forward. They reach the intersection and look to their left. They see that the hall runs twenty feet and ends in a plain stone wall. At this point is a large stone coffin. It is covered with dwarven runes. The coffin lid is partially slid open. On top of the lid is a fancy coffer.

ULATH
Ulath will try a small experience! He will hold his mirror making it face the other mirror!

DM
Nothing unusual happens when you do this.

HUMPHREY
"Kinson is the evil you detected coming from the coffin?"

KINSON
Kinson concentrates on the coffin and the coffer. Can he tell if the evil of this place emanates from one of them?

DM
No, the entire area here has a residual evil feel.

ULATH
Ulath will say: Please don't touch anything till I read those runes!

BILADOC
I move into the hall, take a look at the mirror and look at the coffin. I say to the others: 'Do you think that's the coffin the statue told us not to disturb?' I'll then move back to the mirror, trying to see if I can take out any of the silver squares. OOC: How big are the squares? Can I take them out?

DM
The silver squares are one foot by one foot. Looks like you may be able to remove them with some expert work. Of which of course you are most skilled.

BILADOC
Since the others are so busy studying the coffin and the coffer, I'll start to remove the silver squares from the mirror, slowly as not to damage them.

DM
Biladoc begins to remove the Silver squares from the mirror. He uses his daggers to begin prying at the silver panes. Ulath moves forward and can now see the coffer is in the shape of a curled white dragon. A peace of tattered silk tangles from the dragon's mouth. He now sees the runes on the coffin more clearly, He begins to read, "Bereg Whitehelm, Lord of..." Suddenly Biladoc Screams a blood-curdling scream. From behind the mirror has stepped the translucent figure of a dwarf. His eyes blaze a brilliant red, With axe held high he swings his almost invisible axe at Biladoc. Biladoc almost turns white as the axe hits him leaving blacked skin behind. "DIIIIIIEEEEE!" The ghostly specter yells. You just lost 2 energy levels and 3 hit points on top of it. Ohhh this thing is nasty.

BILADOC
I'll tumble back to the altar room, saying at the same time: 'Get back to the large room. There we have more room to fight him all at the same time.' I'll throw some daggers at the see-through dwarf as soon as I get a chance, being careful not to let him approach me.

DM
A combat turn is due by Thursday morning my time. Please include your current hit points THAC0 and AC in the turn. I have Biladoc at the silver mirror. Kinson and Ulath close to the coffin. The rest at the entrance to the tunnel as best as I can remember. Please correct me.

ULATH
Darn!..... Shi.....! One of those specials! I hate the special Turn Table! Anyway Ulath has a powerful 17 Thac0 +1 Dam, Ac 3 and 37Hp We will say: Retreat! Retreat! , while desperately will try to read what he can this turn on the coffin! ( he can not say retreat retreat and Turn Undead but can say retreat and Read!)

DM
OOC: Note, those players who did not respond I will assume they just stand there. Please respond with your next round of actions by Tuesday morning. BIC: Biladoc Tumbles backwards away from his attacker and into the main room. He slams into Saggar who is still looking down the hallway. He falls and recovers his feet as quickly as he can. He seems tired as he manages to let loose a dagger that sails through the air and goes right through the ghostly dwarf. Carynth backs up into the main later room. She chants as she moves into it past Saggar who remains in the doorway. Everyone has a warm feeling cover their bodies as she finishes her chanting. Grumach backs into the center of the room preparing his chain for combat. He waits ready to spring into action. Kinson and Humphrey both attack the Specter in the small confined hallway as everyone else backs into the main room where there is room for everyone to fight. Kinson misses the creature as it moves against him. Humphrey has one blade cleanly miss and the other passes right through the undead abomination. Ulath meanwhile leans towards the stone coffin and reads the runes on it as quickly as possible. The Creature swings at Kinson but misses him. Saggar still stands in the hallway and Kinson and Humphrey have engaged the beast in the hallway. The two warriors are having a hard time pressing the attack in this confined place. Ulath is still in the side hallway reading the runes on the coffin. ACTIONS please include THAC0's et... if you can with your actions.

SAGGAR
Saggar backs into the main room as he conjures a spiritual hammer to attack the specter with.

BILADOC
I say to Grumach: 'Aim for the axe. We can't hit him but maybe we can disarm him. And stay away from that axe. That small cut almost got me down.' I yell to those still inside , as I move close to the passage, hiding just outside the entrance, waiting for the dwarf to come out: 'Get out of there quick. I'll put out the candles. Maybe that will keep him trapped inside.' I'll take out my mace and my magic dagger. If I get a chance to backstab the dwarf, I'll do so. But only if I don't come close to that axe.

GRUMACH
Grumach will do as Biladoc recommends, and try to disarm the dwarf when the dwarf enters combat range.

CARYNTH
Carynth waits for the next round to see what will happen.

ULATH
Ulath will now try to get out of the axe and of that room.

DM
Saggar backs into the main room as he conjures a spiritual hammer to attack the specter with. Biladoc says to Grumach: 'Aim for the axe. We can't hit him but maybe we can disarm him. And stay away from that axe. That small cut almost got me down.' I yell to those still inside , as I move close to the passage, hiding just outside the entrance, waiting for the dwarf to come out: 'Get out of there quick. I'll put out the candles. Maybe that will keep him trapped inside.' I'll take out my mace and my magic dagger. If I get a chance to backstab the dwarf, I'll do so. But only if I don't come close to that axe. Grumach will do as Biladoc recommends, and try to disarm the dwarf when the dwarf enters combat range. Carynth waits for the next round to see what will happen. Kinson will fallback (defensively walk backwards -- parrying if attacked) into the main temple area. If the specter follows, into the temple he will attempt to turn undead. He'll draw his holy symbol (hanging on a cord around his neck) hold it up to the specter and say "I command you, evil creature, to return to your place of rest." Ulath will now try to get out of the axe and of that room. (What does this mean?) Kinson falls back into the room, Grumach and Biladoc wait to attack the Specter. Humphrey however continues attacking the specter in the hallway ( I did not get a response from him). Saggar casts Spiritual Hammer in the room. After his chanting a ghostly hammer appears and rushes to the aid of Humphrey. Ulath is doing something with an axe(his message confuses me???? Please clarify and I will let that action occur plus the next rounds). Carynth waits with the rest in the main temple alter room. Humphrey's sword swings miss the quick undead dwarf. The dwarf dances with skill and quickness. Then the dwarf specter strikes. Hitting Humphrey of 8 hit points of damage plus draining 2 energy levels and the corresponding hit points that go with it. The Transparent hammer that rushes forward swings at the Specter with incredible speed. Missing the first time but then striking the specter and hitting it slightly. ACTIONS FOR THE NEXT ROUND> PLEASE RESPOND OF I WILL JUST FIGURE YOU CONTINUE WITH YOUR PREVIOUOS ACTION. I waited almost a week. I do not know if Humphrey's message got lost but I never got it.

SAGGAR
Saggar continues to wield the spiritual hammer against the specter.

CARYNTH
Carynth murmurs to Biladoc, "Maybe those candles are a good idea. Need any help?"

ULATH
After reaching the bigger room where the fight is on Ulath will: 1) If Ulath feels that he his to low on his god's favor (level), to turn such powerful Undead, he will recommend to everybody to retreat while Saggar's hammer lasts, and if anybody has the same spell, to use it! Or: 2) If he doesn't know or feel that he is not powerful enough, than he will put forward his Holly Symbol and try to Turn Undead.

DM
Humphrey backs up swinging his glowing short sword in wide arcs attempting to cut the specter with his enchanted blade. Humphrey lands a mighty blow that causes the specter to stumble and almost fall. Saggar concentrates on his ghostly hammer as it strikes at the specter without mercy. Saggar's hammer is not as successful as Humphrey's sword and misses as the specter steps to the side. As the specter enters the room Grumach attempts to disarm it. However his chain goes right though the axe. The only change is that his chain is covered with frost now. Carynth murmurs to Biladoc, "Maybe those candles are a good idea. Need any help?" Ulath holds up his holy symbol forcefully after entering the large chambers and yells for the specter to go back to the place of shadow. The Specter laughs at him. Biladoc leaps upon the altar and extinguishes both candles . He sees the specter entering the room as the secret door begins to close. Kinson moves forward to attack as well. He is careful taking a defensive stance(Since I did not hear otherwise). The Specter moves with inhuman speed it skirts around Humphrey and grabs Kinson by the throat. Its shadowy axe raised high. (Kinson just took 6 hit points of damage plus lost 2 energy levels and the hit points that go with them.) ACTIONS FOLKS

CARYNTH
Carynth strikes a torch and heads into the fray to hit the frosty little gnome with the fire. (So good to finally have an idea....)

SAGGAR
Saggar swings the hammer again at the specter.

BILADOC
I yell to the specter, as I throw my magic dagger at him: 'Why don't you pick someone your size, anvil head?' I'll then ready my mace to strike if he comes after me, using a short sword to parry any attack.

DM
Biladoc yells to the specter, as he throws his magic dagger at him: 'Why don't you pick someone your size, anvil head?' The dagger strikes and sticks in the translucent form. Carynth strikes a torch and heads into the fray to hit the frosty little gnome with the fire. (So good to finally have an idea....) She swings her torch missing the Dwarven Specter. Humphrey swings at the Specter again. His Short Sword again cuts a chunk out Beleg Whitehelm (The specter). Saggar's Hammer swings again but misses the specter. Kinson seems shocked by the blow the Specter landed on him and staggers back. At the same time Grumach swings his chain again in an attempt to disarm Beleg. Grumach's chain passes right through the Dwarf's axe. Meanwhile Ulath stands there holding his holy symbol up. The Specter reaches out and grabs Humphrey by the arm. (8 hit points of damage and -2 levels again...I have a bad feeling that did you in. Sorry.......). Humphrey's arm and body turns white almost pasty as the cold spreads through his body.

ULATH
Ok people, once more we are in some deep trouble! I was feeling completely useless and without ideas, till I finished reading R. A Salvatore's Cleric Quintet! So Mighty GM this Idea its not mine but from the book: I, Ulath, a priest, will spend this round blessing the water in my waterskin! Next round I'll have a waterskin full of holly water! Ok Charles, I know that Salvatore his "very free with gifts to his players" or book characters, but I'm not asking (yet) for crossbow bolts filled with a vial of "Oil of Impact".

CARYNTH
Carynth, seeing actual weapons hitting, drops her torch and attacks with her scimitar, hoping it is not just finely made, but actually a plus weapon.... (just a secret hope she's always had)

BILADOC
I charge the specter with my mace, using a short sword to parry any attack from him. I'll try to get Humphrey's short sword. If I can get hold of it, I'll strike at the specter two attacks per round (as long as I'm still standing, of course). ;-)

KINSON
Kinson realizes this might be his last battle. If he is in a better position to grab Humphrey's sword than Biladoc, he'll do it, and attack the specter. If the situation presents itself, Kinson will gladly sacrifice himself for one of his friends, by jumping in the way of the attacking specter (Not in a suicidal way, but by interposing himself between a severely weakened or downed party member and the specter).

DM
Grumach and Ulath cast bless spells on their respective water skins. Saggar continues to swing the spiritual hammer at the specter as he backs up down the hall. Saggar's floating hammer hits Carynth, seeing actual weapons hitting, drops her torch and attacks with her scimitar, hoping it is not just finely made, but actually a plus weapon....Carynth swings and misses the specter. Biladoc charges the specter with my mace, using a short sword to parry any attack from him. He tries to reach Humphrey's short sword But Kinson gets it first. Biladoc swing goes wide. Kinson realizes this might be his last battle. If he is in a better position to grab Humphrey's sword than Biladoc, he'll do it, and attack the specter. Kinson grabs Humphrey's sword and brings hi won up to parry any blow. The Specter reaches for Kinson but misses him. End of round actions? Ulath and Grumach both have skins of blessed water. Saggar has backed up and his hammer spell ends this round. Biladoc and Carynth are in melee with the specter as is Kinson who just go hold of Humphrey's sword. A dark shadowy form raises out of Humphrey's prone body....

HUMPHREY
Yes Humphrey just a specter in someone's eye.

DM
Ack, sorry......

HUMPHREY
I am more powerful than before. Feel my power!

DM
OOC: :-)

GRUMACH
Grumach will try to splash the dwarf with holy water, while skirting Humphrey's shade. Why is it every fight we get into these days we have to retreat from?

ULATH
Seeing Grumach splashing the dwarf with holy water, Ulath will squeeze his waterskin to splash Humphrey's specter as he yells and backs to the entrance: 'Get out of here. Everybody out, NOW!'

BILADOC
Biladoc, seeing two specters and the two fireman at work, tumbles out of reach of the specters, heading for the door that leads to the dwarf statue, saying to the others: 'Let's get out of here, before we too became specters!'

GRUMACH
After splashing water, Grumach will bolt, too.

CARYNTH
Carynth will follow common sense, and retreat with her party members.

DM
Grumach attempts to splash the Specter of the dwarf with Holy water. The holy water splashes both specters as well as Kinson. As it splashes the specters they scream in agony as smoke rises from them. Ulath yells, "Get out of here. Everybody out, NOW!' as he also splashes water towards the specters. His water strikes the two of them as well. Again screams rise up from the undead duo as the blessed water strikes them. Biladoc yells, 'Let's get out of here, before we too became specters!' As he tumbles and makes a run for the western exit. His magic dagger left behind embedded in the dwarven specter. Kinson quickly says almost to himself, "Sorry." as he grabs Humphrey's sword and brings it up in a slashing motion. The short sword cuts into the Specter that used to be Humphrey. Carynth retreats to the west as well. Grumach looks like he is thinking of running. Saggar seems amazed that his spiritual hammer is now gone. he begins casting another spell. The dwarven specter disappears in a cloud of holy and unholy steam. Biladoc's magic dagger dropping to the ground. Humphrey's specter swipes at Kinson but misses. he is badly injured and seems disoriented with the passing of the other specter. ACTIONS FOLKS

GRUMACH
Does Grumach have any holy water? If so he'll go to splashing. If not, he'll back off to make another batch.

BILADOC
Taking advantage of the disorientation of the specter (I don't think we should call him Humphrey anymore), I'll recover my dagger and throw it at him saying at the same time: 'Grumach , Ulath, keep watering him. That's our only chance.'

ULATH
If the first specter "died", we can not leave Humphrey's soul in such a torment! Keep the bath on Grumach! With this Ulath will spray more holly water on Humphrey's specter!

CARYNTH
Sorry. I must've missed something. No more first specter?

KINSON
Correct. The dwarf specter vaporized. I believe I have already sent Kinson's next move to Charles. But in case I haven't -- Attack!

DM
Biladoc , Taking advantage of the disorientation of the specter (I don't think we should call him Humphrey anymore), I'll recover my dagger and throw it at him saying at the same time: 'Grumach , Ulath, keep watering him. That's our only chance.' Biladoc manages to recover the dagger but is unable to throw it this round. Grumach splatters the last remnants of his holy water towards the remaining specter. However, his spray of holy water misses the Specter. With this Ulath will spray more holly water on Humphrey's specter! His water sputters out as well. Ulath's aim is better and douses the specter in holy water. it screams as steam rises from its transparent body. As the water hits the ground it forms into pools of blood that dry quickly before yours eyes. Kinson swings Humphrey's sword at his specter. Kinson swings and misses the Specter. He brings up is other sword in a guarding motion. Saggar and Carynth seems confused and disoriented. Carynth however is on the way out of the room. The enraged specter swats Ulath to the side as it moves with rapid speed. The blow does 4 hit points of damage and drains Ulath of 2 energy levels including hit points associated with them. It screams in rage as it look around for its next target. It seems weak yet deadly!

GRUMACH
Grumach will begin blessing a new pouch.

DM
Does he have two water skins? Usually people have one or none.

GRUMACH
Does bless hurt the undead? What about Cure Light Wounds (it being an infusion of positive energy)? Grumach probably doesn't have an additional waterskin.

BILADOC
I'll throw my dagger at the specter and throw my waterskin to Grumach or Ulath, readying my mace to strike at the specter if he approaches me: 'Use this, priests. Carynth, give them your waterskin, quick.'

GRUMACH
Grumach will move to catch any waterskin thrown to him. If none are forthcoming, he'll try to keep his distance from the specter. Actually, since Grumach can't likely do both actions at once (transfer item + cast spell), he'll just catch the waterskin and try to avoid the melee.

KINSON
Seeing the hatred the specter shows toward party members, Kinson redoubles his efforts and attacks the specter with all his might. "Be gone evil creature!"

SAGGAR
Withdraw down the hall as I conjure another spiritual hammer and attack it. Let Grumach have my waterskin

DM
The hall turns after twenty feet or so. If you withdraw any further you will be around the corner.

CARYNTH
I toss my water skin and quit retreating down the hall, instead standing ready with my scimitar if the shade comes close...

DM
I'll throw my dagger at the specter and throw my waterskin to Grumach or Ulath, readying my mace to strike at the specter if he approaches me: 'Use this, priests. Carynth, give them your waterskin, quick.' Biladoc's Dagger finds its mark sinking deep into the shade. It screams in fury as it continues to lash out at the adventurers. Grumach will move to catch any waterskin thrown to him. If none are forthcoming. Three land in Grumach's hands or at his feat. Ulath rushes to assist Grumach saying, "Quickly bless this water again so that we may finish it. " There is a low growl as Flint the hound leaps towards the specter. The dog interposes itself between Kinson who has just slipped and would be open for a killing blow and the Specter. The Specter strikes the faithful hound sending it careening across the floor toward Ulath. Ulath screams as he sees his dog felled. Seeing the hatred the specter shows toward party members, Kinson redoubles his efforts and attacks the specter with all his might. "Be gone evil creature!" Kinson's swings miss the specter as it parries his swings with his shadow sword. Saggar Throws his waterskin to Grumach and begins casting His spiritual hammer spell again. Carynth tosses her water skin and quits retreating down the hall, instead standing ready with her scimitar if the shade comes close... NEXT ROUND and hopefully the last.

GRUMACH
Grumach blesses water, unless he already did during the round you just posted (it was unclear). If he has blessed water, he throws it, otherwise, he arranges for blessed water next round.

DM
Sorry for the confusion. He has blessed it.

GRUMACH
In that case, *splash*

SAGGAR
Swinging the spiritual hammer at the specter

BILADOC
Seeing the priests starting to splash the specter, I'll move close to them, with my mace ready to strike, but trying to keep away from any attack (not much HP and levels to spare). OOC: What now?! A dog specter?! We'll never get this over with... ;-)

DM
Grumach splashes the holy water on the Specter of Humphrey as well as on the Specter of the dog that was just issuing out of he hounds body. Kinson's strikes felling the Humphrey specter with a mighty blow. A ghostly hammer flies across the room and strikes at the hound specter. Striking it soundly on the head. Carynth waits in the hallway. Biladoc waits near Grumach. Ulath just stands there in shock. The Hound Specter lunges forward towards Biladoc, Ulath , and Grumach. Ulath snaps out of his trance as the hound latches onto to his leg doing 3 hit points of damage and draining two energy levels. He splashes one of Grumach's holy water skins on the beast sending up a cloud of steam as the creature howls in pain. Then Biladoc swings the mace with incredible accuracy causing the specter hound to explode!. They are gone and many members have wounds from this battle. Deep wounds I am afraid. What now?

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Now, it's the time to mourn the dead and try to recover from this hard battle. Let us leave the party to do just that and rejoin them in the next chapter. 1